Nadezhda has just completed her first artifact, the hearthstone belt! This miraculous wonder of White Jade and Orichalcum creates an interesting need: it calls out for a hearthstone to adorn it! Fire-Melting Red doesn't have any hearthstones on hand - her volcano workshop, manse it may be, does not generate the puisant stones.
However, the goddess knows of a place where some might be found. She points her apprentice Nadezhda to a location to the southwest of her great mountain, across a wide forested river basin. The mountains opposite hers contain an ancient dig site she remembers from her youth, when glorious sun-kings ruled the earth and she studied at the feet of a great Exalted master of artifice. Hearthstones were used to power the ancient machinery there, in the inhospitable peaks. Some may yet remain.
And so, with a goal in mind and packs filled with provisions, our two heroes set out across the valley in search of hearthstones. Their journey passes by mostly peacefully - the animals of the valley are peaceful, far more focused on filling their bellies with autumn berries than with the two strange travelers who pass by. Bosa, Ez's Ore-Boar familiar, forages for clumps of metal, which Ez idly fashions into nails or tweezers or shears to keep herself occupied. Euron studies the natural phenomena of the valley and keeps an ear to the wind, ever alert for hidden dangers.
Soon they come to the bank of the river itself - a broad body of water maybe a hundred feet wide. It's far too deep to cross easily, and neither fancy their chances of swimming it. Ez makes the obvious suggestion - she could build a bridge! In her time wandering the North she's built plenty of bridges, some merely for herself but most at the request of others. Euron agrees, and together they scope out the best place to start and then begin gathering materials. Euron watches with awe as Nadezhda slices down trees like wheat-stalks and strips them into boards with a few quick axe cuts. She drives several whole logs into the river bank as supports, and begins building out the bridge. Planks go down, logs form the next set of supports, and the process repeats until - with just a single day's work, Nadezhda has built a hardy wooden bridge that will last decades. Such is her skill.
As Nadezhda works, Euron's clever eyes notice something in the water. Floating beneath, here and there, are pieces of flotsam - splinters of wood, frayed ropes, the wreckage of a building, all sunken to the bottom of the river. He surmises that there must be some community upriver somewhere, and a calamity must have befallen them in order to scatter this rubble into the river. At once Euron is reminded of something from his past.
In the Northwest, a little island is crushed beneath the foot of a scarlet crane. A traitorous eel accepts a place on a turning calendar, forsaking the octopus and pelican. Two priesthoods dissolve, three cities burn, and one culture is forever shattered beneath the wings of an empire.
Euron knows what it's like to see your home destroyed. He feels compelled to help them.
He tells Nadezhda about the rubble under the water and about his theory.
"Ez, these people might need our help! We should go."
"No, Eury. This ain't any of our business. We have a goal here, remember? We can't stop to help every wayside village, especially if they're this far out of our way."
"But you helped Greenbranches, didn't you?"
"I had business in Greenbranches, Eury. I don't have any business with whoever these people are. It's not our concern."
"Not our concern, Ez?!" Euron's voice rises. "These people don't have anyone else who can help them! We have a duty!"
"Eury I ain't that kinda hero. I don't get involved if I don't have to, you know that! I don't go fightin' in wars and whatnot. And 'these people' might be corpses for all we know. Have you got any idea how long this rubble has been in the water? It might've been years since whatever happened happened. "
"N-no. But, Ez, we-"
"I ain't hearing another word of this, Eury. We've got a task to do. Don't get any fool notions of running off and getting yourself involved with a situation you know nothing about - that's how people like us get killed. Promise me, Eury."
"...I promise, Ez."
"Good. Now get ready and let's get a move on." She hoists her pack back onto her shoulders and marches across the new bridge.
Euron looks down into the river for a few seconds, studying the rubble under the surface. This couldn't have happened years ago. The wood and ropes are dirty, but they look intact, so to speak. This has to have been recent. How recent, Euron can't tell. And Ez is getting away from him. He follows after her.
