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I would actually be on board with making raksha this insanely rare, dying breed that there are maybe a hundred of, period - have them be a sort of "elder race" that first braved the shores of Creation and forever trapped themselves within a single narrative, a single nature. The Fomori of Celtic mythology always struck me as being a good framework for the kind of thing the original 2e works seemed to want raksha to be, and any opportunity to have ancient beings of yore exposit about the downfall of their people before they throw themselves against the PCs is a good one as far as I'm concerned.Mmm. That's precisely the opposite direction I want to go with them - the things you occasionally see mentioned in my stuff as "chaos princes" or "princes of chaos" are what I lean towards them. They are very much a specific species, and indeed they're also largely a culture. They're an aristocracy of the Wyld, creatures that possess things that are basically Titles out of Changeling: the Lost - and they fight over the titles, things that are strictly finite in number and are constantly diminished as they're lost to Creation.
They're not endless. They're basically stranded aristocracy, beach creatures caught between the endless formless wyld; trapped and yet empowered by the fragments of Shape that their titles are. The Prince of Rats is trapped by his nature as a lord who rules over ruin and rot and vermin, and yet it empowers him and means his inner narrative takes shape. The Lady of the Weeping Tower is doomed to endlessly pine over a lost love, but her sorrow makes her more beautiful, a trap that calls those with nobility in their heart to her. And should she tear out the heart of the Prince of Rats, she becomes greater than she was, but now her kingdom is only rot and ruin and those called to her may have nobility in their heart, but as her subject they too become only rot and ruin and vermin.
And so, no, a Wyld creature can't subvert the Loom in an area. What they do is they exile it - and a prince of chaos, once they have freed the space from the Loom's dominion, can spread their title over the space and now it plays by their rules. The Loom is their bane and the thing that stops them doing as they wish, but it's also where they must venture to get things that they need.
With the princes of chaos as now a very distinct type of creature, then, there's a lot more space for other things. Giant turtle-like creatures that venture in from endless chaos to the Far West and lay their eggs, their young eating things in Creation before heading off into the Sea of Chaos? Sure. Men who lose themselves to bloodshed and war, until all they do is fight and all they think of is violence and they become living legends, feeding off the emotions invested into their story by their followers? A meaningful opponent to a young Dragonblood fighting a Wyld incursion. At least as many of the creatures in the regions around Creation were once Creation-born, taking chaos into their nature, as they are creatures of chaos who have become Shaped.
(the comments about magicians by the Traveller in Black may be appropriate here; it is in the nature of men to try to use chaos to their advantage)
Likewise, men becoming monsters is definitely something I'm on board with, considering one of my original drafts involved a divide between "natural-born" raksha and ascendant faeblooded, and even my more recent writing on the subject ran with the idea that part of why the Wyld is so infectious is that after a certain level of contamination, anyone born in a Wyld Zone counts as being faeblooded, which means that the Wyld-dwelling mortal communities are just kind of used to the idea that anyone who gets badass enough eventually becomes something more than human and have made it part of their culture, to help give Wyld barbarians a bit more definition & let Dynastic warriors coming to cleanse their land be even more imperialistic and dismissive of the natives' beliefs.
My only question is what you mean by 'exiling' land from the Loom...
I don't have time to write a full response to @Dif's post on ghosts, but I heartily disagree. The thing that sucks about becoming a ghost is that you trade in a lot of the subtle mental nuance and little foibles that make humans human in exchange for power. It's like glutting yourself on Yozic Essence - you're not quite the same afterwards as you were before, and you'd better be down with that. Sometimes it works out, sometimes you end up with a twisted abomination.
You don't need to declare ghosts subhuman freak-mockeries to be derided in order to avoid the problem of people trying to achieve Ghost Singularity, you just need to remember that the Underworld is basically sustained by entropy and predation, so any would-be Paradise you make in the Underworld is going to have to conquer and consume other domains of death in order to resist the pull of the Labyrinth, scrupulously avoid any sort of exposure to the Neverborn's power beyond the Underworld natural motonic background radiation, police its own numbers to prune ghosts that end up excessively unbalanced, have powerful guardians to keep hekatonkheires, deathlords, or Necromancers from showing up and wrecking it all...
Huh, suddenly it sounds like the Underworld is kind of a nasty place and being a ghost isn't sunshine and puppies. Maybe don't strip them of basic personhood?