Colchis - 831.M30
"I trust you," Lorgar said finally, his voice filled with quiet resolve. "And I trust myself. I will not take the final test, not because I fear it, but because I believe that true mastery is a journey, not a single step."
Kairos tilted his heads, amused, both his voice singular and odd. "Stubborn. You deny the very essence of existence."
"Perhaps," Lorgar replied. "But I choose the unyielding path. I will not forsake compassion for power."
"Remember this moment, Lorgar," one head of the Oracle whispered. "For in refusing, you have become a harbinger of change. The threads of fate twist and writhe, and the cosmos shudders."
But before Lorgar can respond, a shadow moves. Kairos is caught off guard, stumbling backward. The sudden, sharp motion of drawing weapins disrupted the scene. Corax seemed to appear from nowhere, striking with the speed and precision of a hunting bird. Kairos was barely able to raise a shimmering barrier in time to deflect the blow. The clash of energies sent ripples through the vision, destabilizing it.
Kairos sneered, struggling to maintain control. "Corax, you dare interfere with my domain?"
"I dare," Corax retorted, his voice cold and commanding. He pressed his attack, his movements a blur of shadows and steel and before the trickster could react, Corax usurped control. "Lorgar, this is the final test: What goes on four legs in the morning, two legs at noon, and three legs in the evening?"
Lorgar blinks in confusion, the riddle catching him off guard. "Man," he says hesitantly. "A human crawls as a baby, walks on two legs as an adult, and uses a cane in old age."
Corax's expression softened, a rare moment of approval crossing his features. "You have passed the final test, Lorgar. With this answer, I grant you the basic knowledge of how to make Space Marine and the foundational understanding of how to Awaken."
Kairos's protests were immediate and vehement. "This is not how it was supposed to go! You cannot alter the terms of the vision quest!"
Corax meets Kairos's gaze steadily. "According to ancient legend, the hero who answered the riddle was the one who was responsible for the death of the beast that asked it. I may have usurped your authority but it is still your authority in the end. Tell me daemon, do you wish to test that prophecy?"
Kairos's eyes widen as he realizes the implication. Without another word, he turns and flees, his form dissolving into the shadows.
With that, the effects were immediate. The vision quest begins to fade, having already served its purpose.
As you and Lorgar start waking up, Corax turns to Lorgar with a regretful look. "Beware Lorgar, for the Daemon was the one who directed Chaos against you. I am sorry but this confrontation was a long time coming but at least now you know the face of your enemy."
Lorgar nods, understanding the weight of his words. "Thank you, Corax. For everything."
As the vision faded, Corax's voice lingered in Lorgar's mind. "I am sorry, Lorgar. By answering the riddle, you have now become destined to face Kairos again. He will not forget this. He may be marked for true death by your actions but it will not be easy"
There was a pause and Lorgar barely heard the last part.
"I ask but one more favor, do not let the younger version of myself blindly follow the Emperor and hand over his planet to the Mechanicus."
With that, the vision fades completely, leaving Lorgar with the knowledge and the resolve to face whatever comes next.
CORAX INTERRUPT:
Each Primarch choice gave you one advantage that they would use when you needed it the most.
For Corax, it was "
STRIKE FROM THE SHADOWS" with which he can usurp one test to help you auto-pass it. But by making the test easy, the reward would be similarly reduced.
You passed all 3 Tests without this, so I rolled and Corax decided to take the chance against the Daemon to screw it over.
"KAIROS FATEWEAVER"
Behold the true face of your enemy, or not. Thanks to Corax's intervention, he has been marked for death, gaining a prophesied True death at the actions of Lorgar. Though this is not a confirmed thing and if Lorgar dies for any reason, "Kairos" loses the mark of death.
LORGAR GAIN:
Due to the Ease of the Question, the Reward has similarly been downgraded. Lorgar only gained a Wiki page worth of knowledge on how to make Space Marines and a self help book's worth of Instructions on how to Awaken as a Demi-god. You need a Genetor (Thalissa counts) to turn gene-seeds into Space Marines but now you have a rough idea on how it is done and what to look for.
RESOURCES:
- A Magic Oasis protected by Magic. It grants any people who drink from it, the TDC mutation.
- A size 3 Battlegroup, consisting of almost one hundred people. It has max discipline and training and has a bonus when performing its signature tactics due to TDC.
