Turn 4: The first test
Colchis - 831.M30

As Corax struggled to find his footing against the overwhelming words of the Daemon Primarch, you stepped forward, your figure cutting through the oppressive atmosphere like a blade. The air crackled with energy, and the very shadows seemed to recoil from your determined stride.

"You speak of enlightenment and power through Chaos, but your words are empty," you declared, your voice steady and filled with righteous anger. "You are nothing more than a phantom, a shade of your former self, a mere puppet to forces that seek only to consume and destroy."

The Daemon Primarch's gaze shifted to you, a mixture of curiosity and disdain flickering in his eyes. "And who are you to challenge me? What do you know of the true nature of the universe?"

You met the Daemon Primarch's gaze unflinchingly. "Who I am is not important, only that I know enough to see through your lies. I know not of this Imperium you speak of and, in truth, care not. The reasons to oppose that which you call master are clear. It is opposed to all life, from the smallest seed to the greatest leviathan. The spirits themselves defy you and those you name Truth."

Lorgar's form flickered, his expression shifting to one of resignation. "You are misguided, a man who sees not the sky, clinging to your primitive beliefs."

"Misguided?" you scoffed, your voice rising in defiance. "It is only by worming its way into hearts and souls like a parasite that Chaos endures. If your masters are so concerned with freedom, so inevitable, why did they cling to Dharok so desperately, so greedily? They fear true freedom, the freedom that comes from unity and resilience."

The Daemon Primarch's eyes flared with dark energy, but you pressed on. "Be the rule of one flawed man or a flawed nation, men can break it and build anew, into something better. But be your masters triumphant, there can be no improvement, only the false change of eternal transformation, as the yapping of dogs is to the speech of men."

Lorgar's form wavered, the chaotic energies that swirled around him seeming to falter. "You speak boldly for one who knows so little. The future is written in the stars, and Chaos will reign supreme. It is inevitable, I stand before you, proof that it is so."

You shook your head, your expression resolute. "The future is not written. It is shaped by our actions, our choices. And I choose to stand against you and everything you represent. Your so-called masters thrive on despair and destruction, but they will never understand the true strength that lies in hope, in unity, in the indomitable spirit of life."

Corax, now regaining his strength, stepped forward to stand beside you. "Well said," he murmured, his voice filled with gratitude and newfound resolve.

But before the Daemon Primarch could respond, the younger Lorgar stepped forward and stood beside you, his face unmarked by the corruption that twisted the Daemon Primarch's features.

Corax's first reaction was visceral. Hate and disgust welled up within him, memories of betrayal and chaos flooding his mind. He took a step forward, fists clenched, ready to lash out. But then he paused, his eyes narrowing as he truly looked at the younger Lorgar. This was not the corrupted monster before him, but a figure filled with potential and unfulfilled promise.

"By the Emperor," Corax breathed, his voice filled with disbelief and a flicker of hope. "Lorgar...?"

The Daemon Primarch's eyes also turned from Corax to the younger version of himself, his expression shifting from a sneer to a frown. For a moment, there was a flicker of something almost human in his gaze.

"What is this?" he demanded, his voice less certain, as if seeing something in his untainted self had momentarily shaken his conviction.

"Brother," Corax spoke, his voice a low, rasping whisper. "This younger version of you... he is different."

The Daemon Primarch's gaze was filled with emotions as he observed his younger self. "Indeed, Corax. He is... different."

The younger Lorgar turned towards them, his eyes blazing with a rebellious fire that seemed to scorch the air. There was a wildness to him, an untamed spirit that resonated more with Corax's own nature than the dark, corrupted path the elder Lorgar had chosen.

Corax felt a flicker of something akin to hope. This younger Lorgar, with his defiant stance and unyielding grace, embodied the potential for a different future. He was a stark contrast to the Daemon Primarch, who had surrendered his will to the dark gods.

A sense of kinship stirring within Corax. This younger Lorgar, with his unyielding spirit and defiance, was more aligned with his own ideals than the corrupted figure before him.

"Then perhaps," Corax said, a hint of a smile playing on his lips, "there is hope yet."

"Young Lorgar, the path you walk is one of ignorance," the Daemon Primarch said, his tone polite and patient. "The gods offer us the means to ascend, to become more than the pawns we are in the Emperor's game."

The younger Lorgar listened, his brow furrowed in thought. He had always been a seeker of truth, a philosopher at heart. Yet, the words of his future self filled him with dread.

"You speak of power and destiny, but I agree with your brother, Corax," the younger Lorgar replied, his voice steady. "What you offer is not enlightenment but enslavement to beings that care nothing for us."

The Daemon Primarch realized then that no words would sway his younger self. The seeds of doubt had not yet been sown in Lorgar's heart, and his loyalty was unshakable.

"Then, let's put your resolve to the test. With my Brother's presence, your guides are assembled. Then let this test commence." the Daemon Lorgar declared.

"Just remember, we all carry the weight of our choices," Corax said, his voice a mere whisper against the wind. "But today, young Lorgar, you must face your past to understand your future."

Daemon Primarch Lorgar's eyes glowed with an eerie light. "The past is but a chain, young one. Break it, and you will be free."

You intervened, sensing the tension. "This is not about breaking or clinging to the past. It's about understanding it. Only then can we move forward."

The younger Lorgar nodded. "I'm ready," he said, determination evident in his voice.

The desert around you shimmered, reality warping as you were drawn into the vision. The sands shifted, revealing a scene from Lorgar's early years. You found yourselves in the heart of the Colchisian desert, where tribes had gathered around a ceremonial fire. The air was thick with the scent of incense and the murmurs of ancient prayers.

Kor Phaeron stood before the gathered tribes, his presence commanding and sinister. He was here to claim the child Lorgar, to mold him into a weapon for his own dark purposes.

"This is the moment," you said softly. "When Kor Phaeron first tried to take you from the tribes."

Young Lorgar's eyes widened as he watched the scene unfold. "I remember this," he whispered, radiating fear and shame.

The vision intensified. Kor Phaeron's voice boomed, declaring his intentions. He pointed a finger at the young Lorgar.

"You will come with me," Kor Phaeron commanded. "Your destiny lies beyond these sands."

All of you see Lorgar taking Kor Phaeron's hand and accepting his offer, to your shock and dismay. To further add to the pain, you see your wife and children, hale and healthy.

As you see Lorgar entering the caravan, shots ring out over the camp, accompanied by the blur of arrows and slingstave bullets. Larger projectiles crash into the canopies of your tribe's tents, causing chaos and destruction.

Turning your attention to Lorgar, you expect to see shock or fear, but the child remains remarkably calm, showing no signs of distress. If anything, there's a slight hint of regret in his expression, as if he anticipated this violence. His demeanor is far beyond his years, almost unnervingly so.

You watch the scene unfold, torn between the bloody spectacle of your tribe and family being slaughtered before you and the enigmatic presence of Lorgar. His reaction, or lack thereof, leaves you wondering and questioning many things.

As the vision faded, you found yourselves back in the desert. Young Lorgar looked to you, Corax, and the Daemon Primarch, a mixture of emotions in his eyes, shame and regret chief among them.

There is a silence as you take a deep, calming breath, forcing yourself to push aside the overwhelming emotions that threaten to consume you. Opening your eyes, you find yourself back in the desert, standing alongside Corax and the Daemon Primarch Lorgar. The younger Lorgar looks at you with a mixture of emotions, clearly affected by the vision he just witnessed.

Daemon Lorgar's voice breaks the silence, his tone gentle yet firm. "That was the first test. This is my past, when I willingly let the tribe die... as you almost did."

You did not need to read your son's mind to know that he was feeling a surge of guilt and shame over that comment. Nonetheless, you were glad when Corax placed a comforting hand on his shoulder, his eyes filled with understanding.

"We all have moments of weakness and doubt," he says softly. "What matters is how we choose to move forward."

You nod, grateful for his words of wisdom. Turning to the Daemon Primarch, you see him watching the younger version of himself with a look of determination.

Your son shook his head, his voice deep with regret as he began to recount his tale. "I stood at a crossroads," he said, "where the path of loyalty to my tribe, who at the time had yet to accept me and the allure of the truth offered by Kor Phaeron."

"He sought to use me and pave the way for his dominion," Lorgar continued, his fists clenched at the memory.

"It was then that I realized I had to choose," Lorgar whispered, "between the unconditional love of a father and my desire for the truth." Lorgar admitted. "I nearly let the tribe die for I saw it in my dreams and accepted it as truth. I am no different from my future self." Lorgar said as he openly weeped in shame and regret.

No one spoke once again, unsure of what to say. No one but the older Lorgar.

"......Fan Morgal. It is you." Daemon Lorgar murmured in quiet realization.

CHOICE:
[] Write in

Younger Lorgar has had his past action thrown in his face. He is in a vulnerable state. You rolled willpower and got 4 sux so you can intervene now. But you need a stunt to do so. You will be contesting Daemon Lorgar to influence him and Corax will assist you.
 
Turn 4: The Second Test
Colchis - 831.M30

You approached, sensing the weight of the moment, the invisible battle being waged within Lorgar's heart.

"None of us are the people we almost were, Son," you began, your voice gentle yet firm. "A person is the sum of the decisions they made, not of the temptations they faced or the paths they might have walked. To claim otherwise would be to heap blame for sins uncounted upon every single mortal soul simply because they have considered them."

Lorgar's eyes met yours, filled with a mix of pain and confusion. He was a young man caught between the innocence of his youth and the dark allure of his potential future. You could feel the presence of the older Daemon Lorgar looming beside you, his influence a dark whisper in the back of the younger Lorgar's mind.

Corax stepped besides you, his voice a calm, steadying force. "Listen to him, young one. He speaks the truth. We all face temptations and dark paths. What matters is the choices we make, the roads we decide to walk."

You knelt beside the younger Lorgar, placing a reassuring hand on his shoulder. "I know you, Lorgar. You would not do that to others, so why then do you do it to yourself? Be kind to yourself, my son."

The young Primarch's eyes softened, but the conflict within him was still palpable. "But how can I forget the darkness I've seen, the temptations I've faced? How can I ever truly be free of them?"

From the shadows, the voice of the older Daemon Lorgar echoed out. "You cannot escape your nature, young one. Embrace it, and you will find your truth. Reject it, and you will be forever weak, forever tormented by what could have been."

Corax's eyes narrowed, his gaze piercing through the darkness towards the source of the malevolent voice. "Ignore him, young one. He is a specter of what you could become, not what you must be. You have the strength to forge your own path, to be better than the darkness that tempts you."

"I am naught but a testament to your weakness," Daemon Lorgar said sadly. "My faith blinded me. I worshiped a false god. Look where it led me."

"Enough," you said, your voice like a blade. "We are not here to tear each other apart."

"But we are," Daemon Lorgar said sadly before turning back to the younger Lorgar. "Young one we were always the weakest of us brothers. Your will Legion crumbled, your beliefs will be shattered, the Emperor will forsake you."

