On the Trail of Secrets
The Season of Still Stone
In the end, after much debate and no small amount of harsh-tasting muck-beer which no one but a dwarf would drink outside the environs of a safe settlement, for you and Cob at least, you decide that it would be best to travel with Gorok to claim what arts of the xulgath could be recovered for his own scaled kindred. Unlike the brief conviction that you can hold a tune with to travel thence outlasts the deep slumber to follow, though admittedly even the soft guide lights of Cauldron gleaming off its noxious waters now cause you pain as if they had been a flare in the dark.
On the way Gorok tells you what he knows of the xulgath in questions. "Two breeds they are, black high crests, black scales, they are strong of mind, strong of body maybe. They do not fight with blade, not even with bow or sling, but with mind. Twist round the thoughts of their enemies, maybe the thoughts of their low crest nest-maters as well." The stoic Gorok seems to find the latter practice distasteful, though whether from moral objection or simply due to the inadvisability of mastering one's allies though finite sorcery you could not say.
"Low crests are scouts, hunters, foragers, not clever, not high of mind, but many-many eggs, too many maybe, perhaps they bread too much and now send runts to die on mongrelman spears." That is definitely a moral objection, the twitch of the tongue as though he had just smelled something foul is a tell. "They fight with spear, sometimes with sling, beware magic reek."
Cob tips his head to the side as though he does not know what to make of being warned off a smell. "Smells like dog in rain?"
Alas trying to translate smells is about as efficient as Gorok himself attempting to impress upon you the subtle differences Xulgath spoor, which you are quite sure many in your own tribe would have recognized, but in which you are as ignorant as Mina, and happy to be so, after all to get within smelling range of one xulgath mark or another one must be within smelling range.
Upon realizing the futility of trying to teach this particular part of his craft the scout moves on to explaining why these particular xulgath are called the 'construct makers'. Given the secrets you are seeking you had expected things of metal and wheels, whirring sentinels of the kind it is whispered the dwarfs use to guard their treasure vaults of their honored dead which to them are one and the same. It is not so. This particular tribe of the xulgath are herders of cave lizards which feed upon the abundant mycelium carpets that grow even here along the path and in their fertile feeding grounds are like onto a fur of stone fit to feed dozens of the beasts. They are quick-shedding the herd-beasts of the xulgath, their skin able to be harvested dozens, perhaps hundreds of times in one life and from those skins are stitched vaguely upright
puppets, animate with serpents and spiders, which even in their destruction is sure to bedevil the foe.
Curiously according to Gorok who has stalked them often the constructs are only ever commander by the low crests, the least of the tribe. Do their leaders count themselves above all battle save with the use of their minds unshackled? you wonder, though alas wonder is all you can do. Gorok had never spoken to one of the construct-makers in peace as they too seem to have tales of the iruxi and they are not peaceful in the least. He had almost been dragged back to their caverns as a slave when he had come to negotiate with them in peace and later when he had approached them in Cauldron the trader had refused to answer him, even attempting to drive him away with his scent. Whatever knowledge they possess the xulgath will have to be divested of it by trickery or by force.
How does Kori think it would be best to start the raiding?
[] Attack their herds as they are brought in for skin collection, scatter them and take a prisoner for interrogation
[] Cob and Gorok should use their light tread and skill with traps to ensnare one of the hunters of the tribe. Unlike the herders they will know more about the forge, being as they bear weapons of iron, but they are also more likely to escape or even turn the tables
[] Sneak right into the heart of the tribe's territory as close as you can get to the forge, then through all the arts at your disposal, either try to slip further into the old ruins or cut your way through
[] Collaborate with mongrelman patrols out of Cauldron, as safe as skirmishing gets, but it guarantees word getting back to xulgath leadership
[] Write in
OOC: And we are off again. Hope you guys like the hints of cave biota.