Dungeons and Dragons Megathread

It's weird that Bladesinger isn't a Bard subclass. I mean they could basically be a feat for Valor Bards ("Blade Dance; Requirements: Elf, attitude").

I like Booming Blade and Greenflame Blade, because I liked tactical at-wills in 4e, but I kinda wish martial classes had access to those sort of effects without dipping into magic.
 
What's the Undying warlock get?
MadGort said:
Straight up at first level they gain advantage against diseases, and undead have to make a WIS save to even target you. They gain the ability to regain HP when they make a successful death saving throw, which is crazy, but its only once a day. Later on they just stop needing air, food, water, sleep, and start aging slower. Higher up they can just reattach lost limbs and heal as a bonus action. They look tough to kill.
Here
 
So. Okay. I had my first Wednesday D&D session tonight (normally, I play Saturdays; I joined a Wednesday group too, so I have two separate games going now).

And this is the ongoing saga of how my character nearly ruined everything.

Session one!

Okay, so. For a bit of background, I built my character for flavour rather than for optimisation. This means that I built a High Elf Fighter, with a focus on raising my Dexterity (stay out of the way of damage) and Intellect (know all the things!), rather than building something that could dish out damage or whatever was necessary.

Ideally, I'm planning to go for Eldritch Knight if I can speak to my DM and roleplay something cool to learn spells from. Otherwise, I dunno. I'll probably go Battlemaster and just shoot shit all the time and read books.

But yeah; unoptimised Fighter.

Since it's the first session, I decided to just give my character some basic traits and see what personality would evolve over the session and see if it was worthwhile again. Eventually, I decided on four major traits; an ideal (wants to become a respected sage, and thus values knowledge above all else), some bonds (respects all members of their guild and will seek to aid them whenever possible), and two flaws (sly and secretive).

I bet you can already see where this is going, but let's press on a bit.

We're all level one, so we're just doing a basic adventure at the moment. I'm not really sure what adventure we're doing, but whatever it was, we were fighting demonic goats in a barn. Yes, you read that right; demonic goats. Apparently a farmwife had asked the party to assist in birthing some goats, and the goats had been possessed by a demon or something, IDK.

Anyway, the fight proceeded well at first; we slaughtered four of the five demonic goats in the first turn, while only one of us took any damage, and that was a minor 3. Then the remaining goat grew to a massive size and got really, really pissed off at us.

That was where I fucked things up.

In-character, I made two simple checks. First, I made an Insight check, asking my DM if I could learn anything about the nature of the goat. I rolled a combined 11, so I just got basic information, telling me that it was a goat possessed by a demon. Then I rolled a History check, asking him if I could learn anything about the demon from the history books I'd studied. I rolled, and only got a 15- but I had a total bonus of +5, bringing my check to 20. So I learned a fair bit about the demon, where I learned that it was a pretty old demon that liked to possess animals and healed over time and blah blah blah.

So, I took a look at my character sheet, and saw that I had Persuasion as a proficiency, and a Charisma of 13. And that was when I made my fateful decision; I rolled a Persuade check to convince my party that we should keep the goat alive.

I mean, come on. With a total bonus of +3, what harm could it do? I'd just roleplay a bit, I might convince someone and we might have a bit of a lark.

But no. I rolled an 18, for a total bonus of 21.

And everyone else in the party, bar the barbarian played by the DM's ten-year-old brother, failed the Wisdom check necessary to combat my Persuade check.

So, for the next turn, everyone was persuaded that we needed to try and keep the goat alive. This meant that pretty much the whole party did everything they could to save the goat; the Druid blew his last spell slot on a Cure Wounds spell, the other Barbarian failed a Strength check trying to tie it up and got hit by an AoO, and so on.

Eventually, the DM saw that we were going to wipe, and arbitrarily declared that everyone could roll a Constitution saving throw (representing a gut feeling, IDK) to beat my previous Persuade check. Everyone except the party rogue, played by a friend of mine, succeeded on the throw; my friend didn't roll, wanting to remain convinced.Mind, though, that at this point several characters had taken a serious hit, and were low enough on HP that another hit would kill them (being level one and all).

So the turn rolls around to the other Fighter, and he chose to make a History check himself, trying to figure out what I knew. He rolled a natural 20- and, learning that the demon was possessing both goats, attacked and killed the goat captured in the DM's brother's backpack. The very same goat the DM's brother and I had made a pact to keep alive so we could tame it and keep it as a pet, and grill for information, respectively.

