From Stone to the Stars

[X] [Politics] Select one Big Man to become a Bigger Man (likely Crystal Lake)
[X] [Men] Trial of Ordeal: a boy becomes a man after he proves himself in a dangerous situation
[X] [Men] Trial of Ordeal: a boy becomes a man after he proves himself in a dangerous situation
[x] [Women] Trial of Acclaim: a girl becomes a woman when she is recognized by a vote of her settlement.
 
[X] [Pay] An elected council.
[X] [Politics] Select one Big Man to become a Bigger Man (likely Crystal Lake)
[X] [Men] Trial of Utility: a boy becomes a man when he becomes an asset to his settlement.
[X] [Women] Trial of Utility: a girl becomes a woman when she becomes an asset to her settlement.
 
Glad to see that Miri is at least remembered. Has Alvar's line died off or has it just not been prominent as of late?

Kaspar has about a 33%-50% chance to be descended from Alvar. The People's genepool isn't terribly large so there's quite a lot of intermixing. Within another generation or two, basically everyone will be descended from Alvar. I'm honestly not tracking geneology that far back; the People don't, so it's not really relevant.

Are our traits and values permanently capped for the moment? As of right now I'm not entirely sure which of our current traits would help us with stability or longevity, so we might need a new one.

Traits can't be capped, but they're not really prone to upgrading. Values can be, they're noted by being marked with (Maxed Development) if they are locked. You only have the technological and social complexity to support values up to a certain extent. A modern value like Consumerism or Multiculturalism, simply doesn't make sense; it would never be able to evolve in the Neolithic. You can exceed Maxed Development on some traits based on special circumstances, but that tend to has undesirable results. Society will strain in order to accommodate a value it simply can't support.

Couldn't the same be said for all the options?

Yes.

Every single option can easily be twisted into something bad, both in isolation and with the other options that you pick. Every single choice you had this update is going to have long lasting consequences. I will say that you've threaded the needle for one of the two 'best' solutions, or at least as close to ideal as you could gain.

I want to be extremely up front about that; most choices you make are probably not going to make things better. Every society has terrible aspects to it. If you took one of the People and put them in, say, the USA, they would be horrified. They would appreciate the 'magic' of climate control, medicine, automobiles, etc. but they would be horrified by other things. Consumerism would make them deeply uncomfortable; you buy stuff... because other people tell you to? Stuff you can't use? The fact that Trump was elected, an unmitigated conman who ruined the livelihoods of hundreds, would make them think the US is hell. Your Big Man is a thief? A Debtor? Why was he not taken out back and had his kneecaps introduced to a hammer? They would be utterly terrified of the disintegration of family structures; people don't see their extended families daily?

No society is perfect. There's a reason that Utopia is defined as a place that 'cannot be'. A lot of the issues people had in PoC was because they thought the Ymaryn Empire was an Arcadia when they very much weren't. It basically killed the quest, AN revived it as a Vicky 2 sequel, but the initial quest died due to people being unable to accept that they didn't have paradise. I want to avoid that.

In Cradle of the Neolithic, a huge reason the quest died was because people didn't understand how the Neolithic works. Farming was not an 'I win!' button. It took 3,000 years for humans to transition from the discovery of farming to actually doing it full time. Hunting, fishing, foraging, herding, gathering; all of those were critical sources of calories that got overlooked, leading to the group in that quest to starve and collapse. Tribes often abandoned farming many times over the years, only to take it up again when the climate changed.

I'm not really dead set on any option over any other. I just want everyone to understand why and how the story will develop as it does. It's when it doesn't that people freak out and molten salt reactors start spooling up.

Does that mean we essentially play the leaders and the government of our civilization more that the civilization as a whole?

It's a trend I've seen happen in most civ games on this forum now, only to suddenly be subverted in certain situations when a plurality of voters don't expect it at all anymore. The constant viewpoint from the eyes of the hero/king and the other political factions always being seen as adversaries does perpetuate such an impression, coupled with our plan votes being usually portrayed as commands from up high as opposed to us occasionally voting on social trends that may or may not even be going against what the elite wants. In your quest this hasn't problem really happened yet all that much, since we are still very few generations in to truly hierarchical structures and have been seeing a lot of turn hijacking heroes anyway, but some would say that PoC for instance really shocked people on this point, what with players most of the time not having a clue of just how 90% of their own population lived till shortly before the ightning rounds.

tl;dr Just want to clarify now where our supernatural lever usually interfaces with our ever-evolving civ, before I get shocked due to misinterpretation on the player's side.

