FlyingScanian
Tea Addict
- Location
- Land of Eternal Night
- Pronouns
- He/Him
Cute, thinking the D20 has a loving heart. Full of spite, it is. Just, occasionally aimed at not-you.
Cute, thinking the D20 has a loving heart. Full of spite, it is. Just, occasionally aimed at not-you.
Ok fine. just do be condescending next time.
I said 4e does the right thing by eliminating the "caster/martial divide" and giving every class powers.
i didn't say to use 4e style powers, I'm not a fan of them. By bringing up "breadth" at all, that is pretty much implied.
Also, at least when GW isn't trying for maximum grimderp, his worshippers can tend to act like Yuatja;
"There isn't anything special or important in killing something that's helpless."
Khorne cares not from whence the blood flows, only that it does.
You're the one who jumped into a conversation and told someone you couldn't see what their problem was. I interpreted that as you saying "I can't understand how you could disagree with me." I wasn't trying to be condescending, I was trying to be polite. That's why I said "please". I reminded you that your opinions are just opinions because I felt you needed to be reminded of that.
Everyone states their opinions as statements most of the time. No one wants to be bothered prefacing their opinions with IMO every sentence.
This is an incredibly petty thing to harp on.
I at least put my actual position out there. Skip the nitpicks and make substantive criticisms if you have any.
in practice? How would you make the classes mechanically different but still do away with the caster/martial divide? Other than "make 4e," which you've said you don't like. You did mention psionics as something you like, so would you apply a system like psionics to martial characters?The best approach if you want everyone to have unique powers is to just do what 4e did and get rid of the caster/martial divide and the frankly shitty legacy code of "spells". - Everyone has powers, with differing mechanics but roughly equal power and breadth - flavor them however you like
Fine, I'll be blunt. If felt you were acting like you couldn't comprehend anyone else having a different opinion.
Edit2: Actually I came up with a potentially interesting line of further discussion. How would you go about doing this:
in practice? How would you make the classes mechanically different but still do away with the caster/martial divide? Other than "make 4e," which you've said you don't like. You did mention psionics as something you like, so would you apply a system like psionics to martial characters?
Right, like I said, "maximum grimderp".Khorne cares not from whence the blood flows, only that it does.
That's not been the case for a very long time. Chaos is mostly just synonymous with evil, selfish, and self destructive behaviours and has been for most of the 21st century. Like, Warhammer Fantasy has tended towards the Norscans being depraved satanist murderer-vikings and insane pale skinned pagan barbarians who are even more violently bloodthirsty than the Orcs (Orcs at least only brutalise you for fun, Norscans do it because it's fun and because they legitimately hate you so they won't stop when they get bored) and attack the southern folk for no good reason and got their just desserts when Settra burned half the peninsula to the ground and wiped out thirteen of their great tribes to the last man able to swing a sword against the armies of skeleton egypt to punish them for stealing his crown like the nosey northern colonists they were.Right, like I said, "maximum grimderp".
Normally the skulls of Khorne's followers( and their victim's) are added to the Skull Throne, but with the skulls of the dishonorable or cowardly Khorne just chews on them for a while and then crunches them between his molars.
Like, martial could just be psychic warriors. Almost everything a psychic warrior can do outside of form of doom can be flavored as martial arts. And heck if you like Wu Xia battle auras, you can even squeeze that in.
like you can just flat rename "power points" to "stamina points" or "Chakra motes" and run most psionic classes as martial arts chars with only modest pruning of athematic powers.
the Dread class works great as an Eastern Fantasy qi-vampire, Aegis has several archetypes that fit the Xianxia cultivator mold, etc.
Then you just run witches and warlocks as Spherecasters instead if you want the "magic" classes to have different mechanics.
