Divination 1 Results
[X] You want to learn from this

"The Empress and the Chariot" Magnus murmurs it is almost impossible to hear his voice, though you wonder how someone so big could be so silent as well. "interesting very inter sting indeed." Seeing now that you have little to no idea what he is talking about the Red Giant clears his throat "The Empress represents creativity and abundance" he informs you looking at the card you have no idea how it looks like a empress but decide to roll with it.
"The other is the Chariot, this represents assertiveness and progress, something at your stage is very good, These were two of the answers you were seeking when you sought to learn from this experience." Of course he can read your mind your remind yourself.
"I think we will leave it at that for now, as while I myself am excited at this I would rather not rush you, that would be detrimental."

Shirou can re roll failed rolls this turn
 
Month 01

Shirou

This is your first month with Kiritsugu, and the renovations to the house have just been finished, he promised that he would teach you his magecraft, whatever Magnus said to him has made the man agree to teach you.
There is much to do and much you must relearn about the world, fortunately you have sample time to perform it this month

Martial (Pick two)
[] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[] Practice with Dagger: While it was not up to scratch with your skill in the bow and arrow you were still skilled enough for Magnus to commend you on it. Perhaps you would get better with making your body attuned to it more.
[] Practice with Staff: Your weakest out of the three weapons you tested, perhaps it is time to change that or start to change that as you can turn this weakness into a strength, with enough practice that is.
[] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?
[] Use Perturabo's Arena (mindscape): There are still mroe weapons for you to test out there maybe you could find something else you are gifted with there.

Diplomacy (Pick two)
[] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[] Familiarize yourself with Fuyuki city: perhaps by chance there is someone from your past here you can reconnect with, though you are unsure of how such a incident would go down.
[] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

Stewardship (Pick Two)
[] Make a Workshop: While the house doesn't have much space good for magecraft according to Kiritsugu the garage does, perhaps you should go in and make use of it
[] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.
[] Organise the Garden: not sure why you would other than the fact that it would make the place much neater and you may find some useful things to use in there for Biomancy

Intrigue (Pick Two)
[] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

Learning (Pick Four)
[] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[] Spire of Propero: There is an even better Library to use inside of your mind if you wish, just don't get lost in all of the knowledge and forget to wake up otherwise Kiritsugu might get worried.
[] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.


Magnus


Martial: All options locked until Shirou gains the trait Sorcerer

Diplomacy (Pick one)
[]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind
[]Attempt to contact the Godslayer: This will be difficult and may wind up bad for both yourself and Shirou as both of you could be affected by this, but perhaps having someone from the age of Gods in your debt will be worth the risks.

Stewardship (Pick One)
[] Instruct Shirou: he might be better off if you gave the boy more direct instruction

Intrigue Options Locked

Learning (Pick one)

[] Gaze into the Past: While you perceive much you could still perceive much more like the nature of this fire and why it came to be
[] Gaze into the Future: This might be smart to see if there is anything that you need to prepare Shirou for in the future.

So there you have it folks the turn for the first month we are officially out of the introduction
 
[X] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?

While he's still around, pick up his skills, and master Archery to a useful point before diversifying.

[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[X] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

Unleash the high jump bar!

[X] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.
[X] Organise the Garden: not sure why you would other than the fact that it would make the place much neater and you may find some useful things to use in there for Biomancy

Tidy everything up first before we make a workshop. We may find a better location than the garage to use.

[X] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[X] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

Two slots, two options

Learning (Pick Four)
[X] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[X] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[X] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.

Ease up on the mindscape stuff for now. They will always be there to use whenever we want. Pick up local fundamental knowledge first.

[X]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind

Should get to know Kiritsugu and earn his trust early. He has a short clock.

[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction

One option, one slot.

[X] Gaze into the Future: This might be smart to see if there is anything that you need to prepare Shirou for in the future.

Past is less important than the future. Witness Kiritsugu's slow death and being barred from the Einzbern estates. Fix it.
 
[x] Practice with Staff: Your weakest out of the three weapons you tested, perhaps it is time to change that or start to change that as you can turn this weakness into a strength, with enough practice that is.
[x] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?

[x] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[x] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

[x] Make a Workshop: While the house doesn't have much space good for magecraft according to Kiritsugu the garage does, perhaps you should go in and make use of it
[x] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.

