No, instead it's everything else.

And even then, the Conviction flaw is still bad, because "some action that is contrary to her Motivation" is still vague as hell.

But then again, 2e is terrible blah blah preaching to the choir. :V

i was refferring to how they added a part where if you go against your virtues the cost of your perfect effect is increased.


Is there any RPG system that isn't horribly unbalanced?
 
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Is there methods to lift Geases? Because I know of.... a charm by the yozis. I think that enables them to pass the consequences of breaking an oath to another. Or was it infernals?
There's no discrete "push this button to negate the Geas" effect that I know of, but it's a valid story to tell. Doing so is likely to have a lot of fallout though. There's a writer quote out there pointing out how they might supplant the Exalted and rule Creation through numerical advantage of their Enlightened and great infrastructural advantage.
 
To be honest, I kind of think that if the Geas has to be lifted, it requires an actual story and not simply a Charm use.

I also don't really buy that the Mountain Folk could rule Creation, looking at their Charms, they lack the sheer power that the Exalted possess, even though they do have superior infrastructure.

But, then again your mileage may vary.
 
There's no discrete "push this button to negate the Geas" effect that I know of, but it's a valid story to tell. Doing so is likely to have a lot of fallout though. There's a writer quote out there pointing out how they might supplant the Exalted and rule Creation through numerical advantage of their Enlightened and great infrastructural advantage.

Well, this can be a plus, depending of what you are trying to acomplish.

It's not like Exalts have an estelar record as rulers.
 
Well, this can be a plus, depending of what you are trying to acomplish.

It's not like Exalts have an estelar record as rulers.
As I recall, the main point was that while their rule would probably be pretty good, it would mean humanity would lose control over its fate. We'd live in relative comfort, but we'd be worker drones tilling fields for our benevolent overlords. It's up to you whether you think that's a good trade.
 
No, instead it's everything else.

And even then, the Conviction flaw is still bad, because "some action that is contrary to her Motivation" is still vague as hell.

But then again, 2e is terrible blah blah preaching to the choir. :V

It's also fucking awful as a Flaw, because it incentivises players taking it to have low Virtues, as few Intimacies as possible, and a broad Motivation that's hard to act against. Like, wow, I can't emphasise how shockingly bad design that is, because it strongly encourages the character to not care about things and not get character conflicts.

It's like, wow, when writing rules you should always think about the incentivise they give the player, and the incentives the revised Conviction Flaw gives are really, really bad.
 
It's also fucking awful as a Flaw, because it incentivises players taking it to have low Virtues, as few Intimacies as possible, and a broad Motivation that's hard to act against. Like, wow, I can't emphasise how shockingly bad design that is, because it strongly encourages the character to not care about things and not get character conflicts.

It's like, wow, when writing rules you should always think about the incentivise they give the player, and the incentives the revised Conviction Flaw gives are really, really bad.

So it kind of enourages you to act like the Ebon Dragon.

One of his charms removes your motivation, and another drops all virtues to 1.
 
Curing the Great Geas with Oath Shattering Strike is totally doable.

You just have to track down each and every Jadeborn and punch them, really hard, individually. Or gather them all into a specific area and figure out a way to punch them all at the same time, if you think the Geas might have some way of reinforcing itself through community bonds or exposure or whatever.

Or... hmm. I can't remember if the charm was an instant or indefinite duration. I know that Fiends can hold an oath in abeyance through conscious effort, but that's probably not the same thing.

(Alternate method - let a Fiend interact with the souls of the entire race at some convenient point during their reincarnation cycle.)

(This is an excellent plan with no possible downsides.)
 
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Wait lobotomize?

I thought that it was trap them underground or something?

Why didn't he just grab them and then leave along with the humans?

Well, I don't ever used Jadeborn as in canon they are just.. meh, but I image that getting sufficiently paranoid, folding himself into Elsewhere and constructing the Solar-Proof-Seal took some time. Like hundreds of years, probably.
 
Is there any RPG system that isn't horribly unbalanced?
There is no actually balanced system for Exalted, even among the conversions, if that's what you're asking. If you mean generally, the only one I'm aware of D&D 4E, which suffers from the far worse flaw of being boring. But it does have the 'advantage' of most builds being close to equally powerful. If you want any more detail on that, you should go to the general Dungeons and Dragons thread.
 
So I've been reading through the Wyld-Shaping Technique charm tree for 3e and thought of this homebrew charm. After a certain point Demiurgic Suspiration seems to essentially give you back your motes so I thought that it might be good to have motes actually matter during WST and to decrease the cost for those who have heavily invested in the charm tree. Given how historically controversial WST's been and how this is my first time actually trying to write a homebrew charm feel free to tell me if its overpowered/useless/shit.

