/me waggles handI don't think those are remotely comparable. The kind of thinking that gave us EX3's godawful Craft system is in fact - exactly as you allude to - that the core system is still built for mortals (but in a way so it feels shitty), but the Craft system lets you obviate all the parts that feel bad. Essence is built around the assumption that you are an Exalt from the ground up.
It's becoming increasingly apparent to me that Exalted is a game where the characters are supposed to succeed at everything. The drama, the game posits, ought to come from the consequences of success and the ways that your legendary deeds shape the world, rather than the struggle to perform those deeds or the tension of not knowing if you will succeed or fail. That's a perfectly fine idea for a game. What gets me, though, and what I think has led to a lot of tension whenever I sit down to play or run Exalted, is that all of the actual game, its mechanics, doesn't seem to support that. Actions, be they attacks or treating diseases or climbing mountains, have Difficulties that you roll dice to overcome. All of the tension present in that dice roll, in the random chance, the probability curve, is about whether or not you do the thing. The mechanics of the game don't really care about, or help to shape, what happens next.
I think what you're pointing out is indicative of that. The game is doing everything it can to stack the deck in favor the PCs, so that when they utilize this tactical skirmishing combat system there is a feeling of dramatic tension but no real possibility of failure. It's a ton of effort put in to something that, for me, seems... kind of tangential to the actual point of the game. If player characters are going to win their fights, and the aftermath and consequences of victory are the real important part, then this combat system is a two hour formality. Why bother?
If player characters are going to win their fights, and the aftermath and consequences of victory are the real important part, then this combat system is a two hour formality. Why bother?
Real hard to care about the aftermath and the consequences of a thing that was just breezed past or given no narrative/mechanical weight. Exalted is a game about consequences, yeah, but it's also obviously a game about cool fights and like, intrigues and shit. They're also a pretty big element of chaos, in that like... Even if you are going to win a fight in the end, there's a pretty wide array of interesting outcomes other than outright failure once you start rolling dice.If player characters are going to win their fights, and the aftermath and consequences of victory are the real important part, then this combat system is a two hour formality. Why bother?
I definitely agree with this. It feels like I'm being misled sometimes. There is a promise in the setting of Exalted that its mechanical systems don't keep.This is a very interesting point, because in essence, what you're saying is that Exalted is both the same thing as and the polar opposite of D&D 4E in a way?
Consider: in Exalted, the game - and the fan community culture/discourse - tells you that characters are supposed to succeed at everything, and the interesting part is the consequences of success. The system does nothing to facilitate what the game claims to be "about".
See I'm probably just bad at 4e because my experience has been that most encounters are pretty hair-raising encounters where specific positioning and the proper timing of your encounter/daily powers is mandatory for victory, and if you play your cards wrong the first boss is likely to kill you. It's true that the game stacks things in favor of the players - I think that's a necessity in systems that expect you to go through gauntlets of battles rather than just one battle/day or what-have-you.In D&D 4E, the game is telling you that you're heroes who fight their way through challenging encounters, but the encounters the game terms "challenging" are overwhelmingly weighted to favor the PCs. It's actually really hard to create a situation where the PCs are facing a meaningful challenge, if you're following the advice the game is giving you. The system does the thing it claims to be about (tactical combat), but it does not, by default, provide an experience that can be described as "challenging" in the traditionally understood sense of "characters face a meaningful risk of failure".
I also wouldn't describe combat in 4e as a two hour formality, but that's because its tactical skirmishing wargame is the whole appeal for me. That's what 4e and games like it (Lancer comes to mind) exist for. I don't think Exalted needs a tactical skirmishing wargame element to deliver awesome fight scenes and exciting, earned victories. Like, goodness, Jenna Moran wrote a whole little subsystem for her game Chuubos that does just that and it's like, 500 words, tops. I'm not in favor of the Legacy: Godsend approach (which is the game I think you're referencing ) but I find myself here, reading Essence, reflecting on the five years I've spent playing and running 3e, and I see Power and Anima and Gambits and Rally actions that are distinct from teamwork actions and I see accuracy bonuses and Overwhelming and eight-step-attack-resolution and Parry and Evasion and Soak and Hardness and no doubt tons of Charms that give you extra dice or let you reroll-1s or give you exploding-10s or double-9s and make your attacks Unblockable or let you make better Aim actions and I think to myself:At the same time, nobody would describe D&D 4E's combat system as "a two hour formality". Winning can feel meaningful and earned even if the odds were severely stacked in your favor to begin with. The story of how you triumph can be interesting and worth telling even if the fact that you will triumph in the end was never really in question - and I feel that there's a sizeable portion of players who are interested in exactly that, rather than a serious observation of the consequences of their victory (otherwise, they'd be playing that one PbtA game where every conflict is resolved by one roll, the result of which doesn't influence whether you succeed but how badly you fuck everything else up in the process).
So, is it just me not reading it correctly, or are the rules for Feats of Strength actually incomprehensible?
