Anyway now that my thoughts on the votes are out, here is what I think of the rest of the update.
X] [Gov] The People's rulers should build ties within themselves so that they no longer fight for power. -> Government Upgrade: Ancient Aristocracy
This was to be expected, and went as predicted. Kind of curious to see what our upgraded new government gives us for features.
[X] [Core] On Behalf of Future Generations. -> Value Level Up: Blood of my Brothers -> Familialism
Yeah, I think everyone was wrong about what this meant when they were debating it as it was entirely wrong. I'm guessing everyone put more emphasis on the Future part rather than the generations, with the generations meaning not everyone but just the generations of family. Yeah...considering the fact that we just received a trait for Bloodline Inheritance, have also received a government based around ancient aristocracy where powers are concentrated among families, and just implemented a system of warriors based around warrior elites, methinks the focus of our society may have shifted.
Familialism or
familism is an
ideology that puts priority to
family.
[1] The term
familialism has been specifically used for advocating a welfare system wherein it is presumed that families will take responsibility for the care of its members rather than leaving that responsibility to the
government.
[1] The term
familism relates more to
family values.
[1] This can manifest as prioritizing the needs of the family higher than that of individuals.
[1] Yet, the two terms are often used interchangeably.
[2]
"
Family as a model for the state" as an idea in
political philosophy originated in the
Socratic-
Platonic principle of
macrocosm/microcosm, which identifies recurrent patterns at larger and smaller scales of the cosmos, including the social world. In particular,
monarchists have argued that the state mirrors the
patriarchal family, with the subjects obeying the
king as children obey their father, which in turn helps to justify monarchical or
aristocratic rule.
Considering the articles above from wikipedia on the topic, I think we can safely say our society has become a lot more conservative than it was before, especially as we have a system of values and beliefs that puts credence in family values and especially investing power in the aristocracy. Not entirely sure if this is a good thing or not, but at this point I'm sure there's likely been some kind of shift in our society from individualism, to collectivism.
On the bright side, at least it was Blood of My Brothers that upgraded as that was not at max, meaning we won't be taking heavy penalties due to being overdeveloped in a value.
That being said, we will likely need to work harder in the future if we want to avoid nepotism and ensuring there is some kind of stable balance between powerful families and everyone else.
With all of this in mind, though, I really do think we need to implement something like Balance of People soon to make sure this inequality doesn't skyrocket too heavily. Kinda curious if we will develop something similar to filial piety from this, as this seems almost Confucian in tone.
Aart was a decorated Bluestone Warrior of the Lake, grandson of the Most Ancient and grandnephew to two more.
Considering how their warriors are seen more as militia than actually warriors, I don't know if being a Bluestone Warrior has any special significance in terms of being considered elite in game mechanics, as while he may be elite for their standards, that likely does not mean being someone like a Fang or Stonecrusher.
Also, it's clear they care for lineage here too.
Four captures in war had been made to his credit and last he heard, had risen to the highest consideration for the honour of a third wife.
So one of his captives had been good enough to be considered a third wife candidate? Well, that explains what they do with the female slaves, as expected.
Even the lowly Indebted he had taken from the Worker Clans had all been refined into exceptional specimens. They worked diligently, planting and harvesting fields of corn during the spring and summer months and dug through the Bluestone foothills during the summer. Each of them had earned the Rights of Half-Manhood and, in the distant future, one of them may earn the Full Rights of Man.
Hmmm, was not expecting this. So does this mean that essentially being a slave is a temporary status within Arrow Lake, with anyone being able to earn their rights back? I wonder how they got there.
He hoped their promotion to be soon; it was unheard of for the Captor to remain of equal rank with his Indebted, their promotion would be his.
It sounds like training well behaved slaves seems to benefit the masters in this case. Seems rather paternalistic really. Not sure how tying things to their promotional status would go thought. Also what's the difference between Captor and Indebted?
All the spirits under the dome of the sky had shown their favour to the People as they always did. Aart and his brothers of war managed to reap a fantastic toll on the enemy! If anything, the war had gone even further in their father than the one against the Worker Clans. Everything could have gone right, did! The Two-Souls didn't have enough warriors to really contest their raiders; farms and outposts burned, their men slaughtered while women and children were efficiently carried off. The river that led back to the Lake made it nearly trivial to move loot and Indebted back home.
Why had they not done this before, Aart wondered? Fighting the Two-Souls was even easier than fighting the Worker Clans! With them, war parties had to march up and down the narrow passes they called home. At times, the trails narrowed enough that it was necessary to scramble over broken stones. What should have been a brief, easy journey in any other terrain took up half a day!