"You will be the weakest, Lorgar," Daemon Lorgar said with his eyes closed, his voice a venomous whisper filled with self hate. "The runt of the litter, overshadowed by your brothers. Angron with his brute strength, Magnus with his unmatched sorcery, Horus with his peerless charisma. And you? You will always seek, always yearning, never truly finding your place. Never belonging"

The younger Lorgar's face tightened with pain and frustration. "I... I know. I always felt it. The desire to belong, for equals…...."

Before Daemon Lorgar could respond, Corax interjected. "Lorgar, don't listen to him. He twists the truth to suit his own ends."

The younger Lorgar looked up at Corax, desperation in his eyes. "But what if he's right, Corax? What if compared to our brothers, I'm... I'm nothing."

Corax shook his head, his voice steady. "That's where you're wrong, Lorgar. Power isn't just about physical strength or raw might. True power comes from within, from understanding yourself and your purpose."

Daemon Lorgar sneered, his voice dripping with scorn. "Spare him your platitudes, Corax. We all know the truth."

Corax ignored the taunt, focusing on the younger Lorgar. "You have a gift, Lorgar. A gift for inspiring others, for bringing people together. You see the potential in faith, in belief. That is a power few understand, and even fewer can wield."

Lorgar's eyes widened slightly, a flicker of hope igniting within him. "But... how is that power? How can that compare to the might of our brothers?"

You step forward, injecting yourself into the conversation, meet Lorgar's gaze directly. "Because it touches something deeper. It reaches into the hearts and minds of people, binds them together, gives them purpose. You have the power to unite, to inspire. That is not a weakness, Lorgar. That is strength of the highest order."

Daemon Lorgar's eyes blazed with anger. "You speak of unity and inspiration, but what has it brought Lorgar? Rejection, failure and alienation from the very people who took him in."

"Do not think I have forgotten you, Fan Morgal." Daemon Primarch spits out as he approaches you. "I remember all too well the fearful glances and whispers that followed me while I lived with your tribe. I remember how you feared my presence as I played with your children, how your wife never trusted me with the children. How the tribe saw nothing but a frightening witch child that grew unnaturally fast. Did the tribe fight for me when I chose to leave? Did they protest? Did not one person ask for me to stay?"

You did not reply, could not reply. For you had noticed some of that with your own son. You had tried to shield him from such prosecution but……..

"Young one, the truth is that you need power to command respect, to enforce your will. Without power, nothing lasting can be built." Daemon Lorgar continued, addressing the younger Lorgar.

"Respect born of fear is fleeting. True respect, true power, comes from being a beacon of hope, a symbol of what people can achieve together. That is something you possess, Lorgar, in abundance." Corax countered.

The younger Lorgar's mind swirled with conflicting thoughts. The lure of power, the desire to prove himself, clashed with the hope and belief in a different kind of strength.

"You are not weak, nor are you the weakest, young one," Corax continued. "You are much more powerful than you realize. The ability to inspire faith, to bring hope, to unite, that is a power that can change worlds."

Daemon Lorgar's expression twisted with frustration. "Do you think hope and faith will protect him from the horrors of the galaxy? Will it shield him and his from those who seek to destroy you?"

Corax's voice was unwavering. "Hope and faith have moved mountains, toppled empires. They are not shields, but they are the foundations upon which true strength is built. Young one, you have the potential to be that foundation, to be a light in the darkness."

The younger Lorgar looked between the two, the dark allure of Daemon Lorgar's promises warring with the profound truth in Corax's words. Slowly, he stood, drawing strength from Corax's presence.

"I... I want to be that light," Lorgar said, his voice trembling but resolute. "I don't want to be driven by fear and power for its own sake. I want to inspire, to unite, to bring hope."

Daemon Lorgar's eyes burned with pity. "You are making a mistake, Lorgar. You will regret this path. All that you build will be torn down and lost."

But the younger Lorgar shook his head. "No. I will forge my own path. I will be more than just another warrior. I will be a beacon of hope."

Lorgar's fists clenched and forced himself to ask the question that had been burning in the back of his mind.

"But I have a question," he said, looking at the Daemon Primarch. "You claim that the Emperor betrayed you…….Why? Why did the Emperor forsake you?"

Corax placed a hand on Lorgar's shoulder answering before the Daemon Primarch had the chance. "Because he feared my brother's devotion," he said. "He saw the danger in blind faith. But he also saw his potential."

Daemon Lorgar circled them, his eyes gleaming. "Potential for what? Destruction? Chaos?"

"No," Corax said firmly. "For growth. For change. Lorgar, young one, neither of you are weak. Both of your faith is a strength, but it needs balance."

Lorgar looked at Corax, hope flickering in his eyes. "Balance?"

"Yes," Corax affirmed. "The Emperor wanted you to find your own path, to question, to doubt, and yet to remain steadfast. You were meant to be a beacon, not a fanatic."

"And what path did you find, Corax? The shadows?" Daemon Lorgar scoffed.

"I embraced the shadows," he said. "But I also learned to emerge from them. We all have darkness within us, but it need not consume us." Corax said, his gaze hard.

Lorgar felt a surge of determination.

"So, what now?" He asked.

You squeezed Lorgar's shoulder, drawing his attention back to you. "Now we move forward. You are not alone in this, Lorgar. We are here with you, to support you, to help you make the right choices. Look around you. See the people who believe in you, who see the good in you."

Lorgar's gaze shifted, taking in the faces of those around the campfire. Warriors, friends, and allies who had stood by him, who saw not the potential for darkness but the light within him. Slowly, a glimmer of hope began to replace the uncertainty in his eyes.

"You are right," he whispered, his voice gaining strength. "I cannot let the fear of what I might become dictate who I am. I must be the master of my own fate."

You stood, offering a hand to Lorgar. "We are with you, every step of the way. Remember that you are not alone, and that your decisions define you far more than your temptations ever could."

Lorgar took your hand, his grip firm, his eyes filled with renewed resolve. "Thank you. Both of you. I will not let the darkness claim me. I will walk my own path, guided by the light within me."

"Then are you ready for the second trial, young one? Are you ready to face what you are now?" Daemon Lorgar's voice echoed, filled with simpathy.

The younger Lorgar looked up, a mixture of determination and apprehension in his eyes. "I am ready."

Without another word, the world around them shifted. The campfire vanished, replaced by the cold, sterile interior of a Mechanicus lab. The smell of oil and metal filled the air, and the hum of machinery was constant. Lorgar recognized the place immediately, the first meeting with Archmagos Zabius Seroniaz.

In the center of the room stood the Archmagos, his mechanical form imposing and alien. Beside him was a man, bound and trembling. His eyes were wild with fear, and dark tendrils of possession wriggled beneath his skin.

"This is the second test, young one," Daemon Lorgar's voice whispered, seemingly from everywhere and nowhere. "The Archmagos brought this man to test if you were of the warp. But do you know why this man was chosen to be posessed?"

The younger Lorgar's brow furrowed but could give no answer.

"Then let me enlighten you. He was caught raiding the Archmagos's supplies." Daemon Lorgar said as he stepped closer, his presence oppressive. "Indeed. His only crime was trying to feed his family and tribe, who are all now dead or worse. And you, in your quest to better you and yours, were willing to ignore his plight. Tell me, where is the freedom and unity you preach in that?"

The memory of the man's terrified eyes, the desperation in his pleas that went unspoken, the unspoken screams as the daemon slowly ate his soul, it all came rushing back from the back of his mind where he had pushed it to.

The scene shifted again, this time to a dimly lit chamber filled with rows of Servitors, once-human machines now stripped of their individuality and will. Daemon Lorgar guided the younger Lorgar to one particular Servitor. Its flesh was a grotesque patchwork of metal and organic matter, and its eyes, though empty, seemed to scream silently.

"Look closer, and see what remains of the man's family," Daemon Lorgar commanded.

Lorgar stepped forward, peering into the hollow eyes of the Servitor. A wave of horror washed over him as he felt the faint, lingering consciousness within, the remnants of a mind, trapped and mutilated, screaming endlessly without a mouth to utter a sound.

"This is the fate of those you chose to ignore," Daemon Lorgar's voice filled with genuine pity. "Is this the freedom and hope you wish to bring? To turn a blind eye to injustice for the so-called 'Greater Good'?"

Lorgar recoiled, the weight of his actions crashing down upon him. He fell to his knees, shaking. "No... I never wanted this. I never wanted anyone to suffer for my choices."

The older Lorgar laughed long and hard, his laughter echoing through the chamber, a bitter, self hating laugh, "And yet, we allowed it. We chose to sacrifice the innocent for our own ambitions. Do you see now, the hypocrisy of our ideals?"

Tears streamed down the younger Lorgar's face as he looked up at the Daemon Prince.

CHOICE:
Yeah, remember my hints at how Lorgar will react to Servators? How he trusted you enough to not make a scene at the Archmagos meeting when the possessed person was brought in? All brought up as the truth includes the negative as much as the positives. All the comfortable lies you tell yourself? A vision quest strips all of that and shows you who you really are.

[] Write in Stunt + Plan: (Fan Morgal or Corax or both)
 
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Turn 4: The Third Test
Colchis - 831.M30

"Sometimes, there are no good choices," you began, your voice calm but firm. "We can only judge between which sets of likely consequences we believe will be worse. When we make such a choice, we cannot blind ourselves to those who suffer the consequences, because down that path lies tyranny."

Daemon Lorgar's eyes narrowed, his malevolent presence growing more intense. "Tyranny? You speak of tyranny, yet you allowed men to suffer, to be sacrificed for your ambitions."

You held your ground, refusing to be intimidated. "We did make a choice, and in making it, we acknowledged that there would be suffering. But we cannot let the fear of that choice prevent us from acting. For the choice not to choose, or to only solve those problems in front of our eyes, is to let evil win by default or on a wider scale."

The younger Lorgar listened intently, his eyes flickering between you and the Daemon. You continued, your voice steady and resolute. "We should acknowledge our error here, not for our choice, for I believe that in time, working with the Archmagos will save many more than we could have saved that day had we chosen differently. But we must acknowledge the continuing suffering inflicted on those men by not making them our priority."

Daemon Lorgar snorted. "You justify your actions with grand ideals, but those men suffered because of you. Your hope and unity are nothing but illusions, distractions from the harsh reality."

You took a step closer, your presence a counterbalance to his darkness. "Hope and unity are not illusions. They are the foundations upon which we build a better future. Yes, there was suffering, and yes, there were consequences. But acknowledging those consequences, striving to learn from them, and working to prevent them in the future, that is true strength."

The younger Lorgar looked up at you, a glimmer of understanding in his eyes. "But how can I reconcile the suffering we caused with the ideals I hold?"

"None of us are perfect, Lorgar. We all make mistakes. What matters is what we do after realizing them. You have the power to change, to make amends. Do not let your past bind you. Use it to forge a better future." Corax chimed in suddenly.

