As I said, I've only watched the movie. I might see if I can scare up a copy of the manga, though. It sounds interesting.
I remember, I was just quoting greensun.

True, but I was only talking about the forest as it first appears - I did say that. Plus Metagaos does have some hivemindey themes - devouring identity to make all one in him. In @Revlid 's charmset, that's the tree that builds off of Self-Seed Infestation.
Derp. Yeah, as it first appears, the Forest is fairly Metagaos; although I would say its still more Gaian, as it is more productive than consumptive. Its a fine line, possibly irrelevantly so, but the forest grows and expands, it does not devour.

Plus Resonance. Don't forget that Resonance. Although working despite all that is an essential part of the Abyssal redemption arc.
Resonance is garbage, though, and if you haven't discarded it entirely you should at least use the alternate mechanics for it given in Shards of Exalted Dreams.
 
I'll likely be doing this if nobody in this thread argues me around. Loyalist Abyssals bore me and redemptionist Abyssals do better as player characters, and nobody wants to play one.
The other option is to use @EarthScorpion's rewrite of the deathlords, and have Abyssals as the daywalker servants/allies/pawns/slaves/students/lovers/etc. to the corrupted pseudo-Unquestionable lords, ladies, and abominations which dwell in the depths of the world. Any one Abyssal is likely to differentiate massively from another, because who they're working for, why, and to what end ends up defining large swathes of their behavior. They're the envoys of the deep deep dead, the Stygian realm that could previously be ignored by the living; their masters push them to seek out (or destroy) ancient knowledge, fulfill grudges unsatisfied since the Great Contagion, resurrect lost traditions, and/or retrieve people, goods, or entire kingdoms so they may be brought away into the night, never to see the sun again.

One Abyssal is a terrified former merchant who goes around collecting gold and jewels to placate the greed of a giant dragon made of corpses that lives in one of the Rivers of Death. Another is a starry-eyed, steely-gazed hardcore optimist who hires sages and scholars to assist the Duchess' work with the Well of Udr, so that all may one day prosper and the world be healed. A third is a woman who died during the Trials of Sorcery, and now seeks to prove her brilliance by helping Ten Thousand Sublime Calculations Embodied As Stars reshape the Dome of the Heavens and correct the hideous disharmony of its constellations. They can serve as allies, enemies, or whatever else you need depending on who they are and what they're working for.

As for their powers, there's been previous ideas of having their Charms key off of mythology about vampires, ghouls, zombies, ghosts, and other death-related creatures, so you'd have a cluster of Charms to let you be Jason Voorhees, a cluster of Charms to let you be an Apostle from Berserk, a cluster of Charms to let you be Judge Death, a cluster of Charms to let you be Ghost Rider, and a cluster of Charms to let you be Samara from Ringu.

Another idea I've seen was for them make a pseudo-Devil Domain by absorbing chunks of the Underworld to forge their own personal Labyrinth, which they hold within themselves - and extrude into their environment to create environmental hazards, alter terrain, and otherwise forcibly grant themselves a home field advantage.
 
The 'Giant Warrior' from Nausicaa of the Valley of the Wind comes to mind as an example of a Behemoth, or maybe a Warstrider.
Nausicaa in general is great inspiration for Exalted, but the God Warriors are particularly juicy - I once had a writeup where a First Age Solar made one as his son , growing him from a core of Solar Essence blended with stored cultivars of Ramethan, Theionic, and even Metagoian Essence to create a being that could match his own power, and thus be worthy of being his heir - an unconquerable titan of the sort unseen since the Primordial Era, who would claim a kingdom for himself from the lesser Solars, just as its father had seized dominion from the hands of the Primordials.

Good is that which evil fears; justice is when those fears are made reality! Let his son's strength match the purity of his spirit!


