Initial thoughts:
The Dark Lands - Owned
Authority Cap: None
The Dark Lands are owned near-entirely by the Under-Empire, and they are a glorious sight to see. Legions of slave rats mine precious resources out from the earth while the various clan installations bustle with movement and sound. The only part free of the skaven's grip is the Plain of Bones in the southwest, which clan Rictus hopes to take as their own soon.
I don't trust 'hopes', I would really like to throw 2-3 authority behind Rictus+USA suppport to claim the Plain of Bones.
Estalia
Authority Cap: None
Estalia has unified entirely against their god-queen Myrmidia, returned in their time of need. With living proof of the threat posed by the evil skaven witnessed by all of the surviving nobility, the country has engaged in preparations against the no-doubt imminent incursion. Aided by Myrmidia herself, the streets have run red with the blood of skaven and their informants, and many captives have been taken. Sewers have been blocked up or boobytrapped, and the formerly seperate military forces of each individual noble have been organized into a unified army, training with a will under the eye of the goddess of strategy.
Infiltration reduced to Heavy!
Annoying. Based on estimates, this seems like a 7 Authority hit to one turn. That's more than I initially had wanted to invest.
Tilea
Authority Cap: None
While Myrmidia is not in Tilea itself, her influence has still been felt. They are aware of the attempt on her life, and the public outcry over this has led to a similar attempt to expunge the skaven's eyes from their homes. Many influential figures are calling for unity, even on a temporary basis, in the face of the growing threat both domestic and abroad, as word of chaos' incursion trickles south. The sentiment is accepted widely, but currently no one can agree just who should lead.
Infiltration reduced to Very Heavy!
Minimum Required Authority to Overthrow in 1 Turn (V. Heavy Infiltration Bonus) 3-5
Also annoying but not blowing up so we can probably just leave it for a turn. If it blows up, it blows up.
Kislev
Authority Cap: None
Kislev as a nation no longer exists. It was obliterated by the mailed fist of the chaos lord known as Archaon, the grizzled men of the pulks dying in bloody but futile last stands. Its people have been slaughtered one and all for the glory of the dark gods. Even their ruler, the fearsome Ice Witch Katarina, died with all her fellows, but not before summoning a storm of ice and snow of such proportions that it has blanketed the entire land in a sheet of white. The chaos horde that destroyed Kislev is somewhere within that blizzard, but it is impossible to tell where, for none who have entered the raging storm have returned.
Infiltration temporarily reduced to None!
I am mildly annoyed that things bubbled over fast enough that we couldn't throw spare authority at grabbing an Ice Witch but oh well.
Norsca
Authority Cap: None
Norsca is perhaps one of the most hazardous places on the planet as of now. The entire country is suffused in so much of the warp that reality itself has begun to be warped, and daemons stalk the land in gigantic armies. Many of the minor clans in the area have been wiped out for sport, and it is likely that assaults will be made on the major holdings the skaven have here soon.
Infiltration reduced to Very Light!
Occupation reduced to Very Light!
Yeah, time to get the fuck out of there.
@Xantalos Could we alternatively specify, if only spending 1 Authority per location, to focus more effort on taking the unique/niche stuff and not stuff that can't be easily reproduced/recovered elsewhere just with time and common materials?
Mountains of Mourne/Ancient Giant Lands
Authority Cap: Max 4 - Little Tunnel Penetration, Altitude
The dragon ogres occupying the mountain range are unopposed, having completely razed the peaks of any competition. Crackling storms of lighting constantly obscure the entire region, and worse yet, the beasts seem to be organized. Many of the spies the SS employed were caught and killed, and there is a strong possibility they will assault the Headquarters soon.
Infiltration reduced to Light!
Urrrgh. Time to consider what can be done here. Might be worth luring them into a trap and collapsing the entire thing on their heads, though that would probably sac part of the Headquarters.
@Xantalos How much of the SS assets are located there and what, if anything, is irreplaceable?
Araby
Authority Cap: None
News has reached Araby of the massive Chaos invasion, but they have no spare forces to counter that threat - the entire country is embroiled in a massive conflict with the Tomb Kings of Nekehara, lead by a fearsome figure named Settra the Imperishable. Araby is rapidly crumbling under this assault, and while some emirs remain resolved to fight to the bitter end, summoning armies of elementals to bolster their flagging armies, others harbor different thoughts. Some have complied with the demands bellowed by the horrific skeletons, surrendering and aiding in the enslavement of their countrymen. Some have fallen to the lure of Chaos, as manthings do, and some, concerningly, have begun fielding undead of their own amongst their armies.
Aggravating only because of timing. This is literally the exact thing I wanted to take advantage of by hitting Nekehara in the back...just like two turns from now! I think we need to let this one slide because of all the defensive shit going on elsewhere.
Cathay
Authority Cap: None
Cathay stands strong against the blows the world throws at it, as it always has. The battles at the Great Bastion are brutal meatgrinders, but in favor of the Cathayan armies thanks to the Bastion itself. Chaos cult activity is cropping up, as everywhere, but are having little effect and are often quickly reported by loyal citizens, and subsequently purged. The armies of Nippon, as treacherous as ever, struck Cathay along the coast, but the Dragon Emperor's eternal wisdom allowed him to anticipate this and deploy armies in wait for their forces. There is much fighting in the southeast between the contested armies, the Nipponese making a good showing of themselves for now. Mutant hordes are additionally making their way north out of the Khuresh Hinterlands, and are being combated by forces present in the region. The specialists sent by the Dragon Emperor to combat the Wheezing Slumber have been making headway on developing a countermeasure, becoming able to banish the plague from citizens for longer and longer before it takes hold once more.
Originally wanted 1 Authority on Eshin to have them harass Cathay south. Frankly can't afford to, hope the effort to weaken them overall was worth it.
Nippon
Authority Cap: None
War fervor is high in Nippon - as reports of the many battles on the mainland trickle back to the islands, more and more men and material gather to be shipped over to join the fight. Tokugawa Nobunaga, the most individually powerful of the shoguns in Nippon, has instituted vastly stricter security measures in his home fortress. He rarely ventures out in the open except when necessary, and sleeps far less soundly than before.
Minimum Required Authority to Overrun in 1 Turn (Total Infiltration Bonus): 4
No need to do anything here yet, just let them continue to weaken themselves.