Eshirreol, Land of Wyld-Blessed Springs
Long ago, as the world before this one died of plague and crusade, the peoples of the Middle North suffered. They wandered across the vast and trackless wastes, starving and afraid, beset by The Dead and the followers of The Baleful Gaze. One such people, the Eshir, were particularly maligned, their homeland destroyed. They cried out to their heroes, but their heroes were sickened or dying. They cried out to the heavens, but the heavens were silent. They cried out to The Princes of the Earth, but the Princes of the Earth were dead and rotting. At last, they cried out for anyone, anything, to deliver them from their fate, and lo, their cries were finally answered. From the east, heralded by dreams and songs on the wind, came the Nine Errants. Skilled with lore and the blade in equal measure, they cowed the Eshir and formed a covenant with them; the Errants would lead the Eshir to safety and prosperity, and the Eshir would adore the legends of the Errants forevermore. The Errants led the Eshir west to a series of mountain valleys that had been devoured by the wyld. Leveraging their mythic power, The Errants slew the protean chaos and carved new lands from its corpse. Alpine lakes sprung into being, warmed by the blood of the earth and subtle currents of the wyld. Towering forests of cedar and pine dotted the mountainsides, filled with game. The lower valleys were covered with fields and meadows of sublime beauty. The Eshir looked upon their new home and saw that it was good. They ate of the land, and so became of the land. They bathed in the sacred lakes, and were thus enlightened. All worshipped the Nine Errants, who vanished into song and legend after their great working. The Eshir named their kingdom Eshirreol, "Refuge of The People", and became a modest power of the North, situated in the mountains east of the Kunlun Desert and south of the White Sea.
For centuries, Eshirreol prospered. The land was fertile and its people healthy, fed on great harvests of crops that could grow nowhere else in the North. Its waters remained warm even in the harshest winters. The Eshir bathed in the lakes to receive their blessings, some granting luck, health, or fertility. Other Eshir found themselves granted wings, or scales, or other blessings. The greatest among the Eshir quested for power in the highest and most holy of the lakes, the Nine Wellsprings, using lore taught to them by the Nine Errants to avoid the dangers of the wyld at the hearts of the waters. Those who returned from their quests with powers were dubbed The Baptized, the Knights of Eshirreol, who's legends and deeds would become the basis for the noble lines of the land. When barbarians came unto the valleys seeking plunder or blood, The Baptized threw them back with wyld-touched magics. When the Eshir gazed upon their smaller neighbors with envy, The Baptized rode forth atop twisted goblin-beasts to demand tribute. Eshirreol prospered, and then, a century and a half ago, the Realm came.
At first, the war against the Realm went well for the Eshir. The Sesus Legions broke like sanguine waves upon the fortresses that guarded the passes into Eshirreol, their cunning spies deceived and enthralled by the priests of the Errants. The Baptized slew the Realm's vanguard and flooded the hinterlands with swarming goblin thralls. The Eshir bargained with the Winter Folk to harry the Realm's supply trains and haunt the dreams of their soldiers. And then the Imperial Legions joined the fray and Eshirreol withered under their might. The Baptized were outmatched by the Dragon-Blooded whenever they took to the field. The Realm's sorcerers laid blights and curses upon many of Eshirreol's sacred springs. Unbeknownst to both sides, the Star-Chosen in Yu-Shan wove dooms and terrible fates upon the Eshir to ensure their eventual defeat. After five years of bloody invasion, the Eshir sued for peace. The most cooperative of the Baptized nobility were allowed to retain their status, the most resistant were publically crucified. The Immaculate Order restricted access to The Nine Wellsprings and ritually defiled the lesser springs. The Sesus Satrap, enraged at the Eshir's defiance during the war, sought to break the peoples' spirits, inviting touring dynasts to frolic in springs once considered holy and gawk at the wyld-touched and lust after at comely Eshir. The Scarlet Dynasty soon thought Eshirreol like prostrate An-Teng to the far south, and the Eshir to be a broken people fit for servitude. The Eshir seethed under their rulers, but they had sworn oaths of fealty and were loathe to break their word, and the more flexible among them still feared the jade-mailed fist of the legions. Now, with the Realm turned inward to squabbling over the Empress's throne, a spark of hope has ignited in Eshirreol, a spark that is fragile yet treasured.