This is complicated. As your civilization gains Hierarchy, your decisions are imposed more and more from a top-down perspective. The average person doesn't normally get much of a say. Even today, everyone in a democracy theoretically has one vote to determine representatives and thus laws. How well does the average person's vote actually translate into making specific legislation they really want to see passed? Weakly at best. There's recently compelling evidence that a politician of 'your party' saying something will reshape a voters views on whether that thing is good and bad. There's undeniable influence from the top, but from the bottom, the voter's ability to influence the political elite is starkly limited.

IC, I'm likely going to do some updates from the perspective of someone lower on the totem pole so that people don't lose touch of what things are actually like. You're going to sit at Hierarchy 3 after the next update. That's low enough that if Kaspar wanted to ask a question, he could ask a subordinate, and that subordinate could directly get him the person he needs. It's the minimal level for people to start pulling bullshit and spreading lies, but those lies are going to be small ones.

OoC, I'm trying to be very clear that a lot of the options that you choose, even with the best of intentions, will be twisted by time. The best that you can do is evaluate what you want to focus on improving while other areas languish. The act of civilization is like juggling knives. You need skill, training, resources, infrastructure; a dozen different things in order to make such a feat possible. Actually, it's even worse than juggling knives, it's like juggling knives while blind folded with a dozen people shouting in your ears.


Votes Closed!

[X] [Pay] An elected council.
[X] [Politics] Select one Big Man to become a Bigger Man (likely Crystal Lake)
[X] [Men] Trial of Utility: a boy becomes a man when he becomes an asset to his settlement.
[X] [Women] Trial of Motherhood: a girl becomes a woman when she gives birth.

Are the winning options posted after the last thread mark.
 
It basically killed the quest, AN revived it as a Vicky 2 sequel, but the initial quest died due to people being unable to accept that they didn't have paradise. I want to avoid that.
To be honest, i still can't believe that, I mean the fact people didn't understand that, as soon as AN came out and told us how fucked up everything really is, people started getting upset and trying to fix it despite the futility of such, and i was just thinking to myself, "No shit?".
In Cradle of the Neolithic, a huge reason the quest died was because people didn't understand how the Neolithic works.
Wasn't even the farming that killed us, it hurt us really bad, but it was another apparent misunderstanding of the age that killed us.
 
Last edited:
Kaspar has about a 33%-50% chance to be descended from Alvar. The People's genepool isn't terribly large so there's quite a lot of intermixing. Within another generation or two, basically everyone will be descended from Alvar. I'm honestly not tracking geneology that far back; the People don't, so it's not really relevant.

I don't find that too surprising. Though I guess everyone now will likely be descended from Kaspar considering how prolific he seems to be. I'm guessing that's why our appearances have changed to make us look more like the Winterborn?

Traits can't be capped, but they're not really prone to upgrading. Values can be, they're noted by being marked with (Maxed Development) if they are locked. You only have the technological and social complexity to support values up to a certain extent. A modern value like Consumerism or Multiculturalism, simply doesn't make sense; it would never be able to evolve in the Neolithic. You can exceed Maxed Development on some traits based on special circumstances, but that tend to has undesirable results. Society will strain in order to accommodate a value it simply can't support.

Gotcha. Is getting more values contingent on something mechanically like more culture or religious techs? Or is it something that will have to happen with the passage or time? I remember back before turn 10 we had a chance to get three values per category, so I was curious why things changed.

Yes.

Every single option can easily be twisted into something bad, both in isolation and with the other options that you pick. Every single choice you had this update is going to have long lasting consequences. I will say that you've threaded the needle for one of the two 'best' solutions, or at least as close to ideal as you could gain.

I want to be extremely up front about that; most choices you make are probably not going to make things better. Every society has terrible aspects to it. If you took one of the People and put them in, say, the USA, they would be horrified. They would appreciate the 'magic' of climate control, medicine, automobiles, etc. but they would be horrified by other things. Consumerism would make them deeply uncomfortable; you buy stuff... because other people tell you to? Stuff you can't use? The fact that Trump was elected, an unmitigated conman who ruined the livelihoods of hundreds, would make them think the US is hell. Your Big Man is a thief? A Debtor? Why was he not taken out back and had his kneecaps introduced to a hammer? They would be utterly terrified of the disintegration of family structures; people don't see their extended families daily?

