If we want to combat the Dragon Ogres directly, we're lucky in that we don't NEED to take over Mourne in one turn, just defeat the Dragon Ogres.

As is...thinks are getting a LITTLE dicey in the east and elsewhere, so I'd rather not give too much more if at all of a helping hand against Cathay. the longer the quagmire goes on, the better. And we could use the Authority for preparations and handling other issues.
 
I believe Pestilens could be useful in an "early start" to Estalian and/or Tilean operations. Plagues concentrated on the urban centers could hold back their assaults while we gather the appropriate combined arms forces.
 
@Xantalos What kind of authority would take to take Norsca?

Ooh, that's something I didn't think of. The both of them in 1 turn ... 4, though that'll leave some harder to move components behind. More authority'll lead to more of those being successfully taken.
Would it cost a similar amount of authority to try and evacuate them wholesale to Estalia or Tilea instead? Also, would that add onto any war efforts in the area?

Like, if we put 3 die into taking on Estalia with other clans, and 4 into moving our holds in Norsca to Estalia, would that be like a 7 for taking on Estalia? Matbe half credit instead since they are Norscan hold would be distracted, so a 5 instead?

What do you think about that?

You aren't even seeing the New World :V

I'll give you guys a piece of free but vague advice: look at a map (this one's probably best) and consider what Thanquol was thinking. It might help, though it's probably pretty difficult to find the link I'm hinting at.

And yeah the ogres are pretty much gone, with the exception of random hideaways and such.
Hrmmmmmm.

Is it the fact that Nagashizzar is spitting distance away from the currently unclaimed Plain of Bones, which is in our new heavily occupied area the Dark Lands, leaving the most dangerous necromancers around a giant almost ready made undead army in our own backyard?
 
Last edited:
While that is a very insightful observation, it's not what I was referring to. It's another ... potentially concerning ... geographical coincidence relevant to part of the current situation. I'm afraid to say more for fear of giving it away.
Well considering its a Skaven...
I'm gonna guess the obvious.

Is it Skavenblight?

Or more specifically the closeness of Skavenblight to the God-Queen of hating Skaven and surrounded by people who hate Skaven.
In addition the best person to unify Tilea would be the God Queen. Especially against Skaven.

Most specifically, all the above and that as Underlord of Skaven he is most likely residing in the capitol, Skavenblight.
 
Either way, I think it's worth using our question on. We may think we know, and we may actually know OOC, but Thanquol won't know IC and how best to act on it unless we actually ask Verminking.
 
To be fair, undead dragons and shit already haunt the place so it's not necessarily indicative of Nagash's presence right now.
Yah, but it does mean if he is mastering all that stuff we aren't going to have much warning before he shows up with an interest in keeping 'The Fellblade Mark 2' from showing up. By stomping on us as hard as he can.
 
We will war with Chaos!
We're gonna war with everyone on this whole fucking planet. It just happens that Chaos is being an inconsiderate jerk and is directly attacking us.

Really, how are we supposed to hatch dastardly schemes of world domination if we're being invaded by giant Dragon-man Centaurs and hordes of Daemons and Vikings?
 
to Estalia or Tilea instead? Also, would that add onto any war efforts in the area?

Like, if we put 3 die into taking on Estalia with other clans, and 4 into moving our holds in Norsca to Estalia, would that be like a 7 for taking on Estalia? Matbe half credit instead since they are Norscan hold would be distracted, so a 5 instead?

What do you think about that?
Hmm, that's actually not a bad idea there. Yeah, same authority cost, and if you wanted to throw the clan you're migrating into whatever war effort you're participating in in the region, just specify it in your plan, and it'll happen - like you guessed, with roughly halved effectiveness, on account of all the chaff and civilian skaven and it being hard to organize military campaigns on the go like that if you're not the USA.

There will be bigger casualties than normal from this sort of thing, though.
 
Last edited:
Hey, a bit of trivia I just realized on the map that Xantalos showed us.

If you start at Estalia(which we're gonna take because Fuck Myrmidia), move past Skavenblight through the Vaults and Black Mountains, then through the Dark Lands until you reach the northern edges, then head west until Hell Pit...

Does anyone else think our holdings resemble a giant skull, with jaws clamped down upon the Old World?
 
Hey, a bit of trivia I just realized on the map that Xantalos showed us.

If you start at Estalia(which we're gonna take because Fuck Myrmidia), move past Skavenblight through the Vaults and Black Mountains, then through the Dark Lands until you reach the northern edges, then head west until Hell Pit...

Does anyone else think our holdings resemble a giant skull, with jaws clamped down upon the Old World?
Woah damn, that's actually really cool!
 
Woah damn, that's actually really cool!
So, how much Authority would it take to evacuate the Headquarters, and what's in there exactly?

Evacuating there's something I'm actually hesitant to do, as I'd like to bring down the Dragon Ogres there, or at least hold them back for a turn since they're such a threat and could later come down and attack the Dark Lands.

