Anyone got ideas for how to spice up underwater encounters? Want to add a few to my dungeon and I want to make it feel distinct.
Currently all I've got is designing the encounters around 3-D movement.
Note: Players should be able to breathe underwater at this point
Have a temple with a really basic fire based puzzle to open a door, but the entire temple is flooded, so the puzzle is now hard and confusing.
Have strong currents too/from somewhere, that either block passage/force athletics, or slurp the players down into a pit.
Have an octopus that keeps grabbing everything.
Have an enemy cast dispell on their water breathing, just to be a dick.
uhhhmmmm....have something bad in the water (sulfur/heat from volcanic vents? Cold? Poison?)
Have a trap which doesn't actually hurt the players in any way, but *does* hold them in place (possibly longer than their water breathing), or hell, just have a passage collapse after them, and they are now trapped in a dungeon trying to find their way out, on a timer.
Discuss how quickly light vanishes underwater.
Have the players swim deep enough that they come out the other side, and discover another entire world "upsidedown" on the underside of the ocean (this world believes the players world is upsidedown)