The two of them camp a few miles from the river, in a quiet hollow among the trees. Nadezhda falls asleep quickly, but Euron stares at their small fire and thinks. He wants to figure out what happened upriver, to see if anyone needs help, to see if there's anything he can do. But he also doesn't want to go against Ez's desires. A part of him acknowledges that she has a point - they have a specific goal in mind, and ought to avoid detours and distractions.
He needs guidance.
So Euron slips out of their campsite, bringing along the massive wooden tabernacle he carries on his back. He finds a place not too far from the camp, but hopefully out of earshot so he doesn't wake up his sleeping companion. He finds a flat patch of ground and places the box down. He scatters some offerings before it and sits down facing it, legs folded under him. Then he begins to pray.
In his mortal life Euron was the priest of Tayir, a pelican-god revered by the people of his home island as a being of great compassion and wisdom - a guardian of peace who would sacrifice his own blood to feed the needy. Euron prays to his god now, in this quiet grove, under the autumn stars. He prays for guidance in a harsh time, for a voice to hear his struggles and to mediate between him and his good friend. His god hears him, and a knock resounds from inside the tabernacle.
Euron opens the box up - the side facing him has two concealed panels like double doors - and reveals a fat yellow-billed pelican with brilliant black eyes - the spirit Tayir in the flesh.
"Tayir, Whose Blood Nourishes New Life, Whose Wings Beat Back the Harsh Waves, your humble servant Euron calls upon you." Euron bows deeply to Tayir. Assuming physical shape is taxing for a god, particularly one with no cult or domain, and so he is thankful that Tayir is willing to expend the energy to speak with him directly. He withdraws a large piece of bread from his sleeve and presents it to his god.
Tayir lunges with his beak, plucking the bread from Euron's hand and swallowing it in one gulp. "Euron of Torein, my faithful priest, what troubles thee? You do not often call me from my slumber. Tell me what is wrong."
"Tayir, I am unsure of what to do. I suspect that innocent people may be in harm's way, but my companion urges me to push them from my mind and continue with our current objective. I've made her a promise that I won't involve myself. I do not wish to betray her trust, but I also don't want to fall short of your teachings. If people are in danger, I must do something."
Tayir considers his priest's words, tilting his head this way and that and nibbling idly at the inside of his wing. After a few minutes he is ready to speak again. "Euron of Torein, my faithful priest, I can see the conflict that rages within you. You do not want to ignore these people, but you also do not wish to break faith with your friend. Perhaps, in that case, you could act indirectly? You could use an intermediary, a scout of some kind, to see what has befallen these people more clearly. With that knowledge, you can make a more informed decision, and also perhaps better persuade your friend."
Euron nods. "You are wise, Tayir. I thank you for your council. Please, linger no longer. I will burn offerings in your name to ease your slumber."
The spirit dips its head in acknowledgement and thanks. "Before I slumber, one final subject. You must understand, Euron, that your desire to help others does not come from your belief in me, but rather from your own compassionate heart. Let your heart guide you, Euron. I do not think that it will lead you astray."
Euron smiles broadly. He has served Tayir as a priest for many years, and the two have developed a friendly rapport. "Thank you, O Tayir."
Tayir curls up on the cushioned floor of the tabernacle and Euron closes the shutters. He offers another prayer to his god, and then sets to work summoning an 'intermediary.'
There is a certain type of Air Elemental that rules the skies. Some call them Eaglehawks, for they are hawk-shaped and prey exclusively on the largest of northern birds. He uses his classic method, summoning circle and fishing pole, and from the energies that pulse and flow beneath the earth he draws up a great bird as blue as the clear Northern sky. The Eaglehawk emerges drowsily, blinking its jet and sapphire eyes. Euron gives it a task: it is to fly upriver in search of a village or township. Should it find one, it should take careful observation of the people there and then report back to Euron on its findings.
He sees the bird off and then returns to camp, going to sleep opposite his companion. Bosa keeps watch.
