I have some spare change and have certain thoughts about buying a tabletop game.
The thing is, I don't know that much - or anything - about Exalted, so I hoped someone can enlighten me about it. Like, can you explain to me like I don't know a single thing about this system, the world and else.
I just thought this would be a nice place to ask this question. Please, don't hit me.
Ho boy.
Alrighty, I'll take a stab at this- plenty of others will follow with their own say, I'm sure. And then we'll argue about those says, and the flames will consume all!
The fanbase is a tad passionate.
Exalted, as a system and world, is about being big mythic heroes, and then the consequences of that. It's a world of strange magic and relics of a bygone era. Of the ability to change the world, for good, ill, and the somewhere in-between.
That's the fundamental promise of Exalted- you are powerful, and you can shape the world around you. But there is always consequences of that. Or as the basic description that I've often seen thrown around is: "You have killed the evil lord and saved the kingdom. What now?"
Worldbuilding wise, Exalted has been pretty solid- the world is a gritty fantasy flat earth that is
generally (yes, yes, I know) well researched and mixes in the magic of the setting in well at societal level. Also largely not 'standard European fantasy' (it's well known for explicitly attempting to avoid that). Net effect, you have some very weird and cool places to build with. And Creation is big- it's generally child play to slip a country or city of your design in where you need it.
And then we start getting into the specifics of all the neat and evocative stuff, but that would inflate this post beyond reason. And here we start to get into the reason the fanbase is passionate: there is a lot of stuff to like. A lot of us have our own niche of stuff- demons are really popular, the industrial world being of Autochthon is another, Dragon-Kings (reincarnating aztec dinosaur people), fae, etc.
So, after all that gushing, here's the downside. And it's a painful one: the quality of Exalted's books has been variable. At it's best, the books are fantastic. At it's worst, we try to ignore whole books or even just sections of them. The big one that will come up is the splat book for Infernals, because while the mechanics are well beloved and the Exalt type is pretty damn popular (particularly around these parts), the first chapters were written by people who didn't get the memo from the rest of the team, and feature things like your Exalt type getting gang raped by their patrons and expected to engage with sex with the magic corrupted child that is the holder of your power.
There is a reason we pretend it doesn't exist. Authors eventually got blacklisted, but to late: shit was in print.
The reason I bring this up is that there are books that are amazing and 100% worth buying, and ones that should be burned. But the net effect was the fanbase basically got used to making their own stuff up and ignoring chunks of the books, and not everyone agrees on which parts to focus on and what parts to ignore (aside from particular disasters like the first few chapters of Infernals and the Scroll of the Monk). As a result, debates get heated fast, and on a lot of topics.
Now, mechanics wise. Um. Well. 2e's system was so systemically riddled with problems that the fanbase basically collectively agreed to stop powergaming for the sake of player and GM sanity. The Errata document for the system was at 204 pages and there were still mass systemic anti-fun issues. It was a disaster of a system literally
everyone agreed need to be burned down and rebuilt.
(OK,
@Shyft is going to disagree with me here to an extent, at least as far as the Core goes, but seriously there were mass balance and playability issues and actual invulnerability is pretty boring in play.)
It's one redeeming feature: it wasn't 1e. Which says many things about 1e.
So moving on to 3e, which is by far and away the most playable. There are still issues (Craft is the big one) but you can run it out of the box and not worry much about landminds. It's not simple, but that's a matter of taste. At the very least, I've had a great deal of fun playing.
*Ducks behind flame proof wall.*
Sorry about the lack of specifics- Exalted is a big game, and I love it for that, but it makes diving in an investment. If I haven't scared you off, I advise grabbing the Ex3 Core- it's pretty broad overview, but it does that job well, and it has the system new material will be in going forward.
If you want to just look at the setting stuff,
Scavenger Sons and
Games of Divinity from 1e are the go to books (2e's setting books tend toward dry and dull, with the exceptions of Compass North, Malfeas and Autochthon).
Now, if you want to play something other then Solars... it's complicated, and this is getting long. Sufficient to say, there are plenty of us with experience here that can help guide you through the pit falls of 2e. Or if your an EarthScorpian grade homebrewer, rebuild the whole system.
If you have more specific questions about Exalt types and what not, feel free to fire them off- we're pretty used to them. Just be aware there are many and varied opinions in the fan base, and you may set off a blistering argument. As, well, the mod banners have probably hinted at.