I mean 3E literally lets a player Introduce a Fact with Lore rolls, which can be retroactively declared canon provided the ST is cool with it, as with Dual Magnus Prana. The players, right there, have an ability to act outside and define the narrative. Now, I'd still say that Exalted 3E still leans heavily on the ST veto rather than let players act as equal partners, but it's still far and away the most Narrative edition we've had so far.
Yes, and these are exceptions to the typical way things work in Exalted rules, where things are determined by in-character actions from in-character traits. Are you denying that the general trend of Exalted 3rd edition is that your narrative goals, whatever they are, are worked towards by discrete, in-character processes that you decide to undertake?
How do you even distinguish between an action taken in Exalted and an action taken in FATE when in both scenarios jack shit is going to happen unless the player declares 'I want to do this thing!' Everything is dependent on out of universe actions. Forgive me if I'm being slow (I probably am), but this is one of my big turn-offs when it comes to GNS theory. The line between Associated and Dissassociated seems terribly, terribly thin.
There is a difference between "being a storyteller for that character/actor for the character" and "being the character." FATE puts you in a role closer to #1 than Exalted does.
I am distinguishing between
process and
result based resolution systems here. In Exalted, my actions are all single discrete processes which exist as a thing in the game world. I swing a sword at someone. That is a specific action with specific rules that are not interchangeable with yelling loudly at that person (barring certain forms of magic) that creates specific results. In FATE or Apocalypse World, my action is attempting to create a result in the narrative
directly, and then I backfill in the processes of which this result comes into play. So I could
Turn Someone On (Monsterhearts) by being really good at swordfighting or by shooting my way through a bunch of aliens to rescue someone. Why not? Stranger things have happened in movies. In Exalted, this is not an action that I can (strictly speaking) do by being very good at swordfighting or by shooting hostage takers to rescue a hostage. In fact, even if I get to do so, this is not something that I declare, but rather something that is broken down into individual, quantized units of time and action. I cannot give someone an Intimacy of Lust by thrusting my Daiklaive at them (I mean this literally, not figuratively). That's the core difference and it's a very important difference.
Both have their pros and cons and many systems incorporate both to some degree (I'd be surprised of a system which doesn't incorporate
any elements of either that isn't a 90s morass). But mixing them creates issues where you attempt to oppose an action declaring an intended result via an action declaring a process or vice versa.
So again does Soul Reprisal. I'm not saying you might like Soul Reprisal, for all I know that might also be a problem! I'm just operating under the fact that the bulk of complaints are over Dual Magnus Prana rather than Soul Reprisal, and the outstanding issue seems to be that the players and the GM can change the story around Rashomon style. But can you tell me why this is unfair, when so many other games go to even wilder lengths of what might be changed and it's 3E that's restrained by GM veto?
I already pointed out why it's such a problem.
These systems often mix poorly with metagame, results-based mechanics because they let you bypass the typical process based system and just declare a result happened, with no ability to interrupt the typical process, which creates seeming procedural unfairness.
It's
procedural unfairness. Even ignoring any balance or lack thereof, even assuming Dual Magnus Prana is 100% totally balanced with other 'avoid death' charms that people like more,
procedural unfairness is huge. It comes up a lot in real life. Even if the result is totally fair, something that lets you just declare "that was
always my body double" sticks in people's craw. I suspect that if Dual Magnus Prana was replaced with Second Coming Prana or some equivalent in Resistance, which let you get back up seven days after your death, creating an almost identical result, there would be much less of an outcry. Because it doesn't
have the same procedural unfairness of "this guy gets to say I'm an incompetent rube who stabbed his body double! Fuck that guy."
That's the main problem. The other problem is that it
defines collateral details, like the other person's character. It means you can't have detected the double. You can load up with all the body-double detecting charms and artifacts and you were still fooled. This looks like it's you making the other character job for the camera unwillingly. Again, it's about the
optics as much, if not more, as the actual thing itself.