The People of Eshirreol
The Eshir were long considered eccentric by their neighbors. The blood of faerie runs in their veins, but so diluted as to leave them more or less human. Their wyld ancestry largely manifests in the form of mildly fae (either of the Raksha or their hobgoblin minions) features, atypical imaginations, and Old Realm phrases in their local dialect of Skytongue. They regard wyld-mutations with a pragmatic bent, seeing many as boons and blessings, while careful to put down those turned mad by the wyld. The Eshir revere stories and legends, nearly every family has a personal epic that grows with the deeds of each member, some taking the guise of beloved heroes or equally beloved villains over the years. Their worship of the Nine Errants, the Shinma, and various spirits native to the land continues in secret despite immaculate censorship. The Eshir always love a good story however, no matter how foreign, and some passages of the Immaculate Texts find themselves incorporated into their living mythologies even among those who hate the Realm the most. Before the Realm came, folk shamanesses would lay blessings and auguries upon newborns and the Priests of the Nine Errants would recite poetic sagas at feasts. Theatre was worship for the Eshir, retelling and foretelling great deeds. Eshir bards wrote folktales and songs that can be found throughout the north, and the region continues to produce renowned playwrights and musicians. Some of the lands neighboring Eshirreol consider the Eshir to be strange and unnatural yet also entertaining and honorable, many a northern saga has an Eshir character who acts as comic relief or an eccentric but steadfast friend. Others nurse bitter grudges over past cruelties inflicted by The Baptized and for the Eshir offering up their ancestors upon the altar of their own sagas. Some consider the Eshir less than human for the wyld-blood that they bear, claiming they have no souls and sell human captives to the Raksha. Whitewall, Gethamane, and the Icewalkers have always despised the Eshir, disdainful of their connection to the wyld. Pneuma in particular sees the Eshir as blasphemies against the Perfected Hierarchy.
Under the boot of House Sesus, Eshirreol tries to continue as it once did, but life is muted for the Eshir. They can no longer recite their sagas as they once did. They can no longer visit some of their most sacred lakes and some of the valley springs are defiled by byproducts of the Realm's economic interests. The Eshir may still bathe in many of the springs, but the Immaculates have taken care to seal several of the wyld zones. Several Baptized bloodlines remain, a puppet nobility of the Realm. Some knights are now rightfully reviled by the people, others try to limit the Realm's power and are loved for it. The terms of Eshirreol's surrender allowed for wyld-questing in the Nine Wellsprings by well behaved nobles, but excursions are heavily regulated by the Immaculate Order, which has gradually made access to the Wellsprings more and more difficult. Dynastic and Patrician tourists view Eshirreol as a scenic getaway, relaxing in its springs and relishing its distinctive food (often spiced or sweetened in ways alien most northern kingdoms due to Eshirreol's wyld-touched ecology). Less savory Dynasts take concubines and slaves from the Eshir, seeing them as a particularly exotic people. The Dynasty sees the Eshir as servile curiosities, forgetting they once held their own in the harsh wastes of the North. As a satrapy, Eshirreol sends ore, lumber, and crops back to the Realm, and in particular exports food surplus to many satrapies, improving the productivity of its fellow vassal states.
Intrigues and Mysteries
The defeat of the Tepet Legions was felt in heavily Eshirreol, many more Eshir now dream of casting out the Realm and ruling themselves once again. The Satrapy had always had a robust society of insurgents and other revolutionaries, but House Sesus was careful to put them down with regularity. Now, House Sesus turns its eye towards the prospect of civil war on the Blessed Isle, and is far less attentive than it used to be. Insurgent now cells swell with new recruits and support from Baptized nobles. The idea of allying with revolutionaries in neighboring satrapies has been gaining popularity among the Eshir's political underworld, many dreaming of forming a grand federation to keep out the Realm forevermore.
The year before the Empress disappeared, the imperial garrison cracked down on the revolutionary Red Cloud Society, a religious movement that opposed the Realm. Many were hauled off to the Deshaan Slave States while others were imprisoned in gulags on the shores of Eshirreol's Lake Sado, its toxic waters long regarded as an ill omen by the Eshir. One night, a shamaness imprisoned in one of the gulags cried out for salvation and the Dead Things of the Abyss answered her. Hungry ghosts slew all within save the newly exalted Deathknight, who walked into the Underworld to train under The Shining One. She has since left the region to spread the Word of The Neverborn across Creation, but the shores of the lake now possess a slowly growing shadowland. The unnatural place is connected to The Labyrinth itself, and has resisted several efforts by the Immaculate Order to seal it.
Baptized Knights once went to war at the head of great armies of short-lived goblin-things, shaped from the wyld by Eshir savants using a ritual called the Goblin-Calling-Way. Knowledge of the process was heavily censored in the years after Eshirreol's surrender, and none now claim to know the ritual to create the goblin hordes. The garrison commander, Ragara Sakar, has been quietly searching for information on the Goblin-Calling-Way under orders from Ragara himself.
Separate from the Eshir is the Vraj ethnic group, distant descendants of a Varajtul horde that ravaged the mountains. They form small clans in mountain strongholds and were once vassals and boon-companions to the Eshir. They now look down upon their former allies, viewing them as weaklings for capitulating to the Realm. An agent of the Silver Pact has taken note of the Vraj, and has made plans to wield them as a weapon against the Dragon-Blooded.
