I feel I should point out that alchemicals bodies can be salvaged for materials to make a new alchemical including the soul gem. Killing a foreign alchemical and looting the corpse is a cost effective if risky way of reducing the cost for your next alchemical construction if you can gurantee you don't lose any yourself.
Yes, but you can't guarantee that. Not least because if it becomes known that you do this sort of thing, other Autochthonians will rapidly come to view you as fair game for the same tactic.
 
I'm new to Exalted 3e, how many d10s do I need?
Depends on your group. If you're like me, you'll probably wind up with maybe 30 or so for your own use and for loaning to other players. But it really depends on how many d10s your group already has and how mich they are willing to share.
(This also means you should have arms controls treaties which mean there are strictly controlled circumstances when Alchemicals must yield when fighting each other, which means for non-total wars when people are holding to the treaties you can have recurring antagonists who banter with you across the comms channel and who won't execute the PCs if they beat them and the PCs risk starting the equivalent of a nuclear exchange if they don't accept the enemy's yielding.)
So Alchemical-on-Alchemical action is like Clanner Trials from BattleTech. And of course, since Collosi forms exist...
 
Yes, but you can't guarantee that. Not least because if it becomes known that you do this sort of thing, other Autochthonians will rapidly come to view you as fair game for the same tactic.
You can't guarantee it but I imagine nations with a military advantage will be interested in playing the odds. Doing it in peacetime would piss off the other nations and likely start a war but it is probably standard practice to loot alchemical corpses (yours or the enemies) whenever possible when you are already in a war. Similarly recovering your own alchemical's bodies cuts off most of the cost for a replacement so the real loss is in experience and charms.
 
I feel I should point out that alchemicals bodies can be salvaged for materials to make a new alchemical including the soul gem. Killing a foreign alchemical and looting the corpse is a cost effective if risky way of reducing the cost for your next alchemical construction if you can gurantee you don't lose any yourself.
Partially.
I think, though I won't swear to it, that a fair amount of the value of an Alchemical body is expended each time one is instantiated.
That's why a failed catalyzation is such a big deal, IIRC; you're never getting some of that back.

And of course, like @Imrix pointed out, if people get the impression that you're killing foreign Alchemicals, they'll get a wee bit cross with you.
Including your own Alchemicals, quite possibly, given that Alchemicals from multiple nations do deal with each other over the course of multiple lifetimes and develop working relationships.

Do remember that Alchemicals are the closest thing to free agents in Autochtonia.
Loyalty is all that prevents an Alchemical from walking off the job and going to another nation; Kamak has apparently had it happen several times in it's history, and Claslat recently(in 2E) had an Orichalcum move to Nurad because she had a religious calling to help a nation in need.
You really don't want to erode their loyalties.

And that doesn't even include the possibility of the Adamants or Divine Ministers taking corrective action.
You can't guarantee it but I imagine nations with a military advantage will be interested in playing the odds. Doing it in peacetime would piss off the other nations and likely start a war but it is probably standard practice to loot alchemical corpses (yours or the enemies) whenever possible when you are already in a war. Similarly recovering your own alchemical's bodies cuts off most of the cost for a replacement so the real loss is in experience and charms.
And they do it to you. And the odd Apostate helps this process along.
And next time the Viator or the Palladium Worm shows up, the Eight Nations are significantly under-strength in Alchemicals.
 
Two ways to think about it: The most amount of dice you're likely to roll at any one time is ~25 (unless you're playing the canon craft rules, in which case you'd want rather more).

On the other hand, since you're concerned with physical dice, you're likely playing around a table with a bunch of other people, so you can probably get by with ~15 and just borrow from other players when big rolls come up.

How many do I want with the canon craft rules? Do you have the link to another way one cane do crafting?
 
Do not gattai the Alchemicals.
"As per the Convention of The Chosen in the Forth Age of the Great-Maker, the Alchemical Exalted cannot form conglomerate entities for us in warfare against the people of Autochotia, regardless of state, nation or caste, unless in extraordinary circumstances as laided down by articule 52 of the same document. And a boarder skirmish over a minor nutrient vein is not one of them."

