An interesting gift to grant out to Lorgar: Strength of Will

This thing can explicitly briefly push an ally's willpower over 10 which for someone who has the sorcery chops to do it in the fly is worth... a lot. Since this is a skill roll and a social skill roll beside we are looking at Lorgar throwing at least 30 dice at the problem, at DC 8 that would be about 8 successes. Fan could briefly be doing sorcery at 18 willpower otherwise known as 'What is the definition of a Hypercane?' ;)
 
I do not think the army is Undivided, that is too hard of a balance for large numbers of warp-drunk lunatics to hold. We see those later during the Heresy, but generally held together by undivided aligned Traitor Legions like the Word Bearers or the Iron Warriors. What we are more likely to see here and now is bands of one or more gods held together by the leadership, probably with a Tzeench lean given Kairos or 'Kairos' and those are very liable to start stabbing each other in the back the moment that leadership is not there anymore.

The Covenant itself seems to be a counter-example though. They're a stable institution dedicated to Chaos Undivided that has lasted for centuries running an apparently orderly and functional society.

the number disadvantage is fixable as soon as we start going on the offensive, Lorgar can easily stir up and take control of slave uprisings and Fan can leverage the prestige of shattering this covenant army to start courting and brining in the other none chaos worshiping desert nomad tribes

the only reason we don't do this now is that we can't support such a population, food and water access is still not secure enough nor is our access to resources, like once we settle the wound and Fan uses exulted bullshit to reshape it into a resource rich paradise then we are set to grow our numbers

The issue is that currently we have no slaves to free. We're in the middle of a continent and the city states are on the coasts. We have an army that is massively more powerful than our tribe which is on our doorstop.

And from what we know there are no other non-chaos worshippers; at least on our continent. They were offered the choice to join or die, and the ones that didn't sell their souls all died.

We don't need to settle the wound to get resources and shape ourselves a population. Once we've shaped some land it's just as mutable as the Wound for us, but for no one else, and unlike a recovered section of fhe Wound it's likely to be safer as we don't have a bit of daemon world on our doorstep.

An interesting gift to grant out to Lorgar: Strength of Will

This thing can explicitly briefly push an ally's willpower over 10 which for someone who has the sorcery chops to do it in the fly is worth... a lot. Since this is a skill roll and a social skill roll beside we are looking at Lorgar throwing at least 30 dice at the problem, at DC 8 that would be about 8 successes. Fan could briefly be doing sorcery at 18 willpower otherwise known as 'What is the definition of a Hypercane?' ;)

We can't grant Gifts until we get an Inner World, and the local spirits are too weak to grant Gifts, currently.

Unfortunately, as it would be amazing for CCP as that's a Willpower + Essence roll.

On that note though, @Yzarc, shouldn't Lorgar be a Shaman and have been granted Spirit Ties and a Gnosis rating?
 
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The Covenant itself seems to be a counter-example though. They're a stable institution dedicated to Chaos Undivided that has lasted for centuries running an apparently orderly and functional society.

They used to be stable, they used to have a lot less overt Chaos running through their veins too. I would not make any bets as to their state right now.
 
On that note though, @Yzarc, shouldn't Lorgar be a Shaman and have been granted Spirit Ties and a Gnosis rating?
Worldsoul is not up yet so being a Shaman is just a fancy title with the ability to interact with Spirits at the moment.

Gnosis rating and others are being folded into their native Power stat, in this case, Mythos.
 
Votes closed.

So Omake Prompts that are available.
1. Lorgar Learns Solar MA (two omakes - first 3 dots and then the last two dots)
2. Lorgar learns Enuncia - (You cannot teach it directly, but simply use it infront of him and allow him to learn it through osmosis)
3. The Tribsmen laying traps for the Chaos Army from last turn. (You got the mechanical bonus but can omake it for additional rewards)
Adhoc vote count started by TheWhiteClown on Jun 1, 2024 at 3:52 AM, finished with 47 posts and 8 votes.