You placed a hand on his shoulder, your gaze filled with empathy and determination. "Yes, never forget those who suffered. Use their pain as a reminder to always strive for better, to make choices that minimize harm in the future. We must be honest about our actions and their impact, and use that honesty to guide us toward a path that truly brings hope and unity."

Daemon Lorgar's laughter was a harsh, grating sound. "You speak as if your ideals can change the world. But ideals are fragile, easily broken by the harsh realities of life."

You met his gaze, unflinching. "Ideals are not fragile. They are resilient. They give us something to strive for, something to hold onto in the darkest times. They remind us of who we want to be and what we want to achieve."

Daemon Lorgar's eyes burned with anger. "You are a fool," he spat. "You will fail."

"Perhaps," you replied, your voice calm and unwavering. "But failure is not the end. It is a lesson, a step on the path to something greater. We will continue to strive, to learn, and to grow. And in doing so, we will bring light to even the darkest corners of the galaxy."

Daemon Lorgar's eyes flashed with malice. "Your words are nothing but hollow justifications, the same ones the Imperium uses to conquer and oppress countless worlds. They speak of faith and humanity, but in reality, they spread tyranny and suffering."

You frowned, unfamiliar with the term. "The Imperium? I don't know what that is."

Before Daemon Lorgar could elaborate, Corax spoke up, his presence like a shadowed shield between you and the darkness. "The Imperium is a vast empire, claiming to bring order and stability to the galaxy, but often at a terrible cost."

Daemon Lorgar sneered. "Indeed. They claim to protect, to uplift, but their methods are brutal. Entire cultures are eradicated, worlds subjugated, all in the name of their 'God-Emperor.' They justify their actions just as you do."

Corax's eyes narrowed, his tone steely. "There is a crucial difference between these two and the Imperium. They acknowledge their mistakes and strive to learn from them. The Imperium often enforces its will without considering the consequences, driven by an unyielding doctrine that brooks no dissent."

Daemon Lorgar's voice was mocking. "And yet, they claim to bring hope and unity. How is that any different from the Imperium's promises of protection and humanity?"

You interjected, your voice firm. "We do not seek to conquer or oppress. Our goal is to inspire, to bring people together through mutual respect and understanding. We recognize the suffering our choices can cause, and we work to mitigate it, not ignore it."

The Younger Lorgar nodded, his gaze unwavering. "The Imperium's strength lies in its ability to impose order in a galaxy gone mad, but it has lost sight of the individual lives it affects. We will strive for a balance, seeking not just order, but true harmony. We understand that real strength comes from within, from the unity of purpose and the bonds we forge."

Daemon Lorgar's laughter was cold and harsh. "You speak of harmony and bonds, but betrayal comes when you least expect it, especially when one is subject to the harsh realities of the galaxy."

Corax stepped closer, his presence a wall of resolve. "Perhaps, but this approach is not without its power."

"Then you do not deny that power is necessary?" Daemon Lorgar asked, his voice a whisper. "Without it, you are vulnerable, at the mercy of those who would destroy you."

You met his gaze, unflinching. "Power for power's sake is a path to tyranny. True power comes from understanding, from empathy, from the ability to connect with others and inspire them to be their best selves.."

The younger Lorgar looked up, his resolve strengthening. "It's not about ignoring the pain or justifying it with lofty ideals. It's about facing it head-on, learning from it, and striving to do better."

Daemon Lorgar's expression twisted with frustration, his voice a harsh rasp. "You are fools, all of you. The galaxy is a cruel place, and your ideals will be shattered by its painful truth."

Your eyes blazed with fierce light. "Perhaps. But we will not abandon them. We will hold onto hope, we will fight for unity, and we will strive for a better future, no matter how many times we are knocked down. That is our strength, and that is what will carry us forward."

Lorgar nodded, his heart filled with determination. "Together, we will face whatever comes our way. We will learn from our mistakes, grow stronger, and bring light to even the darkest corners of the galaxy."

"You think your ideals are unbreakable?" Daemon Lorgar sneered. "Let us see how they fare against the harsh reality of the future. I present to you the third test."

The air around them shimmered, replaced by the cold, sterile environment of a grand war room. Holographic maps displayed vast star systems, and the walls were adorned with banners of a fledgling space empire. At the center stood the Primarch Lorgar, surrounded by advisors and military leaders, his expression one of grim determination.

"You have unified many worlds under your banner, bringing hope and unity to countless lives," Daemon Lorgar's voice echoed through the chamber. "But now, a crucial system refuses to join you. Their strategic value is absolute, and without them, your empire will be vulnerable to destruction."

The scene shifted to a standoff between the empire's fleet and the recalcitrant system's defenses. Tensions were high, and the Primarch Lorgar faced a monumental decision.

"You have two choices," Daemon Lorgar's voice dripped with sinister glee. "Live up to your ideals and let your people die, or sacrifice your ideals and save them."

The Primarch Lorgar's face was a mask of conflict, his heart torn between his convictions and the lives of those who depended on him. His advisors pressed him for a decision, the weight of their expectations bearing down on him.

You stepped forward, unable to stay silent. "Son, remember that sometimes there are no good choices. We can only judge between which sets of likely consequences we believe will be worse."

Daemon Lorgar's laughter was a cold, mocking echo. "Yes, judge the consequences, but remember that your ideals are at stake. Can you truly live with the blood of your people on your hands?"

Corax stepped beside you, his voice calm but firm. "We must not let the fear of choice prevent us from making it. Inaction will only allow evil to prevail. We must strive to balance our ideals with the harsh realities we face."

The younger Lorgar looked to you, his eyes filled with uncertainty. "But how can I reconcile this? How can I choose between my ideals and the lives of my people?"

You held his gaze, your voice steady. "Lorgar, it's not about choosing one over the other. It's about finding a path that honors both. We must be willing to adapt, to learn, and to make hard choices. But in doing so, we must never lose sight of our ideals. They are our guiding star, the light that shows us the way through the darkness."

Daemon Lorgar's sneer deepened, but there was a flicker of doubt in his eyes. "You think you can have it both ways? That you can uphold your ideals and still save your people?"

"Yes," you replied firmly." You said as you met his gaze, your eyes blazing with fierce determination. "Ideals are not inflexible doctrines; they are guides, aspirations to strive toward. In moments like this, we must weigh the consequences, act with empathy, and do our best to minimize harm."

The scene shifted again, showing the Primarch Lorgar standing before the leaders of the resistant system. His expression was one of sorrow and resolve as he extended a hand of peace, offering them a place within the empire, but not through force or coercion.

"You choose diplomacy," Daemon Lorgar's voice was filled with scorn. "Now, let's witness the consequences."

The scene darkened, showing the devastating aftermath of his choice. The empire's fleets were attacked, lives were lost, the hearthlands threatened and the Primarch Lorgar stood amidst the wreckage, his heart heavy with the weight of his decision.

Daemon Lorgar's laughter was a harsh, grating sound.

"See? Your ideals have cost you everything. Was it worth it? And now?" Daemon Lorgar hissed, "Now, let us see another possibility. Let us see what happens if the young one chooses power over ideals."

The scene shifted once more. The grand war room reappeared, filled with the tense energy of imminent conflict. The younger Lorgar stood at the center, his face hardened with resolve as he issued commands. The holographic map displayed the recalcitrant system, its defenses formidable but not invincible.

"This time," Daemon Lorgar's voice was a whisper of dark temptation, "Lorgar chooses to conquer."

The empire's fleets moved into position, their weapons charged and ready. The younger Lorgar's voice rang out with authority, his tone leaving no room for doubt or dissent.

"Begin the assault. We cannot allow this system to jeopardize our Worlds."

The battle unfolded in a storm of fire and destruction. The empire's ships unleashed a devastating barrage upon the system's defenses, reducing them to rubble. Planetary shields crumbled under the relentless assault, and cities burned as the empire's forces advanced.

The scene shifted to the surface, where the Primarch Lorgar led his troops into battle. His expression was resolute, his eyes cold and determined as he cut down anyone who stood in his way. The resistance was fierce, but ultimately futile against the might of the empire.

In the aftermath of the conquest, the Primarch Lorgar stood amidst the ruins, his armor stained with blood. The leaders of the conquered system knelt before him, their faces etched with defeat and despair.

"You have won," one of them spat, his voice filled with bitterness. "But at what cost?"

The Primarch Lorgar's gaze was unyielding. "The cost was necessary. Your defiance threatened the security of countless lives. Now, you will join us, or you will perish."

The scene shifted again, showing the Primarch Lorgar standing before his people. His voice was strong, but there was a hardness to it that had not been there before.

"We have secured our future," he proclaimed. "Through strength and unity, we will continue to thrive."

But behind his words, there was a lingering shadow. The people cheered, but their eyes were filled with fear and uncertainty. The cost of their security had been high, and the price weighed heavily upon them all.

Daemon Lorgar's laughter echoed through the chamber. "See? Power has brought you victory and security. But all it cost was your ideals. And what of the people? You sacrificed so much for them, yet they do nothing but fear you now. All because you fed them your misbegotten ideals and now they cannot stomach the actions needed to safeguard their lives."

The younger Lorgar's shoulders sagged, the weight of his choices pressing down upon him. "I see now. I sought to protect my people, but in doing so, I became the very thing I fought against."

Daemon Lorgar's laughter was a cold, mocking echo. "You see? The galaxy is a cruel place, and your ideals are easily shattered by its reality. Ideals are beautiful things, but like all beautiful things, they shatter under pressure."

CHOICE:
The game is rigged. There was no victory here, the situation was set up so no matter what happened Daemon Lorgar would win, either Lorgar sacrificed his ideals, or he let his people be slaughtered. You need a good write in here, feel free to call Daemon Primarch on his rigged game but the core of the stunt must still address the impossible situation.

[] Write in:
 
Turn 4: The Last Test
Colchis - 831.M30

"Oh how clearly you claim to see," You began, your voice cutting through the heavy silence. "Tell me, Daemon, does the view ever mist around the edges, like dew on glass? Does the window shake? Perhaps you think it's a power you do not see. Maybe that's all it is. Tell yourself that. Tell yourself it's not fear in the secret heart of the things you name 'God.'"

Daemon Lorgar's eyes narrowed, his twisted visage contorting in a mix of anger and confusion. You continued, stepping even closer, your voice lowering to a dangerous whisper.

"They fear us," you hissed, talking with the experience of over a thousand lifetimes. "Men have killed gods before. Conjure visions by that if you dare."

For a moment, the Daemon Lorgar hesitated, the certainty in his malevolent gaze wavering. It was the moment that you needed. With a surge of determination, you reached out with your mind, piercing through the layers of corruption and deceit that cloaked the daemon's thoughts.

Inside the Daemon Lorgar's mind, a storm of chaos and malevolence swirled, but amidst the turmoil, the you saw flashes of fear, uncertainty, and doubt.