Like, what does it mean by the Storyteller setting both the Difficulty and "success requirement" for the feat, aren't those the same thing? Does it mean you need that many successes after beating the Difficulty? But why not just raise the Difficulty, then? Or use some other way to reflect that you need ever more thews to move ever bigger objects besides making a weird exception to the basic mechanics?
And when it says that one dot of Physique let's you handwave rolling for lesser feats of strength, does that mean both Standard and Challenging Difficulty lesser feats? Can my scribe character with Force 2, but who does cardio on the side, still pick up a warhorse without needing to roll?
What does it mean? Aarglblargle.
Isn't this too much? Do we need these things to tell the stories of the Exalted? Of epic heroes and high drama? Are all of these moving parts serving a purpose here?
To be honest, most of the fans I talk with are pretty enthusiastic for Essence and the game in general. Out of the spaces where I interact with them, it's literally just this thread where every ten pages someone feels the need to re-explain about That Time a Kickstarter was Bad Eight Years Ago. It's a pretty disparate fandom and attitude varies wildly by community.*Myself and the hypothetical average fan. I know some folks here expected the worst from day one. But I wasn't always the cynic that I am.
It's been awkward for me coming back after however many years. The mainstays of my rotating group were pretty soured after Holden specifically told us we were Playing the Game Wrong. Most of the more casual folks don't want to have to relearn the setting after all the changes, and I'm having to repackage and sell individual changes to the two still interested. Trying to bring new folks in has been hard because the indie RPG scene is so strong now that I really have to make a spectacular sell each time.To be honest, most of the fans I talk with are pretty enthusiastic for Essence and the game in general. Out of the spaces where I interact with them, it's literally just this thread where every ten pages someone feels the need to re-explain about That Time a Kickstarter was Bad Eight Years Ago. It's a pretty disparate fandom and attitude varies wildly by community.
There are like, four books that are all at least past post-approval development (which is, they sent a manuscript to Paradox and Paradox said "okay" hours or weeks later) already. The final Heirs to the Shogunate backer PDF also just went out, so that should be officially released pretty soon. A lot of shit seems like it's just kind of been steadily chugging along at a more or less constant rate.Also, from what the Essence crew is saying, now that Essence is in its finishing touches, they're going to be pivoting over to the main line, which should help sort out that colossal Development bottleneck they've been dealing with the past two years.
The suggestion that if you as an ST find yourself with a group of desperate players and no ideas, you should just fuckin' make them do to idea-based heavy lifting, is a particular gem that stands out to me.And by all indications, the Essence Gang has some really good ideas behind them--as I said, the Storytelling Chapter is probably the best I've ever seen from the Line.
To be honest, most of the fans I talk with are pretty enthusiastic for Essence and the game in general. Out of the spaces where I interact with them, it's literally just this thread where every ten pages someone feels the need to re-explain about That Time a Kickstarter was Bad Eight Years Ago. It's a pretty disparate fandom and attitude varies wildly by community.
I'm not sure what you mean by that, specifically! But like... I do spend a lot of time on several Discords that are for Exalted or which have it as a significant sub-topic, as well as others where there are just a number of Exalted fans who talk about it sometimes. Lots of people with a general level of excitement for the direction the gameline is headed, and lots of people who were not even around during the 3e kickstarter, and got into the game through this edition, including me. Hell, I've talked to more than one person who is into Exalted now who was in fucking middle school when that all happened. I'm certainly aware that that's not a universal attitude, it's just like... people who are constantly really cynical about a thing I am pretty hyped for are not really a demographic I actively seek out for discussions, or one that I've found it particularly hard to avoid for the most part.
To be honest, most of the fans I talk with are pretty enthusiastic for Essence and the game in general. Out of the spaces where I interact with them, it's literally just this thread where every ten pages someone feels the need to re-explain about That Time a Kickstarter was Bad Eight Years Ago. It's a pretty disparate fandom and attitude varies wildly by community.
Where do you see healthy enthusiasm?
RPGnet Exalted seems dead, the official forum feels like it's desperately trying to pretend it's not dead, the Discord is a Discord, and when I encounter Exalted fans elsewhere they generally seem cynical at best.
It doesn't help that the people I know in person don't care for this game...
There are like, four books that are all at least past post-approval development (which is, they sent a manuscript to Paradox and Paradox said "okay" hours or weeks later) already. The final Heirs to the Shogunate backer PDF also just went out, so that should be officially released pretty soon. A lot of shit seems like it's just kind of been steadily chugging along at a more or less constant rate.
The Ascensions and Transgressions discord is where Aleph and ES build community stuff around Kerisgame. Which is now named Ascensions and Transgressions and also posted on A03 since at this point it's half game and half fic.The what now? Is that the discord for your personal gaming group?
It's the discord for ES and Aleph's actual play of Exalted "Ascensions and Transgressions"The what now? Is that the discord for your personal gaming group?