Dungeons and Dragons Megathread

Is the map persistent, though? That's my major reason for favouring PbP, so people from different timezones don't have to all be on at the same time.
 
Even on Pbp, I'd prefer to use link maps on my posts. It makes things clearer and allows your players to plan some strategies.
 
Is the map persistent, though? That's my major reason for favouring PbP, so people from different timezones don't have to all be on at the same time.

Yes. You can create your own group and your own session and Roll20 will save your map and all your character stats between sessions on their servers. You can literally cut out in, like, turn 2 of the fight with BBEG and come back months later and it will save the exact positions, light sources, current HP, spells used and everything else for everyone involved.

If you want to get into it you can do all sorts of wonderful things such as set up fog of war, cover and all that fun stuff. If you are playing a game involving a square grid map it is, basically, perfect.
 
Yes. You can create your own group and your own session and Roll20 will save your map and all your character stats between sessions on their servers. You can literally cut out in, like, turn 2 of the fight with BBEG and come back months later and it will save the exact positions, light sources, current HP, spells used and everything else for everyone involved.

If you want to get into it you can do all sorts of wonderful things such as set up fog of war, cover and all that fun stuff. If you are playing a game involving a square grid map it is, basically, perfect.
No hex option?
 
Sorry, let me rephrase that- does the GM have to be on for other players to access the map?
Nope, you as a GM can have mulltiple maps saved and only the one that you chose last to present is visible to the players.
They are also able to move there tokens there , add sheets which do some calculations and you are able to set stuff up for hidden dice rolls, or for different fields of vision based on low light/dark/ different ranges.
 
almost all charsheets I have seen have been pretty meh, especially since most assume you are using spellcasting and have no options for other, less borked magic systems.

i just do my chars in text. screw sheets.
 
I also do my character sheets in plaintext when using roll20.

I also am super old-school and let my players draw their own maps on the roll20 whiteboard. They get a hoot out of it.
 
Yknow, Roll20 provides all the benefits of IRC, with none of the disadvantages. Time zones aside, it's working pretty well for a solo game of Pathfinder.
 
Yeah, for some idiotic reason they don't have the log splits up into multiple pages, but rather load every log from the very beginning of the game onto one page. Suffice to say, in a long game that leads to a lot of lag when you try opening up the log.
 
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Well, Paizo has gone the Blizzard route.
They are making a "Hearthstone-esque" version of Pathfinder.
The Game
What is Pathfinder Adventures?


Pathfinder Adventures translates the best-selling Pathfinder Adventure Card Game into an entirely new breed of digital card game, where players adventure cooperatively to battle monsters and villains, and acquire new feats, items, weapons, and allies.
Obsidian Entertainment is bringing this award-winning game to tablets, mobile, and PCs. Pathfinder Adventures will initially be available on iPad and Android tablets with additional platforms to follow.


The Digital Experience

Pathfinder Adventures brings one of Paizo's most successful products, the Pathfinder Adventure Card Game, into the digital realm in an enhanced experience. Not only will the game be mobile, it will also emphasize the characters, story, and world of Pathfinder's rich and diverse world.
Features players will experience exclusively in the digital version include:
  • Reactive cutscenes featuring Pathfinder's iconic characters.
  • Explore towns, cities, dungeons, and landscapes of the Rise of the Runelords campaign maps for places like Sandpoint and Thistletop.
  • Beautifully enchanced and animated location backdrops.
  • Multiple Adventure profiles so players can experience the campaign using every character.
  • Play through a tutorial that distills the rulebook down into a small mini-adventure.
  • Single player and pass-and-play multiplayer gameplay modes.
 
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