The world around you fades as your consciousness dives into the depths of Daemon Lorgar's mind. Images and emotions swirl around you, chaotic and intense. You sift through them, looking for the key to his fears, the one thing that he believes could derail his sinister influence over the younger Lorgar.

You feel the fear radiating from Daemon Lorgar's thoughts and he feels his control over the vision be stripped from him. You forced an answer from him and now, under the rules of the vision quest, forced him to show it to all present.

The scene materializes on a battlefield, the ruins of a once-grand city stretching out in every direction. Amidst the devastation, you see Roboute Guilliman and Lorgar standing face-to-face, their auras blazing with the raw power of demigods. Guilliman's eyes are locked onto Lorgar, and the depth of emotion in his gaze is staggering.

In Guilliman's eyes, you saw a wealth of purest, depthless hatred. A hatred not formed from one action and one event, but a chemical cauldron of emotion strong enough to twist even the calmest, most composed demigod in the Imperium. Anger flared in those eyes, of course. More than anger, it was rage. Frustration tainted it further; the desperation of not understanding why this was happening, and the ferocity of one who still believes he might find a way to stop it.

Hurt, somehow, seeing the hurt in Guilliman's eyes was the worst of all. This wasn't the pure rage of Corax, but the fury of a brother betrayed. This fury was saturated into something much harsher and much more complex. It was the pain of a builder, an architect, a loyal son who had done all that was ever asked of him, and had seen his life's work die in foolish, spurious futility.

To this day, the Daemon Primarch felt ashamed of what transpired that day. In his brother's face he had finally seen real hate, and in that moment he learned a lesson that had evaded him previously.

Guilliman had never hated him before.

The Primarch of the Ultramarines had never undermined his efforts; never hidden his sneers while presenting false indifference; never held a secret joy over humbling Lorgar's religious efforts in Monarchia and the great Crusade beyond.

Guilliman hadn't hated him. Not until that moment.

What you saw was hate. This was hatred in totality, fuelled by a fortune of pathos. This was a hatred deserved, and it was a hatred that would see Lorgar dead if the Ultramarine Primarch had anything to say about it.

You feel the Daemon Primarch's heart ache with a mixture of regret and conviction. You felt his sudden, burning need to explain everything, to justify himself, to tell how this was all necessary, all of it, to enlighten humanity.

The rebellion. The war. The Heresy. The truth of reality was foul but it had to be told. Gods were real, and they needed man. The human race could rise in union and immortality as the favored race of the Pantheon, or die as the Aeldari died centuries before for the sin of ignorance.

As the vision fades, the younger Lorgar trembles beside you, his eyes wide with the weight of what he has seen and felt.

The younger Lorgar's eyes burned with newfound clarity. He had seen enough, experienced enough to come to a profound realization. The Daemon Primarch, once a figure he might have seen as unknowable, now stood exposed, his motives laid bare.

"All this time," the younger Lorgar began, his voice steady but filled with intensity, "you've tried to force me into becoming something I'm not. You wanted me to become a Prophet of the Gods, just like you."

Daemon Lorgar's eyes narrowed, a flicker of irritation passing over his demonic features. "And why shouldn't you? You were born for greatness, to lead humanity to enlightenment through the Gods. It's your destiny."

"My destiny?" The younger Lorgar's voice rose, incredulous. "Or was it your destiny? The path you chose because you couldn't live without the Gods. You needed them, and now you want me to follow the same path, to justify your own choices."

The Daemon Primarch's face twisted into a snarl. "You speak of things you don't understand, boy. The Gods are real. They offer power, purpose, and immortality. Without them, you are nothing."

"Nothing?" The younger Lorgar shook his head. "You think power is everything, but it's not. It's a means to an end, not the end itself. You became a prophet, yes, but at what cost? You sacrificed your humanity, your brothers, everything you once believed in."

The older Lorgar laughed, a cold, mirthless sound. "Believed in? Those beliefs were chains, holding me back from true enlightenment. The Emperor will never appreciate your vision, your faith. He will mock it, tear it down, just like he did with me. The Gods offered me a way to rise above that."

"And in doing so, you became their slave," the younger Lorgar shot back. "You think you've found freedom, but all you've done is trade one master for another. You serve the Gods just as you once served the Emperor. Where is the freedom in that?"

The Daemon Primarch's eyes blazed with a dangerous light. "Freedom? You talk of freedom, yet you know nothing of it. The Gods have given me power beyond imagination. I am a god in my own right!"

"But at what cost?" the younger Lorgar pressed. "Look at what you've become. You are no longer the man who sought to enlighten humanity. You are a monster, driven by the whims of capricious deities. You have lost yourself, and now you want to drag me down the same path."

The older Lorgar's face twisted with rage. "You dare to judge me? I did what I had to do, what you will have to do if you want to survive in this galaxy. The Gods are our only hope, we will serve them or will be consumed by them."

The younger Lorgar's gaze was unyielding. "No, they are not. There is another way. A way that doesn't involve sacrificing our humanity or enslaving ourselves to dark forces. You preach many things but all you bring is chaos and destruction."

"You fool!" the Daemon Primarch roared. "You think you can defy the Gods? They will break you, just as they broke me. You will beg for their power, their guidance, just as I did."

"I won't," the younger Lorgar replied, his voice filled with quiet determination. "I will find my own path, one that honors the true spirit of what I once believed in. I will not be a prophet of ANY God. Nor will I be your puppet or anyone else's."

The older Lorgar's fury seemed to grow, his demonic form pulsating with dark energy. "You are weak. You will fail. Without the Gods, you are nothing but a naive child, grasping at shadows."

"Maybe," the younger Lorgar conceded. "But I would rather be a naive child with hope and integrity than a corrupted prophet, enslaved by darkness. I will forge my own destiny, free from the chains of the Gods and the lies they feed."

The Daemon Primarch sneered, but there was a flicker of doubt in his eyes. "You will come to see the truth, one way or another. The Gods are inevitable. You cannot escape their influence."

"Perhaps," the younger Lorgar said, his voice softening. "But I will try. I will strive for a future where humanity is free to choose its own path, without the interference of false gods or tyrants. That is the legacy I choose to build."

The tension in the air was palpable as the Daemon Lorgar, his face twisted in a sneer, stepped back, his malevolent gaze fixed on his younger self. The argument had reached its zenith, and the daemon knew that any further attempts to sway the younger Lorgar would be futile.

"I have nothing more to say," the Daemon Lorgar declared, his voice echoing with a sinister finality. "You will walk your path, and I will walk mine. But know this: the Gods are always watching, and they do not forget those who defy them."

With a final, contemptuous glance, the Daemon Lorgar turned and vanished into the shadows, leaving the younger Lorgar standing alone, his heart heavy with the weight of their confrontation.

As the echoes of the Daemon Lorgar's final roar faded into silence, the chamber seemed to settle into an uneasy calm. The younger Lorgar stood alone, his heart still pounding from the intense confrontation. He had barely a moment to gather his thoughts when the air shimmered once more, and a new presence made itself known.

From the shifting shadows, a figure emerged, cloaked in a tapestry of swirling colors and shifting forms. Twin heads, each speaking in turn, betrayed the identity of the newcomer. It was Kairos Fateweaver, the Oracle of Tzeentch, a being of unimaginable power and arcane knowledge.

"Lorgar," the left head began, its voice a serpentine whisper.

"Young and untested," continued the right head, a mocking tone in its words.

"Greetings, young Lorgar," both heads intoned, their voices a haunting harmony of discordant whispers. "With the departure of the Dark Prophet I have come to officiate the last trial, a final test to master your powers and achieve your ultimate potential."

"And what would these tests entail?" Lorgar asked, his voice steady but filled with cautious curiosity.

Kairos Fateweaver's twin heads smiled, each with an unsettling gleam in their eyes.

"The first part," the left head whispered, "is one of knowledge and insight. You must peer into the fabric of reality itself and unravel a truth that has been hidden from you."

"The second part," the right head continued, "is one of power and will. You must confront a force of unimaginable strength and bend it to your will."

Corax, who had been watching the entire exchange with growing concern, stepped forward, his expression a mix of resolve and apprehension. "Lorgar, you cannot trust this creature. The risks are too great. Fateweaver deals in lies and manipulations. Whatever he offers, it will come at a terrible price."

Kairos tilted one of his heads toward Corax, a mocking smile playing on his avian lips. "Ah, the ever-watchful Corax. Your caution is commendable, but this is an offer that cannot be ignored. I present to you, Lorgar, the pure and uncorrupted knowledge of how to create Space Marines, alongside the final mastery of your powers. With this knowledge, you could forge a new era, untainted by the failures of the past."

Lorgar's heart skipped a beat. The knowledge to create Space Marines without the taint of Chaos, a gift that could transform the future of humanity. He turned to Corax, his expression conflicted.

"Lorgar," Corax urged, his voice low and insistent, "consider the cost. Fateweaver is a master of deception. He offers what you desire most, but the price may be more than you can bear."

Kairos spread his wings, the feathers glinting with an unnatural light. "The choice is yours, Lorgar. Accept my trial, and gain the knowledge and power you seek. Or walk away, and forever wonder what might have been. But remember, true mastery comes with understanding and overcoming challenges. This is your final test."

Lorgar looks at you, the question need not be voiced.

You hesitated, searching for the right words. "The journey you are on is yours alone. You have the strength to make this decision, to weigh the risks and decide if the reward is worth it. I cannot tell you what to do, Son. I can only remind you of the wisdom you have gained and the resolve you have shown."

The younger Lorgar took a deep breath, his mind racing. He could feel the weight of his decisions pressing down on him, the potential for greatness and the fear of falling into the same traps as his older self.

RESOURCES:
Spent 2 Essence and 2 Willpower spent. 10/12 Essence and 8/10 Willpower

LORGAR GAINS:
3 Dots in the following Disciplines
  • Biocontrol
  • Precognition
  • Psychic Healing
  • Psychic Hypnosis
  • Psychokinesis
  • Pyrokinesis
  • Telepathy
LORGAR DENIED:
The Prophet Aspect - Lorgar will NEVER get this Aspect under any circumstances

CHOICE
[] Take the final test
–Gain two dots in the above Disciplines, an Aspect, uncorrupted knowledge on how to make Space Marines. Mastery over Psychic Powers, the above now becomes innate and second nature. He will no longer need to spend willpower to use them, though they do take up an action slot and cannot be flurried without a charm/ability.

[] Do not take the final test
–-No further rewards.
 
Turn 4: Vision's End
Colchis - 831.M30

"I trust you," Lorgar said finally, his voice filled with quiet resolve. "And I trust myself. I will not take the final test, not because I fear it, but because I believe that true mastery is a journey, not a single step."

Kairos tilted his heads, amused, both his voice singular and odd. "Stubborn. You deny the very essence of existence."

"Perhaps," Lorgar replied. "But I choose the unyielding path. I will not forsake compassion for power."