The amalgamation of five Alchemicals looked down at the puny mortal with brass rimmed glasses and a simple smock of legalit and said in its monstrous, hive-voice;

"Who brings a lawyer to a battlefield!?"
 
Verdant Emptiness Endowment question for the thread. Is it good/appropriate charm design space to create an expansion charm that you invoke when someone social attacks you via a Compulsion-based attack, that causes you to not resist it and in exchange tag them with an owed favor like with VEE when you complete the task? Something in the style of Victory in Defeat, perhaps?
 
Verdant Emptiness Endowment question for the thread. Is it good/appropriate charm design space to create an expansion charm that you invoke when someone social attacks you via a Compulsion-based attack, that causes you to not resist it and in exchange tag them with an owed favor like with VEE when you complete the task? Something in the style of Victory in Defeat, perhaps?
I'll preface this by saying that ES and friends will say that VEE is horribly broken in general and that you should hack it into something that requires you to actually do something to help train/empower whoever you are using it on.

That said, Cecelyne does do the evil genie thing. I think ES would just make it so that if you fulfill someone's request/demand then they are in your debt, period, and then give you expansion charms that let you HALP people better (efficient training, obtaining backgrounds, passing the potatoes, etc.).
 
So the thought occured to me that Creation is basically a repeating tale of the rulers of the world being betrayed by their trusted lieutenants who manipulated their servants into overthrowing them. But then I thought about it and realised 'wait, Creation is a grand, adaptive narrative that repeats itself over and over? That sounds familiar'.

That whole claim about Creation being a Jouten of Gaia, even though she's wandered off? Clearly bogus. We've seen what a Primordial world looks like in the form of Zen Mu-boringly static. Creation is obviously an insensate, sleeping, Primordially-empowered Ishvara.

...In the unlikely event I ever get around to writing out the plot for the 'Yozi Parole' story that's been percolating in my head, I think I know what the ultimate plot will be. :D
 
Verdant Emptiness Endowment question for the thread. Is it good/appropriate charm design space to create an expansion charm that you invoke when someone social attacks you via a Compulsion-based attack, that causes you to not resist it and in exchange tag them with an owed favor like with VEE when you complete the task? Something in the style of Victory in Defeat, perhaps?
This is actually how ES rewrote VEE. Instead of magicing up a solution from fucking nothing, it puts people in debt whose wishes you fulfill.
 
That whole claim about Creation being a Jouten of Gaia
This has never been claimed in any of the books I can recall. Further, Gaia explicitly left only her humanform Jouten when she left.

You can alter canon so that Creation was built on an Ishvara, but it would be just that. An alteration. Nowhere is it ever implied that any sort of creature had Creation built upon it's back. Gaia just played a big role in it's making.
 
This has never been claimed in any of the books I can recall. Further, Gaia explicitly left only her humanform Jouten when she left.

You can alter canon so that Creation was built on an Ishvara, but it would be just that. An alteration. Nowhere is it ever implied that any sort of creature had Creation built upon it's back. Gaia just played a big role in it's making.
My SI story is built around the idea that we are living inside Gaia's big world-Jouten, basically a giant diorama of a possible Creation made by a subsoul that is still nursing a grudge from the creation of Creation, and is preparing her thesis of 'The Advantages Of Guided Evolution Over Wholesale Creation'. Then Luna pokes her head in by swapping herself with Earth's moon, which free of gravity shoots off into the Wyld at massive speed, freaking out literally everyone in Creation. Half a day later, after accelerating around the Earth so she could see the other side of it as well, Luna switches back, taking the SI and some other souvenirs with her. She finds herself stranded in the Wyld, only to be rescued by the Unconquered Sun, cue kiss, celebrations across Creation as everyone is relieved the moon is back and our moon slams into the Earth, thus solving the plot problem of 'the SI wants to go back home' and severely pissing off the subsoul of Gaia.

Thus kicking off the final arc of the fic, where the subsoul of Gaia seeks to reclaim the 'souvenirs' that Luna took so that she can still prove that she was right and Ligier was wrong goddamnit.

Wheeeeeeeeeeeeeeeeeeeeeeee! My head is pumping out silly ideas at a weirdly rapid pace today!
 
Last edited:
Back
Top