At about the same time, a character played by the seventh player finally arrived. And, seeing the situation, he decided to toss a vial of Alchemist's fire at the goat, figuring either it'd have to tank an ongoing 1d4 fire damage to counteract its regen or waste its next attack putting the fire out. Well, he hit- but it was the goat's turn next, and it rolled a 1 on its Dexterity check, resulting in it rampaging everywhere and setting a nearby hay bale on fire. This caused the damage it took per turn to double, but also spread the fire to the rest of the barn. The DM's brother then took the opportunity to cut off one of the goat's heads, halving the damage it could do, and then lugging the head around for the rest of the fight because ten years old.

I rolled a Persuade check to get a nearby farmer, who was cradling the corpse of the dead mother goat, to put out the fire that was spreading to the rest of the barn. It was DC 20 (he was really upset), but I rolled a 21 again, and he decided to put it out... with the only non-straw material around, his shirt. Yes.

And then, pissed off that he'd killed the goat I was planning to study, my character shot the other party fighter in the leg. Luckily, I'd declared that I just wanted to hurt him and not kill him, because the DM declared that I'd only roll a d4 for damage, resulting in the fighter taking seven damage.

... Not quite so luckily, the goat was killed by the party rogue the next turn. In its dying throes, it unleashed a psychic wave at the injured fighter, dealing enough minimum damage to knock the fighter I injured unconscious and force him to start rolling death saving throws.

The party Druid rolled a Medicine check to stabilize him, and he succeeded- and that was when the farmwife walked back into the barn.

And that was the story of how I nearly wiped the party in our first session with a Fighter optimized for roleplaying.

We'll wait and see how much damage I can do next week.
 
So. Okay. I had my first Wednesday D&D session tonight (normally, I play Saturdays; I joined a Wednesday group too, so I have two separate games going now).

And this is the ongoing saga of how my character nearly ruined everything.

Session one!

Okay, so. For a bit of background, I built my character for flavour rather than for optimisation. This means that I built a High Elf Fighter, with a focus on raising my Dexterity (stay out of the way of damage) and Intellect (know all the things!), rather than building something that could dish out damage or whatever was necessary.

Ideally, I'm planning to go for Eldritch Knight if I can speak to my DM and roleplay something cool to learn spells from. Otherwise, I dunno. I'll probably go Battlemaster and just shoot shit all the time and read books.

But yeah; unoptimised Fighter.

Since it's the first session, I decided to just give my character some basic traits and see what personality would evolve over the session and see if it was worthwhile again. Eventually, I decided on four major traits; an ideal (wants to become a respected sage, and thus values knowledge above all else), some bonds (respects all members of their guild and will seek to aid them whenever possible), and two flaws (sly and secretive).

I bet you can already see where this is going, but let's press on a bit.

We're all level one, so we're just doing a basic adventure at the moment. I'm not really sure what adventure we're doing, but whatever it was, we were fighting demonic goats in a barn. Yes, you read that right; demonic goats. Apparently a farmwife had asked the party to assist in birthing some goats, and the goats had been possessed by a demon or something, IDK.

Anyway, the fight proceeded well at first; we slaughtered four of the five demonic goats in the first turn, while only one of us took any damage, and that was a minor 3. Then the remaining goat grew to a massive size and got really, really pissed off at us.

That was where I fucked things up.

In-character, I made two simple checks. First, I made an Insight check, asking my DM if I could learn anything about the nature of the goat. I rolled a combined 11, so I just got basic information, telling me that it was a goat possessed by a demon. Then I rolled a History check, asking him if I could learn anything about the demon from the history books I'd studied. I rolled, and only got a 15- but I had a total bonus of +5, bringing my check to 20. So I learned a fair bit about the demon, where I learned that it was a pretty old demon that liked to possess animals and healed over time and blah blah blah.

So, I took a look at my character sheet, and saw that I had Persuasion as a proficiency, and a Charisma of 13. And that was when I made my fateful decision; I rolled a Persuade check to convince my party that we should keep the goat alive.

I mean, come on. With a total bonus of +3, what harm could it do? I'd just roleplay a bit, I might convince someone and we might have a bit of a lark.

But no. I rolled an 18, for a total bonus of 21.

And everyone else in the party, bar the barbarian played by the DM's ten-year-old brother, failed the Wisdom check necessary to combat my Persuade check.

So, for the next turn, everyone was persuaded that we needed to try and keep the goat alive. This meant that pretty much the whole party did everything they could to save the goat; the Druid blew his last spell slot on a Cure Wounds spell, the other Barbarian failed a Strength check trying to tie it up and got hit by an AoO, and so on.