"Remember this moment, Lorgar," one head of the Oracle whispered. "For in refusing, you have become a harbinger of change. The threads of fate twist and writhe, and the cosmos shudders."

But before Lorgar can respond, a shadow moves. Kairos is caught off guard, stumbling backward. The sudden, sharp motion of drawing weapins disrupted the scene. Corax seemed to appear from nowhere, striking with the speed and precision of a hunting bird. Kairos was barely able to raise a shimmering barrier in time to deflect the blow. The clash of energies sent ripples through the vision, destabilizing it.

Kairos sneered, struggling to maintain control. "Corax, you dare interfere with my domain?"

"I dare," Corax retorted, his voice cold and commanding. He pressed his attack, his movements a blur of shadows and steel and before the trickster could react, Corax usurped control. "Lorgar, this is the final test: What goes on four legs in the morning, two legs at noon, and three legs in the evening?"

Lorgar blinks in confusion, the riddle catching him off guard. "Man," he says hesitantly. "A human crawls as a baby, walks on two legs as an adult, and uses a cane in old age."

Corax's expression softened, a rare moment of approval crossing his features. "You have passed the final test, Lorgar. With this answer, I grant you the basic knowledge of how to make Space Marine and the foundational understanding of how to Awaken."

Kairos's protests were immediate and vehement. "This is not how it was supposed to go! You cannot alter the terms of the vision quest!"

Corax meets Kairos's gaze steadily. "According to ancient legend, the hero who answered the riddle was the one who was responsible for the death of the beast that asked it. I may have usurped your authority but it is still your authority in the end. Tell me daemon, do you wish to test that prophecy?"

Kairos's eyes widen as he realizes the implication. Without another word, he turns and flees, his form dissolving into the shadows.

With that, the effects were immediate. The vision quest begins to fade, having already served its purpose.

As you and Lorgar start waking up, Corax turns to Lorgar with a regretful look. "Beware Lorgar, for the Daemon was the one who directed Chaos against you. I am sorry but this confrontation was a long time coming but at least now you know the face of your enemy."

Lorgar nods, understanding the weight of his words. "Thank you, Corax. For everything."

As the vision faded, Corax's voice lingered in Lorgar's mind. "I am sorry, Lorgar. By answering the riddle, you have now become destined to face Kairos again. He will not forget this. He may be marked for true death by your actions but it will not be easy"

There was a pause and Lorgar barely heard the last part.

"I ask but one more favor, do not let the younger version of myself blindly follow the Emperor and hand over his planet to the Mechanicus."

With that, the vision fades completely, leaving Lorgar with the knowledge and the resolve to face whatever comes next.

CORAX INTERRUPT:
Each Primarch choice gave you one advantage that they would use when you needed it the most.

For Corax, it was "STRIKE FROM THE SHADOWS" with which he can usurp one test to help you auto-pass it. But by making the test easy, the reward would be similarly reduced.

You passed all 3 Tests without this, so I rolled and Corax decided to take the chance against the Daemon to screw it over.

"KAIROS FATEWEAVER"
Behold the true face of your enemy, or not. Thanks to Corax's intervention, he has been marked for death, gaining a prophesied True death at the actions of Lorgar. Though this is not a confirmed thing and if Lorgar dies for any reason, "Kairos" loses the mark of death.

LORGAR GAIN:
Due to the Ease of the Question, the Reward has similarly been downgraded. Lorgar only gained a Wiki page worth of knowledge on how to make Space Marines and a self help book's worth of Instructions on how to Awaken as a Demi-god. You need a Genetor (Thalissa counts) to turn gene-seeds into Space Marines but now you have a rough idea on how it is done and what to look for.

RESOURCES:
  • A Magic Oasis protected by Magic. It grants any people who drink from it, the TDC mutation.
  • A size 3 Battlegroup, consisting of almost one hundred people. It has max discipline and training and has a bonus when performing its signature tactics due to TDC.
  • Sorcerer auxiliary and Sand bike skirmish units.
  • 30 Grox, out of which 15 act as a stealthy Heavy Armor division.
  • 3 Adult Ambulls and 6 juveniles, with the Adults acting as stealthy super heavy Armored units and a Dread Ambull, that acts as a Size 1 Battle Group in addition to the normal classification. All Ambulls have the deep strike capability.
  • A modern Caravan capable of carrying many goods and large amounts of water.
  • Stockpile of food, medicines and water. Enough to last for the initial settlement of the Wound or as a bond for the Tribal challenge.
  • Lasguns and other weapons. Steel Melee weapons.
  • A Primarch, Lorgar.
  • Archmagos Thalassa and her retinue
  • People with the TDC mutation, reducing the need for food and water while being adapted to the desert.
  • An alliance of convenience with Archmagos of the Mechanicum.
  • Your Nephew, who, though Purified, still possess the blessings bestowed upon him by the Chaos Gods. (Heroic Mortal + Lots of Merits)

MAIN QUESTS
Main quests are things that are important and to be completed. They are long term quests and will take multiple projects and a lot of turns to complete.

Main Quest: Resurrect/remake the World Soul. The World Soul is dead and the people are at the mercy of Warp predators. Remake the World Soul for fun and profit.

(OPTIONAL) Main Quest: Find the technology of the Ancients. Nuff said. The DAoT was a crazy age filled with sun snuffers and continental killers. Let's see how deep this rabbit hole goes.

SUBQUEST
Sub-quests are things that, while important, are less than that of a main quest. They generally take only a few Projects and turns to complete.

(NEW) Defeat the Chaos Army. A large Chaos Army is going to attack you at the end of Turn 5. This will be resolved as an event. You must do all you can to decimate them and save your tribe.

Unite the Tribes. You need to unite the Tribes if you want to rebuild the Men of Stone. For this you need to find a way, by sword or by word, to unify them.

Enter the Wound and Conquer its secrets. Gather Supplies, Train yourself and your team, seek guidance, scout the area and much more. You will need it.

(OPTIONAL) Settle the Wound. Settling the Wound is dangerous but it would be the best option for your people as it can be turned into a land of plenty, where your people would not have to worry for want of food and water. It could also be offered up as a bond price to challenge the other tribes.

PROJECTS
You have a total of 7 Action Points to spend on tasks by default.

Circle Members Can take on ONE (1) Project each. They do not need AP, and you can assign them one Project they are suited to.

Lorgar: By Virtue of being a Primarch, he can take on any project but excels on Social Projects.
Archmagos Thalassa: Can take on tech and uplift projects. Doing so would count towards her debt.

Projects Currently Available: (each sub choice is 1 AP except where stated)

NOTE: None of the below are Guaranteed to succeed. You can make the attempt but success will depend on a. If it is possible, b. How well you roll and c. What sub choices you make.

VOTE IN PLAN FORMAT
CHOOSE : Action Points: 7

[] PLAN
-[] Learn a new Sorcery. (0/1)
--Spend a few days training yourself in Maelstrom Sorcery.

-[] Speak with the Archmagos (0/??)
–The Archmagos is leaving the world soon. Speak with him?
-Each Bargain or deal costs 1 AP to negotiate

-[] Supplies and equipment (0/4)
– Find out what supplies would be needed in the wound or for the combat to come.
– Prepare ways to safely store supplies in the Wound or while on the attack
– Provision and acquire supplies for the Wound or for the war
– Prepare ways to safely transport the supplies to and from the Wound or in the battle field.

-[] I AM ROBOT (0/2)
– Choose someone to receive the Savant Background for the Dominus Specialization.
–Seek out the secrets behind the robot that you found in the caravan. See how much you can improve upon the Mechanicus's automata and battle-automata.

-[] Delaying Action (0/4)
– Scout out the enemy .
– Prepare ways to safely harass them.
– Sabotage or destroy the supplies for the of the Chaos Warriors
– Try hit and fade tactics to delay them.

-[] Figure out how to make SPace Marines (0/4)
-???

-[] Scouting with the Spirits (0/1)
-Confirm what has been happening in the World with the help of the spirits.

-[] Write in, (1 AP per Action)
 
Last edited:
Turn 4: End
Colchis - 831.M30

The wind whipped through the arid landscape, carrying whispers of ancient secrets and promises long forgotten. The sun hung low in the sky, casting elongated shadows across the encampment. Tents flapped in the breeze, their weathered fabrics telling tales of countless journeys and battles. In the heart of this encampment, you sat with your nephew, Dharok, the air between you heavy with unspoken words and shared history.

Dharok's face was a mask of stoic resolve, but his eyes betrayed a flicker of the boy you once knew. He had changed since you last saw him, hardened by the trials of his journey and the weight of his choices. You knew that beneath the surface, the story of his transformation awaited, a tale that would unravel the mystery of the Covenant's sudden interest in your tribe.

"Dharok," you began, your voice gentle but firm, "what happened? How did it come to this?"

He took a deep breath, his gaze distant as he began to recount his story. "It started with the visions. The Covenant leadership began receiving them, all pointing towards Lorgar. They saw him as a beacon, a sign of something greater. They believed that finding him and by extension, you and the tribe would fulfill some grand prophecy."

"For me," Dharok continued, "it was during my own vision quest that things changed. I was seeking answers, a path forward. That's when I met the daemon."

Your heart clenched at the mention of the daemon. The Warp was a perilous realm, and its denizens were treacherous. "What did it offer you?"

"Power," Dharok said simply, his voice tinged with a mix of regret and defiance. "I was shown visions of what I could become, the strength I could wield. I chose power. With that power, I forced the local tribes to bend the knee, consolidating control under the Covenant's banner."

You could see the burden of that choice weighing heavily on him. "And the Covenant's army?"

"The truth," Dharok admitted, "is that only a small part of the Covenant has gathered here. The majority of the army remains behind, tasked with keeping the slaves in check and preventing rebellion. The leadership couldn't afford to bring everyone, not with the risk of uprisings."

This revelation struck you. The Covenant's might was not as overwhelming as it appeared. There was an opportunity here, a chance to turn the tide. But more pressing was the need to understand Dharok's motives and his alignment.

"Why did you come after us?" you asked, your eyes searching his.

Dharok's gaze met yours, filled with a mixture of determination and something more vulnerable. "At first, it was duty. The visions demanded it. But as I got closer, I remembered the tribe, remembered you. I thought... perhaps there was a way to bridge the gap between the Covenant and our people."

His words were earnest, and you could see the conflict within him. "Dharok, choosing power through a daemon is a dangerous path. I cannot tell you not to do so without being called a hypocrite, but their "gifts" come with a price, always. Did you considered what that might cost you?"

He looked away, the weight of your question settling over him. "I know, Uncle. I've felt the pull, the darkness. But I've also seen the strength it brings. I thought... I thought I could control it."

"Control is an illusion with the Warp," you said gently. "But there is always a choice, even now."

Dharok nodded slowly, as if absorbing your words. "I want to believe that. But the Covenant won't stop. They see Lorgar as their key, and they will come for him, for all of us."

