- Location
- Virginia
Some new Modern-focused battle group rules and Charms:
Support
A unit's Support rating reflects its attached armor, artillery, and airpower. The Support rating of a unit is rated in dots, from zero to the Size of the battle group. A unit can add its Support rating to its damage rolls. A unit with Support equal to Size gains 5 hardness and two automatic successes on rout checks.
If a unit with Support would lose a point of Size due to taking damage that forces a rout check, it also loses a point of Support if the triggering attack was decisive or it already had Support equal to its Size. If the triggering attack was withering, its Support rating stays the same.
(I want to say that a unit with Support equal to its Size causes the battle group stats to be based on the vehicle stats rather than the soldier stats, but that would require me to come up with vehicle rules and part of the point of the Support rating was to avoid that. The decisive / withering split is inspired by the Hardness / Softness mechanic in Hearts of Iron.)
Supply
A unit's Supply rating reflects its stockpile of ammunition and fuel. The effect of Supply depends on the difference between it and the unit's Size rating:
Every scene spent in combat costs a battle group 1 dot of Supply.
Strategems:
Whites of their Eyes (threshold: 1): The victorious general has drilled his troops in strict fire discipline to conserve ammunition. Even if they fail their ammunition check, they may make attacks within short range.
Intercept Supplies (threshold: 3): The victorious general has raided the enemy's supply lines and his troops profit from the enemy's loss. Friendly battle groups are at +1 Supply and enemy battle groups are at -1 Supply.
Charms:
Ever-Ready Preparedness Prana
Cost: -; Mins: Logistics 1, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Solar is a master of organization to the smallest detail.
You never forget to pack anything you might need. At any point you may retroactively declare yourself to have packed anything you could have reasonably acquired before you set out.
Superior Scrounging Methodology
Cost: 2m; Mins: Logistics 3, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Ever-Ready Preparedness Prana
Trigger: You or a nearby ally makes a Strategic Maneuver roll.
Effect: Eliminate any penalties to the roll based on your poor supply situation, the insuitability of the terrain for establishing supply lines, or for being enveloped.
Unsurpassed Optimizing Meditation
Cost: - (Varies); Mins: Logistics 5, Essence 2
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Superior Scrounging Methodology
You may commit (Size) motes to a battle group; that battle group is always considered to be at full Supply. You must spend at least five hours per week managing the logistics for this battle group or the commitment ends. If you've used this Charm on multiple battle groups, the five hours can be split among them so long as each is attended to.
Upgrade (Essence 4+): You need only commit a single mote.
Support
A unit's Support rating reflects its attached armor, artillery, and airpower. The Support rating of a unit is rated in dots, from zero to the Size of the battle group. A unit can add its Support rating to its damage rolls. A unit with Support equal to Size gains 5 hardness and two automatic successes on rout checks.
If a unit with Support would lose a point of Size due to taking damage that forces a rout check, it also loses a point of Support if the triggering attack was decisive or it already had Support equal to its Size. If the triggering attack was withering, its Support rating stays the same.
(I want to say that a unit with Support equal to its Size causes the battle group stats to be based on the vehicle stats rather than the soldier stats, but that would require me to come up with vehicle rules and part of the point of the Support rating was to avoid that. The decisive / withering split is inspired by the Hardness / Softness mechanic in Hearts of Iron.)
Supply
A unit's Supply rating reflects its stockpile of ammunition and fuel. The effect of Supply depends on the difference between it and the unit's Size rating:
- 0: A unit with Supply equal to its Size is fully supplied and takes no penalties.
- 1: A unit with Supply 1 less than its Size takes a -1 penalty on rout checks.
- 2: A unit with Supply 2 less than its Size takes a -1 penalty on rout checks and must make an ammunition check (Exalted, pg. 202) every round.
- 3: A unit with Supply 3 less than its Size is wholly incapable of combat.
Every scene spent in combat costs a battle group 1 dot of Supply.
Strategems:
Whites of their Eyes (threshold: 1): The victorious general has drilled his troops in strict fire discipline to conserve ammunition. Even if they fail their ammunition check, they may make attacks within short range.
Intercept Supplies (threshold: 3): The victorious general has raided the enemy's supply lines and his troops profit from the enemy's loss. Friendly battle groups are at +1 Supply and enemy battle groups are at -1 Supply.
Charms:
Ever-Ready Preparedness Prana
Cost: -; Mins: Logistics 1, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Solar is a master of organization to the smallest detail.
You never forget to pack anything you might need. At any point you may retroactively declare yourself to have packed anything you could have reasonably acquired before you set out.
Superior Scrounging Methodology
Cost: 2m; Mins: Logistics 3, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Ever-Ready Preparedness Prana
Trigger: You or a nearby ally makes a Strategic Maneuver roll.
Effect: Eliminate any penalties to the roll based on your poor supply situation, the insuitability of the terrain for establishing supply lines, or for being enveloped.
Unsurpassed Optimizing Meditation
Cost: - (Varies); Mins: Logistics 5, Essence 2
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Superior Scrounging Methodology
You may commit (Size) motes to a battle group; that battle group is always considered to be at full Supply. You must spend at least five hours per week managing the logistics for this battle group or the commitment ends. If you've used this Charm on multiple battle groups, the five hours can be split among them so long as each is attended to.
Upgrade (Essence 4+): You need only commit a single mote.
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