But on the other hand, we can't muster that much Authority there and we've got other worries, so evicting them would be hard.
 
Last edited:
Albion
Authority Cap: Max 0 - Navy Capacity, No Tunnels, Mist Barrier
You don't currently know anything about what's going on here.

Huh, that went down from 2. Interesting.

Authority Cap is how much authority we can spend on a place, right? Out of curiosity, can we spend authority to try and find/reach Albion and improve our authority cap?

Hmm, that's actually not a bad idea there. Yeah, same authority cost, and if you wanted to throw the clan you're migrating into whatever war effort you're participating in in the region, just specify it in your plan, and it'll happen - like you guessed, with roughly halved effectiveness, on account of all the chaff and civilian skaven and it being hard to organize military campaigns on the go like that if you're not the USA.

There will be bigger casualties than normal from this sort of thing, though.
Yes, I had a good idea. We are definetly using this people.

So, question, how much of the authority on evacuating Norsca for Estalia is spent purely on transport?

So, how much Authority would it take to evacuate the Headquarters, and what's in there exactly?
Which headquarters are we talking about?
 
Last edited:
Initial thoughts:
The Dark Lands - Owned
Authority Cap: None
The Dark Lands are owned near-entirely by the Under-Empire, and they are a glorious sight to see. Legions of slave rats mine precious resources out from the earth while the various clan installations bustle with movement and sound. The only part free of the skaven's grip is the Plain of Bones in the southwest, which clan Rictus hopes to take as their own soon.
I don't trust 'hopes', I would really like to throw 2-3 authority behind Rictus+USA suppport to claim the Plain of Bones.
Estalia
Authority Cap: None
Estalia has unified entirely against their god-queen Myrmidia, returned in their time of need. With living proof of the threat posed by the evil skaven witnessed by all of the surviving nobility, the country has engaged in preparations against the no-doubt imminent incursion. Aided by Myrmidia herself, the streets have run red with the blood of skaven and their informants, and many captives have been taken. Sewers have been blocked up or boobytrapped, and the formerly seperate military forces of each individual noble have been organized into a unified army, training with a will under the eye of the goddess of strategy.
Infiltration reduced to Heavy!
Annoying. Based on estimates, this seems like a 7 Authority hit to one turn. That's more than I initially had wanted to invest.
Tilea
Authority Cap: None
While Myrmidia is not in Tilea itself, her influence has still been felt. They are aware of the attempt on her life, and the public outcry over this has led to a similar attempt to expunge the skaven's eyes from their homes. Many influential figures are calling for unity, even on a temporary basis, in the face of the growing threat both domestic and abroad, as word of chaos' incursion trickles south. The sentiment is accepted widely, but currently no one can agree just who should lead.
Infiltration reduced to Very Heavy!
Minimum Required Authority to Overthrow in 1 Turn (V. Heavy Infiltration Bonus) 3-5
Also annoying but not blowing up so we can probably just leave it for a turn. If it blows up, it blows up.
Kislev
Authority Cap: None
Kislev as a nation no longer exists. It was obliterated by the mailed fist of the chaos lord known as Archaon, the grizzled men of the pulks dying in bloody but futile last stands. Its people have been slaughtered one and all for the glory of the dark gods. Even their ruler, the fearsome Ice Witch Katarina, died with all her fellows, but not before summoning a storm of ice and snow of such proportions that it has blanketed the entire land in a sheet of white. The chaos horde that destroyed Kislev is somewhere within that blizzard, but it is impossible to tell where, for none who have entered the raging storm have returned.
Infiltration temporarily reduced to None!
I am mildly annoyed that things bubbled over fast enough that we couldn't throw spare authority at grabbing an Ice Witch but oh well.
Norsca
Authority Cap: None
Norsca is perhaps one of the most hazardous places on the planet as of now. The entire country is suffused in so much of the warp that reality itself has begun to be warped, and daemons stalk the land in gigantic armies. Many of the minor clans in the area have been wiped out for sport, and it is likely that assaults will be made on the major holdings the skaven have here soon.
Infiltration reduced to Very Light!
Occupation reduced to Very Light!
Yeah, time to get the fuck out of there. @Xantalos Could we alternatively specify, if only spending 1 Authority per location, to focus more effort on taking the unique/niche stuff and not stuff that can't be easily reproduced/recovered elsewhere just with time and common materials?
Mountains of Mourne/Ancient Giant Lands
Authority Cap: Max 4 - Little Tunnel Penetration, Altitude
The dragon ogres occupying the mountain range are unopposed, having completely razed the peaks of any competition. Crackling storms of lighting constantly obscure the entire region, and worse yet, the beasts seem to be organized. Many of the spies the SS employed were caught and killed, and there is a strong possibility they will assault the Headquarters soon.
Infiltration reduced to Light!
Urrrgh. Time to consider what can be done here. Might be worth luring them into a trap and collapsing the entire thing on their heads, though that would probably sac part of the Headquarters. @Xantalos How much of the SS assets are located there and what, if anything, is irreplaceable?
Araby
Authority Cap: None
News has reached Araby of the massive Chaos invasion, but they have no spare forces to counter that threat - the entire country is embroiled in a massive conflict with the Tomb Kings of Nekehara, lead by a fearsome figure named Settra the Imperishable. Araby is rapidly crumbling under this assault, and while some emirs remain resolved to fight to the bitter end, summoning armies of elementals to bolster their flagging armies, others harbor different thoughts. Some have complied with the demands bellowed by the horrific skeletons, surrendering and aiding in the enslavement of their countrymen. Some have fallen to the lure of Chaos, as manthings do, and some, concerningly, have begun fielding undead of their own amongst their armies.
Aggravating only because of timing. This is literally the exact thing I wanted to take advantage of by hitting Nekehara in the back...just like two turns from now! I think we need to let this one slide because of all the defensive shit going on elsewhere.
Cathay
Authority Cap: None
Cathay stands strong against the blows the world throws at it, as it always has. The battles at the Great Bastion are brutal meatgrinders, but in favor of the Cathayan armies thanks to the Bastion itself. Chaos cult activity is cropping up, as everywhere, but are having little effect and are often quickly reported by loyal citizens, and subsequently purged. The armies of Nippon, as treacherous as ever, struck Cathay along the coast, but the Dragon Emperor's eternal wisdom allowed him to anticipate this and deploy armies in wait for their forces. There is much fighting in the southeast between the contested armies, the Nipponese making a good showing of themselves for now. Mutant hordes are additionally making their way north out of the Khuresh Hinterlands, and are being combated by forces present in the region. The specialists sent by the Dragon Emperor to combat the Wheezing Slumber have been making headway on developing a countermeasure, becoming able to banish the plague from citizens for longer and longer before it takes hold once more.
Originally wanted 1 Authority on Eshin to have them harass Cathay south. Frankly can't afford to, hope the effort to weaken them overall was worth it.
Nippon
Authority Cap: None
War fervor is high in Nippon - as reports of the many battles on the mainland trickle back to the islands, more and more men and material gather to be shipped over to join the fight. Tokugawa Nobunaga, the most individually powerful of the shoguns in Nippon, has instituted vastly stricter security measures in his home fortress. He rarely ventures out in the open except when necessary, and sleeps far less soundly than before.
Minimum Required Authority to Overrun in 1 Turn (Total Infiltration Bonus): 4
No need to do anything here yet, just let them continue to weaken themselves.
 