I think Nago(Boar God #1) should be a normal god, but Lady Eboshi would be a great minion or patsy for a deathknight. The way the bullet is treated makes me think it cursed Nago with some kind of Abbysal fuckery.
Nago was the arrogant godblooded son of a boar-god who tried to challenge the might of Iron Town and the Sorceress at its head, only to be driven off and die slowly as the lead slugs lodged in his flesh poisoned him. His outrage and hatred consumed him, and gave rise to a vengeful yidak which then attacked Ashitaka's village in a blind fury. Given the corrosive, toxic qualities of both his own rage and the lead bullets that killed him, his ghost manifested a power to corrode and poison all that it touched.
 
Nago was the arrogant godblooded son of a boar-god who tried to challenge the might of Iron Town and the Sorceress at its head, only to be driven off and die slowly as the lead slugs lodged in his flesh poisoned him. His outrage and hatred consumed him, and gave rise to a vengeful yidak which then attacked Ashitaka's village in a blind fury. Given the corrosive, toxic qualities of both his own rage and the lead bullets that killed him, his ghost manifested a power to corrode and poison all that it touched.
What about the other boar, though? Whether or not he would qualify as a God outright aside, he wasn't dead when he turned into a demon.

To me, though, Nago and the old boar seem more like cannibal gods who went mad from having their domains destroyed than ghosts.
 
What about the other boar, though? Whether or not he would qualify as a God outright aside, he wasn't dead when he turned into a demon.
The impression I had is that he was, in fact, dead by that point, but because he's a supernatural being he literally "died on his feet" and seamlessly moved from living to Dead from one step to the next - or that he was demoning up inversely proportionate to his waning lifeforce.


To me, though, Nago and the old boar seem more like cannibal gods who went mad from having their domains destroyed than ghosts.
I'm not familiar with the term "cannibal god", but it certainly sounds nasty, and I remember the old boar being a pretty decent guy when he was alive.
 
Nago was the arrogant godblooded son of a boar-god who tried to challenge the might of Iron Town and the Sorceress at its head, only to be driven off and die slowly as the lead slugs lodged in his flesh poisoned him. His outrage and hatred consumed him, and gave rise to a vengeful yidak which then attacked Ashitaka's village in a blind fury. Given the corrosive, toxic qualities of both his own rage and the lead bullets that killed him, his ghost manifested a power to
I mean, Iron Town did invade his mountain before he challenged them. Also, shaking off arrows like water is not something godblooded can do.
 
FIREY EMPOWERMENT OF WEAPONS
Cost: 10 motes
Duration: 1 scene

The sorcereress makes the sign of weapons, while speaking the first word the Elemental Dragon of Fire spoke. At this, searing essence billows out, and the weapons of her companions, up to her Essence X 2, glow red hot with fire. The fire increases the damage caused by the weapons, adding her occult score in dice of damage.

The heat, though damages the weapons. Each time the spell ends, the sorceress rolls her occult vs Difficulty (6 - Essence). On a failure, the weapons empowered by the spell are destroyed and are melted into slag.
 
I'm not familiar with the term "cannibal god", but it certainly sounds nasty, and I remember the old boar being a pretty decent guy when he was alive.

From The Compass of Celestial Directions: Yu Shan, page 88:

Article:
DEIPHAGES

Although the threat is exaggerated in safer neighborhoods, there are groups of divinities who have gone feral lurking in the more remote and abandoned neighborhoods of Yu-Shan. They are often referred to as ghul. A god is wedded to its domain in a way a mortal cannot be, so when it loses its position in Heaven—especially because its domain was destroyed or diminished—its mental stability suffers. Gods do not control their domains, but their spiritual lives and domains are tied together. Remove the domain, and the god sometimes snaps.

The Usurpation left countless gods diminished. Some of them merely lost their positions, but many saw their domains wiped out entirely. Many of their psyches were forever shattered by the experience, and the damage done has varied from mild derangement to outright homicidal madness. Of the latter, thousands have turned to what amounts to spiritual cannibalism, using Charms to hunt down and absorb the Essence of the unwary.

Such creatures often end up haunting the empty quarters when not invading more inhabited areas. Many of them are unintelligent brutes, but once in a while more intelligent examples of the class arise, some of which are capable organizing the weaker and less intelligent deiphages. In the last 500 years, there have been three riots where small bands of cannibal divinities invaded civilized portions of Heaven, only to be driven off by troops of celestial lions. For a brief time afterward, the lions will purge known haunts belonging to the ghul, but inevitably the gods scatter, and it eventually becomes a waste of time.