  • [X] Plan Engineer and Administrator
    -[X] Fan Morgal
    --[X] PATTERN-REASSERTION TOUCH 8 XP
    --[X] Free XP: 4
    -[X] Lorgar
    --[X] Unspoken Plan Guarantee 10 XP
    --[X] Rousing Speech 10 XP
    --[X] You Can See Me? 10 XP
    --[X] Omniglot 10XP
    --[X] Crazy Enough to Work 10 XP
    --[X] Free XP: 2
 
Turn 5: Crafting time
Colchis - 831.M30

The air inside the great chamber of the Archmagos was thick with the scent of burning incense and the low hum of ancient machines. You stood at the center of a vast hall, surrounded by towering columns of arcane technology and whirring cogitators. Before you was the Archmagos himself, Zabius Seroniaz, his mechanical form draped in robes of crimson and bronze. His myriad of mechadendrites twitched and flickered as he attended to a holographic display, detailing the final preparations for his departure from the planet.

"Esteemed Archmagos," you began, your voice echoing through the metallic chamber, "I seek your assistance in our fight against the Chaos Army. Your expertise and resources will be invaluable to our cause."

The Archmagos didn't look up from his work, his voice a monotone blend of organic and synthetic. "I have already allocated the troops I can spare to aid my former student. My mission here is complete, and I have no further need to remain on this planet. The Omnissiah's will directs me elsewhere."

Your heart sank, but you pressed on. "The forces of Chaos are relentless and their threat grows each day. Surely, there must be more you can offer to ensure their defeat. Your technological prowess could tip the scales in our favor."

Zabius's gaze finally shifted to you, his eyes glowing with a cold, calculated light. "I have given all that I can. My focus must now turn to other matters. Your pleas are noted, but my resources are not infinite."

Desperation gnawed at you, but a thought occurred, a last, desperate gambit. "What if I could offer you something in return? Something that would be of great value to your quest for knowledge and technological perfection?"

The Archmagos's interest was piqued, if only slightly. "Speak, then. What proposal do you seek to make that would warrant further delay?"

You took a deep breath, steeling yourself for the revelation. "I possess the ability to restore damaged Standard Template Constructs (STCs). I can repair and even design STC-level blueprints and technology."

For the first time, the Archmagos's cold demeanor cracked, a flicker of curiosity and intrigue passing over his mechanical visage. "Restoration of STCs, you state? This is a claim not to be made lightly. Demonstrate."

He pointed at the damaged STC printout on the wall, the one which you had read out to his benefit, to prove yourself. With a wave of your hand, you summoned your abilities, channeling the intricate energies required to repair the ancient blueprint. Before Zabius's eyes, the printout began to mend, the lines of data and schematics reappearing with pristine clarity.

The Archmagos leaned in, his mechadendrites twitching with renewed interest. "This... this is remarkable. Such a capability would indeed be invaluable. The restoration of lost technology is a sacred task."

Hope sparked within you. "Then will you stay and lend your support to our fight? With your help, we can turn the tide against the Chaos Army."

But Zabius said otherwise. "My departure is imminent. My claim to the title of Fabricator General of Milhand cannot be ignored, and my presence is required there. However, your offer is too significant to dismiss entirely. An alternative must be found."

He turned back to his holographic display, inputting a series of complex commands. "While I cannot remain, I can leave behind resources that may aid you. A contingent of Skitarii grade weapons, full equipment and battle ready components will be at your disposal. In addition, I will facilitate the building of defensive encampments for your tribe."

"I understand your commitment to returning to Milhand, Archmagos," you began, your voice steady. "However, allow me to extend an additional proposition."

He turned his head slightly, indicating his interest. "Proceed."

"I can offer services that may be invaluable to your work," you said, pausing to let your words sink in. "I possess the capability to create blueprints for lost technology and archeotech. Imagine having access to fully producible devices and artifacts from the Golden Age of Technology."

The Archmagos' eyes brightened at the mention of archeotech. You could sense the gears in his mind turning, evaluating the potential of such an offer. You continued, pressing your advantage.

"Furthermore, I can provide blueprints at STC complexity. While not true STCs, these blueprints are derived from the same ancient patterns and can serve as a foundation for creating new technology and is compatible with any forge that can Produce STC technology. With these, you could significantly bolster your research and development efforts."

The Archmagos' gaze sharpened, his interest now fully piqued. "This is... intriguing. The restoration of archeotech alone is a rare and valuable service. Combined with STC-like blueprints, it presents a unique opportunity."