No society is perfect. There's a reason that Utopia is defined as a place that 'cannot be'. A lot of the issues people had in PoC was because they thought the Ymaryn Empire was an Arcadia when they very much weren't. It basically killed the quest, AN revived it as a Vicky 2 sequel, but the initial quest died due to people being unable to accept that they didn't have paradise. I want to avoid that.

In Cradle of the Neolithic, a huge reason the quest died was because people didn't understand how the Neolithic works. Farming was not an 'I win!' button. It took 3,000 years for humans to transition from the discovery of farming to actually doing it full time. Hunting, fishing, foraging, herding, gathering; all of those were critical sources of calories that got overlooked, leading to the group in that quest to starve and collapse. Tribes often abandoned farming many times over the years, only to take it up again when the climate changed.

I'm not really dead set on any option over any other. I just want everyone to understand why and how the story will develop as it does. It's when it doesn't that people freak out and molten salt reactors start spooling up.

Glad to see that we managed to thread the needle. Now that the vote is locked, can you answer a question I've been wondering about. I know that the options we've chosen obviously are imperfect solutions that all have their drawbacks. So I'm curious, will we able to at least be able to influence the way things pan out later, such as making corrections if we see something undesirable crop up in certain processes?

Right now I think one of the things that kind of makes it hard for us to make decisions is that first of all, like you said, most people don't really know much about the Neolithic Period, heck I've had to do some reading on it and I'm still not fully knowledgeable about it. That's why I kind of appreciate the fact that you've been open with us.

Mechanically speaking however, are there any more mechanics we need to keep in mind of right now? As it seems like more mechanics keep on popping up from time to time.

This is complicated. As your civilization gains Hierarchy, your decisions are imposed more and more from a top-down perspective. The average person doesn't normally get much of a say. Even today, everyone in a democracy theoretically has one vote to determine representatives and thus laws. How well does the average person's vote actually translate into making specific legislation they really want to see passed? Weakly at best. There's recently compelling evidence that a politician of 'your party' saying something will reshape a voters views on whether that thing is good and bad. There's undeniable influence from the top, but from the bottom, the voter's ability to influence the political elite is starkly limited.

IC, I'm likely going to do some updates from the perspective of someone lower on the totem pole so that people don't lose touch of what things are actually like. You're going to sit at Hierarchy 3 after the next update. That's low enough that if Kaspar wanted to ask a question, he could ask a subordinate, and that subordinate could directly get him the person he needs. It's the minimal level for people to start pulling bullshit and spreading lies, but those lies are going to be small ones.

OoC, I'm trying to be very clear that a lot of the options that you choose, even with the best of intentions, will be twisted by time. The best that you can do is evaluate what you want to focus on improving while other areas languish. The act of civilization is like juggling knives. You need skill, training, resources, infrastructure; a dozen different things in order to make such a feat possible. Actually, it's even worse than juggling knives, it's like juggling knives while blind folded with a dozen people shouting in your ears.

Good to know. These kinds of things are unavoidable, and it's only been our heroes who've helped us manage these issues so far.

I think it's obvious that right now that while we've improved our diplomacy ever since fucking up with the Hundred Bands, that our current languishing area is our culture, which the Peace Builders are exploiting. Thankfully our economy and technology are compensating enough to help us survive.

Do you have any comments on how we've done so far?
 
Man I was really hoping to get clans to win, it would had worked if we were playing as the big man changing laws to suit the times or something.
 
No society is perfect. There's a reason that Utopia is defined as a place that 'cannot be'. A lot of the issues people had in PoC was because they thought the Ymaryn Empire was an Arcadia when they very much weren't. It basically killed the quest, AN revived it as a Vicky 2 sequel, but the initial quest died due to people being unable to accept that they didn't have paradise. I want to avoid that.

Reading things over and actually looking over PoC again. I thought what killed the quest was their dissatisfaction with what the majority of the factions wanted? Kinda curious to see when factions will pop up for us, don't think we're far enough along for them to distinctly form.

Also, while reading PoC again I felt immensely grateful about the fact that we're on North America, which means we aren't likely to face Not!Genghis like they did.
 
Reading things over and actually looking over PoC again. I thought what killed the quest was their dissatisfaction with what the majority of the factions wanted? Kinda curious to see when factions will pop up for us, don't think we're far enough along for them to distinctly form.

Also, while reading PoC again I felt immensely grateful about the fact that we're on North America, which means we aren't likely to face Not!Genghis like they did.

Yeah, people were reluctant to allow land distribution and then the patricians became unsuppressible which led to a lot of salt. In the lightning rounds though the main reasons for failure were that the initial isolationist vote lasted for centuries apparently and then the following vote options were heavily weighted towards unfavorable options.
 
