Of course they do, that's what makes the principled nemesis figure working for them tragic. We could have been friends, he and I.Mustache twirling monsters have their place in fiction (and we need more of them imo). So do Heroes Of Their Own Story. Just saying.
Of course they do, that's what makes the principled nemesis figure working for them tragic. We could have been friends, he and I.
Why is that a problem?The problem with doing that in Exalted is if I give the party's nemesis any kind of principles they immediately seduce him with like 40 successes.
All of my player's characters are hot.
"I can redeem them" is just as much a power fantasy as "I can kill them."
I mean, don't get me wrong, I don't want to make anyone boring either, but also how on earth are you going to be able to present this sympathetic view of Dynasts to Solar and Lunar players? They're Anathema by default, they're not going to get any mercy from any halfway devout Immaculate. The best deal you could probably get from a legion commander as a known Solar or Lunar is, "I will spare your followers, as they have been mislead by you, and let them return to their lives if you lay down your arms and accept immediate execution by my hands. I assure you that I will end your life cleanly and with minimal pain." The best I really can do in 90% of scenarios involving them is to make one as bombastic as Colonel Kilgore, because its not going to be a Peleps clerk of the Thousand Scales who holds abolitionist views and helps the peasants of his community make ends meet that the players interact with, its going to be the Cathaks and the Mnemons and the Sesuses (Sesusi?) who took a post where the job description is, "Go abroad and kill an insane amount of people so that the order of the Scarlet Empress may prevail (and also you'll probably get a great retirement out of it)," and there's not many good dudes at all who take that position willingly.Ultimately, it's not even about whether portrayals of Empire and imperialists are sympathetic. That's a red herring. We're talking about fictional characters here; they don't need to be sympathetic, they need to be interesting. Anybody who's familiar with the phrase 'I want to study him like a bug' on the internet should know that characters can be completely unsympathetic, profoundly fucked up, and still enthralling to analyse, write stories about, and consume media about.
Hannibal Lector is not a popular character because he provokes ardent defense of his eroticised cannibalism from people insisting I Can Fix Him, He Was Sad One Time, and Darth Vader did not become a fictional juggernaut because of his backstory as Anakin Skywalker, or his deathbed reconciliation with Luke; he got those reveals because the costume design, voice work, and direction that went into portraying him on the silver screen succeeded in giving him the presence and dramatic energy to warrant further narrative exploration.
Not all fiction is or should be didactic. When discussing characters rather than people, awful but interesting is better than righteous but boring.
I have very little interest in fiction exploring Empire and imperialists that seeks to be sympathetic to them, but Imperialism is a seductive philosophy that has had a profound impact on world history, and because of that I think it is both important and engaging to explore why. Why does the Realm act as it does, why do people (citizens and foreigners) believe in its cause, why do they view the world the way they do, why do they... buy into the hype, I suppose.
A Memory Called Empire is a fascinating read not because it is sympathetic to the empire of Teixcalaan, but because it is empathetic; it seeks to understand their views, their way of looking at the world, and it does so from the perspective of Mahit Dzmare, a foreigner to that empire navigating her loyalty and love of the home which sits (and would fiercely like to stay) outside the empire, and the immense pull that Teixcalaan's cultural and political gravity well has exerted on her, her interests, her ways of thinking, and her sense of self.
Speaking as somebody who grew up outside of the USA, yet bombarded by the cultural dominance, perhaps hegemony, of the US through outlets like Hollywood, to the point that I've sometimes known more about US political developments than those of my own home, that's a pretty interesting and important topic to read about!
I dunno, maybe like, read up on the various other people who do this and look for pointers? @Gazetteer's Rising in the East is a good example off the top of my head, but there's plenty of others, this isn't some out-there idea or unbroken ground by any means. It's just not that hard.I mean, don't get me wrong, I don't want to make anyone boring either, but also how on earth are you going to be able to present this sympathetic view of Dynasts to Solar and Lunar players? They're Anathema by default, they're not going to get any mercy from any halfway devout Immaculate.
I'm not writing a book, though, I'm making a fun game for people to play, and I don't think any of my players would disagree that most Dynasts deserve nothing more than a Lunar doing sick martial arts combos on them until they die.I dunno, maybe like, read up on the various other people who do this and look for pointers? @Gazetteer's Rising in the East quest is a good example off the top of my head, but there's plenty of others, this isn't some out-there idea or unbroken ground by any means. It's just not that hard.
Making characters in villainous factions look sympathetic or even heroic has been done, and done very well without ruining the faction's villany.I mean, don't get me wrong, I don't want to make anyone boring either, but also how on earth are you going to be able to present this sympathetic view of Dynasts to Solar and Lunar players?
I'm not writing a book, though, I'm making a fun game for people to play, and I don't think any of my players would disagree that most Dynasts deserve nothing more than a Lunar doing sick martial arts combos on them until they die.
Yes, this is why you read more than one thing and take pointers, which you can think about how to adapt to your game.I'm not writing a book, though, I'm making a fun game for people to play, and I don't think any of my players would disagree that most Dynasts deserve nothing more than a Lunar doing sick martial arts combos on them until they die.
Well, storytelling interesting and dynamic characters can be hard, but it's something you get better at over time with more experience. Imagination is a skill like anything else.But I just can't really envision any conversation with any Dynast that isn't already primed to defect to someone that's even mildly better as playing out as anything like this.
You can just say that you don't like the way I run things without implying I'm inexperienced or unimaginative, Jesus fucking Christ.Well, storytelling interesting and dynamic characters can be hard, but it's something you get better at over time with more experience. Imagination is a skill like anything else.