Right, so did the combat system change too? As, this description is making me believe there was multiple phases her. It's clear we fought alone here without any allied support from the Northlands or Pearl Divers, any reason why
@Redium ? As for the multiple phases we pretty much rolled horribly at first and their luck killed us, with Priit essentially slaughtering them later when he finally deployed, with a good enough roll to supplant theirs. If this was a single roll, maybe we just rolled mediocre, such as under the margin that Priit's bonus was needed, thus his deployment.
Anywho, how bad were our losses, and how pissed is the Fingers?
The only advantage of fighting in the mountains was that it trapped the Worker Clans as much as it hindered the People. Once the clans were defeated, they couldn't flee and everything was ripe for the taking. The rhythm was different with the Two-Souls; there was more maneuvering, running back and forth, posturing, compared to the Worker Clans. Violence was risky. Even a simple injury could mean death if wound-rot set in. With them, violence was explosive; hours trekking through the forest ended in an ambush and only an instant of combat. If an ambush wasn't possible, or one side failed to bring overwhelming force, retreat was inevitable. If after some posturing from the young and hot headed.
I see that our style of warfare is not like some of the others due to the terrain. Kind of hard to fight a decisive battle when its so easy to slip away.
The Antlered One arrived.
Aart never saw his face, but the Antlered was old and weathered; most of his hair had gone white and his skin was stretched taught across spotted flesh. Despite his age, the Antlered One he bore a club at his side, one that was carved in detail and studded with numerous sharpstone shards. Despite his age, he was power incarnate.
Damn, pretty impressive for someone near their deathbed. Also, this reminds me of the Ivory-Blooded Chief as I don't remember Priit wearing an antlered helmet.
Whenever one of Aart's kinsmen went up against the Antlered One, they died. Their corpses would sometimes be found, days later and savaged by beasts. Hounds constantly stalked through the woods and Aart found it almost impossible to avoid them. They seemed to have a prenatural sense, something that would let them track the People's warriors wherever they traveled. It seemed that only time and torrents of rain would prevent them from being tracked.
Priit's and the Fang's tracking bonus?
Meat also was becoming a scarce commodity. The warriors could no longer go out to hunt in the north safely and going to war with the Two-Souls severed their supply of salt and sugar. Several of those who had become Indebted knew the secret of making both and neither was something that could be manufactured where the People were. Salt needed a special type of water and sugar needed a special type of tree. Neither were available, the Indebted had said, regardless of how much pressure was applied. Smoking and drying were still options for preservation, but with the Two-Souls turning the forests around the People's home into charnel houses, it was another unreliable one. Going out for an armful of firewood meant taking your life into your own hands.
Yeah, we really need to eliminate Arrow Lake, or at least make any condition to end the war the freeing of the slaves so they can't use that knowledge gained.
Priit huffed, ordering his Fangs to retreat without words. Their obedience was absolute and they spat out the bloody flesh that had been in their mouths.
Are the Fangs cannibals? As that's what it seems to imply.
It made sense. A twisted horrible sense. The spirits sent their tests, always pushing to see where the People would break. It was necessary, but...
Seems like Priit is getting fed up with all of these ordeals.
In the end, as Priit lived out his last days covered in blood, slaughtering men and women a quarter of his age. He died a death that could not be fought and felt only a single emotion.
So he died of old age rather than battle, as that is not something you can fight.
The Law vote nearly being a tie will come up.
I hope this won't be too detrimental of an affect, as it will likely just encourage bandwagoning in the future, with close votes being seen as disfavorable even if both sides vehemently disagree, as both would probably rather not taking something they know is universally bad.
I think this is a push back against Flat Arrow Outlook or an upgrade for Retributive Justice. It kind of defined all the mistakes of his youth. Each time he raged and wielded violence it never changed anything.
Except that's not true. When he wielded violence against that of the Big Man of the Fingers after wielding it against the Ivory-Blooded Chief, he changed his own fate and that of this settlement. By implying and threatening violence through the creation of his own faction, he created changes through our system of adult trials and eventually the law. Through using violence to fight the enemies of the Peace Builders he was able to keep his allies and brothers in arms from harms way, a notable change. All of these are counter examples to that, and most of them were very successful. From what the text from this update seems to indicate, while he seems to be somewhat resigned to the fighting right now there is no textual evidence to suggest that he is blaming the actions of his past here, while right before the text of the vote itself there is a very select passage referencing ordeals and the spirits.
It made sense. A twisted horrible sense. The spirits sent their tests, always pushing to see where the People would break. It was necessary, but...
In the end, as Priit lived out his last days covered in blood, slaughtering men and women a quarter of his age. He died a death that could not be fought and felt only a single emotion.