Eventually, the DM saw that we were going to wipe, and arbitrarily declared that everyone could roll a Constitution saving throw (representing a gut feeling, IDK) to beat my previous Persuade check. Everyone except the party rogue, played by a friend of mine, succeeded on the throw; my friend didn't roll, wanting to remain convinced.Mind, though, that at this point several characters had taken a serious hit, and were low enough on HP that another hit would kill them (being level one and all).

So the turn rolls around to the other Fighter, and he chose to make a History check himself, trying to figure out what I knew. He rolled a natural 20- and, learning that the demon was possessing both goats, attacked and killed the goat captured in the DM's brother's backpack. The very same goat the DM's brother and I had made a pact to keep alive so we could tame it and keep it as a pet, and grill for information, respectively.

At about the same time, a character played by the seventh player finally arrived. And, seeing the situation, he decided to toss a vial of Alchemist's fire at the goat, figuring either it'd have to tank an ongoing 1d4 fire damage to counteract its regen or waste its next attack putting the fire out. Well, he hit- but it was the goat's turn next, and it rolled a 1 on its Dexterity check, resulting in it rampaging everywhere and setting a nearby hay bale on fire. This caused the damage it took per turn to double, but also spread the fire to the rest of the barn. The DM's brother then took the opportunity to cut off one of the goat's heads, halving the damage it could do, and then lugging the head around for the rest of the fight because ten years old.

I rolled a Persuade check to get a nearby farmer, who was cradling the corpse of the dead mother goat, to put out the fire that was spreading to the rest of the barn. It was DC 20 (he was really upset), but I rolled a 21 again, and he decided to put it out... with the only non-straw material around, his shirt. Yes.

And then, pissed off that he'd killed the goat I was planning to study, my character shot the other party fighter in the leg. Luckily, I'd declared that I just wanted to hurt him and not kill him, because the DM declared that I'd only roll a d4 for damage, resulting in the fighter taking seven damage.

... Not quite so luckily, the goat was killed by the party rogue the next turn. In its dying throes, it unleashed a psychic wave at the injured fighter, dealing enough minimum damage to knock the fighter I injured unconscious and force him to start rolling death saving throws.

The party Druid rolled a Medicine check to stabilize him, and he succeeded- and that was when the farmwife walked back into the barn.

And that was the story of how I nearly wiped the party in our first session with a Fighter optimized for roleplaying.

We'll wait and see how much damage I can do next week.
Seems legit. Not sure why you guys had players roll persuade and insight vs each other, but it otherwise sounds like an average game at my table.
 
Seems legit. Not sure why you guys had players roll persuade and insight vs each other, but it otherwise sounds like an average game at my table.
It wasn't an Insight roll; it was just a Wisdom roll versus my Persuasion throw, representing the characters trying to get past my extreme persuasion.

He asked them to roll Wisdom because I was directly influencing them to change their goals from what they had been while mid-combat, and I specifically asked the DM if I could roll a Persuade check to do it instead of asking them to do it directly. A contest, basically; I was trying to stop them achieving their goals, and they rolled to see if they could beat my attempt to stop them.

It's mostly hilarious to me because it was literally the first game we had all played together. The only people who knew each other were the DM and his brother, and my friend and I. We just sat down, and completely by accident I fucked absolutely everything over just by playing true to a couple of character traits I made up while the DM was setting the scene for us.
 
This is hilarious to read about.

This kind of situation is also why I've been trained to treat the words "roleplaying" and "in-character" as an epic warning flag when used in the same sentence by a player, though :p
 
I thought you were going to try to Persuade the demon-goat.

"Listen! We both love forbidden knowledge! We can work together, oh two-headed demon-goat! I'm sure you read a lot of books which are on fire aaaaaaaaargh!"
 
I thought you were going to try to Persuade the demon-goat.

"Listen! We both love forbidden knowledge! We can work together, oh two-headed demon-goat! I'm sure you read a lot of books which are on fire aaaaaaaaargh!"
I actually totally did try to Persuade the demon goat. I just didn't really feel it was worth mentioning, because the DM ruled that the goat couldn't be Persuaded- it was an "ancient primal kind of malevolent demon" who "understands language but doesn't listen to it", or something thereabouts.
 
I actually totally did try to Persuade the demon goat. I just didn't really feel it was worth mentioning, because the DM ruled that the goat couldn't be Persuaded- it was an "ancient primal kind of malevolent demon" who "understands language but doesn't listen to it", or something thereabouts.
So basically a railroaded "to the death" fight.
The kind where supposedly intelligent enemies never even try to surrender or retreat no matter what happens.
 
