Gamehammer 40K(Warhammer 40K/The Gamer)

See, I think we'd do great in the war thing and think it would let us most quickly make a huge diffence, quickly getting to the point where we can decide the fate of a war, but I can understand where you are coming from and can't say you'r wrong.
I think we could do well on a large scale as well, but I think that would also limit our ability to advance on a personal level or get into really unusual or exotic stuff. Given the choice between becoming the perfect galaxy-spanning general or becoming a juggernaut that reshapes the galaxy as we pass through it, I'd rather be the latter.


I'm thinking WP, Vit, and either Dex or Strength.

We really need something that will help us directly in combat and while I'm sure eventually we will be able to translate Int into damage at the moment we can't.

It just seems super important considering we are almost doubtlessly going to be facing super deadly enemies fairly soonish.
Keep in mind that if Inquisitor does win, we'll be doing a fair amount of investigatory stuff, and it's not like we can't spend the inbetween time training our more combat-oriented stuff. It leaves us a little weak in direct combat capabilities in the short term, but it also improves our ability to prepare and manipulate future situations to our benefit.
 
It does that as well.
Oh, that is good. In that case my point of putting all points in it for now stands. Hyperspeed here we come.

Like I REALLY don't want to explain every little thing each stat does, especially when for the most part it should be somewhat obvious.
It is kinda obvious, but there are enough exceptions out there to bother asking
Also, I recommend the above answers be collected in one of the first posts of the thread in a spoiler.
Also, the char sheet should probably be a spreadsheet for ease of update for you. Do you want my help in creating it?
 
It does that as well.

Like I REALLY don't want to explain every little thing each stat does, especially when for the most part it should be somewhat obvious.
I do hate asking all these questions, but, to be fair, I thought it would be obvious that luck would increase either the chance of critical damage, the potency of critical damage, or both, so clearly my conception of obvious doesn't match with your's and it's better that I double check instead of make an incorrect assumption.
 
So we're deciding if this is an only war or dark heresy campaign? I'm liking this quest more and more.
[X] Boggs(Inquisition)
[x] Quarter of points into WP, Wis, Vit, and Dex respectively.
 
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[X] Knock(Imperial Guard)
[x] Quarter of points into WP, Wis, Vit, and Dex respectively.
 
I do hate asking all these questions, but, to be fair, I thought it would be obvious that luck would increase either the chance of critical damage, the potency of critical damage, or both, so clearly my conception of obvious doesn't match with your's and it's better that I double check instead of make an incorrect assumption.
Ditto. I generally assume Luck to affect Random Encounters, Gambling, Drop Quality and Rate, and Crits.
 
Guys, something to consider about 30 points into WP.

Either at 50 or 51 points we might see a bonus skill.

At the current 20, it's the closest we have towards 50 or 51.

Has the QM said anything about those?
 
Guys, something to consider about 30 points into WP.

Either at 50 or 51 points we might see a bonus skill.

At the current 20, it's the closest we have towards 50 or 51.

Has the QM said anything about those?
Part of why I decided to shove so many points into it.

Even if it's not at 50, we can just spend an hour doing something like meditating or training our focus or the like to get it the last point.
 
[X] Boggs(Inquisition)

[X] How do you spend your points?
-[X] Raise everything to 20 then put last point into Strength
 
[x] Quarter of points into WP, Wis, Vit, and Dex respectively.

[X] How do you spend your points?
-[X] Raise everything to 20 then put last point into Strength

I completely don't understand these builds when we know there are perk points available, and that they get stronger at higher levels. The goal should be to raise stats to either 25 or 50 where possible not this horrible split everything. A much better short term vote would be:
Dex to 25 because melee is stupid for an normal human, two of vitality/intelligence/wisdom to 25, and willpower to 25 to all get perk points. Or my preferred option was one stat to 50, in this case wisdom given social interaction/better decisions/MP regen is IMO the best stat there, and spend the rest on on a different stat to raise it so you can quickly get the 25 perk for it.

The short term vote above would be moderately OK in either the inquisition, or the Imperial Guard if you want to rapidly go to officer class.
 
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we might not see those. the QM has made some serious changes to the rules already


???

All I've done is add a stat, make it to where mind altering things can affect you, and make it to where hoarding points isn't as economical. I haven't made THAT many major changes.
 
???

All I've done is add a stat, make it to where mind altering things can affect you, and make it to where hoarding points isn't as economical. I haven't made THAT many major changes.
Also HP and MP doesn't go up with level, added willpower, and there are changes to what stats give.
that being said, if you are confirming that we still have the over 50 bonuses... well, that is good to know.
 
I completely don't understand these builds when we know there are perk points available, and that they get stronger at higher levels. The goal should be to raise stats to either 25 or 50 where possible not this horrible split everything. A much better short term vote would be:
Dex to 25 because melee is stupid for an normal human, two of vitality/intelligence/wisdom to 25, and willpower to 25 to all get perk points. Or my preferred option was one stat to 50, in this case wisdom given social interaction/better decisions/MP regen is IMO the best stat there, and spend the rest on intelligence so you can quickly get that 25 perk.

The short term vote above would be moderately OK in either the inquisition, or the Imperial Guard if you want to rapidly go to officer class.
We get perks at 25 as well? Thought it was just 50.

Well in that case I'll redo my vote.

[X] Knock(Imperial Guard)
[X] 14 to DEX, 15 to VIT, 6 to WP, 15 to WIS

If my math is right that is all 50 points, getting all of the stats lifted to 25 except WP which is at 26, meaning we get 4 perk points. It also means there's no area we are weak at except melee and, well, we have a gun. Just don't get into melee.
 
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[X] Knock(Imperial Guard)
[X] 14 to DEX, 15 to VIT, 6 to WP, 15 to WIS, and 10 to LUK

If my math is right that is all 50 points, getting all of the stats lifted to 25 except WP which is at 26, meaning we get 5 perk points. It also means there's no area we are weak at except melee and, well, we have a gun. Just don't get into melee.
No your math isn't right. That's 60 points, get rid of the 10 to luck.
 
You guys, you can't quarter fifty. :p 12.5 points is not a thing.

EDIT: At this point I am indeed tempted to bump a stat up to 50, assuming we will get a free boost from it.
 
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[X] Boggs(Inquisition)
[X] Save the points for now

Wow, never thought I'd see a Gamer quest actually trying to put points into the easiest low stats to train instead of the hardest high stats to get the benefits.
 
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