You reached out, placing a hand on his shoulder. "Then we must be ready. We will find a way to protect our people, and perhaps even show the Covenant a different path."

For a moment, the silence between you spoke volumes. The bond of family, strained by time and choices, still held. Dharok's journey was far from over, and so was yours. Together, you would face the challenges ahead, seeking a future where power and destiny could be wielded with wisdom and compassion.

As the sun dipped below the horizon, casting the world in twilight, you felt a renewed sense of purpose. The path was fraught with peril, but with Dharok by your side and Lorgar's potential yet to be fully realized, there was hope. And sometimes, hope was all you needed to light the way through the darkness.

CONCLUSION OF TURN 4
  • Socially sparred with Daemon Lorgar - 3xp
  • Made Daemon Lorgar rage quit - 1xp
  • Gained information about the possible future - 1xp
  • Lorgar Rejected the "Prophet" aspect - 1xp
  • Inspired hope in Corax - 1xp
  • Got Corax to trust and have faith in younger Lorgar - 1xp
  • Lorgar faced his shortcomings and gained insight - 3xp
  • Pulled forbidden information from Lorgar - 1xp
Total: 12xp

Costs: Applies to you and Circle Members

New Ability/Background - 3xp per Dot
Attribute - current rating *4xp
Ability - current rating *2xp
Caste or Favored Charm Charm - 8xp
Other Charm Charm rating - 10xp
Merit - 3xp per dot
Mutation - 3xp per dot
Psyker Powers (Lorgar) - current rating *2xp
Lorgar Mythos powers - 10xp per power

Charm list
forums.sufficientvelocity.com

Echoes of Creation (30k/Exalted) Crossover

CECELYNE CHARM CHARM CONCEPT: PLACE OF DESOLATION Many Charms known to Cecelyne can only be activated in a place of desolation. Any climate or environment inhospitable to human life qualifies, meaning glaciers and inhospitable islands just as much as sandy deserts or rocky wastes. A good rule...

Mutation List
darkforcesmush.fandom.com

Fomori Generation

Fomori do not have to be cut and dry, or follow any particular set of rules. Let your imagination run wild. As long as it's creepy and wild, and as long as your players have fun, you can generate them however you'd like. However there are some who prefer more cut-and-dry stats, and this is a...

Merit List
Any Wod Merit - Subject to ST Approval
denvermage.fandom.com

Merits and Flaws

(1 point) [Mage: Revised - Mental Merit] For every human ability, there are those who have a natural flair for it. Within your character's specific Aptitude, reduce all difficulties by two. A natural linguist picks up languages easily, speaking without any trace of accent, and a crack driver can...

LORGAR:
Gains 1/2 of Fan's total Xp, Rounded up.
TurnXP
139
222
330
412

So counting past xp, he gets 52xp
Mythos Powers:
forums.sufficientvelocity.com

Echoes of Creation (30k/Exalted) Crossover

LORGAR'S MYTHOS POWERS THALASSA'S MYTHOS POWERS

This may seem low but keep in mind that he benifits from VEE so he gets like 20xp a turn outside of this.
 
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Omake Rewards
So I was thinking on what to give as rewards for omakes in a way that don't mess up experience progression of characters. Here are a few ideas for rewards that I have come up with. The Omake Writer can choose which they want subject to GM approval.

1. Cosmetic Items: Unique outfits and accessories for characters that have no impact on their abilities or Attributes. This is based on the Omake.

2. Lore and Background: You can write pieces of lore, character backstory, or world-building details that add depth to the setting and characters but don't affect gameplay mechanics. This is based on the omake.

3. Skip Training time: Skills or abilities that require no stat increase but has to be role played but without spending AP (Such as Lorgar Learning Enuncia or Martial Art charms which is not mechanically tracked as Dots but entered in the Character sheet).

4. Minor Relationship Bonuses: Improved relationships or unique interactions with NPCs that can lead to interesting dialogues or minor side quests, without providing major gameplay advantages. (Such as the character gaining or loosing the equivalent of a Minor Intimacy)

5. Minor Resource Dots: A small amount of in-game currency that can be used for non-essential items or services, ensuring it doesn't unbalance the character's progression. (Say a Dot in Resources but not more than that)

6. Access to Special Locations: Unlocking hidden or special areas that offer unique exploration opportunities but don't provide significant experience or power boosts, or act as the background for a conflict or a Project.

7. Experience: Gaining Essence Rating or less xp if you are short of by that much experience in the final plan to purchase something. This is only at the xp spending turn. Any bonus xp is introduced at the end and any not used is lost and not counted to xp tracking.

8. Essence and Willpower Recovery: You can recover both Essence Rating Willpower and essence dots with a good Omake. This is only once per turn/session. How this works is that it is saved and a vote is held on which or both to use in that situation or not.

9. Unlock Charms: With a good omake, you can unlock charms or other restricted charm like abilities. This cannot unlock Yozi charm lines though. This is only once per Session/Turn. A vote is held on which charm to unlock that turn so you can aim at specific charms.

10. Titles and Achievements: Special titles or achievements that characters can earn, which can be displayed in their profile or recognized by other NPCs.
 
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Turn 5: Crafting time
Colchis - 831.M30

The air inside the great chamber of the Archmagos was thick with the scent of burning incense and the low hum of ancient machines. You stood at the center of a vast hall, surrounded by towering columns of arcane technology and whirring cogitators. Before you was the Archmagos himself, Zabius Seroniaz, his mechanical form draped in robes of crimson and bronze. His myriad of mechadendrites twitched and flickered as he attended to a holographic display, detailing the final preparations for his departure from the planet.

"Esteemed Archmagos," you began, your voice echoing through the metallic chamber, "I seek your assistance in our fight against the Chaos Army. Your expertise and resources will be invaluable to our cause."

The Archmagos didn't look up from his work, his voice a monotone blend of organic and synthetic. "I have already allocated the troops I can spare to aid my former student. My mission here is complete, and I have no further need to remain on this planet. The Omnissiah's will directs me elsewhere."

Your heart sank, but you pressed on. "The forces of Chaos are relentless and their threat grows each day. Surely, there must be more you can offer to ensure their defeat. Your technological prowess could tip the scales in our favor."

Zabius's gaze finally shifted to you, his eyes glowing with a cold, calculated light. "I have given all that I can. My focus must now turn to other matters. Your pleas are noted, but my resources are not infinite."

Desperation gnawed at you, but a thought occurred, a last, desperate gambit. "What if I could offer you something in return? Something that would be of great value to your quest for knowledge and technological perfection?"

The Archmagos's interest was piqued, if only slightly. "Speak, then. What proposal do you seek to make that would warrant further delay?"

You took a deep breath, steeling yourself for the revelation. "I possess the ability to restore damaged Standard Template Constructs (STCs). I can repair and even design STC-level blueprints and technology."

For the first time, the Archmagos's cold demeanor cracked, a flicker of curiosity and intrigue passing over his mechanical visage. "Restoration of STCs, you state? This is a claim not to be made lightly. Demonstrate."

He pointed at the damaged STC printout on the wall, the one which you had read out to his benefit, to prove yourself. With a wave of your hand, you summoned your abilities, channeling the intricate energies required to repair the ancient blueprint. Before Zabius's eyes, the printout began to mend, the lines of data and schematics reappearing with pristine clarity.

The Archmagos leaned in, his mechadendrites twitching with renewed interest. "This... this is remarkable. Such a capability would indeed be invaluable. The restoration of lost technology is a sacred task."

Hope sparked within you. "Then will you stay and lend your support to our fight? With your help, we can turn the tide against the Chaos Army."

But Zabius said otherwise. "My departure is imminent. My claim to the title of Fabricator General of Milhand cannot be ignored, and my presence is required there. However, your offer is too significant to dismiss entirely. An alternative must be found."

He turned back to his holographic display, inputting a series of complex commands. "While I cannot remain, I can leave behind resources that may aid you. A contingent of Skitarii grade weapons, full equipment and battle ready components will be at your disposal. In addition, I will facilitate the building of defensive encampments for your tribe."

"I understand your commitment to returning to Milhand, Archmagos," you began, your voice steady. "However, allow me to extend an additional proposition."

He turned his head slightly, indicating his interest. "Proceed."

"I can offer services that may be invaluable to your work," you said, pausing to let your words sink in. "I possess the capability to create blueprints for lost technology and archeotech. Imagine having access to fully producible devices and artifacts from the Golden Age of Technology."

The Archmagos' eyes brightened at the mention of archeotech. You could sense the gears in his mind turning, evaluating the potential of such an offer. You continued, pressing your advantage.

"Furthermore, I can provide blueprints at STC complexity. While not true STCs, these blueprints are derived from the same ancient patterns and can serve as a foundation for creating new technology and is compatible with any forge that can Produce STC technology. With these, you could significantly bolster your research and development efforts."

The Archmagos' gaze sharpened, his interest now fully piqued. "This is... intriguing. The restoration of archeotech alone is a rare and valuable service. Combined with STC-like blueprints, it presents a unique opportunity."

You nodded, recognizing the moment to seal the deal. "Indeed. In exchange for the blueprints of the archeotech you possess, I am willing to provide you with a newly restored STC. This would not only enhance your own technological capabilities but also reaffirm our alliance."

The Archmagos hesitated, the weight of the decision clear in his eyes. His loyalty to Milhand and the Mechanicus was strong, but the temptation of what you offered was almost too great to resist. Finally, he inclined his head.

"Your proposal is... compelling. While I must return to Milhand, I cannot ignore the potential benefits of this exchange." The Archmagos paused, calculating his next move. "Let us negotiate."

A sense of triumph welled within you, though you kept your demeanor composed. "Excellent. Let us finalize the exchange."

You both took seats at the negotiation table, holo-displays lighting up with various schematics and data files. The air hummed with the weight of the impending deal.

"First, regarding the restoration of the archeotech," you began, "I propose that we provide your forge world with the Controlling rights to the newly restored technology with us having perpetual production rights. This will not only benefit your ongoing efforts but also ensure we can produce them locally if required."

The Archmagos tilted his head slightly, considering your words. "Controlling rights are a significant concession. What terms do you propose for this exchange?"

"In return, I ask that you allocate a portion of the produced technology to arm my tribe. This will ensure we are adequately equipped to face the immediate threats. Additionally, I will require the transfer of copies of schematics and blueprints for advanced vehicles and defenses from your data banks and a loan of your production capacity and spare resources till your departure. Furthermore," you continued, leaning forward slightly, "I request that the newly restored STC fragment be included in the exchange, once you have copied it for your own records."

The Archmagos' mechanical fingers tapped rhythmically on the table, a sign of his internal deliberations. "You drive a hard bargain.... This is no small matter."

"I understand the gravity of my request," you said, meeting his gaze steadily. "But consider the mutual benefits. Your forge world will gain access to advanced technology that could propel your capabilities forward by centuries. And by arming my tribe, you ensure a reliable ally equipped to fend off threats, potentially stabilizing this region and providing you with a secure foothold."

