Evocations Acquired
Existing
Sunlit Brilliance Stroke (E2, +4m, Reflexive)
Pre-req: Saber Mirror Shield
This technique upgrades Flash of Steel. If he pays the surcharge (+4m), he may instead Clash any type of attack with Flash of Steel.
All Under Heaven (E4, -, Permanent)
Pre-req: The King Stands Alone
At Initiative 20+, Odyssial's Heaven Sword Flash is now effective out to Medium range. At E5+, his Circle of Reaving is also effective out to Medium range.
Divine Dragon Speed (E4, - (5m, 1wp), Reflexive)
Pre-req: Flawless Killing Instrument, Awakening Eye
When Joining Battle with Awakening Eye, Odyssial may re-roll (Athletics/2, round up) additional non-successes.
When resetting to base Initiative after a succesful decisive attack, if he would benefit from the Dawn Caste bonus to Base Initiative, that bonus is increased to (Essence) from (Essence/2).
Ordering the Constellations (E5, 7m, 1wp, Simple)
Pre-req: Peerless Skill
As a normal withering attack, but additional successes on the attack roll are treated as a multiplier to final damage rather than adding to raw damage. Once per scene, reset by incapacitating a worthy foe or destroying a similarly worthy battle group.
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Independent Adamant Evocations
Scattering August Leaves (E4, -, Permanent)
Pre-reqs: The King Stands Alone, Divine Dragon Speed
This permanently upgrades The King Stands Alone.
When Odyssial vanquishes a foe while under its benefits, he adds +1 to the base initiative he resets to afterwards for each worthy opponent still opposing him, to a maximum of (Melee) extra base initiative. This effect stacks with Divine Dragon Speed.
If Immortal Blade Triumphant is active, Battle Groups do not apply their Size modifier to attack rolls against him.
Fell-Handed Fury (E4, -, Permanent)
Pre-req: Annihilating Stroke
This permanently upgrades Annihilating Stroke. Against spirits, creatures of darkness, and those to whom Odyssial holds a Defining Tie of hatred, it applies the effects of the Ghost-Eating Technique - Aggravated damage, motes stolen by wound level, and final obliteration if killed by this strike.
If Immortal Blade Triumphant is active, at Initiative 35+, simply double final damage rather than applying double 9s to the damage roll.
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Awoken Mind Evocation Tree
Celestial Evocations
Saint and Killer Awakening (E3, -, Permanent)
Pre-req: Flawless Killing Instrument
The Ambition of Odyssial rouses from its slumber, the links of attunement firing like optic nerves, interfacing with soul and Exaltation, fusing inextricably.
Once per day, Ulyssian may draw five motes reflexively from Ambition, as though it were a familiar linked to him with Spirit-Tied Pet. Once per day, he may draw a single point of Willpower as a Simple action.
Once per scene, upon vanquishing a worthy foe, he may pay 3m to gain one point of temporary Willpower. A battle group counts as one foe.
What Rouses Glory (E3, -, Permanent)
Pre-reqs: Saint and Killer Awakening
Awakened, the blade Ambition is no separate object, but an inseparable reflection of its wielder's glory. A tyrant lizard might have two brains; a human being might have two souls - still they are one entity. Who awakens his Ambition gains the following powers:
Inexhaustible: So long as Ambition is manifest, training counts as deep meditation for purposes of restoring Willpower and motes.
Relentless Force: Ulyssian can put off up to (Essence) days of sleep per month; so long as he is engaged in activities that are both urgent and important, he benefits at dawn each day as if he'd rested completely. He must recover at least half the sleep so postponed, after the crisis has passed, in order to use this Charm again.
Indomitable Will: If Ulyssian knows the Charm Righteous Lion Defense, he may ignore the clause against overly broad Intimacies, so long as the principle in question is "I always find a way."
Clarity of Purpose: If Ulyssian knows the Charm Phoenix Renewal Tactic, he may always use it to defend against Psyche Effects.
War-Binding of Eternity (E4, -, Permanent)
Pre-reqs: Saint and Killer Awakening, Immortal Blade Triumphant
A weapon peace-bound cannot be drawn. A weapon war-bound always is.