Annoying. Based on estimates, this seems like a 7 Authority hit to one turn. That's more than I initially had wanted to invest.
I doubt it'd be that much. Even united and prepared under a Goddess, Estalia is still only now forming together a unified army, and lacks the population of the Empire.

I'd say 3 Authority should at least cripple them enough that they can be easily mopped up next turn. USA, Skyre, and Moulder. Skyre and Moulder together can make Drillfiends again, which should help bypass a ton of their defenses, as it's a huge outside-context problem for them.
 
I doubt it'd be that much. Even united and prepared under a Goddess, Estalia is still only now forming together a unified army, and lacks the population of the Empire.

I'd say 3 Authority should at least cripple them enough that they can be easily mopped up next turn. USA, Skyre, and Moulder. Skyre and Moulder together can make Drillfiends again, which should help bypass a ton of their defenses, as it's a huge outside-context problem for them.
Estalia was formerly equivalent to Tilea, which still reads 3-5. Giving Estalia credit for even more preparation and Myrmidia's craftiness and capability means that 7 is the number we should actually invest. Doing less is flat out not taking her seriously at this point.
 
So, how much Authority would it take to evacuate the Headquarters, and what's in there exactly?
You can do it without any if you put Thugclaw on it - it's basically just a mountain base the SS use to monitor/exploit the Silk Road, it has looted guns and stuff but nothing really hard to move.

Huh, that went down from 2. Interesting.

Authority Cap is how much authority we can spend on a place, right? Out of curiosity, can we spend authority to try and find Albion?
Yeah, that was a derp on my part since I forgot about the mist barrier last turn - more a minor retcon than a change. You roughly know where it is, but you can only send hero units there for the moment, not any authority since that comprises too many forces for the mist to let by.

Yeah, time to get the fuck out of there. @Xantalos Could we alternatively specify, if only spending 1 Authority per location, to focus more effort on taking the unique/niche stuff and not stuff that can't be easily reproduced/recovered elsewhere just with time and common materials?
Yep! That will leave the bulk of the clans living there still there though.
 
Estalia was formerly equivalent to Tilea, which still reads 3-5. Giving Estalia credit for even more preparation and Myrmidia's craftiness and capability means that 7 is the number we should actually invest. Doing less is flat out not taking her seriously at this point.
Actually Estalia was less than Tilea, at 2 Authority.
 
Back
Top