KingseekerFreyr
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I want to revise fighting styles for 5e to be less pedestrian and grow with the PC. How do I do this?
Adventures in Middle Earth's Weaponmaster Warrior (fighter equivalent) specialises in a fighting style - defense gets to ignore disadvantage to stealth from armour, dueling can turn the +2 damage into +2 to hit, protection can shield bash, etc. It gets this at level 3 when you take the archetype, but you could probably the idea into an 'advanced fighting style' feat.I want to revise fighting styles for 5e to be less pedestrian and grow with the PC. How do I do this?
Firstly, what do you mean by "less pedestrian"?I want to revise fighting styles for 5e to be less pedestrian and grow with the PC. How do I do this?
Yes to both.Firstly, what do you mean by "less pedestrian"?
Secondly, what do you mean by growing with the PC? More options? More power?
I asked two questions, and they cannot both be answered with yes.
I assume that this can be done with Eldritch Invocations that allow you to cast spells on yourself without spell slot as way to to buff other people.Noble Genie Warlock patron (tether an ally to a magic lamp to cast your spells through them).
No, it lets you tether someone to your lamp or ring or whatever and then cast fireball or burning hands or whatever from their space.I assume that this can be done with Eldritch Invocations that allow you to cast spells on yourself without spell slot as way to to buff other people.
Barbarian looks cool, although I'm still having a lot of trouble wrapping my head around their balance assumptions. Is anyone really familiar with 5e class design who can help with that?New Unearthed Arcana for 5e : Subclasses Part 1
It gives us the Path of the Beast Barbarian (hit your foes with a stegosaurus tail!), Way of Mercy Monk (Flurry of Blows with a little healing), Oath of the Watchewrs Paladin (protect your plane fromalienextraplanar invaders) and the Noble Genie Warlock patron (tether an ally to a magic lamp to cast your spells through them).
They all look pretty fun and there's good odds my replacement character this Sunday will be a path of the beast dragonborn who runs around with only the Shield of the Hidden Lord and relies on his natural weapons and armour in combat.
What don't you get about it?Barbarian looks cool, although I'm still having a lot of trouble wrapping my head around their balance assumptions. Is anyone really familiar with 5e class design who can help with that?
I'll be honest, the Bite attack granted by PAth of the Beast looks overpowered to me. Barbarians already take very little damage and have lots of hp. Healing their con mod every round is amazing for them.Barbarian looks cool, although I'm still having a lot of trouble wrapping my head around their balance assumptions. Is anyone really familiar with 5e class design who can help with that?
Mercy Monk is probably plague doctor, but the mask thing also reminds me of AnBU. Or it could be something else - Doctor Blackjack? I didn't look too hard.
I'll be honest, the Bite attack granted by PAth of the Beast looks overpowered to me. Barbarians already take very little damage and have lots of hp. Healing their con mod every round is amazing for them.
I'll give it a look.Speaking of balance discussion, if I posted some homebrew I was editing with help from some friends of mine who GM would anyone be able to help give me some further suggestions on what to change? Saw some stuff I liked the concept of but its kinda stupid balance wise.
Man, that's a heck of a concept for a class. In general it looks way overtuned with too many features, most of its features being either op or super niche and tto match other 5e classes probably needs to be rebuilt from the ground up with a similar chassis to an existing class - especially since two of the 3 subclasses give extra attack, which basically means extra attack should be a class feature. (Okay, one subclass gives multiattack, but whatever, semantics)Alright thanks. Really like the concept of it because of it being dragon based but its a little...uh...as it exists.
Here's a link to it on GM binder. I'll put the changes I was suggested below in a spoiler box. If the link doesn't work I'll just copy and paste it behind spoiler tags. The only subclass I'm bothering with adjusting is Master Shapeshifter and only the stuff up to level 10 since we're only going that far, with a line BW instead of a cone BW in mind when changing things.
Frightful Presence - Wisdom save instead of Charisma.
Superior Species - Changed to 2 uses a long rest.
Favored Form - Change level restrictions to match Druid Wild Shape on flying and swimming.
Blindsight - 10 feet instead of 15.
Breath Weapon - Either make it come back on short rests and the recharge roll a once per long rest ability. Or make it cost a Draconic Power Point to be able to roll for recharge.
Blinsight 10ft is more balanced since nothing else in 5e gives players blindsight (except maybe some polymorph options?)
Huh.Rogue's at 14th level have a nerfed version, Blindsense, it only lets them tell the location of hidden and invisible creatures within 10 feet of them.
Huh.
Never been in a game that high level with a rogue. Didn't remember that feature at all.
The math is nonobvious. This is probably in part because I don't have a super good grasp of HP/DPR tuning, but a lot of it is because of the following:
Okay, not really capable of answering all your questions but I'll try:The math is nonobvious. This is probably in part because I don't have a super good grasp of HP/DPR tuning, but a lot of it is because of the following:
-Rages are, for no clear reason, a long rest resource. They also gate half to three quarters of the class features. There's no clear equivalent to another subsystem, like there is between Battlemaster and Monk, so that means of analysis is out.
(Of course, I think they then made Battlemaster scale like Bard, which is kind of dumb. But I don't have the PHB so I can't doublecheck that.)
-Damage scales really, really strangely. Starts out a little stronger than the Fighter but weaker than the Monk, but is gated behind Rage. Reckless Attack arguably makes up for this, multiplying their average DPA by 1.5, but... actually, I think that's the in I was looking for. Reckless Attack multiplies your expected damage expense (hereafter EDE) by 1.5, Rage halves it. If one considers EDE and DPR multipliers equivalent, that might do something?
-That still runs headlong into the problem that 5E isn't clear about what ability scores it expects PCs to have at what level. Are (pre-level-4) Barbarians expected to have 18 Strength, or 17? Do they just assume 20 for the whole run, because it makes the math easier? +2 damage doesn't seem like a whole lot, but it is roughly equivalent to 2 extra Strength - or a +1 weapon - if you have a d8 weapon and 20 in your attack stat. It's half a point worse than 1d4, and just under a third as good as the Monk's free bonus attack.
There's also the fact that their armor situation is really inelegant, but that's a system-wide problem. The softban on multiclassing feels like creative cowardice, but perhaps Raging spellcasters really were a big issue? The inability to wear Heavy Armor is honestly bizarre, though.
Basically, I'm not convinced the Barbarian actually is well-balanced against any other class, but I don't know quite enough of the system to be able to prove it. A lot like the Druid in that respect, really.
So I just discovered that someone had converted a bunch of Darkest Dungeon enemies into 5e monsters, and (after checking to see if someone hadn't already posted it,) I thought that it would be up this thread's alley.
Can't say anything on the quality of these conversions, or the ones this guy did for Bloodborne monsters, bu even so.
That's the point of Bloodborne enemies, you don't fight them without getting killed.The Darkest Dungeon stuff looks probably-balanced, but the Bloodborne stuff - or at least it's implementation of The One Reborn - looks way too lethal for a system with as much of a death penalty as 5E has.
So they shouldn't have been ported to 5e then. If anyone wanted to use this they'd either have to make it so death ins't a penalty (not generally a great idea in D&D I've found) or nerf the monsters.That's the point of Bloodborne enemies, you don't fight them without getting killed.
That's why the Good Hunter gets free reapawn.