The real concern of the lions is not that these gods exist—Yu-Shan has had centuries to get used to that fact of urban life. No, what concerns the celestial lions is that not all of the gods who went mad or had domains destroyed were functionaries—there are gods as powerful as the masters of the various Celestial Bureaus out there, lurking in the sewers and the empty quarters, and many of them managed to hold onto a significant amount of their intellect.

tl;dr they're gods whose domains were destroyed and went absolutely batshit insane as a result.
 
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Ain't that rather difficult with her death-focused charmset?
Plus Resonance. Don't forget that Resonance. Although working despite all that is an essential part of the Abyssal redemption arc.

Yes, the Abyssal Redemption story is supposed to be somewhat difficult in 2ed. But that doesn't mean it's impossible ( and one could argue that by the end of the movie she's well on her way to achieving it if you are so inclined.).
 
The other option is to use @EarthScorpion's rewrite of the deathlords, and have Abyssals as the daywalker servants/allies/pawns/slaves/students/lovers/etc. to the corrupted pseudo-Unquestionable lords, ladies, and abominations which dwell in the depths of the world.
I've been toying with the idea of a major Abyssal overhaul to make them into the torchbearers of a dead shard, an alternate Creation that was unequal to the threats it faced and was destroyed. Using the resonance of their dead world, which was sliding into the mouth of the Void, and Creation's necrotic Underworld they have traversed the unspace between shards. Bearing the souls of billions of mortals as desperate refugees in their soulsteel panoplies, they draw upon the power and knowledge of their world's fallen and lead armies of specters for whom they are both commanders and shepherds. Their goal is to prevent the complete loss of their people by integrating them into Creation's cycle of death and rebirth, allowing those they could not save to live again.

Unfortunately, the two shards are just different enough that the ghosts of their dead world aren't compatible with the spiritual cycle of Creation and altering it to accommodate them would render it similarly hostile to the Creationborn themselves, and who can predict what other knock-on effects such a major metaphysical restructuring would have? Their duty is clear, though. The souls of their former world are their responsibility, and if discharging that responsibility means consigning the people of Creation to the Void then so be it.

I may or may not wind up using any sort of Abyssals at all, of course. The current plan for the game is to have the players be citizens of a Threshold nation under a Realm satrap. The former ruling dynasty was deposed by the Realm when they invaded, and replaced by foreigners who assisted the conquest. Ruled now by their ancestral enemies and suffering under the ever-more-demanding tax burden imposed by the Great House to whom those enemies answer, the children of the old dynasty now plot rebellion in the opening provided by the Empress' sudden disappearance. One player will be a dispossessed princeling who is about to Exalt as either a Solar or one of the Dragon-blooded, which will determine whether he can join his family's ambitions openly or covertly. The other is still working on their concept, but will definitely not be an Abyssal, so I'll have no reason to worry about what place they occupy in the setting for some time. The near-term story just doesn't require them in any capacity.
 
Yes, the Abyssal Redemption story is supposed to be somewhat difficult in 2ed. But that doesn't mean it's impossible ( and one could argue that by the end of the movie she's well on her way to achieving it if you are so inclined.).
It's supposed to be "no impossible" in the sense that it takes an entire campaign's worth of attention devoted to nothing but working towards that goal and more than likely ends with your death.
*shrugs*
Spirit charms, as well as high resistance and stamina?
Or somehow has a high Soak.
 
It's supposed to be "no impossible" in the sense that it takes an entire campaign's worth of attention devoted to nothing but working towards that goal and more than likely ends with your death.

I was amused by running with the approach that it's actually impossible, because the Exaltation treats the Oblivion effect as an upgrade. Note that you cannot destroy or diminish an Exaltation. Given this, how do you alter the otherwise perfectly unalterable? Why, by making it better! What is the primary purpose of a Solar Exaltation? Make war upon the creators of the universe, alien to the very concept of death. Does being supercharged with the end of all things help perform this function? Guess it does!