[x] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[x] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

[x] Spire of Propero: There is an even better Library to use inside of your mind if you wish, just don't get lost in all of the knowledge and forget to wake up otherwise Kiritsugu might get worried.
[x] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.
[x] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[x] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you

[x]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind
[x] Instruct Shirou: he might be better off if you gave the boy more direct instruction

[x] Gaze into the Past: While you perceive much you could still perceive much more like the nature of this fire and why it came to be
 
[X] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?

[x] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[x] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

[x] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.
[x] Organise the Garden: not sure why you would other than the fact that it would make the place much neater and you may find some useful things to use in there for Biomancy

[x] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[x] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

[x] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[x] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[x] Spire of Propero: There is an even better Library to use inside of your mind if you wish, just don't get lost in all of the knowledge and forget to wake up otherwise Kiritsugu might get worried.
[x] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.


[x]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind
[x] Instruct Shirou: he might be better off if you gave the boy more direct instruction

[x] Gaze into the Past: While you perceive much you could still perceive much more like the nature of this fire and why it came to be
 
[x] Practice with Staff: Your weakest out of the three weapons you tested, perhaps it is time to change that or start to change that as you can turn this weakness into a strength, with enough practice that is.
[x] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?

[x] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[x] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

[x] Make a Workshop: While the house doesn't have much space good for magecraft according to Kiritsugu the garage does, perhaps you should go in and make use of it
[x] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.

[x] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[x] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

[x] Spire of Propero: There is an even better Library to use inside of your mind if you wish, just don't get lost in all of the knowledge and forget to wake up otherwise Kiritsugu might get worried.
[x] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.
[x] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[x] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you

[x]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind
[x] Instruct Shirou: he might be better off if you gave the boy more direct instruction

[x] Gaze into the Past: While you perceive much you could still perceive much more like the nature of this fire and why it came to be
 
[X] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?

[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[X] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

[X] Make a Workshop: While the house doesn't have much space good for magecraft according to Kiritsugu the garage does, perhaps you should go in and make use of it
[X] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.

[X] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[X] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[X] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.

[X]Attempt to contact the Godslayer: This will be difficult and may wind up bad for both yourself and Shirou as both of you could be affected by this, but perhaps having someone from the age of Gods in your debt will be worth the risks.

[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction

[X] Gaze into the Future: This might be smart to see if there is anything that you need to prepare Shirou for in the future.
 
[X] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?

While he's still around, pick up his skills, and master Archery to a useful point before diversifying.

[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[X] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

Unleash the high jump bar!

[X] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.
[X] Organise the Garden: not sure why you would other than the fact that it would make the place much neater and you may find some useful things to use in there for Biomancy

Tidy everything up first before we make a workshop. We may find a better location than the garage to use.

[X] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[X] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

Two slots, two options

Learning (Pick Four)
[X] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[X] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[X] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.

Ease up on the mindscape stuff for now. They will always be there to use whenever we want. Pick up local fundamental knowledge first.

[X]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind

Should get to know Kiritsugu and earn his trust early. He has a short clock.

[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction

One option, one slot.

[X] Gaze into the Future: This might be smart to see if there is anything that you need to prepare Shirou for in the future.

Past is less important than the future. Witness Kiritsugu's slow death and being barred from the Einzbern estates. Fix it.

Well you you have won me over

[X] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?

While he's still around, pick up his skills, and master Archery to a useful point before diversifying.

[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[X] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

Unleash the high jump bar!

[X] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.
[X] Organise the Garden: not sure why you would other than the fact that it would make the place much neater and you may find some useful things to use in there for Biomancy

[X] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[X] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

Learning (Pick Four)
[X] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[X] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[X] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.

[X]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind

[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction

[X] Gaze into the Future: This might be smart to see if there is anything that you need to prepare Shirou for in the future.
 
[X] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?
[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[X] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?
[X] Make a Workshop: While the house doesn't have much space good for magecraft according to Kiritsugu the garage does, perhaps you should go in and make use of it
[X] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.
[X] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[X] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later
[X] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[X] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[X] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.
[X]Attempt to contact the Godslayer: This will be difficult and may wind up bad for both yourself and Shirou as both of you could be affected by this, but perhaps having someone from the age of Gods in your debt will be worth the risks.
[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction
[X] Gaze into the Past: While you perceive much you could still perceive much more like the nature of this fire and why it came to be
 
[X] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?
[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[X] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?