(Spherecasting and Psionics minus the more esoteric high end powers are actually about par for scope and power.)
my own preference is to let anyone use whatever magic they like and flavor it however they like. So one guy is running a "martial" SoM Conscript focusing Tech Sphere as a Golemcrafter in the rabbinic tradition and is thematically a caster, while the SoP Symbiat next to him is doing all the telekinesis and flavoring it as Ki-based Martial arts moves. Meanwhile, the AkM Stormbound char is Totally a Technological Cyborg with Particle Guns and Nanomachine Clouds, honest. This works entirely fine except for some funny interactions with Anti-magic field.
Fantasy martials are just as magical as fantasy mages - they both fundamentally live in a universe where winged horses fly and evil viziers hide their heats/souls in vessels buried in a secret spot to thwart assassinations, so there's really no reason you can't run both off the same magic mechanics if you want to.
after all, even "non-magic" abilities in D&D are labeled (Ex) for extra-ordinary, not (Mu) for mundane. Any 6th level d20 char is explicitly superhuman by IRL standards.
You have some good points (e.g. allowing more eastern-inspired characters into d20 systems), but it sounds like your method for allowing balance and "unique" characters is to throw out everything you don't like and rely on players to flavor text the remaining classes. That's rather... fuck I can't find the right words. Not everyone may like psionics and spherecasting, so your system isn't perfect. I think that's the best way to phrase my thoughts.
Also, relying on flavor text to create the "character" of a class might shift more work onto the players. Some players will enjoy the additional opportunities, but not everyone will. It might also make building NPCs more work, though I'm not sure.
It is more that AMS is a fan term rather than an official one, and that variant magic rules covers a broader space (it also includes variant rules for casting normal spells, like esoteric material components).Ah, thank you. Looks like PF1E has similar additions, though they're called variant magic rules, probably for copyright reasons.
I am aware that most of GW have had their faces firmly jammed up their own assholes for a long time now, yes.That's not been the case for a very long time. Chaos is mostly just synonymous with evil, selfish, and self destructive behaviours and has been for most of the 21st century.
Well points for originality I guess.
But honestly this is incredibly little work, and anyone too lazy to even do that much is probably going to prefer a game not based on imagination and story crafting - eg, they probably should play something other than a tRPG. (Yes I have met people this lazy but that also meant they were terrible RPG players in general who made the game miserable for everyone else and basically needed to be kicked out anyway because of that.)
I seriously think this complaint is spurious.
Or they suffer from choice paralysis when given the option to create literally any flavor text, or they are suffering from the equivalent of writer's block, or they want to RP with people in a less time pressure environment than MMO, or some other reason besides laziness.
Your apparent inability to put any thought into understanding other people is infuriating.
Edit: For example, given the ability to flavor text abilities however I want, I could easily spend hours trying to figure out the best way to play a jedi. Or Son Goku. Or Heracles. Still not sure how any AMS system would let me do that last one. Spending hours building a single character is the norm for me, even without having to think about "which AMS should this character use."
Out of curiosity which AMS would you pick? Arcanum, Spheres of Power, Binding and Psionics immediately come to mind, but I'm struggling to thinknofnmorenthat are really goosYou can literally do all 3 examples as psychic warriors. It's some work, but not *that* complicated. Also, IME, most people start with mechanics they already picked out and then backfill flavor. Or have a concept and pick mechanics that seem to fit. Or look up a build online. Or are a spreadsheet nerd (like me) and already have 30+ prebuilt characters just lying around in google docs. 99.999% Of people are NOT going to go "oh no, so many options, I now have to calculate every single possible permutation so I can achieve maximum possible efficiency."
You don't need the best way to play a Jedi, you just need *a* way to play a Jedi. There's isn't an objectively best way to build a Jedi because a lot of stuff is subject to preference and opinion. I have made "Jedi" using multiple different mechanics and even the lower-powered ones are quite playable so long as you don't have a "my job is to kill the PCs" asshole DM.
