[X] Plan: Clear the Way
Martial
-[X] Yardwork
--[X] Southeastern Vipers
---[X] 50 Paladins
---[X] 25 Veteran Paladins
-[X] Magical Mystery Tour (Can be taken multiple times.)
--[X] Vault 11
---[X] 10 Paladins
---[X] 15 Knights
--[X] Hidden Valley Bunkers
---[X] 35 Knights
Diplomacy
-[X] We Come in Peace
-[X] Building Ties
--[X] Freeside
Stewardship
[X] Steel Legion
-[X] Mark II Sentry Bot (Limit 10)
[X] Buying Happiness
-[X] Freeside
[X] Dam Expansion
-[Locked] Research Facilities
[X] Gold Diggers
-[Locked] Searchlight Airport
Research
-[X] The old world has burned.
--[X] Industrial Technology
---[Locked] Advanced Old World Manufacturing
---[Locked] Automated Resource Extraction
--[X] Agricultural Technology
---[Locked] Agricultural Automation
-[X] A challenger has arisen: Part II
Intrigue
-[Locked] Big Brother
-[Locked] The Men Who Knew Too Little
This plan is based around a couple of high priority goals: Preparing for the incoming brotherhood refugee crisis and getting access to the Followers.
First, we will need places to house the 6000 brotherhood refugees that will come from the Stalemate. We can fit a maximum of 6000 in Hidden valley if we use the remaining slots for residential bunkers, but that is a temporary measure, since the cramped conditions won't hold up long term. Only 2000 will be able to stay, the other 4000 will need to end up somewhere else. We'll need to find uninhabited locations to expand into, since I doubt that the Brotherhood will be okay with sharing a place with outsiders. The vaults will be a good start, though we will have to neutralize each of the experiments before moving anyone in. Each can fit 1000 in cramped conditions, or 500 comfortably.
Vault 11 is our best place to start, due to it being near most of our bases, underground, and not currently inhabited or actively dangerous like the other Vaults in the Mojave. Vault 19 should be next, since it is uninhabited and not too far from our bases, though repairing and pacifying the lower levels will take some time. Vault 22 is the last uninhabited Vault, and probably shouldn't be considered unless there is no other options. Infested with spore crawlers, far from any base, the effort to make it livable doesn't seem worth it as long as there are better options. With two vaults, that allows for 1000 with permanent housing.
This still leaves us with 3000 to permanently house, and no good place to put them. I see a few options; get used to cramped housing, massively expand civilian facilities at our bases, or live with the locals. If we do decide that the locals are our best bet, we'll need them to not see us as an enemy. For that to happen, we need to use the radio to do so, as well as have the recommendation of someone they trust. In Freeside, the Followers are currently seen by the population of the Mojave as Good People, if they vouch for us, and we don't betray that trust, we'll be golden. To get them to vouch for us, we need to open relations with them, as well as help Freeside alongside the Strip.
Finally, Freeside is probably the only singular location in the Mojave that can house another 3000. We'll have to renovate it to our standards of course, which will probably make the Followers like us even more, but its a preferable idea compared to spreading our people thin across the Mojave. Keeping them all in one place makes it much easier to defend them, and who knows? Maybe House will want to make sure that his ally's people are nearby his casinos and well defended, and will send a few securitrons our way. If some of our civilians decide to visit the strip, that just means we can both benefit.