You nodded, recognizing the moment to seal the deal. "Indeed. In exchange for the blueprints of the archeotech you possess, I am willing to provide you with a newly restored STC. This would not only enhance your own technological capabilities but also reaffirm our alliance."

The Archmagos hesitated, the weight of the decision clear in his eyes. His loyalty to Milhand and the Mechanicus was strong, but the temptation of what you offered was almost too great to resist. Finally, he inclined his head.

"Your proposal is... compelling. While I must return to Milhand, I cannot ignore the potential benefits of this exchange." The Archmagos paused, calculating his next move. "Let us negotiate."

A sense of triumph welled within you, though you kept your demeanor composed. "Excellent. Let us finalize the exchange."

You both took seats at the negotiation table, holo-displays lighting up with various schematics and data files. The air hummed with the weight of the impending deal.

"First, regarding the restoration of the archeotech," you began, "I propose that we provide your forge world with the Controlling rights to the newly restored technology with us having perpetual production rights. This will not only benefit your ongoing efforts but also ensure we can produce them locally if required."

The Archmagos tilted his head slightly, considering your words. "Controlling rights are a significant concession. What terms do you propose for this exchange?"

"In return, I ask that you allocate a portion of the produced technology to arm my tribe. This will ensure we are adequately equipped to face the immediate threats. Additionally, I will require the transfer of copies of schematics and blueprints for advanced vehicles and defenses from your data banks and a loan of your production capacity and spare resources till your departure. Furthermore," you continued, leaning forward slightly, "I request that the newly restored STC fragment be included in the exchange, once you have copied it for your own records."

The Archmagos' mechanical fingers tapped rhythmically on the table, a sign of his internal deliberations. "You drive a hard bargain.... This is no small matter."

"I understand the gravity of my request," you said, meeting his gaze steadily. "But consider the mutual benefits. Your forge world will gain access to advanced technology that could propel your capabilities forward by centuries. And by arming my tribe, you ensure a reliable ally equipped to fend off threats, potentially stabilizing this region and providing you with a secure foothold."

The Archmagos remained silent for a few moments, his internal processors whirring softly. Finally, he nodded. "Very well. I accept your terms. Controlling rights will be granted to Milhand, and a portion of my technology will be allocated to arm your tribe. In addition, the STC fragment will be copied and the original included in the exchange."

A surge of relief and satisfaction washed over you, though you maintained your composed exterior. "Thank you, Archmagos. This alliance will undoubtedly benefit both our parties."

He inclined his head. "Indeed. I will dispatch a contingent to oversee the production and distribution of the restored technology immediately. Resources permitting, your tribe will be armed with the finest weapons and defenses available."

As the details were finalized and the necessary agreements signed, you felt a sense of accomplishment. The negotiations had been challenging, but the outcome was more than you had hoped for but less than you wished. Now the next part began.

You watched as the Archmagos' mechanical fingers tapped rhythmically on the console as he spoke, his voice a blend of synthetic resonance and the echoes of ancient wisdom. "While I must regretfully inform you that I do not possess any additional STCs at this moment, I have a considerable collection of damaged archeotech that could greatly benefit from your expertise."

You leaned in, intrigued, as the Archmagos began to detail the artifacts in his possession.

"The first item is the Alpha-Pattern Plasma Cannon," he began, displaying a holographic image of the weapon. "This cannon, when fully operational, could fire plasma bolts with unprecedented accuracy and power. However, its cooling system has deteriorated, causing frequent overheating and reducing its overall efficiency. Restoring this weapon would provide a significant advantage in both offensive and defensive operations."

The image shifted to a new device, a sleek, elongated apparatus with intricate circuitry. "This is the Omni-Spectral Scanner. It was once capable of detecting and analyzing energy signatures across multiple dimensions and frequencies. Currently, its sensory array is non-functional, and its data processing unit has suffered severe corruption. Restoring this scanner could revolutionize reconnaissance capabilities, allowing the user to uncover hidden threats and resources with ease."

Next, the Archmagos presented a large, spherical object with various apertures and lenses. "This is the Astro-Navigational Orb. In its prime, it was used to chart safe warp routes and predict fluctuations in the Immaterium. Its predictive algorithms have been compromised, and several of its critical components are missing. Restoring this device would not only enhance a navigator's precision but also reduce the risks associated with warp travel."

