M3lk0r
H3 wh0 Ar!535 !n M!gh+
- Location
- Gondolin
So the winners are
Shirou
[] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world. 1+1+1+1+1+1+1+1+=8
[] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well? 1+1+1+1+1+1+1+1+1+1+1+=11
[] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event. 1+1+1+1+1+1+1+1+1+1+1=11
[] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some? 1+1+1+1+1+1+1+1+1=9
[] Make a Workshop: While the house doesn't have much space good for magecraft according to Kiritsugu the garage does, perhaps you should go in and make use of it 1+1+1+1+1+1+1=7
[] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place. 1+1+1+1+1+1+1+1+1+1=11
[] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there 1+1+1+1+1+1+1+1=8
[] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later 1+1+1+1+1+1+1+1=8
[] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur 1+1+1+1+1+1+1+1+1+1+1=11
[] Biomancy: As long as it is small and not noticeable Magnus says it's a go as long as he is supervising you 1+1+1+1+1+1+1+1+1+1=10
[] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge 1+1+1+1+1+1+1+1+1=10
[] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise. 1+1+1+1+1+1+1+1+1+1+1=11
Magnus
[]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind 1+1+1+1+1+1+1=7
[] Instruct Shirou: he might be better off if you gave the boy more direct instruction 1+1+1+1+1+1+1+1+1+1+1+1=12
[] Gaze into the Future: This might be smart to see if there is anything that you need to prepare Shirou for in the future. 1+1+1+1+1+1+1=7
Shirou
[] Practice Archery: In that little test with Magnus he discovered that you were a natural marksmen perhaps you should further hone your skills in this area, in the physical world. 1+1+1+1+1+1+1+1+=8
[] Learn From Kiritsugu: the Magus Killer has promised to teach you magecraft, perhaps he teach you some of his trade as well? 1+1+1+1+1+1+1+1+1+1+1+=11
[] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better (???) event. 1+1+1+1+1+1+1+1+1+1+1=11
[] Keep up appearances: While you are not by any means a regular child it would be best for everyone not in your own inner circle to realise that, something all kids your age have is freinds perhaps you should go make some? 1+1+1+1+1+1+1+1+1=9
[] Make a Workshop: While the house doesn't have much space good for magecraft according to Kiritsugu the garage does, perhaps you should go in and make use of it 1+1+1+1+1+1+1=7
[] Organise the house: While the renovations have finished the place is still in a mess perhaps it would be wise to help Kiritsugu with ordering about the place. 1+1+1+1+1+1+1+1+1+1=11
[] The remians of the FIre: The evil that you felt still lingers, perhaps you should go back to the site and see if it's source is still there 1+1+1+1+1+1+1+1=8
[] Magi: Kiritsugu is not the only Magus in town perhaps you should go and make note of who else is a Magus in Fuyuki, it might come in handy later 1+1+1+1+1+1+1+1=8
[] Divination: This Magnus said was safer to practice as you could pass it off as simple fortune telling, you could even manage to find out some events that are yet to occur 1+1+1+1+1+1+1+1+1+1+1=11
[] Biomancy: As long as it is small and not noticeable Magnus says it's a go as long as he is supervising you 1+1+1+1+1+1+1+1+1+1=10
[] Library Binge: There is a lot missing in your life perhaps you should go and read up on history and other nonfiction books in the library to expand your knowledge 1+1+1+1+1+1+1+1+1=10
[] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, you intend to make him deliver on that promise. 1+1+1+1+1+1+1+1+1+1+1=11
Magnus
[]Get to Know Kiritsugu: Perhaps it would be good for Shirou if you had a look into Kiritsugu, and not just reading the man like a book kind 1+1+1+1+1+1+1=7
[] Instruct Shirou: he might be better off if you gave the boy more direct instruction 1+1+1+1+1+1+1+1+1+1+1+1=12
[] Gaze into the Future: This might be smart to see if there is anything that you need to prepare Shirou for in the future. 1+1+1+1+1+1+1=7