[Exalted, ?] Most High

Also, for anyone who might scream foul if we did take Larceny as our supernal.

I introduce this Charm to you right here.

3rd Edition said:
Master Plan Meditation
Cost: 6m, 1wp; Mins: Larceny 5, Essence 2; Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Unshakable Rogue's Spirit
The Exalt's meticulous preparation forms a bulwark against failure. This Charm can be triggered
after performing any of the valid listed actions below. The player rolls (Intelligence + Larceny),
converting each success to a pool of contingency points which can be spent on features listed
below.
Valid actions include a scene spent: forging or counterfeiting; preparing an alibi; pursuing
information about a person without using violence; obtaining blueprints to a location the Exalt
plans to infiltrate; making a plan to enter and escape a dangerous location; plotting to confuse or
undermine local law enforcement or criminal syndicates.
Contingency points can be spent in the following ways:
• Distorting a single piece of evidence (5 points)
• Destroying a small piece of evidence (3 points)
• Erasing a small piece of evidence (7 points)
• Raising Resolve by two for one scene (5 points)
• Raising Guile by two for one scene (5 points)
• Door-Evading Technique cost: 5m, 1wp (5 points)
• Disguise attempt +1 automatic success (3 points)
• Flashing Ruse Prana cost: 0m, 0wp (7 points)
• Retroactively leaving one's calling card (mark, sign, etc.) in a dramatic location. (1 point)
Once the Exalt begins spending contingency points, this Charm may not be used to gather new
contingencies until the Exalt has spent all the points. The Exalt may not use Master Plan
Meditation twice for the same type of valid action in a single session

Anyone who thinks that isn't a 100% Ulyssian hasn't been paying attention.
 
If that's the case, then Very Nice

But we can still use that Charm I just linked even if we didn't Supernal Larceny.
 
Yeah, here's the thing though.

All of the Disguise Charms have the "Mute" keyword.

Which means they Don't Contribute to Anima Growth
I don't know what that means.

Does our Anima normally get bigger the more charms we know? Or is it that you spend a certain number of motes and the banner pops up?
 
I'm not really sure we need to rush in the blade (it's stayed in the anima undetected for years, I'm not sure why us going active changes that). And there are other options in melee (my preferred perfect, for one) that I think are more useful than the blade (at least for the moment, since we have no idea what it does). This strikes me more as the lootgrab option.

I'm more worried about the the memory retrieval part hinted there, as if stressing it over others helps that more.

As for talking to Sad Pearl, we just dropped the XP to make her friendly, so hopefully that persists beyond what just went down in the arena. She's (more than likely) not going anywhere, and is someone we have relatively easy access to. There's no need to rush into meeting with her (other than maybe immediately quelling her fears over what she's just remembering, but that's speculation).

The family option is the only one with a time limit, as they're explicitly here for the tournament, and probably don't have a whole lot of time to waste on us anyway. It's also been told that circumstances have changed at least a little since last quest, and it's never a bad thing to have more background on current events, which this one seems most likely to lead into.

I don't really like delaying any (nooooo!), but only one seems to have an actual time limit involved.

I don't know what that means.

Does our Anima normally get bigger the more charms we know? Or is it that you spend a certain number of motes and the banner pops up?

More motes, anima triggers from glowing on your forehead into seen from space.

Edit - 3E strikes again. I know nothing anymore.
 
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I don't know what that means.

Does our Anima normally get bigger the more charms we know? Or is it that you spend a certain number of motes and the banner pops up?

Every time you spend a certain amount of Essence in one Turn, you gain an Anima Point, which makes you more and more obvious--but some Charms spend Anima Points to get super-effects off.

The combat system is extremely Dissida-esque.
 
But guys, Shogunate!

It's our destiny!

We already have the secret organization of fanatically loyal operatives with distinctive outfits!
 
I don't know what that means.