Kaspar has about a 33%-50% chance to be descended from Alvar. The People's genepool isn't terribly large so there's quite a lot of intermixing. Within another generation or two, basically everyone will be descended from Alvar. I'm honestly not tracking geneology that far back; the People don't, so it's not really relevant.



Traits can't be capped, but they're not really prone to upgrading. Values can be, they're noted by being marked with (Maxed Development) if they are locked. You only have the technological and social complexity to support values up to a certain extent. A modern value like Consumerism or Multiculturalism, simply doesn't make sense; it would never be able to evolve in the Neolithic. You can exceed Maxed Development on some traits based on special circumstances, but that tend to has undesirable results. Society will strain in order to accommodate a value it simply can't support.



Yes.

Every single option can easily be twisted into something bad, both in isolation and with the other options that you pick. Every single choice you had this update is going to have long lasting consequences. I will say that you've threaded the needle for one of the two 'best' solutions, or at least as close to ideal as you could gain.

I want to be extremely up front about that; most choices you make are probably not going to make things better. Every society has terrible aspects to it. If you took one of the People and put them in, say, the USA, they would be horrified. They would appreciate the 'magic' of climate control, medicine, automobiles, etc. but they would be horrified by other things. Consumerism would make them deeply uncomfortable; you buy stuff... because other people tell you to? Stuff you can't use? The fact that Trump was elected, an unmitigated conman who ruined the livelihoods of hundreds, would make them think the US is hell. Your Big Man is a thief? A Debtor? Why was he not taken out back and had his kneecaps introduced to a hammer? They would be utterly terrified of the disintegration of family structures; people don't see their extended families daily?

No society is perfect. There's a reason that Utopia is defined as a place that 'cannot be'. A lot of the issues people had in PoC was because they thought the Ymaryn Empire was an Arcadia when they very much weren't. It basically killed the quest, AN revived it as a Vicky 2 sequel, but the initial quest died due to people being unable to accept that they didn't have paradise. I want to avoid that.

In Cradle of the Neolithic, a huge reason the quest died was because people didn't understand how the Neolithic works. Farming was not an 'I win!' button. It took 3,000 years for humans to transition from the discovery of farming to actually doing it full time. Hunting, fishing, foraging, herding, gathering; all of those were critical sources of calories that got overlooked, leading to the group in that quest to starve and collapse. Tribes often abandoned farming many times over the years, only to take it up again when the climate changed.

I'm not really dead set on any option over any other. I just want everyone to understand why and how the story will develop as it does. It's when it doesn't that people freak out and molten salt reactors start spooling up.



This is complicated. As your civilization gains Hierarchy, your decisions are imposed more and more from a top-down perspective. The average person doesn't normally get much of a say. Even today, everyone in a democracy theoretically has one vote to determine representatives and thus laws. How well does the average person's vote actually translate into making specific legislation they really want to see passed? Weakly at best. There's recently compelling evidence that a politician of 'your party' saying something will reshape a voters views on whether that thing is good and bad. There's undeniable influence from the top, but from the bottom, the voter's ability to influence the political elite is starkly limited.

IC, I'm likely going to do some updates from the perspective of someone lower on the totem pole so that people don't lose touch of what things are actually like. You're going to sit at Hierarchy 3 after the next update. That's low enough that if Kaspar wanted to ask a question, he could ask a subordinate, and that subordinate could directly get him the person he needs. It's the minimal level for people to start pulling bullshit and spreading lies, but those lies are going to be small ones.

OoC, I'm trying to be very clear that a lot of the options that you choose, even with the best of intentions, will be twisted by time. The best that you can do is evaluate what you want to focus on improving while other areas languish. The act of civilization is like juggling knives. You need skill, training, resources, infrastructure; a dozen different things in order to make such a feat possible. Actually, it's even worse than juggling knives, it's like juggling knives while blind folded with a dozen people shouting in your ears.


Votes Closed!

[X] [Pay] An elected council.
[X] [Politics] Select one Big Man to become a Bigger Man (likely Crystal Lake)
[X] [Men] Trial of Utility: a boy becomes a man when he becomes an asset to his settlement.
[X] [Women] Trial of Motherhood: a girl becomes a woman when she gives birth.

Are the winning options posted after the last thread mark.
Seeing as the votes closed, can you kindly let us know whats the other eye of the needle option?
 