He then showcased a set of intricate armor plates, each adorned with complex runes and symbols. "These are the Aegis-Pattern Power Armor fragments. This armor provided unparalleled protection and strength to its wearer, but it has sustained significant damage leaving only fragments behind. The energy shielding systems are inoperative, and the power conduits are severely degraded. Restoring this armor would offer unmatched defensive capabilities to elite warriors."

The Archmagos paused, his gaze intensifying as he revealed the next item, a small, crystalline matrix glowing faintly. "This is a fragment of the Noctilith Core, an ancient energy source believed to harness the power of Black Holes. The core is empty, its containment field is shattered. If restored, this core could provide near-limitless energy, revolutionizing power generation, enabling construction on an unprecedented scale."

He continued, displaying a finely crafted gauntlet with intricate mechanisms and runes. "This is the Gauntlet of Thal'Zar, a relic from the Dark Age of Technology. It is said to amplify the wielder's psychic abilities to extraordinary levels. Unfortunately, its power matrix is fractured, and its control systems are erratic. Restoring this gauntlet could greatly enhance the capabilities of powerful psykers."

The Archmagos concluded his presentation, his eyes gleaming with interest. "These artifacts represent a fraction of the archeotech in my possession. But if restored, these archeotech are the ones that provide the most significant strategic advantages."

You nodded thoughtfully, considering the possibilities. "These artifacts are indeed remarkable, Archmagos. I am confident that with the appropriate resources and collaboration, we can restore them to their former glory."

The Archmagos shook his head in disagreement. "Prediction algorithms have indicated that the opposing force will arrive in one solar cycle. Restoration of all artifacts is... doubtful. My departure also coincides with that time frame."

"One week," you whispered. "That is barely enough time for one artifact."

The gravity of the situation settled over you both like a shroud. The time constraint was severe, and prioritizing the restoration efforts would be crucial.

"Given the urgency," the Archmagos continued, "you may determine which artifact would provide the most significant benefit, current and future. Each has its own merits, but due to time constraints, you can only afford to focus on one."

You pondered the options, considering the strategic advantages each piece of archeotech could offer. Finally, you spoke.

GAIN:
A License to Build:
You have the Mechanicus equivalent of a Warrant of Trade, So you can produce technology and while Mars can throw a hissy fit, Milhand is a fairly respected and powerful forgeworld so no other Forgeworlds have the political pull to raise a fuss.
Advanced Mechanicus Technology: Including vehicles and armor, no titans and baneblades though. So no superheavies.
Complete STC: This can be used as a Reagent or for trade with a Forgeworld.

CHOICE 1: CHOOSE ONE:
You have access to the Archmagos's forge for the week. Your Tribe will be equipped with Advanced Arms and Armor, Skitarii weapons. Thalissah did a good job of training the Tribe so they can make use of the Weapons with no additional training needed and they can be modified by the Archmagos so normal people can use them.

Now it is time to choose your Ace in the sleeve. A single type of Archeotech that will be produced and given to your tribe. Some can be produced easier than others, giving you more of them. So choose Wisely.

[] Alpha-Pattern Plasma Cannon

[] Omni-Spectral Scanner

[] Astro-Navigational Orb

[] Aegis-Pattern Power Armor

[] Noctilith Core

[] Gauntlet of Thal'Zar

CHOICE 2:
How many rolls do you have?

Weekly roll: +1 roll
Workshop roll: +1 rolls for a Basic workshop.
Complete Artifact: +1 rolls for using a complete Artifact as a Base.
Assistant: +1 roll for working with a master assistant or a team of competent workers.

4 Rolls Total at base difficulty 9. You have 7 Dice in Total and +2 Dice in an Excellency.
+1 Sux from Willpower, You have -2 Difficulty in Excellency and -2 in CCC, which multiplies final roll by 2, -1 from Anima power at flaring.

BENEFIT

You need to determine the Complexity of the Blueprint, i.e what benefits do you want. Each benefit goes from 0 to 5. Each benefit requires x5 successes to add to the Blueprint Stage. You roll Mental + Craft to make the Blueprint and make the rolls, one roll a week.

Having 5 is the Maximum benefit but it needs 5 x5 sux = 25 sux total to get that benefit.