- Sorcerer auxiliary and Sand bike skirmish units.
- 30 Grox, out of which 15 act as a stealthy Heavy Armor division.
- 3 Adult Ambulls and 6 juveniles, with the Adults acting as stealthy super heavy Armored units and a Dread Ambull, that acts as a Size 1 Battle Group in addition to the normal classification. All Ambulls have the deep strike capability.
- A modern Caravan capable of carrying many goods and large amounts of water.
- Stockpile of food, medicines and water. Enough to last for the initial settlement of the Wound or as a bond for the Tribal challenge.
- Lasguns and other weapons. Steel Melee weapons.
- A Primarch, Lorgar.
- Archmagos Thalassa and her retinue
- People with the TDC mutation, reducing the need for food and water while being adapted to the desert.
- An alliance of convenience with Archmagos of the Mechanicum.
- Your Nephew, who, though Purified, still possess the blessings bestowed upon him by the Chaos Gods. (Heroic Mortal + Lots of Merits)
MAIN QUESTS
Main quests are things that are important and to be completed. They are long term quests and will take multiple projects and a lot of turns to complete.
Main Quest: Resurrect/remake the World Soul. The World Soul is dead and the people are at the mercy of Warp predators. Remake the World Soul for fun and profit.
(OPTIONAL) Main Quest: Find the technology of the Ancients. Nuff said. The DAoT was a crazy age filled with sun snuffers and continental killers. Let's see how deep this rabbit hole goes.
SUBQUEST
Sub-quests are things that, while important, are less than that of a main quest. They generally take only a few Projects and turns to complete.
(NEW) Defeat the Chaos Army. A large Chaos Army is going to attack you at the end of Turn 5. This will be resolved as an event. You must do all you can to decimate them and save your tribe.
Unite the Tribes. You need to unite the Tribes if you want to rebuild the Men of Stone. For this you need to find a way, by sword or by word, to unify them.
Enter the Wound and Conquer its secrets. Gather Supplies, Train yourself and your team, seek guidance, scout the area and much more. You will need it.
(OPTIONAL) Settle the Wound. Settling the Wound is dangerous but it would be the best option for your people as it can be turned into a land of plenty, where your people would not have to worry for want of food and water. It could also be offered up as a bond price to challenge the other tribes.
PROJECTS
You have a total of 7 Action Points to spend on tasks by default.
Circle Members Can take on ONE (1) Project each. They do not need AP, and you can assign them one Project they are suited to.
Lorgar: By Virtue of being a Primarch, he can take on any project but excels on Social Projects.
Archmagos Thalassa: Can take on tech and uplift projects. Doing so would count towards her debt.
Projects Currently Available: (each sub choice is 1 AP except where stated)
NOTE: None of the below are Guaranteed to succeed. You can make the attempt but success will depend on a. If it is possible, b. How well you roll and c. What sub choices you make.
VOTE IN PLAN FORMAT
CHOOSE : Action Points: 7
[] PLAN
-[] Learn a new Sorcery. (0/1)
--Spend a few days training yourself in Maelstrom Sorcery.
-[] Speak with the Archmagos (0/??)
–The Archmagos is leaving the world soon. Speak with him?
-Each Bargain or deal costs 1 AP to negotiate
-[] Supplies and equipment (0/4)
– Find out what supplies would be needed in the wound or for the combat to come.
– Prepare ways to safely store supplies in the Wound or while on the attack
– Provision and acquire supplies for the Wound or for the war
– Prepare ways to safely transport the supplies to and from the Wound or in the battle field.
-[] I AM ROBOT (0/2)
– Choose someone to receive the Savant Background for the Dominus Specialization.
–Seek out the secrets behind the robot that you found in the caravan. See how much you can improve upon the Mechanicus's automata and battle-automata.
-[] Delaying Action (0/4)
– Scout out the enemy .
– Prepare ways to safely harass them.
– Sabotage or destroy the supplies for the of the Chaos Warriors
– Try hit and fade tactics to delay them.
-[] Figure out how to make SPace Marines (0/4)
-???
-[] Scouting with the Spirits (0/1)
-Confirm what has been happening in the World with the help of the spirits.
-[] Write in, (1 AP per Action)