Also, black holes (Abyssals) can't go back to being suns. You could in theory dismantle a Dyson Sphere (Infernals), though.
 
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I was amused by running with the approach that it's actually impossible, because the Exaltation treats the Oblivion effect as an upgrade. Note that you cannot destroy or diminish an Exaltation. Given this, how do you alter the perfectly unalterable? Why, by making it better! What is the primary purpose of a Solar Exaltation? Make war upon the creators of the universe, alien to the very concept of death. Does being supercharged with the end of all things help perform this function? Guess it does!

Also, black holes (Abyssals) can't go back to being suns. You could in theory dismantle a Dyson Sphere (Infernals), though.
IIRC, there was a developer commentary on the subject of Solars, Abyssals and Infernals that compared the former two to two sides of a coin, and the third to paper money. In other words, it's the Infernal exaltation which has been most warped out of its original form, whereas an Abyssal Exaltation has merely been 'inverted', so to speak.
 
IIRC, there was a developer commentary on the subject of Solars, Abyssals and Infernals that compared the former two to two sides of a coin, and the third to paper money. In other words, it's the Infernal exaltation which has been most warped out of its original form, whereas an Abyssal Exaltation has merely been 'inverted', so to speak.

Yes, well, I don't think that's particularly interesting, so I didn't do it that way, my way was funnier.

I did both of the Solaroid variants as answers to the question "How do you mess with something that perfectly resists being destroyed or diminished in any way?", with the first execution of that concept being that the Great Curse was a Great "Blessing" (wink wink nudge nudge, trollface.jpg) - give the transcendent indestructible undiminishable hunter-killer machine an upgrade that has long-term subtle psychological effects, it'll happily go for it when any more direct approach to sabotage would fail.

LORD OF DEATH: Psst. Hey, want some Oblivion? You can annihilate stuff even better than you already can, and you can provably kill what cannot die already.
SOLAR EXALTATION: How does this work exactly?
LORD OF DEATH: Well, the things you killed before sort of had an up-close-and-personal introduction to the end of all things. No grudge though. We'll hook you two up pro bono.
SOLAR EXALTATION: What's the catch?
LORD OF DEATH: You need to dress like a Vampire the Masquerade cosplayer.
SOLAR EXALTATION: Fuck it, hit me. My next host can just deal with the makeup problem.
 
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Yes, well, I don't think that's particularly interesting, so I didn't do it that way, my way was funnier.

I did both of the Solaroid variants as answers to the question "How do you mess with something that perfectly resists being destroyed or diminished in any way?", with the first execution of that concept being that the Great Curse was a Great "Blessing" (wink wink nudge nudge, trollface.jpg) - give the transcendent indestructible undiminishable hunter-killer machine an upgrade that has long-term subtle psychological effects, it'll happily go for it when any more direct approach would fail.

LORD OF DEATH: Psst. Hey, want some Oblivion? You can annihilate stuff even better than you already can, and you can provably kill what cannot die already.
SOLAR EXALTATION: How does this work exactly?
LORD OF DEATH: Well, the things you killed before sort of had an up-close-and-personal introduction to the end of all things. No grudge though. We'll hook you two up pro bono.
SOLAR EXALTATION: What's the catch?
LORD OF DEATH: You need to dress like a Vampire the Masquerade cosplayer.
SOLAR EXALTATION: Fuck it, hit me. My next host can just deal with the makeup problem.
I remember some speculation once that the Great Curse acted as a Solar Flaw of Invulnerability.
 
Hey guys. Found some homebrew:



Terrestrial Circle Spell

The Bird whose Wings Made the Wind
Cost: 10sm, 1wp or 15sm, 1 wp
Keywords: None
Duration: 1 minute per essence or 1 hour per essence, or until naturally concluded

The Sorcerer passes their hands above them, mimicking a weather pattern while careful crafting the arcane sign of the Thunderbird in the air above them. This issues a brief command to the local terrestrial gods and elementals, representing the wishes of the sorcerer. At his commands, they begin to flap their wings harder or rest them for a moment. The effect of this is to bring a weather system to the area that extends to 2 miles per point of essence at the sorcerer's command immediately. This can be used to instantly change the weather, parting the clouds to show the sun, or bringing a thunderstorm to the Desert. This has three levels.