[ ] [End] Regret
[ ] [End] Bitterness
[ ] [End] Apathy
[ ] [End] Anger
[ ] [End] Resignation
The fact that he also feels that the ordeals are still necessary leads me to believe that any waves that this statement may cause will not be too large.
I don't agree with most of your assessments, as I don't believe they are to be as far reaching, as in that influential on our values as you think they'll be, while also ignoring the immediate effects of what these emotions being said on his deathbed will mean immediately.
While I do agree that the words that are said on his deathbed will likely inform the rest of the tribe as that will be the last prevailing message he leaves behind, I am not entirely sure it affects our values so heavily as you seem to imply it will.
While thinking about what this vote may mean and the values it may impart in the long term are important, I think in the immediate future we should think about what our choice and action regarding choosing his last dying deathbed words will mean. Priit serves as the commander on the front lines, two updates ago we received word of how he managed the fighting on such a vast front, through intermediaries. With Priit dying as he is, I have no doubt that those closest to him on the field will hear his words and possibly pick up the emotions he is feeling while he lay dying. If for example they feel regret and resignation, they may fight with a burden on their shoulders or a belief that they cannot win. With anger, I think they will at least channel their rage into crushing Arrow Lake with more fervor, though at the cost of thinking rationally. That is why I prefer anger as the choice right now.
As the last vote proved in terms of core values, when it comes to deciphering what these means, some of the predictions here can be dead wrong. That is why I think we should not forget the trees when we look at the forests, as those will have meaningful impacts as well.
[ ] [War] Continue to strangle Arrow Lake's food supply.
This works, but it relies on everything else being stable while we pressure Arrow Lake until they collapse or capitulate. With Priit dead, we can't rely on a dedicated Martial action next turn to do this, and we still need to maintain our warrior count.
[ ] [War] Try and divide Arrow Lake's two settlements so they can be conquered piecemeal.
Split them up. We know that they are interdependent, so if you break the connection, one will starve and the other will enter poverty.
Without the food from their southern farms the northern side can't maintain their warriors.
Noting we can't hurt the South side effectively due to distance, so odds are good the problem is kicked down a generation
Two things. Firstly, while Priit dying is something I am worried about in case we botch another roll, I am not entirely worried about our action economy next turn, mostly because we learned the turn before that Priit has a granddaughter who is a hero as well. So while we may not have a dedicated martial action to choose to raid, unless she's a martial hero, we should have one of the others that should help with other tasks.
Secondly, the main reason I am so leery against choosing the Southern strategy is two things. Firstly, by choosing the southern option we will be working at a disadvantage somewhat. The Arrow Lake warriors know the importance of guarding these caravans, and will thus be ready from any attack by us.
The only advantage of fighting in the mountains was that it trapped the Worker Clans as much as it hindered the People. Once the clans were defeated, they couldn't flee and everything was ripe for the taking. The rhythm was different with the Two-Souls; there was more maneuvering, running back and forth, posturing, compared to the Worker Clans. Violence was risky. Even a simple injury could mean death if wound-rot set in. With them, violence was explosive; hours trekking through the forest ended in an ambush and only an instant of combat. If an ambush wasn't possible, or one side failed to bring overwhelming force, retreat was inevitable. If after some posturing from the young and hot headed.
From what this excerpt seems to indicate our style of waging war is heavily based upon ambushes and skirmishing. While they will still be surprised when we attack their convoys, they will still be expecting something of the sort.
Secondly, fighting in the south loosens the noose temporarily as we will likely have to devote a majority of our attentions on the caravans, thus allowing some of the Arrow Lake Tribe to return to foraging and hunting, likely dragging out the war. If we do not perform as well in the South we will suffer for it.
If Aart had to explain what was going on, it was that his People were slowly being suffocated. They could still farm relatively unmolested in the south, far beyond the Lake, but that meant transporting meat, grain, and other foodstuffs to the north. Those transports were not invulnerable; well protected, perhaps, but not invulnerable. A single canoe being sunk or hijacked meant that a hundred people would go hungry for several days. A caravan lost meant that the entire northern settlement wouldn't be able to eat.
While I am not sure if this passage is merely a hypothetical or if we are actually interdicting their supply lines, there is one other thing I would like to point out.
These battles will likely not be like the battles we are fighting now as these supply line raids will involve decisive battles, something that it seems Arrow Lake is adept at fighting due to their experience in the mountains, and not at all like the heavy skirmishing occurring right now. While seemingly adept at ending the war quickly, by miscalculating, like we all did somewhat before when we thought we would easily win, we could gravely prolong it.
I'd rather take the much safer bet of starving Arrow Lake out using attrition than risk a gamble which swing the momentum of the war back in the enemy's favor.