Dynasts, patricians, and legionnaires have long sired bastards upon the Eshir, treating Eshirreol as a more northerly version of An-Teng. Long viewed as legacies of the Realm occupation, these half-Eshir are subject to varying levels of distrust by both the Wan of the Realm and the Eshir themselves. The Wan expect the half-bloods to be exemplars of obedience, while the Eshir often expect them to be twice as loyal to their families and spy on the Realm. Some bear the Blood of the Dragons, and a few have Exalted over the years. Even in the far off cells of Pasiap's Stair, Eshirreol and its customs are difficult to forget, though some Eshir Dragonblooded nurse grudges against their mortal relatives for years of mistreatment. One Eshir Outcaste, Winter Cider, rose to the position of a respected Dragonlord in the Imperial Legions before the Empress's disappearance. She has since been discharged by House Cathak. Once a die-hard Realm loyalist she now holds back cold rage against the Dynasty that used her only cast her aside. The Satrap, Sesus Laren, has also given birth to a half-Eshir daughter, and now has trouble managing her fondness for the precocious child.
House Sesus has been funneling more and more of Eshirreol's harvests into granaries on the Blessed Isle to feed its legions. The tribute is not yet unsustainable, but if the amount continues to rise at its current rate, Eshirreol and its neighbors may be left with fallow fields for years to come.
Three years ago, a young nobleman power quested in one of the Nine Wellsprings and became something more than merely Baptized. His command of essence, well hidden from the satrap and Immaculate Order, far outstrips that of his brethren. When he sleeps, he receives visions claiming that he is one of the Dream-Souled, Chosen of the Wyld. Secretly, he fears that the wyld has driven him mad.
Unbeknownst to the Realm, a wyld-spawned behemoth sleeps beneath Lake Baam. Zozimat, The Thousand Gale Wyrm, lies in a deep slumber, lulled by the wyld. The Immaculates have inadvertently disturbed it's slumber by interfering with the wyld energies of the lake. It now sleeps fitfully, causing tremors and rough weather around the lake as it awakens over the course of years. The Eshir know of the beast's legend, but believe it vanquished. It took countless Baptized Knights and three of the Errants to seal it away in ages past.
The Errants
A studious savant could easily deduce that the Nine Errants were raksha nobles. Their tale is far stranger than most however. Nine powerful nobles of the Balorian Crusade grew bored with the destruction of all Creation, and sought to amuse themselves using the gullible mortals. Stealing a minuscule fragment of the Ishiika, the Grass Cutter Scythe of Balor, they deserted the Crusade, riding far ahead of their former compatriots and laughing all the while. They came upon the Eshir and first sought to turn them into their larder, to feast upon their souls until the world finally ended. It was when they came upon the tainted lands that would become Eshirreol when they became more than they were. The fears of the Eshir and other tribes of the middle north had bled into the local wyld and turned it poisonous. When the Errants sought to tame the wyld zone, it instead spat forth a terror that shook them to the core, one of the first and greatest of the hannya. The desperate raksha were nearly destroyed, but as they began to know despair for the first time, they noticed the hopes and dreams of the Eshir filling them with determination. The Eshir believed the Errants would prevail, and the Errants devoted all their beings to fulfilling that belief. Exhausting all the power of their stolen fragment of the Ishiika, the Errants managed to slay the hannya and carve Eshirreol from its corpse. Feted by the Eshir as true heroes, the Errants decided to defend their worshippers, if at first only to feast on their dreams with regularity. With time however, the Errants began to love what they had built, for it was founded on true struggle and effort, not from the easy narratives they conjured up in the wyld. As the wyld-powers of the Errants subtly changed the Eshir, so too did the Eshir change the Errants.
The Errants faded into the legends of the Eshir, subtly steering the land of Eshirreol for its own benefit and the benefit of their own stories. Now, with their beloved descendants chained to the yoke of the Realm, the remaining Errants are conflicted. Though they are uniquely mighty among the Tribes of Faerie, all fear reprisals from the Realm and the prospect of being discovered and slain by Immaculates or by the Chosen of the Maidens(who's existence they discovered over the course of centuries). One, The Lady with Nine Fingers, rules over the Court of Cedar and Springs and harries the Realm when she believes she can get away with it. The Ragged Unicorn Knight and Marius of the Crooked Shoulders treat with the Church of Balor and the Winter Folk, hoping to raise warriors against the Realm while preserving Eshirreol. The Saffron Princess Rampant quests for power in the wyld, hoping to become an Ishvara who can throw back the Realm. Agate Crown pores over the shinmaic and soul research of the sanskaras and the shuddavaita, hoping to pull Eshirreol into a protective current of the wyld or empower every Eshir so they may drive their enemies away. Rakish Soulaka wanders Eshirreol as he has for centuries, invoking sacred hospitality and treating with his many lovers, but now he nervously tends to the land's geomancy, correcting the near fatal blunders of the Immaculates so that the valleys do not dissolve back into chaos.
The Baptized Knights
The godblooded nobility of the Eshir bear several heritable gifts and mutations, but the most respected among them power quest in the wyld energies of the Nine Wellsprings. The powers of the Baptized Knights vary, but many can channel their essence to evoke aspects of their personal or familial legends. Many have powers of illusion and minor glamour. Martial arts are common, Dreaming Pearl Courtesan Style and Laughing Monster Style being popular in Eshir legends. The Baptized Knights have an essence pool equal to Essence x 10.