I thought Stomach bottle bugs could drink the alcohol out of someone's bloodstream.
Yeah but that's a "shit my demons are running loose and chasing people down" problem and not a "shit I turned my attention away for an afternoon because I thought all the alchohol was secure so now all my demon medics are drunk off their asses" problem
Yeah they can.

On second circle demons.....

A third circle has 18 to 23 dice on anything they try, with 25 dice for their specialty.

What about first and second circles? Should the fixing demons have craft 5?
Don't set benchmarks where a 2nd circle needs to have this many dots, give them the dots necessary to encompass what they should have to do what you want them to do. If it's supposed to be a demon renowned and primarily summoned for their skill at artifice, give them high levels of craft. If it's a demon who's primarily this weird thing that can sing songs that turn men's blood to water but who also does some weaving because it's nice to have hobbies, then they don't need to be maxed out with their Craft:Wood.
 
Huh, I thought that they didn't get drunk.
Don't they just split into two new Bugs if they drink too much?

Stomach Bottle Bugs eat poison but aren't *immune* to poison. When they die, their fellows feast on their corpses and new bugs spring out of the filth. It's a riff on that old myth about flies- spontaneous generation, where people believed rancid meat spawned flies, instead of observing flies laying eggs in meat > maggots > mature flies.
 
Stomach Bottle Bugs eat poison but aren't *immune* to poison. When they die, their fellows feast on their corpses and new bugs spring out of the filth. It's a riff on that old myth about flies- spontaneous generation, where people believed rancid meat spawned flies, instead of observing flies laying eggs in meat > maggots > mature flies.
Oh hey. Another piece of fridge brilliance.

I feel inadequate.
 
I think it's delightfully ironic that a stomach bottle bug can give itself alcohol poisoning. The find a thing and it splits into two is the Harvester of Rarities, who die and spawn two new babies when it finds something that it always wanted but didn't know what it was and cries itself to death by calcification on it.

Having all the rules that the sorcerers try to make the mortals follow to keep summoned demons in check is because if you sit down and hedge your demons with enough orders to make it impossible for them to be weird and dangerous, it's going to a- take forever, and b- make them crash like a bad operating system if you make a mistake. At best, they'll seize up and be wracked with indecision if they have multiple conflicting orders until they figure out a way through them all or until you come down from your tower and fix the problem, at worst they'll figure out a way through all the conflicting orders and flip out and do something weird.

Sorcerers summon demons because they don't want to do something themselves, it defeats the purpose of summoning autonomous magical beings bound to your will if the sorcerer has to babysit them all the time.
 
Pretty much- Demons are meant to be easy to use, hard to master. A lot of newbies to Exalted in my experience were prejudiced (not unreasonably) by the word 'Demon'. Even less than a year ago, one of my players had to clarify that Demons in Exalted are not corruptive, consumptive inherently hostile beings. When you summon a heranhal to make swords, they might make demon-style weapons with old-realm runes praising a 2nd circle or something... and that's a social consideration, but they aren't doing it to hurt the sorcerer or the player. They're doing it because they're craftsmen and that's what craftsmen are like in Malfeas.

And if you tell them 'Make this sword, this way, with these materials', they will do so without issue.

A player should not be afraid of anything they can do in-game. The mechanics should be approachable and comprehensible. In character there might be misgivings, as summoning demons is bluntly spoils-of-war slavery, so you have to square the moral component of that on your own time.
 
Come to think of it, has anyone used the Fervid Smiths well in their games?

Because I found the concept of the Fervid Smiths quite interesting. Dwarf crafters, with strong libidos. Kinda like the originals.
 
Yeah bound demons, especially first circle demons (though second and third circles are similarly loyal), just aren't scheming against their sorcerous masters. The problems with demon summoning come when players try to treat them like they're just normal people and are blindsided by their unsocial behavior OR they try and hedge them around with orders that make them future-proofed and expect them to function at all independently.

You got to find a good middle room, or just focus on learning spells that summon automatons.
 
I thought of a way to build your own exalted.*
You could call it "I can't believe it's not Dragonblooded".

I think I was inspired by something "meschlum" did, but I think the way he did it was different.



*It involves mutations, Raksha charms, and 2nd edition. Yes, I know that is bad.
 
A terrestrial working can give a willing subject mutations, right?

What about producing a potion that can do so?
 
Pretty much- Demons are meant to be easy to use, hard to master. A lot of newbies to Exalted in my experience were prejudiced (not unreasonably) by the word 'Demon'. Even less than a year ago, one of my players had to clarify that Demons in Exalted are not corruptive, consumptive inherently hostile beings. When you summon a heranhal to make swords, they might make demon-style weapons with old-realm runes praising a 2nd circle or something... and that's a social consideration, but they aren't doing it to hurt the sorcerer or the player. They're doing it because
I mean names mean something; if the devs didn't want to pull the double entere like did demons, they would've used a different word.
 
I mean names mean something; if the devs didn't want to pull the double entere like did demons, they would've used a different word.
Well yeah... if you discount all the world building about hell and the yozi that have been put into Exalted that makes "demons" much more distinct than the traditional fantasy assumptions that come from the term "demon".
 
Anyway, has anyone homebrewed demons based on the black blood from soul eater? Or the vats from eclipse phase?
 
Well... yeah? Joe blow mortal absolutely does think demons are evil monsters out to kill them or tempt them from righteousness. And when Joe encounters a pissed off blood ape roaming free in Creation, they aren't going to be aware of the rich and exotic life that is described in hell. But everywhere else? Hell is a place that exists to punish bad people, and just be eeeeevil because evilness. Sometimes you get some details about Archdemons and Dukes of Hell, but they're pretty much totally one dimensional because their real purpose is to be things for adventurers to kill.

Hell isn't a punishment realm for humankind in Creation and most of the wordspace on it that has focused on actors has focused on making it a living, breathing place, not a roughly sketched out plane of torment.
 
@EarthScorpion some questions about your sorcery system

in it you usually can't use resources as an anchor. What about Wealth? Or salary? They are far less easy to get and have more story weight to them.

Also, what would the anchor be for something like Blood Lash? Would you need some kind of ring of blood/sacrificial knife, or could you anchor it to the injury you made when you cast it?
 
Hell isn't a punishment realm for humankind in Creation and most of the wordspace on it that has focused on actors has focused on making it a living, breathing place, not a roughly sketched out plane of torment.
Which is why i love exalted so much.

The places seem so real. There isn't a 'plane of evilness'. There is, though, a dyson sphere of alien species and biological magitech, filled with the multiple souls of beings that created the world.
 
@EarthScorpion some questions about your sorcery system

in it you usually can't use resources as an anchor. What about Wealth? Or salary? They are far less easy to get and have more story weight to them.

Also, what would the anchor be for something like Blood Lash? Would you need some kind of ring of blood/sacrificial knife, or could you anchor it to the injury you made when you cast it?
Salary is probably good, because it is a supply of prayer in fixed form that you can use to do stuff. Wealth is probably not good, because it's literally just resources extended up to 7.

Blood Lash could be the Necrotic Essence version of Wood Dragon's Claw, anchored by an artifact like your examples, an ally like some ghostly friend of yours, or what have you.

It could also be the True Necromancy version, and be anchored by the mad Whispers of the Neverborn and powered by your blood sacrifice.

The thing about ES's sorcery is that it is pretty close to freeform. Once he gets around to playtesting a list of spell effects, you basically take an effect and add on whatever flavor and anchor you want and can justify. In the meantime, steal the mechanics of the less broken spells already available and flavor and anchor them as you please.
 
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