This should give us solid relationship with Kiritsugu and kept up some normality to blend in the crowd.
[X] Make a Workshop: While the house doesn't have much space good for magecraft according to Kiritsugu the garage does, perhaps you should go in and make use of it
[X] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.

Well the place is a mess and basic before poking with biomancy.

[X] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[X] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

[X] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[X] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[X] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.

[X]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind

I am tempt with Godslayer but let kept our house in order first.

[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction
[X] Gaze into the Past: While you perceive much you could still perceive much more like the nature of this fire and why it came to be


I want future knowledge but this maybe clear some plot point of the past,With Magnus knowledge if we know nature of the grail,he probably can hack them like Medea.
 
[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?
[X] Use Perturabo's Arena (mindscape): There are still mroe weapons for you to test out there maybe you could find something else you are gifted with there.

[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[X] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

[X] Make a Workshop: While the house doesn't have much space good for magecraft according to Kiritsugu the garage does, perhaps you should go in and make use of it
[X] Organise the Garden: not sure why you would other than the fact that it would make the place much neater and you may find some useful things to use in there for Biomancy

[X] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[X] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

[X] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[X] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[X] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.


[X]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind


[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction


[X] Gaze into the Future: This might be smart to see if there is anything that you need to prepare Shirou for in the future.
 
[X] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?

[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[X] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

[X] Make a Workshop: While the house doesn't have much space good for magecraft according to Kiritsugu the garage does, perhaps you should go in and make use of it
[X] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.

[X] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[X] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[X] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.

[X]Attempt to contact the Godslayer: This will be difficult and may wind up bad for both yourself and Shirou as both of you could be affected by this, but perhaps having someone from the age of Gods in your debt will be worth the risks.

[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction

[X] Gaze into the Future: This might be smart to see if there is anything that you need to prepare Shirou for in the future.
 
[X] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?

[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[X] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

[X] Make a Workshop: While the house doesn't have much space good for magecraft according to Kiritsugu the garage does, perhaps you should go in and make use of it
[X] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.

[X] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[X] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[X] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.

[X]Attempt to contact the Godslayer: This will be difficult and may wind up bad for both yourself and Shirou as both of you could be affected by this, but perhaps having someone from the age of Gods in your debt will be worth the risks.

[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction

[X] Gaze into the Future: This might be smart to see if there is anything that you need to prepare Shirou for in the future.
 
[X] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?

[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[X] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

[X] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.
[X] Organise the Garden: not sure why you would other than the fact that it would make the place much neater and you may find some useful things to use in there for Biomancy

[X] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[X] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

[X] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[X] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[X] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.

[X]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind

[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction

[X] Gaze into the Future: This might be smart to see if there is anything that you need to prepare Shirou for in the future.
 
Martial (Pick two)
[x] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[x] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?


Diplomacy (Pick two)
[x] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[x] Familiarize yourself with Fuyuki city: perhaps by chance there is someone from your past here you can reconnect with, though you are unsure of how such a incident would go down.

Stewardship (Pick Two)
[x] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.
[x] Organise the Garden: not sure why you would other than the fact that it would make the place much neater and you may find some useful things to use in there for Biomancy

Intrigue (Pick Two)
[x] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[x] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

Learning (Pick Four)
[x] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[x] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[x] Spire of Propero: There is an even better Library to use inside of your mind if you wish, just don't get lost in all of the knowledge and forget to wake up otherwise Kiritsugu might get worried.
[x] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.


Magnus


Martial: All options locked until Shirou gains the trait Sorcerer

Diplomacy (Pick one)
[x]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind

Stewardship (Pick One)
[x] Instruct Shirou: he might be better off if you gave the boy more direct instruction

Intrigue Options Locked

Learning (Pick one)

[x] Gaze into the Past: While you perceive much you could still perceive much more like the nature of this fire and why it came to be
 
[X] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world.
[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?

[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[X] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some?

[X] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.
[X] Organise the Garden: not sure why you would other than the fact that it would make the place much neater and you may find some useful things to use in there for Biomancy

[X] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[X] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

[X] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[X] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[X] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.