Does our Anima normally get bigger the more charms we know? Or is it that you spend a certain number of motes and the banner pops up?
We have two pools. A personal pool of power, and a larger peripheral pool. This is because Exalts are created by a marriage of divine power to a mortal spirit; the friction between those two is what causes an Exalt's soul to overflow from his body, becoming an anima banner.

Basically, when we spend from the peripheral pool, our anima flares up. Charms with the Mute keyword let us spend peripheral motes without doing this.
 
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I'm not really sure we need to rush in the blade (it's stayed in the anima undetected for years, I'm not sure why us going active changes that). And there are other options in melee (my preferred perfect, for one) that I think are more useful than the blade (at least for the moment, since we have no idea what it does). This strikes me more as the lootgrab option.

I'm more worried about the the memory retrieval part hinted there, as if stressing it over others helps that more.

As for talking to Sad Pearl, we just dropped the XP to make her friendly, so hopefully that persists beyond what just went down in the arena. She's (more than likely) not going anywhere, and is someone we have relatively easy access to. There's no need to rush into meeting with her (other than maybe immediately quelling her fears over what she's just remembering, but that's speculation).

The family option is the only one with a time limit, as they're explicitly here for the tournament, and probably don't have a whole lot of time to waste on us anyway. It's also been told that circumstances have changed at least a little since last quest, and it's never a bad thing to have more background on current events, which this one seems most likely to lead into.

I don't really like delaying any (nooooo!), but only one seems to have an actual time limit involved.



More motes, anima triggers from glowing on your forehead into seen from space.

From what Rihaku has said, that seems incorrect. We need to follow up on her or we can lose Ivory.

Well, all three options are time-sensitive. Is it wise to undertake drastic action without a full accounting your capabilities? Also, the connection between you and Pearl Ivory is in deep flux, but may stabilize at any time. Who knows what dynamic will result, if the matter is left unchecked?

Even ignoring plot reasons, we need that defense against Anys. If Ivory decides to side with Anys again, we have serious problems. The Exp expenditure only gave us a chance to get her entirely on our side, it didn't guarantee it.
 
That being said, it's less binary as it was in Second Edition.

Spending Peripheral Essence doesn't increase your Anima Level unless you spend 5 or more in a single go. And as mentioned, you can spend Anima Levels on certain super moves which can reset you to zero.
 
From what Rihaku has said, that seems incorrect. We need to follow up on her or we can lose Ivory.



Even ignoring plot reasons, we need that defense against Anys. If Ivory decides to side with Anys again, we have serious problems. The Exp expenditure only gave us a chance to get her entirely on our side, it didn't guarantee it.

That's troublesome and I overlooked it. Hrmm. That actually is enough for me to reroll to

[X] Night Time

Not only is she incredibly cool (past and this life!), she opens some doors that are beyond even the family.
 
Here's a few examples of what a Supernal Meleeist can do.

Such as the new Peony Blossom Attack, which spends your fully bonfire Anima to get an extra attack (Which are Hard to get in Third Edition), and sets you back to a dim aura. Or the Circle of Bright Reaving, which allows you to set up juggle-combos for as long as your Anima still has levels to spend (AOE sword slash as a "Health" damage Charm that was the immediate prerequisite, if you kill someone, all targets in the same AOE get hit by a "Brave" type attack. If you deplete someone's initative with that, you can use the original AoE slash Again, repeat until you run out of resources or all of your enemies are dead)
 
I LOL'd so hard when reading this update.
You know what would be hilarious for the Husk. If it rewrites reality to make gods unneeded and lock out all essence users creating an Earth-like environment.
Pretty sure this causes World of Darkness, since that's what 1E hinted at.

A Solar Exaltation can match or exceed the Sun himself, which implies something more.
Well, yeah, they've got bits of Auto in them too.
He doesn't actually know much about Odyssial's past life or what is going on between you two. The person who knows the most is, potentially, you yourself.
His face is going to be fucking amazing when he finds out.


[X] Night Time

Best to solidify this relationship.
 