The character may accept a point of Indefinite Limit, which cannot be released unless he wills it. The duration of his Immortal Blade Triumphant is extended indefinitely, until that point of Limit is released. The Charm will persist even if the character banishes and summons his weapon with Summoning the Loyal Steel, allowing him to free that hand for normal use.
This Charm may be re-purchased as an Adamant Evocation. This allows motes committed to Immortal Blade Triumphant to be used towards Ambition's attunement cost, and gives the blade the Smashing tag, as the flat, pommel, and hilt of the blade become equally lethal as its edge. This function is believed to be new, introduced from Ulyssian. [Repurchase Acquired]
Adamant Evocations
Stroke of Benevolence (E4, 2m+, Reflexive, Instant)
Pre-reqs: What Rouses Glory, Peerless Skill
The apex of unfairness is the selective imposition of fairness.
Odyssial may ignore all penalties to an Ability roll or static defense. If he does so, his opponent ignores all penalties to their contesting roll or appropriate defense. If he has no opponent, this Evocation instead costs 5m. This effect does not protect against ambushes.
Hymn of the Morning (E4, -, Permanent)
Pre-reqs: Stroke of Benevolence
Cloaked in the light of the morning, Odyssial's movements betray a fluid symmetry of form, a grace beyond swordsman or forest predator. The character must accept a point of Indefinite Limit to benefit from this Charm.
If fighting at the head of a battle group, Odyssial is considered to be using Defend Other on that Battle Group reflexively, if he so desires. His awe-sundering skill inspires supreme coherence, defensive coordination, and true grit in those he fights beside - alternatively, he simply intercepts every attack directed their way.
If Immortal Blade Triumphant is active, the per-scene effect of Saint and Killer Awakening is now reset every time Odyssial dispatches a worthy foe or Battle Group, and its cost becomes 0m. Effects from his opponents which single out particular Charms, like Hundred Shadow Ways, may not target Immortal Blade Triumphant.
Captain of Ten Thousand Orisons (E4, -, Perilous, Permanent)
Pre-reqs: Hymn of the Morning
Odyssial is the destroyer of ten thousand abominations, the liberator of ten thousand peoples, the Strategos of ten thousand armies. Before his advance, fleets crumble, monsters flee; nations and armies are rendered to dust.
After activating Immortal Blade Triumphant, Odyssial adds his (Essence) to the raw damage of all attacks, halves all post-soak withering damage taken, and may ignore (Essence/2, round up) levels of damage taken every turn. He may allow damage from one attack to pass in order to block damage from another, or split the levels. At E5+, Battle Groups that benefit from Hymn of the Morning also receive these benefits.
If Immortal Blade Triumphant is active when he Joins Battle, he always claims the benefits of this Charm until his second turn in combat. At the beginning of his second and subsequent turns, he must have spent 8+ motes on offensive Charms in the previous turn, or launched a decisive attack sometime during the previous turn, to benefit from this Charm. He does not benefit from this Charm while Crashed.
Crowned By Metis (E5, -, Permanent)
Pre-reqs: Beyond Perfection Ascendency x2, Captain of Ten Thousand Orisons
Odyssial was born of no especial provenance. His crown he seized by what lay below it. He who masters his Ambition, will always find a way.
When Odyssial uses this Evocation, a slender crown of pure white light bursts upon his brow, its central teardrop jewel shining like a star of grey and silver. This effect cannot be concealed or altered by any means.
Once per scene, Odyssial may add his full (Int + Lore) in dice to any stunted Ability roll that does not use Archery, Brawl, Martial Arts, Melee, or Thrown. He may always add up to ten dice if he would break the dice cap for that Attribute + Ability, but still may not add more than ten dice total from Charms.
Once per story, Odyssial may spend 1 Willpower and gain 1 Limit to reflexively roll Join Battle at any point in combat, doubling 8s and gaining motes equal to the number of successes. If this restores him to above base Initiative, it ends Initiative Crash.
This Evocation can be reset upon entering Limit Break, or by performing a three die stunt of spectacular ingenuity (GM's discretion) in the advancement or defense of a Defining Intimacy.