- Location
- my house
Fair.I think that something like that should be restricted to 5+ Stamina/Resistance.
Fair.I think that something like that should be restricted to 5+ Stamina/Resistance.
...... perhaps.Yeah.
But like, no one is going to turn up their nose at a year of blessed crops or something like that.
If you want to permanently throw blessings around it's gonna cost you time and xp.
Automated kill switch.So the whole Infernal Exalts only living to 150 years thing, how does that work? Is it physical, like could a solar medicine charm which increases lifespan fix it? Or is it to inherently tied to their exaltation, a form of automated kill switch?
So the whole Infernal Exalts only living to 150 years thing, how does that work? Is it physical, like could a solar medicine charm which increases lifespan fix it? Or is it to inherently tied to their exaltation, a form of automated kill switch?
That's good advice and all, but canoicanlly how does it actually work?It's a dumb thing put in the BWC to push Infernals into the Devil Tiger path. It encourages players to Essence-rushing into elder essence with the nagging feeling they're on a clock.
My advice is either to ignore it, or standardise 150 years for both Infernals and Solars and thus make the "And you too will die" a core part of the Solar story so the madness of the First Age was much more obviously caused by them getting all Gilgamesh about the knowledge of their oncoming deaths.
That's good advice and all, but canoicanlly how does it actually work?
"Each Infernal Exaltation labors under a strain far greater than the Unconquered Sun ever intended it to bear.
The Green Sun Princes, in accordance with the Ebon Dragon's intentional design, have a projected lifespan shorter than that of even the Dragon-Blooded.
The Yozis do not want their god-slaying weapons to grow up to become potential peers and rivals.
However, the Yozis have underestimated the power of an Exaltation being bathed in a constant wash of Primordial Essence..."
it's their "natural" lifespan. Just like how solars & lunars have a natural lifespan of 3,000 years, but solars developed high essence resistance charms that can up it to 10,000, and lunars developed stamina charms that let them hibernate the years off.That's good advice and all, but canoicanlly how does it actually work?
I personally don't see why other Exalt needs to be scaled down; Solars burn the brightest, why shouldn't they burn the shortest? It's not the hill I'd pick to die on, though.Well if you go with 150 for the solaroids you'd need to scale down the other exalt types too since DBs can reach 300. Otherwise.... other than putting in more generations of Exalted rule and either doing something with the Scarlet Empress' long life I don't see it needing much. Maybe have Scarlet be dead, or have living several times longer than a solar add to her mystique in universe?
If I were writing the gameline, I would have the longest total lifespans going to those who constantly use their powers to push all boundaries, and thus create a twisted incentive to burn as bright as possible for as long as possible, and result in those who could have lived longest dying younger than they might have otherwise, because the wars they waged and the nations they crafted led to more and more violence in their life, until finally their luck ran out.If I were writing the gameline, lifespan probably wouldn't be consistent from Exalt to Exalt. One Solar might find themself ageing to death at 200, one might still be hale and hearty at 2000. There'd be plenty of science and pseudoscience among Exalts about how to live longer, of course.
I like it, but it doesn't mention how Hardened Devil Body (Infernal Ox Body) interacts with the system.
I like it, but it doesn't mention how Hardened Devil Body (Infernal Ox Body) interacts with the system.
Or this.Were I writing the game line, I'd say that the number of exalts who have died of old age are such a small number in the face of the number of exalts that have walked Creation that it's impossible to guess what the "normal" lifespan is of an exalt of any stripe. Then I'd just leave it to STs on a case by case basis, secure in the knowledge that "dying of old age" is not a real concern for any PC in actual play.
IIRC it's detailed in Compass: Underworld as "Creation, but EVIL, and also with rape camps." I suggest looking to homebrew.Is there a good place to find out about the geography of the Underworld, or is it all just homebrew stuff?
I were writing the game line, I would just have Exalts have the exact same lifespans as mortals but wouldn't suffer from the fragilities of age, and have living beyond that require external assistance. Having Exalts live for millennia by defaut adds nothing to the setting...
Right, but only if you do it more than a few times, which in my view is "any more than Chejop Kejak and the Scarlet Empress." In my opinion, other than the old man, Lunar and Sidereal elders don't need to be a default part of the setting anymore than Solar elders.It adds elder Exalts to the setting. If Exalts just live the standard 80-100 years, you don't get things like Chejop Kejak remembering the First Age. Sure, you can say that elders all have some kind of external assistance, but after you do that a few times it just becomes the new default.
Right, but only if you do it more than a few times, which in my view is "any more than Chejop Kejak and the Scarlet Empress." In my opinion, other than the old man, Lunar and Sidereal elders don't need to be a default part of the setting anymore than Solar elders.