BenefitComplexity (0 to 5)Remarks
Cost-effectivenessThis is the amount of reduction in the resources needed to make it
Alternative to Exotic ComponentsAlternatives to special and unique resources needed to make it or its components.
Production EaseHow easy it is to produce, reducing production time.
AdaptabilityHow easily it can be modified and adjusted to use in different situations
RepairHow easy it is to repair.
SafetyHow safe it is to use
Efficiency and PerformanceThe amount of fuel or other external resources it needs to work.
Environmental ImpactIts lasting impact on the Environment, such as a battlefield being easy or hard to clean up after the use of rad weapons etc. How much scorched earth it leaves behind basically.
InteroperabilityHow compatible it is with existing systems
SimplicityHow simple it is to use

[] Complexity
-[] (Write in the Benefits you want, each one below the other) (Write in the rating you want)

If you do not use a Benefit, I will assume it is not being taken and assign a 0 to it.
 
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I'd say out of these, Power Armor is the best short term option for the war. It's defensive, Melee option. The only thing that comes close as a short term option is the plasma gun to keep enemies at range.
 
So we are rolling (7d10 DC 4 +1 Sux)*2 and we are doing this four times in total.

Call is 50% odds of success (it's more like 55, but better to err down than to mess up the blueprint). That means that each roll produces (3.5 +1)*2 Successes so that is 9 successes on average. We get four rolls so 36 successes on average total, 7 added complexity.
 
Just keep in mind that if this is too easy or hard, I may change things.

Not this turn but any future rolls.
 
He then showcased a set of intricate armor plates, each adorned with complex runes and symbols. "These are the Aegis-Pattern Power Armor fragments. This armor provided unparalleled protection and strength to its wearer, but it has sustained significant damage leaving only fragments behind. The energy shielding systems are inoperative, and the power conduits are severely degraded. Restoring this armor would offer unmatched defensive capabilities to elite warriors."
just looked at the lexicanum wiki, is this the same thing?
 
[X] Plan Ironman in a Cave with a Box of Rocks
-[X] Aegis-Pattern Power Armor
-[X] Cost-effectiveness 3
-[X] Alternative to Exotic Components 2
-[X] Production Ease 2

Armor is not going to be that complicated to use as a base, nor is it going to spew radiation unlike say the plasma canon, make it as cheap and easy to make as we can and put everyone in it.
 
Armor is not going to be that complicated to use as a base, nor is it going to spew radiation unlike say the plasma canon, make it as cheap and easy to make as we can and put everyone in it.
Just keep in mind that while Lorgar and you can wing it with using a Power Armor, no one else has the training to use it. That is what simplicity is for. How easy it is to use.

Also like a Contemptor Pattern Dreadnought, without EV protection, its reactor can go nuclear upon destruction. So choose all options carefully.
 
Just keep in mind that while Lorgar and you can wing it with using a Power Armor, no one else has the training to use it. That is what simplicity is for. How easy it is to use.

Also like a Contemptor Pattern Dreadnought, without EV protection, its reactor can go nuclear upon destruction. So choose all options carefully.

Hmm... well we can make resources with warp magic eventually, but that is not going to be relevant for the battle. We might just want tot take the warp navigation sphere for the long run and make due with what we have for the battle.
 
Hmm... well we can make resources with warp magic eventually, but that is not going to be relevant for the battle. We might just want tot take the warp navigation sphere for the long run and make due with what we have for the battle.
Also, you can just re-do the design at a later date.

What you are choosing right now is what will not only help in the battle but also act as a seed for future expansion. Hence the orb for unlimited power.

Each option will be expanded upon in the future. So choose it like that, short term - Battle, Long term Lorgar's Legion and more.
 
"This is the Astro-Navigational Orb. In its prime, it was used to chart safe warp routes and predict fluctuations in the Immaterium. Its predictive algorithms have been compromised, and several of its critical components are missing. Restoring this device would not only enhance a navigator's precision but also reduce the risks associated with warp travel."
Hmmm... During the times of the Imperium, the Navigators are stomping out such tech at all costs, considering it a threat to their monopoly.
 
Hmmm... During the times of the Imperium, the Navigators are stomping out such tech at all costs, considering it a threat to their monopoly.
This requires a navigator to use, so this is one of the rare tech that they would want along with Warp Beacons.

If any tech removes Navigators, then they have problems.
 
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