Finding the Spark (Pathfinder 1E Quest)

Pretty sure the CR 1 Mongrelmen are facing CR 1 Troglodytes, not the full CR 4 Xulgath. We just call them Xulgath because thry are the inheritors of the ancient empire and Troglodyte is offensive. We are an underdark gribbly after all.
Makes sense. I hope that is the case.
 
Pretty sure the CR 1 Mongrelmen are facing CR 1 Troglodytes, not the full CR 4 Xulgath. We just call them Xulgath because thry are the inheritors of the ancient empire and Troglodyte is offensive. We are an underdark gribbly after all.

Actually it's less that troglodyte is offensive and more that it means 'cave dweller'. You would never call anyone that logically as everyone Kori knows is a kind of cave dweller.
 
[X] Sell off your treasures, even if the merchants may be few and the price lower tis better to have coin in the hand than crystal shards. Who knows when next you will find a settlement willing to buy them off you

I agree that we should follow Gorok's quest now.
 
This is some wild speculation, but considering that the Xulgath tunnels hold the secret to steel forging and that the raids involve better armored xulgaths... it is not too difficult to put two and two together and realize that they are coming to where we are heading next.

So we might just save Cauldron while we go into the tunnels. We might wanna check about bounties so that we kill more than one bird with one stone.
 
[X] Sell off your treasures, even if the merchants may be few and the price lower tis better to have coin in the hand than crystal shards. Who knows when next you will find a settlement willing to buy them off you
 
Actually it's less that troglodyte is offensive and more that it means 'cave dweller'. You would never call anyone that logically as everyone Kori knows is a kind of cave dweller.
Ironically, there was a civilization known as the troglodytes. They where around well into the Roman era, considering that Cleopatra was recorded as knowing their language, along with around a dozen other languages.

[x] Speak to the troll, discover more of his treasures and the fate of the brother he wishes dealt with
 
There are some people in favor of going to talk to the troll... and while I like the whole plot, I also think that we need to finish other plot hooks first.
 
There are some people in favor of going to talk to the troll... and while I like the whole plot, I also think that we need to finish other plot hooks first.
I was in favor of continuing Gorok's quest even before the recent Xukgath aggression against Cauldron, but wouldn't have been upset if y'all wanted to go the Troll route first. Now, however, it seems more pressing to go the Gorok route, otherwise Cauldron might not fair too well in the near future.
 
Well, I liked the troll's quest. Were it for me, I would continue questing in the Darklands forever, but we kinda got deep into the whole ring questline and Azlanti questline already, and I wanna focus on something.
 
When it comes to Gorok's quest you guys should not feel too pressured. It's only been about half a season since you met him and he was expecting to take a full season to build up to the point where he could raid the forges. That said the raiders may be coming from the same place, so it depends on how much you want to help the settlement.
 
When it comes to Gorok's quest you guys should not feel too pressured. It's only been about half a season since you met him and he was expecting to take a full season to build up to the point where he could raid the forges. That said the raiders may be coming from the same place, so it depends on how much you want to help the settlement.

In my case, I want to help the town. I like the Mongrelmen, they are cool enough to accept us, and I am grateful for that. I'd like to help if we go to the Xulgath forges, that's why I think that before we go we should gather some information and see if there are some bounties to be taken care off there.
 
In my case, I want to help the town. I like the Mongrelmen, they are cool enough to accept us, and I am grateful for that. I'd like to help if we go to the Xulgath forges, that's why I think that before we go we should gather some information and see if there are some bounties to be taken care off there.
If not outright bounties, there could still be rewards on offer for intel gathering. There's a good chance we'll learn what has the Xulgath riled up while working on Gorok's quest, even if we don't otherwise do much to stop or reduce their raiding.
 
OK, looks like we are selling this stuff off.
Adhoc vote count started by DragonParadox on May 17, 2023 at 1:49 PM, finished with 20 posts and 9 votes.

  • [X] Sell off your treasures, even if the merchants may be few and the price lower tis better to have coin in the hand than crystal shards. Who knows when next you will find a settlement willing to buy them off you
    [x] Speak to the troll, discover more of his treasures and the fate of the brother he wishes dealt with
 
Arc 2 Post 11: Of Price and Pincer
Of Price and Pincer

The Season of Still Stone

Goblins are not, in common understanding, thought of as particularly formidable, but the prospect of having a goblin shout in one's face, spittle flying and eyes bulging, as to the value of their wares must be at least a little daunting. At the very least it appears to have put the scaled merchant off his spiel about how the crystals are naught but colored glass.

"Take five hundred and go! Take it!" he finally tosses the rag-lichen pouch at you, the thing practically bursting at the weight of coin.

Though briefly confused as to why Cob closed one eye as he turned his head, Mina explains it to be a 'wink', like the flickering of a lantern going off it is a sign of mischief about to be done, or else mischief well achieved. Goblins, you muse, are also not thought of as particularly clever. Common understanding is manifestly wrong.