This is complicated. As your civilization gains Hierarchy, your decisions are imposed more and more from a top-down perspective. The average person doesn't normally get much of a say. Even today, everyone in a democracy theoretically has one vote to determine representatives and thus laws. How well does the average person's vote actually translate into making specific legislation they really want to see passed? Weakly at best. There's recently compelling evidence that a politician of 'your party' saying something will reshape a voters views on whether that thing is good and bad. There's undeniable influence from the top, but from the bottom, the voter's ability to influence the political elite is starkly limited.
I get that decisions like who to attack or how to use resources or which megaprojects to start are all top-down by nature (though they could in theory also be described as influential people swaying the big man in that direction, should he not be a hero) but things like cultural development or the rise and spread of religions and sub-religions or what professions become popular and which looked down on all often happen through mechanisms that can well happen in spite of what the top of the hierarchy wants.

To go to your USA example, the average voter definitely doesn't decide stuff. But neither does the President make laws or decide what laws and policies are even up for debate. Often enough it isn't any politician that leads to new laws, but big money corporate interests that shape most of the country's direction. And then there's the SCOTUS that, from a complete outsider perspective seems to have more saying power on how the law of the land affects its people than any other singular body.
Now you could model any corporate interests as influences out of our control, obstacles as we players vote on how the president and legislature go about deciding stuff, with the SCOTUS acting as a semi-dice-bound wildcard. Or you could us actually have votes that directly influence which competing megacorps most decide to pump money into politics this game turn.
Or take the gay marriage issue. Would the players vote on people being more and more accepting of it? Or would the effectiveness of marches, protests and positive publicity happen based on narrative and rolls from your side, with us voting on how much the representatives and senators adapt to newly rising values? Or would even that be out of our hand, us instead getting to decide which political party wins this time around and then getting a limited pool of options depending on that. Or even higher up the hierarchy, maybe we only get to decide what the President most focuses his political acumen on, all else being decided by the narrative circumstances. In the US the matter was ultimately decided by the POTUS, which for all I know is our main interface with the not!SV forum game that guides the fate of the nation.
 
Yeah, people were reluctant to allow land distribution and then the patricians became unsuppressible which led to a lot of salt. In the lightning rounds though the main reasons for failure were that the initial isolationist vote lasted for centuries apparently and then the following vote options were heavily weighted towards unfavorable options.

Reluctant sounds like an understatement considering the many statements I saw countenancing starting a civil war to prevent that. Taking into account the period of history they were in, I'm not sure what they were expecting. Private land ownership and the formation of a landed nobility seems inevitable. I kind of got a feeling that some of them were letting their current modern biases show in that regard.

Still can't believe they decided to spit in the eye of Not!Genghis though. Not entirely sure why people thought that idea was a good one.
 
Not entirely sure why people thought that idea was a good one.
Very few people did. But trying to personally walk up to him to try to rub our collective asses in his face had, iirc, 5 times the weight attached to it that spitting in his face did and ~50-100 times the weight compared to the sensible actions. So after two or three people decided to go with ass to face for who knows what reason, escalating down to mere spitting was the only realistic option.
 
Still can't believe they decided to spit in the eye of Not!Genghis though. Not entirely sure why people thought that idea was a good one.

GM using weighted votes, short voting windows and lack of explanations and discussion to railroad the quest so he could get a different type of quest.
 
Very few people did. But trying to personally walk up to him to try to rub our collective asses in his face had, iirc, 5 times the weight attached to it that spitting in his face did and ~50-100 times the weight compared to the sensible actions. So after two or three people decided to go with ass to face for who knows what reason, escalating down to mere spitting was the only realistic option.

Ouch...that seems rather harsh. Weighted votes don't sound very fun when all it takes is a few guys to ruin it for everyone else.

GM using weighted votes, short voting windows and lack of explanations and discussion to railroad the quest so he could get a different type of quest.

That's why I like moratoriums and good enough explanations. Must've been tough for the people who were heavily invested in the quest to see it go down like that.
 
Yeah. Bandwagons or people voting quickly and then leaving is the bane of many a quest it seems.
ya the first vote was isolation, and the second vote was them basically refusing to try to break out of said isolation Via choosing not to go after gunpowder.
Wog if they had chased the shiny we could have handed Ghegsis khan his ass on a platter. :(
 
ya the first vote was isolation, and the second vote was them basically refusing to try to break out of said isolation Via choosing not to go after gunpowder.
Wog if they had chased the shiny we could have handed Ghegsis khan his ass on a platter. :(

Ouch, I didn't even play that quest and I can feel the pain.