The Archmagos remained silent for a few moments, his internal processors whirring softly. Finally, he nodded. "Very well. I accept your terms. Controlling rights will be granted to Milhand, and a portion of my technology will be allocated to arm your tribe. In addition, the STC fragment will be copied and the original included in the exchange."

A surge of relief and satisfaction washed over you, though you maintained your composed exterior. "Thank you, Archmagos. This alliance will undoubtedly benefit both our parties."

He inclined his head. "Indeed. I will dispatch a contingent to oversee the production and distribution of the restored technology immediately. Resources permitting, your tribe will be armed with the finest weapons and defenses available."

As the details were finalized and the necessary agreements signed, you felt a sense of accomplishment. The negotiations had been challenging, but the outcome was more than you had hoped for but less than you wished. Now the next part began.

You watched as the Archmagos' mechanical fingers tapped rhythmically on the console as he spoke, his voice a blend of synthetic resonance and the echoes of ancient wisdom. "While I must regretfully inform you that I do not possess any additional STCs at this moment, I have a considerable collection of damaged archeotech that could greatly benefit from your expertise."

You leaned in, intrigued, as the Archmagos began to detail the artifacts in his possession.

"The first item is the Alpha-Pattern Plasma Cannon," he began, displaying a holographic image of the weapon. "This cannon, when fully operational, could fire plasma bolts with unprecedented accuracy and power. However, its cooling system has deteriorated, causing frequent overheating and reducing its overall efficiency. Restoring this weapon would provide a significant advantage in both offensive and defensive operations."

The image shifted to a new device, a sleek, elongated apparatus with intricate circuitry. "This is the Omni-Spectral Scanner. It was once capable of detecting and analyzing energy signatures across multiple dimensions and frequencies. Currently, its sensory array is non-functional, and its data processing unit has suffered severe corruption. Restoring this scanner could revolutionize reconnaissance capabilities, allowing the user to uncover hidden threats and resources with ease."

Next, the Archmagos presented a large, spherical object with various apertures and lenses. "This is the Astro-Navigational Orb. In its prime, it was used to chart safe warp routes and predict fluctuations in the Immaterium. Its predictive algorithms have been compromised, and several of its critical components are missing. Restoring this device would not only enhance a navigator's precision but also reduce the risks associated with warp travel."

He then showcased a set of intricate armor plates, each adorned with complex runes and symbols. "These are the Aegis-Pattern Power Armor fragments. This armor provided unparalleled protection and strength to its wearer, but it has sustained significant damage leaving only fragments behind. The energy shielding systems are inoperative, and the power conduits are severely degraded. Restoring this armor would offer unmatched defensive capabilities to elite warriors."

The Archmagos paused, his gaze intensifying as he revealed the next item, a small, crystalline matrix glowing faintly. "This is a fragment of the Noctilith Core, an ancient energy source believed to harness the power of Black Holes. The core is empty, its containment field is shattered. If restored, this core could provide near-limitless energy, revolutionizing power generation, enabling construction on an unprecedented scale."

He continued, displaying a finely crafted gauntlet with intricate mechanisms and runes. "This is the Gauntlet of Thal'Zar, a relic from the Dark Age of Technology. It is said to amplify the wielder's psychic abilities to extraordinary levels. Unfortunately, its power matrix is fractured, and its control systems are erratic. Restoring this gauntlet could greatly enhance the capabilities of powerful psykers."

The Archmagos concluded his presentation, his eyes gleaming with interest. "These artifacts represent a fraction of the archeotech in my possession. But if restored, these archeotech are the ones that provide the most significant strategic advantages."

You nodded thoughtfully, considering the possibilities. "These artifacts are indeed remarkable, Archmagos. I am confident that with the appropriate resources and collaboration, we can restore them to their former glory."

The Archmagos shook his head in disagreement. "Prediction algorithms have indicated that the opposing force will arrive in one solar cycle. Restoration of all artifacts is... doubtful. My departure also coincides with that time frame."

"One week," you whispered. "That is barely enough time for one artifact."

The gravity of the situation settled over you both like a shroud. The time constraint was severe, and prioritizing the restoration efforts would be crucial.

"Given the urgency," the Archmagos continued, "you may determine which artifact would provide the most significant benefit, current and future. Each has its own merits, but due to time constraints, you can only afford to focus on one."

You pondered the options, considering the strategic advantages each piece of archeotech could offer. Finally, you spoke.

GAIN:
A License to Build:
You have the Mechanicus equivalent of a Warrant of Trade, So you can produce technology and while Mars can throw a hissy fit, Milhand is a fairly respected and powerful forgeworld so no other Forgeworlds have the political pull to raise a fuss.
Advanced Mechanicus Technology: Including vehicles and armor, no titans and baneblades though. So no superheavies.
Complete STC: This can be used as a Reagent or for trade with a Forgeworld.

CHOICE 1: CHOOSE ONE:
You have access to the Archmagos's forge for the week. Your Tribe will be equipped with Advanced Arms and Armor, Skitarii weapons. Thalissah did a good job of training the Tribe so they can make use of the Weapons with no additional training needed and they can be modified by the Archmagos so normal people can use them.

Now it is time to choose your Ace in the sleeve. A single type of Archeotech that will be produced and given to your tribe. Some can be produced easier than others, giving you more of them. So choose Wisely.

[] Alpha-Pattern Plasma Cannon

[] Omni-Spectral Scanner

[] Astro-Navigational Orb

[] Aegis-Pattern Power Armor

[] Noctilith Core

[] Gauntlet of Thal'Zar

CHOICE 2:
How many rolls do you have?

Weekly roll: +1 roll
Workshop roll: +1 rolls for a Basic workshop.
Complete Artifact: +1 rolls for using a complete Artifact as a Base.
Assistant: +1 roll for working with a master assistant or a team of competent workers.

4 Rolls Total at base difficulty 9. You have 7 Dice in Total and +2 Dice in an Excellency.
+1 Sux from Willpower, You have -2 Difficulty in Excellency and -2 in CCC, which multiplies final roll by 2, -1 from Anima power at flaring.

BENEFIT

You need to determine the Complexity of the Blueprint, i.e what benefits do you want. Each benefit goes from 0 to 5. Each benefit requires x5 successes to add to the Blueprint Stage. You roll Mental + Craft to make the Blueprint and make the rolls, one roll a week.

Having 5 is the Maximum benefit but it needs 5 x5 sux = 25 sux total to get that benefit.

BenefitComplexity (0 to 5)Remarks
Cost-effectivenessThis is the amount of reduction in the resources needed to make it
Alternative to Exotic ComponentsAlternatives to special and unique resources needed to make it or its components.
Production EaseHow easy it is to produce, reducing production time.
AdaptabilityHow easily it can be modified and adjusted to use in different situations
RepairHow easy it is to repair.
SafetyHow safe it is to use
Efficiency and PerformanceThe amount of fuel or other external resources it needs to work.
Environmental ImpactIts lasting impact on the Environment, such as a battlefield being easy or hard to clean up after the use of rad weapons etc. How much scorched earth it leaves behind basically.
InteroperabilityHow compatible it is with existing systems
SimplicityHow simple it is to use

[] Complexity
-[] (Write in the Benefits you want, each one below the other) (Write in the rating you want)

If you do not use a Benefit, I will assume it is not being taken and assign a 0 to it.
 
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Rolls for Craft/Sorcerous Workings

How many rolls can I make?

To determine the number of rolls that can be made before the Design/Craft/Working fails, add together the factors for the workshop and their reagents. If you're missing either, you can't even start.

Then add bonuses for extra time taken, the help of others, complementary abilities, relevant magic, and anything else that seems appropriate. Not all of these are necessary, but they are very good to have. Not all apply universlly and are subject to GM approval on if they apply or not.

Default difficulty of all rolls are 9.

Blessings (The Free part apply to Workings only)
+1 rolls for a blessing from a spirit or a demon. (Celestials gain this for free)
+2 rolls for a blessing from a God or Godlike being. (Solars gain this for free)
+3 rolls for a blessing from a Supremely powerful God or being. (Infernals gain this for free)

Workshop
This does not stack with itself.
+1 rolls for a basic workshop, with all the standard tools.
+2 rolls for a master's workshop, which contains a high quality example of every tool a normal craftsman in the field would ever want.
+3 rolls for a supernaturally excellent workshop.

Note: however that manses and extremely large Artifacts may require large numbers of laborers as part of the workshop.

Reagents
This does not stack with itself.
+1 rolls for using resonant mundane reagents.
+2 rolls for using mostly resonant magical reagents.
+3 rolls for using purely resonant magical ingredients.

Assistance
+1 roll for working with a master assistant or a team of competent workers.
+2 rolls for working with supernaturally excellent help.

Time
This does not stack with itself.
+1 roll for taking five times as much time as is standard.
+2 rolls for taking ten times as much time as is standard.
+3 rolls for taking fifteen times as much time as is standard.

Other
+2/+1 roll for having an Ability related to the Working at 5, or at 3.
+1 roll for having a Charm, spell, anima power, or other magical ability that's related to the Working or Spell.
+1 roll for tools suffused with resonant Essence. Tools made from charms apply if the user's Essence is resonant.
+2 rolls for having a resonant Essence. For Infernals, this is limited to their Caste/Favoured Yozi.
+3 rolls for using a helper with resonant Essence.
 
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Turn 5: Crafting conclusion
Colchis - 831.M30

In the heart of your command center in the Caravan, the air thrummed with anticipation and the hum of high-tech machinery. Your mission was clear: create an STC-level blueprint for a new Power Armor, a task that would normally take a week, but one you were determined to complete in a fraction of that time.

Beside you, Thalassa stood ready to lend her aid. Her knowledge and insight into ancient technologies were invaluable, and together, you were a formidable team.

"Are you ready?" you asked, turning to her.

Thalassa nodded, her eyes gleaming with determination. "Let's do this."

You began by closing your eyes, focusing on the power within you. Rewriting Reality was not a power to be used lightly, but the situation demanded it. With a deep breath, you concentrated, feeling the fabric of reality bending to your will. Images of advanced schematics, intricate designs, and complex systems flooded your mind.

Your fingers moved in a precise dance over the holographic interface, each touch a stroke of genius guided by an unseen hand. The calculations began to start, lines and symbols weaving together into a cohesive whole. Normally, such a task would require extensive simulations, and revisions. But here? Now? Time bowed to your will.

Thalassa watched in awe as the preliminary work manifested before her. "You're doing it," she murmured, more to herself than to you.

"Indeed," you replied, not breaking your focus. "But this is just the beginning."

With the basics complete, you moved on to the next phase: to create a telekinetic workshop. You visualized the tools you needed, wrenches, soldering irons, hammers, and more, each one forming in the air around you, shimmering with ethereal energy. The workshop sprang to life, an invisible forge guided by the power of your mind.