Cob Appraise: 1d20 +7 = 20 (Success)
Gained 500 Gold


With the proceeds of the sale the four... or rather five of you, Pepper makes himself known even if he can only speak to Mina, decide on a treat. True, it it not as though the innkeeper is unworried at the recent raids, but that just makes him all the gladder for coin in exchange for...

"Is that a crab?" Mina asks as the beast in question is presented. A full three feet across, without the pincers of course, the hunter had probably carved daggers or spearheads from them or else sold them on.

"Craven Head Crab, yes," you explain. "They call it that because it has the markings there that look like a bloody skull, like the Death's Head crab, only a Craven Head isn't poisonous."

"How do you know its the right one?" she asks, wide-eyed.

"Well, Gorok's already taken a bite and he hasn't fallen over dead..."

As Cob falls over laughing Mina slaps you on the shoulder in annoyance... and leaves you looking at her with what must be a stunned expression on your face. Being hit is of course not a novel experience, though you had more or less grown out of it once your shadow and the power that came with it started to show. No, the thing that leaves you practically breathless is being struck out of jest. It is something you had seen others do, but only when they did not know you were around, certainly not something you had ever imagined being party to. Before the awkward silence can take up more of the air between you, you explain that the skull on the Craven Head is always larger and a deeper red, making it relatively clear which is which in mature specimens like this one at least.

As you eat you speak of where you might go next.

Mina wants to return to the mine and reach the surface, at least to get your bearings and start to make use of her knowledge of the Burnlands to trade some of the rare treasures and rarer goods of Nar-Voth. True you would struggle under the weight of prejudice, but gold can bridge many chasms as the saying apparently goes, and it is, relatively speaking, rarer in the Burnlands than so close to the dwarfish mines. Cob is quick to agree, though he mentions how easy it is to raid in the dark hours, particularly those who depend on the great sky light to 'not trip over their own asses.' How one trips over one's ass is a lesson in the goblin tongue you do not wish to undertake just yet. So you turn to Gorok, who understandably wishes to recover steel from the construct-makers, though he is as hesitant as you have ever seem him, not wishing to push you all into his personal quest when you are not ready... by which of course one means the warrior says so, in so many words. If there is one thing Gorok is not given to, it's veiling his words.

For your part you are curious about the troll and a part of you wishes at least to understand the death of Khloe, if not outright avenge it. That path would lead you deeper into the tunnels of Nar-Voth, but at the same time it would follow the Long Walk once more, decently patrolled and more than spacious enough for Warty in all places, which is more than you can say for the xulgath tunnels or the path up to the surface of the world.

What do you suggest the party does next?

[] Speak to the troll, discover more of his treasures and the fate of the brother he wishes dealt with

[] Set off again at once
-[] To the construct makers, Gorok has waited long enough to unlock their secrets for his tribe
-[] To the caligini shaman the merchants had spoken of, perhaps he has answers about the ring you now pass from one to another
-[] To the surface

[] Write in

OOC: You still lost money on the trade goods, just not as much as you might have without a good roll.
 
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Okay, if Gorok does not push his personal quest right now, I vote for digging in Troll's story and only then going to that mine.

[X] Speak to the troll, discover more of his treasures and the fate of the brother he wishes dealt with
 
Cob is a treat, y'all. My favorite Goblin by far, too.

I want to start on Gorok's quest rather than delaying, since waiting seems like it could make the Xulgath situation here and around Cauldron worse, or at least make it more difficult for us to complete the quest later. That said, if y'all prefer the Troll route, I won't argue against it.

As Cob falls over laughing Mina slaps you on the shoulder in annoyance... and leaves you looking at her with what must be a stunned expression on your face. Being hit is of course not a novel experience, though you had more or less grown out of it once your shadow and the power that came with it started to show. No, the thing that leaves you practically breathless is being struck of jest. It is something you had seen others do, but only when they did not know you were around, certainly not something you had ever imagined being party to.
Aww, dang, this is simultaneously sweet and sad. 😢

It took a while, Kori, but you eventually found some friends.

Well done, DP.
 
That said, if y'all prefer the Troll route, I won't argue against it.
I want to check what part of his quest we can do right here and now since we are in Cauldron. If Troll leave Cauldron for some reason, it'll be much harder to pursue this quest.
If he send us in some other location, I would prefer to invistigate Gorok's quest first.
 
Cob still best goblin.

Kori realizing slowly he has found his own new family.

And now quest time!
I want to start on Gorok's quest rather than delaying, since waiting seems like it could make the Xulgath situation here and around Cauldron worse, or at least make it more difficult for us to complete the quest later. That said, if y'all prefer the Troll route, I won't argue against it.
Couldn't he learn steel making on surface though?
 
[X] Set off again at once
-[X] To the construct makers, Gorok has waited long enough to unlock their secrets for his tribe
 
[X] Set off again at once
-[X] To the construct makers, Gorok has waited long enough to unlock their secrets for his tribe
 
[x] Speak to the troll, discover more of his treasures and the fate of the brother he wishes dealt with

I want to follow up on caligini questlines.
 
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[X] Set off again at once
-[X] To the construct makers, Gorok has waited long enough to unlock their secrets for his tribe
 
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