As long as we are loyal to the cult it works out the same. And should we become disloyal it comes out to our benefit.
You are right that their most valuable service is currently in being ablative wounds though.
I don't see much use for subordinates in future combat, given that taking them from a +6 to a +10 would probably take the same amount of effort as taking us from a +10 to a +20. It would probably be most optimal to just treat the training as a box we have to check to keep the master happy, rather than something to actively develop.
Outnumbering bonuses/maluses are probably their main use, ideally with just enough skill to avoid being one-shot by things.
Then it would be better to establish relations with the inner circle. The best cultists from the bottom now have a +6 battle bonus. So the only use in the fight against the enemy is to force them to attack in a crowd. But it will make our footprints so obvious that it will endanger not only us but the entire cult.
In action, nothing is said about the training of cultists to the Edge.We're also training up a select group of Edge adepts, they'd be pretty useful as support. For example, if we'd had backup during our assault they could have tied our Foe down long enough for us to catch up again, or put that little bit more damage on her to shift the balance.
Mansus creatures or Risen being attributed to capes is even worse. Cultists could likely be dismissed as gang activity, while anything cape related is automatically more suspicious.It would be much better to use creatures from Manaus for this, or at least resurrected corpses, traces of their activities can be attributed to capes.
The investigation is automatically transferred to us and there is no need to mess with the police. In addition, the mansus creature and the corpse are almost impossible to associate with us or the cult.Mansus creatures or Risen being attributed to capes is even worse. Cultists could likely be dismissed as gang activity, while anything cape related is automatically more suspicious.
And if such investigations always lead nowhere or are promptly dropped by the PRT there'll be a good deal of suspicion. Besides, I doubt Thinkers couldn't dig around and find info.The investigation is automatically transferred to us and there is no need to mess with the police. In addition, the mansus creature and the corpse are almost impossible to associate with us or the cult.
It depends more on the severity of the situation than on whether the cape was involved or not. After all, the really good thinkers at the disposal of the PRT are limited, compared to incidents involving fresh triggers and migrating capes.And if such investigations always lead nowhere or are promptly dropped by the PRT there'll be a good deal of suspicion. Besides, I doubt Thinkers couldn't dig around and find info.
Yes, but any cape being involved automatically raises the priority of investigation compared to non-cape crimes. Also, we aren't in BB which is pretty much a shithole and purposely given little support, Houston is Eidolon's backyard so stuff will be dealt with much more promptly.It depends more on the severity of the situation than on whether the cape was involved or not. After all, the really good thinkers at the disposal of the PRT are limited, compared to incidents involving fresh triggers and migrating capes.
That's why I was thinking about speaking with her about Thinker/Master/Stranger countermeasures, as it's something we know of due to being part of the PRT, and that she'll have to eventually deal with.I wonder how we could raise Ai from acquaintance to friend. Trying to suddenly spend free time with her would weird.
In any case, not all thinkers will be like a Tattletale, most of them are not even a quarter as effective, and given that the forces of mansus are involved here, the effectiveness should be even less.Yes, but any cape being involved automatically raises the priority of investigation compared to non-cape crimes. Also, we aren't in BB which is pretty much a shithole and purposely given little support, Houston is Eidolon's backyard so stuff will be dealt with much more promptly.
While I agree that not all Thinkers are actually effective, and about the common cultists vs powerful ally power disparity, we're increasing loyalty so that our common cultists will be 'ready to fight', as following the Master's commands.In any case, not all thinkers will be like a Tattletale, most of them are not even a quarter as effective, and given that the forces of mansus are involved here, the effectiveness should be even less.
Therefore, in a situation where we need to get a guaranteed kill, it will be much more reliable to have a powerful ally from whom you can easily get rid of without leaving traces than to use your cultists, which can be detected even by mundane methods.
We can choose a protege to train up Next Turn, or even get Lantern 1 and then try to get Edge scraps from our quills."Michael," she growled into your ear, her voice low and predatory. "Look into how their durability works. Have men ready to fight."
In action, nothing is said about the training of cultists to the Edge.
[] On furthering the cause.
-[] Train the fodder, get them up to snuff
-[] Search out the talented, teach them Edge
You knew that exacting results took time, effort, and precision. You would hone them, sharpen their skills like a blade until they were ready to be unleashed. You had a job to do, and you were going to perform it to perfection.
You have trained the worthy in Edge. Combatants now have +5 to personal combat in addition to the base +1 that all followers have.
We were talking about the action of creating a group of followers, and since you switched your attention to teaching them the edge, I thought you meant that this was part of one action.
We were talking about the action of creating a group of followers, and since you switched your attention to teaching them the edge, I thought you meant that this was part of one action.
Under the Children of Silence tab in Contacts you'll see Combatants. Those are the people you can take along on Short Expeditions.@Witherbrine26 are these combatants fodder or are they trained in Edge?
You can bring up to two Combatants.@Witherbrine26 how many people is that? This will be important to plan how many of the same Lore artifacts we should get.
Also, can we ask Arch to buy multiple artifacts in one turn? That would staunch the wound from not buying any this turn.