So basically a railroaded "to the death" fight.
The kind where supposedly intelligent enemies never even try to surrender or retreat no matter what happens.
There are scenarios where intelligent enemies wouldn't. If they are working for a powerful enough wizard/cleric/demon/devil/whatever that can simply resurrect them after the fight. Or if they are crazy religious fanatics, like we have in real life. Or, if they are Outsiders, at least with Pathfinder rules they can't be killed when not in their home plane. Killing them in the material plane simply causes them to respawn, weakened, in their home plane. It has nothing to lose from fighting the PCs to the death, unless it somehow finds out that a PC has the sword that allows the user to, when stabbing a demon with enough damage to kill it, teleport them both of them to the demon/devil/daemon's home plane, killing it for good.
 
So basically a railroaded "to the death" fight.
The kind where supposedly intelligent enemies never even try to surrender or retreat no matter what happens.
It's an evil demon(meaning death is near irrelevant) that possessed a bunch of goats. Why should it be expected for it to surrender, particularly given it nearly won the actual fight?
 
Well, I guess my Cavalier needs to swap the greataxe for a... Glaive or something to put his banner on?

Still low level but the banner hits on 4 or 5 I believe.



We currently have a Bard, Fighter, Cleric and me. The next encounter, which was cliffhanger'd for next session, is a Mimic, whose ruse I saw because I Twenty'd my perception check.
Which means that much like the previous physical encounters I expect us to completely rek that shit.

If, however, our GM decides to throw actual traps or arcane powerhouses at us, I expect we are going to get our clock cleaned.

But mostly I just want to challenge and charge a fucking bandit leader with my lance from my equine murderbeast with my heaven-piercing lance.

...I should get an adamantine lance.
 
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...

:V Out of curiosity, what's the most someone has ever rolled in a single turn. 5 for me
 
What else?

That said looked at Meteor Storm.

20d6 fire damage and 20d6 bludgeoning damage

If you're going by individual dice you can probably double that, since I was doing something like 3d10 damage per hit, durations on stunning fists and so on.

That wasn't even my maximum rolls possible. I flubbed some of the latter to hits so didn't get to roll damage on them. (Bless you whatever that Feat is which gives you two more attacks one stunned targets).
 
I had an eldritch knight who crafted his own magic sword in the epic levels.

To keep it short, it rolled 40d6, 4d10, and 2d8, twice that if the target was evil, thrice that if he landed in his crit range of 15 or higher.

Epic levels are retarded.
 
Hulking Hurler shenanigans lead to me doing about 570d6. Also tossing VIII necklace of fireballs can lead to something around 58d6 rolls.
 
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This is one of the best spells to teach new people why wizards are considered overpowered.
Wizards really remind me of the healbot steoreotype when I consider the application of Wall of Stone, Grease, Prsimatic Wall, invisibility, Polymorph, Banish, Dimension door, etc. Everyone will not notice your MVP plays even if it was vital to winning a fight.

Post Merged

Does anyone here have that Crazy idea that due to some RL issues you can't do?

Cause I have one and it's the DM's Dilemma?

I want to run my DnD DD campaign.

:V Or in other words my Dungeons and Dragon (I thought about it on a piecce of napkin) Darkest Dungeon Campaign.

The Lord of the City of Etearnalis have offered support for anyone who dare to enter and brave the ever changing demense that was built under the city during the (evil)reign of the former (Lich)Lord.

And of the hundred that thought the potential pay offs of ransacking the greatest magical demense in the known world, there were four mercanaries that thought they could do better.

To strike so deep that even the most sacred of treasures that the Lich lord had would be exposed. What wondrous and terrible things could you find and kill. What risk would you take before the darkness of a maze that will not let you pass be too much?

In the face of such neverending evil, could you stand tall. Or would you turn around and walk away.

====================================

Essentially it's a really fast campaign where social stuff aren't really needed. Rather you go down, kill stuff, and come back up again. In order to encourage people to break the dungeon as soon as possible, Hal Marvis , the Lord of the City, will supply the logistics needed to keep the adventurers going.

But his supplies and resources are limited. The curse surrounding the land is tied to the Demense, and only when the floors of the demense are 'conquered' will the surroundings start to improve and the economy start to trive, as does the aid the Lord will grant to adventurers.

This means that I can drop tons of monsters of any kind, drop any item I want, Streamline the Resources as you always get top off in the city. Make any type of fight that I want. Not be forced off the rails. ETC.....
 
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Sorry for thr triple post, but I have a question.

On review of the beholder part in the Monster Manual, it says that the Beholder can project an anti magic field that works against it's own eye rays.

If I'm not mistaken, does that mean that as long as you're in the cone, you can't be targeted by the eye rays?

Because if so Holy F*** I got it wrong the entire time
 
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