[X]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind

[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction

[X] Gaze into the Past: While you perceive much you could still perceive much more like the nature of this fire and why it came to be
 
Shirou
Martial (Pick two)

[X] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well?
[X] Use Perturabo's Arena (mindscape): There are still mroe weapons for you to test out there maybe you could find something else you are gifted with there.

Diplomacy (Pick two)

[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event.
[X] Familiarize yourself with Fuyuki city: perhaps by chance there is someone from your past here you can reconnect with, though you are unsure of how such a incident would go down.

Stewardship (Pick Two)
[X] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place.
[X] Organise the Garden: not sure why you would other than the fact that it would make the place much neater and you may find some useful things to use in there for Biomancy

Intrigue (Pick Two)

[X] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there
[X] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later

Learning (Pick Four)

[X] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur
[X] Biomancy: As long as it is small and not noticeable MAgnus says it's a go as long as he is supervising you
[X] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise.

Magnus
Martial:
All options locked until Shirou gains the trait Sorcerer

Diplomacy (Pick one)
[X]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind

Stewardship (Pick One)
[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction

Intrigue Options Locked

Learning (Pick one)

[X] Gaze into the Past: While you perceive much you could still perceive much more like the nature of this fire and why it came to be
 
I guess I had to do it

[] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world. 1+1+1+1+1+1+1+1+=8
[] Practice with Dagger: While it was not up to scratch with your skill in the bow and arrow you were still skilled enough for Magnus to commend you on it. Perhaps you would get better with making your body attuned to it more.
[] Practice with Staff: Your weakest out of the three weapons you tested, perhaps it is time to change that or start to change that as you can turn this weakness into a strength, with enough practice that is. 1+1+=2
[] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well? 1+1+1+1+1+1+1+1+1+1+1+=11
[] Use Perturabo's Arena (mindscape): There are still mroe weapons for you to test out there maybe you could find something else you are gifted with there. 1=1

Diplomacy (Pick two)
[] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event. 1+1+1+1+1+1+1+1+1+1+1=11
[] Familiarize yourself with Fuyuki city: perhaps by chance there is someone from your past here you can reconnect with, though you are unsure of how such a incident would go down. 1+1=2
[] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some? 1+1+1+1+1+1+1+1+1=9

Stewardship (Pick Two)
[] Make a Workshop: While the house doesn't have much space good for magecraft according to Kiritsugu the garage does, perhaps you should go in and make use of it 1+1+1+1+1+1+1=7
[] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place. 1+1+1+1+1+1+1+1+1+1=11
[] Organise the Garden: not sure why you would other than the fact that it would make the place much neater and you may find some useful things to use in there for Biomancy 1+1+1+1+1=5

Intrigue (Pick Two)
[] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there 1+1+1+1+1+1+1+1=8
[] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later 1+1+1+1+1+1+1+1=8

Learning (Pick Four)
[] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur 1+1+1+1+1+1+1+1+1+1+1=11
[] Biomancy: As long as it is small and not noticeable Magnus says it's a go as long as he is supervising you 1+1+1+1+1+1+1+1+1+1=10
[] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge 1+1+1+1+1+1+1+1+1=10
[] Spire of Propero: There is an even better Library to use inside of your mind if you wish, just don't get lost in all of the knowledge and forget to wake up otherwise Kiritsugu might get worried. 1+1+1=3
[] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise. 1+1+1+1+1+1+1+1+1+1+1=11


Magnus


Martial: All options locked until Shirou gains the trait Sorcerer

Diplomacy (Pick one)
[]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind 1+1+1+1+1+1+1=7
[]Attempt to contact the Godslayer: This will be difficult and may wind up bad for both yourself and Shirou as both of you could be affected by this, but perhaps having someone from the age of Gods in your debt will be worth the risks. 1+1+1+1=4

Stewardship (Pick One)
[] Instruct Shirou: he might be better off if you gave the boy more direct instruction 1+1+1+1+1+1+1+1+1+1+1+1=12

Intrigue Options Locked

Learning (Pick one)

[] Gaze into the Past: While you perceive much you could still perceive much more like the nature of this fire and why it came to be 1+1+1+1+=5
[] Gaze into the Future: This might be smart to see if there is anything that you need to prepare Shirou for in the future. 1+1+1+1+1+1+1=7

 
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