For
@Rook and others;
Alahi
Alahi has slipped from the Realm's fingers, and in the Deliberative Dynasts bicker and squabble over what is to be done with this troublesome place. One of the largest islands in the Anarchy, House Tepet turned it into endless fields of sugarcane. The entire native population was enslaved, and when that proved insufficient to sate the sweet tooth of the Blessed Isles countless other souls were brought to work the fields. The fertile fields of Alahi caused a crash in the price of sugar which allowed even the middle classes of the Realm to afford cane sugar in place of honey.
But House Tepet is ailing, and its brutality towards its slaves has been its undoing. The remaining locals, the new slaves and the bastard children of Realm colonists united three years ago, and burned the capital at Glorious Earth. In the Deliberative they speak in hushed words about rumours of atrocities visited on the colonists who could not flee, but nothing is done. It would take three legions, War Minister Cathak Cainan says, to take back Alahi with any due speed and the Tepet have no legions to spare.
Last year, they tried hiring Saatan pirates to secure them a foothold, but half their mercenaries died in battle or from disease, and the other half defected to the rebels. The former slaves fight like men possessed - and perhaps they are, for they tell rumours that the Dead have come seeking revenge for the acts of the Tepet. The Deliberative merely send orders to other satrapies in the area to use brutal force to prevent any other rebellions while they consider whether to send the Imperial legions. For a slave to speak the name of the warlord-priestess Sani Nem Ka is a death sentence by their decree. It is said she was the house slave of the satrap - perhaps his bastard, or the mother of his bastards, or both - and that his head tops her war banner.
Ca Map
Ca Map, the island made by men, where the poor live in barges and hoisted-up plundered ships and the rich live upon ancient platforms that float in the sky. Ca Map, where rum is cheaper than water and brothels are cheaper than hotels. Ca Map, where the worst scum gather and plan daring raids against the merchant princes. When strangers think of the den of piracy and villain in the Anarchy, they think of Saata. When Saatans think of such a thing, they think of this place. Located in the east of the Anarchy, just below the Wailing Fen, Ca Map is a canker on the world which lacks grace or kindness - but does possess a number of ancient weapons trained on the sea lanes that means people consider twice whether its destruction is worthwhile.
The Despot of Ca Map, Tuyet Alka, peers out from his floating lighthouse of antiquity with bottle-thick glasses, fondling his riches within his private chambers. In his youth he was a feared scavenger lord and pirate king, who stole the secret of how to activate the mechanisms of this platform. When the Realm came for him, he burned their ships with forgotten weapons and ransomed the Dynasts he captured back to the Imperial Navy. Now he is almost blind and palsied, with a hacking cough that will not clear. His life has been prolonged by the secrets he found here and by his pet sorceress, but his body deteriorates even though his mind remains sharp. He has made a pirate kingdom that even the Realm dare not assault - but he is dying. His deals with the Lintha have not helped. His bribes to the universities of Saata have not helped. Now he calls on the necromancers of Nightfall Isle, desperate to just grab a few more years of life.
Jati Isles
Weep for the Jati Isles in the Far South West, which had the misfortune of the blessings of Venus. If they had not been blessed, then they would not have been the only place where a divinely blessed breed of nutmeg tree with delectable blue flowers and a sweet azure nut grew. If they had not had blue nutmeg, then the oligarchs of the isles would not have made their fortunes from its sale. If the oligarchs had not been rich men, then the Steel Dragon Society would not have conquered this place and taken up cultivation of blue nutmeg on a systematic scale - and killed or banished nine in every ten of those who dwelt there. The blessings of the gods are hard to tell from their curses, sometimes.
These days, the Jati Isles are a miserable place. Where the land can support nutmeg trees, they grow the trees. So much land is set aside for nutmeg cultivation that they must import food, in addition to two hundred slaves a year to replace those who die. The Jati Isles are making the Steel Dragon Society extravagantly rich and the other pirate princes of the Anarchy - and more than a few Dynasts - are considering the value of these islands. Not one of them plan to bring respite to those who suffer in the nutmeg groves. And what of Venus? Might she one day turn her eyes towards Creation and see what has been done with her blessing?
Lu Bak
When pirates in dive bars tell ghost stories, they mention the cursed isle of Lu Bak. It is said that it was once ruled by a king so wealthy that he built his entire palace out of gold and roofed it with pearl. But he was murdered by his greedy servants and left a mighty death-curse. The tales are true enough. The golden walls are tarnished and smeared with bone ash; the pearl roofs have been replaced with lead, but Lu Bak exists, veiled by cursed mists. The geomancy of the isle has been rebuilt with obsidian spires and basalt tombs into a profane place of deathly power. Now black-sailed ships sail forth, crewed by the Dead. Skeleton rowers labour ceaselessly without rest on barges packed with grave earth, ruled over by blood-drinking necromancers.
And the necromancer-lords of Lu Bak are real; men and women who used the secrets found in the ancient cities to devour their lower souls and become creatures whose blood is stagnant and whose passions are cold. Of the slaves they take in their raids, most become food for the necromancers and their ghoul servants and their bodies join the crews of the undead. Those with the right talents - or the right heritage - are offered the chance to study at the feat of these pirate-kings of the Dead, until they are as twisted as their masters.
Sargassia
An island with no roots; a land with no stone - no wonder Sargassia was born of the madness of the Wyld. This island is a twisted mass of seaweed, coral and pumice, all twisted up and snarled so tightly that birds and other sealife have thought it solid land and made it their home. Crustaceans the size of dogs - or horses - dwell on it, and the clams grow to a peculiar size with lustrous many-coloured chaos pearls. There are species of seaweed here that devour flesh, and gulls that have given up flight and chitter from the trees. Handsome men and women, half human and half fish, sit upon the rocks and comb their hair - and only show their sharp teeth when they lure their prey in.
Sargassia drifts on the tides, sometimes blocking sea lanes, and sailors caught unaware might approach it seeking anchorage. From a distance, one might think that the greenery-snarled masts that dot the coastline are trees. The hungry seaweed bites onto wooden hulls and does not let go. Head up river on Sargassia, and one finds that space itself is convoluted. There is always more river as one heads to the heart of chaos, and finds the trapped ships getting older and older and older. There are Shogunate hulks in here, lost to the years, and once-human mutants dwelling upon them. Time too is not as it should, and the guttural calls of the mutants grow more and more archaic the deeper one goes.