After another day of travel they reach the edge of the valley, where the trees give way to northern scrub land and slopes of cracked rock. Here the Exalts begin to notice a strange, pervasive aura. These hills are cold. Not the usual chill of autumn, but a deep, sucking cold that pulls the heat from their breath like a leech and spreads hoarfrost across the edges of their clothes. There's something unwholesome to this cold, or so Euron thinks. He urges caution as they continue into the mountains.
On the way, as clouds gather overhead and the peaks shine like black spears against them, the two notice dark creatures lurking in the rocks. These creatures move sinuously through the cracks in the rocks, their scaled bodies propelled by row after row of insect legs. These things, Euron realizes, are ophidipedes - strange beasts born from the intrusion by the Underworld on Creation. They feed off of the bleeding energies of both worlds, and their venom grows more potent with age.
Ez and Euron hustle, so as to not draw the attention of these creatures. Killing one is the work of a hammer blow or a bolt of lightning, but killing the hundreds and hundreds that call these mountains home is the work of warrior heroes beyond their ken.
They cut a path up into the mountains and eventually find themselves traversing a narrow pass between two peaks. Here the chill is stronger, and Ez and Euron wonder what fate may have befallen this ancient dig site. Perhaps, Nadezhda muses, they dug too deep and poked a hole straight through into the Underworld. Now all that badness is seeping up through the hole they made! Euron is a bit less convinced. He doesn't know much about the Underworld, but his knowledge of Creation's geomancy leads him to believe that it is separated by some numinous architecture of the planes, and not a forty foot thick layer of bedrock. They press on.
It is late in the afternoon, at the end of almost a week of travel, when Nadezhda and Euron set their sights on the ancient First Age dig. A narrow valley lies before them, punctured in several places by immense holes. A tower stands high at the far end of the valley, a black stone fortress with spiked crenelations and an imposing gatehouse. Several of the holes are straddled by great iron spiders - winch rigs and scaffolding, connected to massive bucket systems or lifts. Several of the holes are so deep that even from this vantage point Nadezhda and Euron cannot see the bottom. It is evident from here that this place is a Shadowland - a place where the worlds of the living and the dead intersect. There are ophidipedes here, some as large as fallen trees. Ez and Euron can see them crawling about the rocks of the valley floor, coming and going from the holes.
It is then that the two of them realize that they are not alone on this overlook. A tall figure, eyes hidden behind the brim of their hat, watches the valley. He is shorter than Nadezhda, clad in form-fitting leather garment that buttons at the front. He wears dark chaps over his flared trousers, and black boots with wicked steel stirrups tap the stone in anticipation. A long jacket, worn open in the front and worn off his shoulders, billows in the wind.
He tilts his head towards Ez and Euron and addresses them in a low drawl, similar to Nadezhda's. "Howdy, strangers. What brings you to the end of the world?"
Nadezhda speaks first. "We're here to investigate yonder dig site. And yourself?"
"The very same." His eyes are like chips of rusted metal beneath the brim of his hat. As he turns, Ez and Euron see that his right arm is sheathed in a gauntlet of black metal, coming to sharp points at the tips of each finger and spiked at each knuckle. A long blade emerges from the gauntlet, folding back to follow the line of his arm up to the elbow. The handsome stranger continues. "I'm here at the behest of my liege, The Shining One. I had intended to slay the vermin from horseback, but the cramped quarters of the valley are… treacherous." He sighs. "Without my horse, bringing my full power to bear is… well, it's right difficult."
Euron steps forward. "We also need to explore the valley floor. Perhaps we could work together?" The offer hangs for a moment before Lunar adds. "I'm Euron. My friend is Nadezhda. We may not look it, but we can hold our own in a fight."
"A craftswoman and a holy man in a valley of monsters." The handsome stranger gives them an amused smile. "My name's Rilke. Some people call me Lonesome Despair."
And with that, session four comes to a close. Next session: exploration into the depths, and an encounter with a hidden terror!