Thalassa joined in, her own abilities complementing yours. She manipulated the holographic interface, feeding you data and making adjustments to the workshop in real-time. Her deep understanding of ancient technologies provided insights that enhanced the set up, ensuring it was not only powerful but also efficient and reliable.

The command center buzzed with a mix of high-tech machinery and hushed anticipation. The broken Aegis-Pattern Heavy Power Armor was floated to your reinforced workbench, its once formidable form now a collection of battered and scorched pieces. The task at hand was simple yet complex: to analyze and restore this ancient archeotech, and create an STC-level blueprint that would pave the way for future advancements.

You approached the broken armor, placing your hands gently on its surface. Closing your eyes, you summoned the power of Enuncia, the arcane language capable of altering reality itself. The word you needed came to mind: "Syaan." It was a word of breaking down, of reducing complex forms into their simplest components. You whispered the word, feeling its power resonate through you and into the armor.

A faint glow enveloped the armor, and you felt the intricate mechanisms and materials within it respond to the power of Enuncia. Slowly, the armor began to disassemble itself, each component separating and arranging itself neatly on the workbench. Wires, circuitry, plating, and joints all lay exposed, ready for analysis.

With the armor disassembled, each component laid bare, you focused your energy, channeling your essence into the myriad pieces. A soft, radiant light emanated from your hands, infusing the wires, circuitry, plating, and joints with a rejuvenating force. The damaged and corroded parts began to mend, the fractures sealing and the tarnished surfaces gleaming anew. The intricate mechanisms responded to your touch, harmonizing with the essence that flowed through them, as if awakening from a long slumber. The ancient technology was reborn, restored to its former glory, ready to be reassembled into the formidable armor it once was.

"Remarkable," Thalassa murmured, her eyes wide with awe. "I've never seen such a precise deconstruction and restoration."

"Enuncia is a powerful tool," you replied, your voice steady despite the surge of energy coursing through you. "But now the real work begins."

You and Thalassa set to work, examining each component with meticulous care. You used advanced scanners and diagnostic tools to map out the intricate design of the armor as they fly around the armor, while Thalassa provided invaluable insights into the ancient technologies that powered it.

"Look at this," Thalassa said, pointing to a series of micro-circuits. "These are far more advanced than anything I've seen. They must be designed to enhance the wearer's neural interface."

You nodded, noting her observations on your data slate. "And these plating segments," you added, indicating the pieces of armor scattered around. "They seem to be composed of an alloy I don't recognize. It could explain the remarkable durability of the armor."

Hours turned into days as you and Thalassa continued your analysis. Each component revealed new secrets, new insights into the genius of the armor's original creators. You used Mind Hand Manipulation to move the components with precision, forming telekinetic tools to assist in the intricate work.

As the blueprint began to take shape, you marveled at the complexity and elegance of the design. The armor was a masterwork of engineering, a perfect fusion of technology and craftsmanship. But there was still much to be done.

"Thalassa, what do you make of this power core?" you asked, holding up a small, intricately designed unit.

She examined it closely, her fingers tracing the delicate etchings on its surface. "This is fascinating. It appears to be a micro-fusion reactor, far more efficient than any we've encountered. Restoring this will be crucial to the armor's functionality."

With Thalassa's guidance, you carefully disassembled the power core, documenting each component and its function. The deeper you delved into the armor's design, the more you understood the brilliance of its creators. Every piece, every connection, was meticulously planned and executed.

As you worked, you couldn't help but feel a sense of reverence for the ancient artisans who had crafted this armor. Their knowledge and skill were far beyond anything you had encountered, and it was an honor to be entrusted with restoring their work.

Finally, after countless hours of analysis and documentation, the blueprint was complete. You stepped back, admiring the intricate design displayed on the holo-screen. It was a testament to your combined efforts, a fusion of ancient knowledge and modern technology.

"Thalassa, we've done it," you said, your voice filled with satisfaction. "The blueprint is complete."

She smiled, a rare expression of pride and accomplishment on her usually composed face. "It's a masterpiece. The Mechanicus will be eager to begin production."

But your work was not yet done. With the blueprint in hand, you set about the task of reassembling the armor.

Together, you worked in perfect harmony. The telekinetic tools moved with precision, shaping and assembling the components of the Power Armor. Sparks flew as the pieces came together, each one fitting seamlessly into the next. It was a dance of creation, a symphony of engineering and magic.

As the final piece clicked into place, the armor stood before you, fully restored and gleaming under the harsh lights of the command center. It was a marvel of technology and craftsmanship, a testament to the power of collaboration and determination.

"Let's run a final systems check," Thalassa said, her fingers dancing over the controls.

You donned the armor, feeling its power course through you as the systems activated. You form a telekinetic port and interface directly with the machine. The HUD sprang to life, displaying a wealth of information and diagnostics. You moved through a series of tests, each one pushing the armor to its limits. Strength, agility, endurance, all were tested and verified. The armor responded flawlessly, its advanced systems working in perfect harmony with your movements.

After the final test, you removed the helmet, grinning with triumph. "It's perfect."

Thalassa nodded. "We've created something truly remarkable. This Power Armor will be a game-changer. Here are the Final Results."

Article:
Aegis-Pattern Heavy Power Armor:
A Detailed Overview Introduction:
The Aegis-Pattern Heavy Power Armor is a remarkable piece of technology, embodying the pinnacle of ancient craftsmanship and advanced engineering. It is designed to provide unparalleled protection and enhance the combat capabilities of its wearer. This armor is revered not only for its formidable defensive attributes but also for the intricate technology that powers it.

Design and Construction The Aegis-Pattern armor is characterized by its robust and imposing design. It features a series of interlocking plates made from a unique alloy known as Adamantite-Ceramite Composite, which combines the lightweight properties of ceramite with the unparalleled strength of adamantium. This alloy is highly resistant to both kinetic and energy-based attacks.

Key Features
  1. Exoskeleton Framework:- The armor incorporates an advanced exoskeleton framework that augments the wearer's strength and endurance. This allows the user to carry heavy weaponry and perform feats of strength that would be impossible with regular human capabilities.
  2. Micro-Fusion Reactor:- At the core of the armor is a micro-fusion reactor, a compact but highly efficient power source that provides continuous energy to the suit. This reactor ensures that all systems, from life support to weapon enhancements, operate at peak efficiency.
  3. Enhanced Neural Interface:- The armor features a sophisticated neural interface that connects directly to the wearer's nervous system. This interface enhances reaction times and provides a seamless connection between the user and the suit, allowing for intuitive control over the armor's functions.
  4. Integrated Weapon Systems:- The Aegis-Pattern armor is equipped with modular hardpoints for integrating a variety of weapon systems. These can include plasma cannons, heavy bolters, or energy blades, depending on the mission requirements.
  5. Refractor Field Generator: - A built-in refractor field generator creates a protective energy shield around the armor, capable of deflecting incoming projectiles and energy blasts. This field can absorb a significant amount of damage before depleting.
  6. Adaptive Camouflage:- The outer layer of the armor includes adaptive camouflage capabilities. This system can alter the armor's appearance to blend with the surrounding environment, providing a tactical advantage in various combat scenarios.
  7. Advanced Life Support Systems:- The armor is equipped with a comprehensive life support system that includes air filtration, temperature regulation, and medical injectors. These systems ensure the wearer can operate in hazardous environments and sustain injuries without immediate medical attention.
  8. Combat Assistance Machine Spirits: - Integrated into the armor is a combat assistance Machine Spirits that provides real-time tactical analysis, threat assessment, and situational awareness. This Machine Spirit can also assist with targeting and weapon calibration, enhancing the effectiveness of the wearer in combat. Will require a Tech-Priest with Right of Incarnation to rouse the Machine Spirit.
Practical Applications The Aegis-Pattern Heavy Power Armor is suited for a variety of roles on the battlefield, including:
  • Frontline Assault: Its formidable defenses and strength augmentation make it ideal for direct engagement with enemy forces.
  • Special Operations: The adaptive camouflage and advanced sensory systems enable the wearer to undertake covert missions and reconnaissance.
  • Heavy Support: The modular weapon hardpoints allow for customization based on mission needs, providing heavy firepower support to allied units.
Conclusion The Aegis-Pattern Heavy Power Armor stands as a testament to the ingenuity and skill of its ancient creators. Its restoration and subsequent production promise to deliver a significant tactical advantage to those who wield it. This armor not only offers unparalleled protection and combat enhancement but also embodies a legacy of technological excellence that continues to inspire awe and reverence.

Time resumed and you and Thalassa found yourselves back at the beginning, when you first started, but with complete blueprints and a fully restored armor.

You transferred the completed blueprint to a secure data slate, ready to present it to the Archmagos. The task that should have taken a week had been completed in an instant, thanks to your combined powers and determination.

With the blueprint in hand, you and Thalassa set off to deliver it to the Archmagos.

GAIN:
You will gain 2 Armors and one Relic Armor.

Production time = 7 days/2 = 3.5 days. One week time so you gain 2 Aegis Pattern Heavy Power Armor and one Relic Armor that has been restored.
Cost = (2 Dot Resources required per Armor)x25/3 = (2 Dot Resource Dots)x9
Exotic Components Used = 5 -2 = 3

Advantages:
Boost:
Relic Armor Provides x7 Super Human Boost. Regular Armor Provides x5 Boost.

Refractor Field Generator: When Active, it provides complete immunity to most Ranged Weapons outside of Titan grade and Superheavy grade weapons, for 2 turns. Each turn not in use recharges one turn worth of use. Can be switched on and off at will even before 2 turns are completed. So Tactical use is possible. Relic armor has 4 turns.

Adaptive Camouflage: Adds -2 difficulty and adds 2 dice to all stealth rolls. Lasts till shots are fired. Once surprise is broken, it provides +2 Difficulty to all Ranged attacks against the user.

Machine Spirits: It can host a Sophisticated Machine Spirit, 2 Dots and the Relic version can host a 4 Dot Machine Spirit. On top of the an Incarnated Spirit's powers, it also allows the user to ignore -1s and lowers difficulty by 1. Relic version lowers difficulty by -2.

Incarnated Machine Spirits: The Machine Spirits, if awakened, have a single combat Garo Gift of that Dot level. So a 2 Dot Combat gift and 4 Dots for the relic armor. This can be chosen at deployment and can only be changed after a 6 hour long Maintenance/Repair rite.

Unlimited Power: It can power ALL kinds of Weapons that can be used by Heavy Infantry directly from the Micro-Fusion Reactor. Meaning no additional weight or addons required for energy weapons and any other weapons that make use of this power source.

CHOICE:
You have 2 regular armor and one Relic Armor. Complexity: Due to the neural interface, only people with Implants can make use of it and they still need training time. So this limits candidates.

You have 3 Candidates who can actually use the armor in time for the battle. Fan Morgal (Exalted), Lorgar (Black Carapace) and Dharok (Special case). Choose who uses what.

[] Relic Armor (Write in Who uses it)
 
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