Haven't been rereading at all -- more like glancing at an update or two here and there and skimming -- but I stumbled across this too:

http://forums.spacebattles.com/posts/10765649/
Zao assures you that Nilul is indeed an Anathema and under his protection, and that neither he nor Professor Ivory have been compromised by Nilul.

"She's good," he says, "but not even remotely close to that good."

"Well," you say, "if you have him controlled to that extent, there is very little meaningful resistance I could mount any way. All right, in the absence of other options I will believe you. Certainly it would have been easy to dispose of me with Zao here, were you really in control of him."

"Great, Uly, thanks for being so understanding. Let's keep this our little secret~"

"Fine, so long as you promise never to call me by that nickname again."
While training with Hero and Nilul, Ulyssian worked out that Nilul was actually not a Dragonblooded. (He learns this after he finds out from Zao about the Solars and Lunars being Exalted.)

So, just to refresh everybody's (including mine! I'd forgotten this!) Ulyssian is aware that Nilul is a non-Dragonblooded Exalt.

And Nilul probably suspects, at the least, that Ulyssian really did Exalt as a Solar right then and there. They can be Anathema buddies together! She can make more jokes about Moon and jealousy that will bounce right off Ulyssian's dense head!
 
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I want to turn Flame so very much. He's just the right kind of broken where we could reforge him into something Great. Probably won't get around to it, but there's always a chance.

Also that is glorious Sidereal Bullshit at it's finest. Now, to see if we can't get something punched into a duck...can they punch an anima into a duck?

[X] Night
 
And now! What strange news had come from the Academy! Sesus Ulyssian, who had long been a target of derision, both within the House and without, had Exalted as a Fire Aspect! And if rumors were to be believed had been chosen as a potential successor by Admiral Zao himself! True, it wasn't all ambrosia and Beast of Resplendent Liquid produce. The House had had no contact with young Ulyssian in some time, and he had apparently been influenced by the Admiral, with his strange notions about the primacy of merit. Though his position and influence were worthy of respect, his politics remained doubtful.

Well, he didn't Exalt - according to Zao, he was already Exalted, possibly from a very young age, and just kept it a secret as a condition to be Zao's heir.

The continued validity of the arrangement with House Nellens was also in question. They had wished for an outstanding mortal, not one of Hesiesh's Chosen. Further politicking would be required to learn how this new wrinkle would affect the developing relationship between the two Great Houses. It was unthinkable that House Nellens would prefer a mortal to one of the Ten Thousand Dragons, but then their preferences were already moderately unthinkable. Their preoccupation with Mortals was truly odd.

Sesus would likely be the side breaking off the pact, as circumstances have materially changed enough to annul the contract, and Zao's heir can get MUCH higher standing than the heiress of Nellens.

I imagine Melee is our supernal ability still, and at most we only need three charms to get the sword- call the blade, then summoning the steel, and then glorious solar saber.

We are not going into that level of granularity until 3E hits officially.

We'd have to use Larceny as our Supernal Ability to pull off that disguise stunt, one of the Charms involved was Essence 3.

You can't have Supernal Larceny, since you're a Dawn.

Well, yeah, they've got bits of Auto in them too.

I don't know if that's the case in 3E. I think it was implied not to be.
 
Vote tally:
##### 3.19
[X] Night Time
No. of votes: 20
inawarminister, Garlak, vel10, Wander, useofstrike32, cyberswordsmen, Serous, LordOfMurder, Unelemental, Destrark, VanusDraco, Elero, Reckless_Sun, me.me.here, TMIoverload, CharlBaal, Ridiculously Average Guy, Delwgun, Dream Logic, Delwgun

[X] Me Time
No. of votes: 4
AZATHOTHoth, Kurowari, Dark Lord Bob, Savonarola

[X] Family Time
No. of votes: 4
Guile, Emerald Oracle, Orm Embar, Xsi

Come on, guys. It's the red option! Don't you feel it calling to you, impelling you to glory?
 
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