Now I'm wondering if it's worth it for us to domesticate horses or something similar, because if we don't we don't have to face hordes or horse nomads.
 
The weighting on the Genghis vote actually wasn't as bad as they are saying. But yeah.

I'm pretty sure it was something like the following:
10x Fighting Mongol Horde on the steppes
8x Refuse to increase tribute, and in fact cancel all tribute
3x Give him a reduced tribute
1x Give him the normal tribute
0.1x Give him the tribute levels he demands

The vote basically had 30 votes for Normal Tribute. But the problem was, the quest had a couple of Troll voters, and then there were another one or two that had decided by this point that the Ymar were dead, so burn everything to the ground. Which meant that 4 votes voted for the 'Refuse all tribute' option, and the weighting meant that counted as 32 votes.

And whilst all the other voters were trying to grab another two or three votes to get them to win, or get enough approval votes on the Reduced Tribute option for it to win, the vote closed and No Tribute won.

But hey, at least the 'Fighting Mongols on the Steppes' option didn't win!
 
Last edited:
The weighting on the Genghis vote actually wasn't as bad as they are saying. But yeah.

I'm pretty sure it was something like the following:
10x Fighting Mongol Horde on the steppes
8x Refuse to increase tribute, and in fact cancel all tribute
3x Give him a reduced tribute
1x Give him the normal tribute
0.1x Give him the tribute levels he demands

The vote basically had 30 votes for Normal Tribute. But the problem was, the quest had a couple of Troll voters, and then there were another one or two that had decided by this point that the Ymar were dead, so burn everything to the ground. Which meant that 4 votes voted for the 'Refuse all tribute' option, and the weighting meant that counted as 32 votes.

And whilst all the other votes were trying to grab another two or three votes to get them to win, or get enough approval votes on the Reduced Tribute option for it to win, the vote closed and No Tribute won.

But hey, at least the 'Fighting Mongols on the Steppes' option didn't win!

Considering the size of the quest, the QM had to have known that there were going to be some malicious/troll voters right? I can't see how anyone would not abuse the top voted option, which I am not sure why it was even there aside from being a suicide choice, unless the QM meant it to be so.

Was that because of previous choices from before, such as isolation?

Things like this make me inherently dislike weighted votes.
 
But hey, at least the 'Fighting Mongols on the Steppes' option didn't win!
It was definitely not far from winning either. I think around 4 people voted for it, giving it a score of 40 in the end.

But that's enough discussion about PoC from my part. We have verged away of the parts that can be considered relevant to this thread and into the minutiae of a post mortem analysis of that game.
 
Considering the size of the quest, the QM had to have known that there were going to be some malicious/troll voters right? I can't see how anyone would not abuse the top voted option, which I am not sure why it was even there aside from being a suicide choice, unless the QM meant it to be so.

Was that because of previous choices from before, such as isolation?

Things like this make me inherently dislike weighted votes.
I actually voted to refuse tribute, but i forgot that we lost most if not all our advantages and culture in the previous rounds, because the Ymaryn that I was reading had 2 Legendary heroes, and was willing to shoot itself and stability in the face to adopt new technology.
Edit: Oh... wait guy above me is right :p
 
Last edited:
I actually voted to refuse tribute, but i forgot that we lost most if not all our advantages and culture in the previous rounds, because the Ymaryn that I was reading had 2 Legendary heroes, and was willing to shoot itself and stability in the face to adopt new technology.
Oh... wait guy above me is right :p

It kinda helps for some of us, as some of the stuff in this quest seems related mechanically to some of the previous workings of the other quest. It's good to learn from mistakes after all. I'm just glad things are going well so far, even though our start will not likely be an easy one. I can already see the coming southern hordes coming towards us now that their crops got fucked over too.
 
It kinda helps for some of us, as some of the stuff in this quest seems related mechanically to some of the previous workings of the other quest. It's good to learn from mistakes after all. I'm just glad things are going well so far, even though our start will not likely be an easy one. I can already see the coming southern hordes coming towards us now that their crops got fucked over too.
Well as long as we don't get any surprises, i am not sure what they can exactly do other than try to starve us since we got Brick walls.
 
Well as long as we don't get any surprises, i am not sure what they can exactly do other than try to starve us since we got Brick walls.

Who knows, we might receive refugees for all we know. The rivers down south could have flooded, and their poor shelters could mean many died from exposure. At this stage disasters are sort of a boon for us as they hurt our enemies more than they hurt us.
 
Back
Top