Transcendent Creative Genius
Cost
: (Varies) Mins: Lore 5, Essence 5
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Savant of Nine Glories
Through transcendent ability born of experience even the shaping of the fantastical becomes mundane before the Lawgiver and the conceptualization of lesser wonders comes with ease. Before the first phase of Wyld Shaping Technique the Solar may elect to pay (Phase*4) motes and decrease the cost of Wyld Shaping technique by 1xp. This charm may be used during successive phases however should should she fail to utilize this charm during a phase the Solar is judged to have reached the limit of her experience and may not apply this charm to future phases. During this phase the Solar does not benefit from Demiurgic Suspiration though should she possess it the effects of Immanent Solar Glory still apply.
 
Oddly enough, at the same time that Compass: Autochthonia was adding the Viator, it was also adding more nuanced apostates in an attempt to suggest that they aren't all Chaos Space Marines.
Yeah.
Herald of the Black Engine was a very interesting interpretation IMO.
Nah, Alchemicals don't exist to preserve Autochthon, they preserve the Nations, and its the people of Autochthonia who do all the heavy lifting in this regard to supporting the Great Maker's health. This is why they are Champions, not Custodians, and the majority of the fighting to keep Autochthon's systems stable is done by the latter, such as in the case of OX-229.
Even the Adamants don't support his livelihood directly, they exist to be a check against the National Alchemicals overreaching their limits within the system, and for the Divine Ministers to vie against eachother's agendas to keep from compromising the whole.
Not entirely true.

IIRC, the majority of the fighting is done by Autobot's native systems, but Alchemicals are sometimes employed as the local equivalent of radiotherapy to shrink particularly bothersome loci of infestation to a size where his natural systems can handle things. IIRC, that was Nelumbo's previous incarnation's job, until he got murked by the Vision of Vengeance.

Adamants in particular have the benefit that while it requires Divine Minister unanimity to create a new breed of custodian, any one Minister can instantiate more Alchemicals; you just send one of them out to wrangle the local spirits to fill the gap and make do.
 
Curing the Great Geas with Oath Shattering Strike is totally doable.

You just have to track down each and every Jadeborn and punch them, really hard, individually. Or gather them all into a specific area and figure out a way to punch them all at the same time, if you think the Geas might have some way of reinforcing itself through community bonds or exposure or whatever.

Or... hmm. I can't remember if the charm was an instant or indefinite duration. I know that Fiends can hold an oath in abeyance through conscious effort, but that's probably not the same thing.

(Alternate method - let a Fiend interaction with the souls of the entire race at some convenient point during their reincarnation cycle.)

(This is an excellent plan with no possible downsides.)
Oath Shattering Strike is Instant.

Its to bad Infernals can't learn Sidereal Martial Arts, "Grandmother Spider Mastery" or "The Empress Lives for All" would probably allow them to affect all of the jadeborn at once (if they were gathered up).
 
Oath Shattering Strike is Instant.

Its to bad Infernals can't learn Sidereal Martial Arts, "Grandmother Spider Mastery" or "The Empress Lives for All" would probably allow them to affect all of the jadeborn at once (if they were gathered up).
No it isn't, on account of SMAs and Oath-Shattering Strike being highly stupid all on their own, let alone combined.

Which, I should probably make clear, is or should be impossible in the first place. Allowing the combination of Charms from different MAs at the same time means there is never any reason to use the suboptimal overlapping Charms, and is bad game design.
 
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No it isn't, on account of SMAs and Oath-Shattering Strike being highly stupid all on their own, let alone combined.

Which, I should probably make clear, is or should be impossible in the first place. Allowing the combination of Charms from different MAs at the same time means there is never any reason to use the suboptimal overlapping Charms, and is bad game design.
It would balance a lot of martial arts issues if martial arts charms can't be comboed with any non-general charms outside of their style.
 
It would also effectively render them useless for solars save the broken styles that shouldn't exist
Maybe have hero styles be included as well as general charms. (dexterity charms in the case of Lunar's).

Really it doesn't make that much sense that you could combine multiple styles together due to them being precise learned actions rather than the more general skills that native charms represent.
 
.... but that doesn't solve anything!

You're just avoiding the problem!

I beg to differ. Getting rid of the Martial Arts Charms and firmly telling people "your Charms for unarmed fighting are your native unarmed fighting Charms" solves so many problems. It means you no longer have to maintain the massive bloated Martial Arts system and try to balance these Charms when they can be used from anything to an enlightened mortal to a god to a Dragonblood to a Celestial.

To put it another way, avoiding the problem is actually a pretty good solution to something, when that something is the problem.
 
You do know that
He was peeping on his mother using the bathroom in that video?

He didn't know it was her though.
Yep, i know.
Joseph always lived with his grandma, and his mother is impossibly youthful thanks to a power know as Hamon. So she doesn't like she could be his mother.

We could also burn martial arts to the ground.

Tadah! No martial arts, means no issues with martial arts!

I am a mechanical genius!
Or you can go for the way more time consuming way of making every martial art an extension of the natural charmset of various beings. This requires allowing different native charms to be used with every different martial art, and rewriting every martial art for every kind of being.

But at least everyone can have more balanced than usual martial arts! Victory at last!
 
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