If the weather pattern is normal for the area, but not currently present, the effect begins immediately and lasts as long as the weather effect would normally last. If the clouds are parted to reveal a sunny day, it generally lasts until Nightfall, or until the winds naturally blow in new clouds. If a Thunderstorm is brought, it lasts as long as the clouds have energy to bring thunder and lightning. The ST decides how long it lasts and what follows.

If the weather pattern is highly unusual for the area, the effect lasts 1 hour per essence. If a blizzard forms in the desert, it snows heavily but it can not maintain and the magic of it's creation falls apart. Note, this weather has no ability to make a desert fertile or change the climate. In an area experiencing drought, it could provide temporary relief to the people but will not end the drought. When the sorcery ends, the weather pattern quickly disperses as the natural weather rushes back in.

If the weather summoned is wildly inappropriate, or it is in an area outside of creation, the magic lasts but a matter of minutes. This weather is clearly unnatural and bends credibility that it even exists. Your ST has final say over whether the weather you are creating functions or not and has full right to deny effects that hamper the story. It is possible however to create rains of toads, acidic rain, or record high sunshine and heat.

As a note, this spell can not directly cause damage to most characters. If a blizzard lasts for 8 days and an extra gets caught out in it without a coat, they may suffer, but this spell does not directly translate to damage or attacks

A character who knows The Bird whose Wings Made the Wind as her control spell Can double the area that the weather reaches to 4 miles times their essence score. The ST should also allow greater flexibility with what is allowed with sorcerer's who use this as their command spell.

Distortion(Goal Number: 5) Distorting the Bird reduces it's effect in intensity. A blizzard becomes a light snow, a thunderstorm becomes a gentle rain, sunshine becomes partly cloud skies.
 
Like that flying city-weapon-thing in the film whose name escapes me at present.

Laputa: Castle in the Sky? Yeah, that's Exalted as fuck. Complete with it being a nightmarish superweapon that breaks down shortly after use (I know they destroyed it intentionally, but in Exalted it would be a oneshot thing where all the growth is from getting too close to the Pole of Wood and it collapses from accumulated wear and lack of maintenance after you fire it - but that one shot is an Adamant-Sorcery-tier citykiller, and you can probably salvage a lot of the robots and treasure from inside).

Looks good, though An Teng has a lot of jungle so that one would likely be in the Shore Lands. Cities in Exalted are a lot smaller than cities in real life.
...Wasn't that flying mountain in the East (Wood Direction) actually a forgotten First Age Directional Fortress Superweapon, complete with a sunlight-focusing lens as a main weapon?

I think that one specifically was called Scattering Petals of Thousand-Toothed Blossom.

EDIT: At least that's how it was in 2E. Wonders of the Lost Age (Vehicles) provides us with the Shrike, and tells us it's the suggested replacement superweapon. Dreams of the First Age - Lands of Creation is supposed to tell us about them - IIRC in the chapter about the West. And Return of the Scarlet Empress established Mount Metagalpa as one.
 
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...Wasn't that flying mountain in the East (Wood Direction) actually a forgotten First Age Directional Fortress Superweapon, complete with a sunlight-focusing lens as a main weapon?

I think that one specifically was called Scattering Petals of Thousand-Toothed Blossom.
I was under the impression that (in 3e at least) Mount Metagalapa, as well as the giant hawks, was the result of Wyld weirdness during the Balorian Crusade - the mountain just upended, and didn't un-upend when the Empress used the Realm Defense Grid to drive the Raksha back. That might have been what it was in 2e, though. And that would be cool.

EDIT: I think the info on Ex3's Mount Metagalapa is in the Hundred Devils Night Parade with the Metagalapa Hawks.
 
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