Furthermore, your "you don't put effort into understanding other people" line is hypocritical as hell, given that "any option ever" was not what I said. I want players to have freedom to choose but like, a coherent story obviously requires that there be some thematic and mechanical limitations since the game is D&D and not Marvel Vs Capcom vs DC vs Mortal Combat Battle Royale: No Plot Only Punching. Realistically I'm going to offer the players maybe 5-10 magic systems I am familiar with to choose from, because I am a human DM and not Deep Thought. You seem to be deliberately interpreting everything in the worst possible light here. Maybe don't do that.
Also, if you take the 5 most common AMS systems and stack them all together, you still end up with less power entries than if you take the entire spell list for the 3.5 or Pathfinder Wizard or Cleric. So once again, "choice paralysis" sound spurious as hell. At this point, you're just digging for reasons to dislike/disagree with me here. And you're really reaching.
I like psionics, but that's mainly because I always thought TK was the coolest powersetOut of curiosity which AMS would you pick? Arcanum, Spheres of Power, Binding and Psionics immediately come to mind, but I'm struggling to thinknofnmorenthat are really goos
You can literally do all 3 examples as psychic warriors. It's some work, but not *that* complicated. Also, IME, most people start with mechanics they already picked out and then backfill flavor. Or have a concept and pick mechanics that seem to fit. Or look up a build online. Or are a spreadsheet nerd (like me) and already have 30+ prebuilt characters just lying around in google docs. 99.999% Of people are NOT going to go "oh no, so many options, I now have to calculate every single possible permutation so I can achieve maximum possible efficiency."
You don't need the best way to play a Jedi, you just need *a* way to play a Jedi. There's isn't an objectively best way to build a Jedi because a lot of stuff is subject to preference and opinion. I have made "Jedi" using multiple different mechanics and even the lower-powered ones are quite playable so long as you don't have a "my job is to kill the PCs" asshole DM.
Furthermore, your "you don't put effort into understanding other people" line is hypocritical as hell, given that "any option ever" was not what I said. I want players to have freedom to choose but like, a coherent story obviously requires that there be some thematic and mechanical limitations since the game is D&D and not Marvel Vs Capcom vs DC vs Mortal Combat Battle Royale: No Plot Only Punching. Realistically I'm going to offer the players maybe 5-10 magic systems I am familiar with to choose from, because I am a human DM and not Deep Thought. You seem to be deliberately interpreting everything in the worst possible light here. Maybe don't do that.
Also, if you take the 5 most common AMS systems and stack them all together, you still end up with less power entries than if you take the entire spell list for the 3.5 or Pathfinder Wizard or Cleric. So once again, "choice paralysis" sound spurious as hell. At this point, you're just digging for reasons to dislike/disagree with me here. And you're really reaching.
Yes, I do need the best (to my preferences of course, because it's subjective) way to play a particular thing. And doing them all as psychic warriors sounds boring. Having looked at that class's power list, they seem rather underwhelming. I don't have a library of character sheets because (a) I'm new to this, which everyone is at some point and (b) I'm an assistant GM, so all the characters I build get slotted into the campaign as NPCs.
You still haven't seemed to understand that other people are people, which is what I was meant with "understand other people." You refuse to seem to consider that other people have different perspectives, preferences, etc. Sorry for not stating that clearly enough.
It's not reasonable to expect me to go and count the number of abilities in 5 AMS systems and 2 spell lists. My list of possible reasons people might not prefer your system was off the top of my head so no, I'm not digging. I'm not sure how "other people aren't you!" is spurious and you didn't make an argument as to how any of my objections besides "choice paralysis" weren't valid. Your preferences and a system tuned to your preferences aren't universal! That's been my point this whole time! Other people play TTRPGs for their own reasons, and there's reasons to uses systems other than yours besides laziness. You're welcome to have your own opinions, but please realize they are just that, your opinions, not facts.
I'm not familiar with Arcanum.Out of curiosity which AMS would you pick? Arcanum, Spheres of Power, Binding and Psionics immediately come to mind, but I'm struggling to thinknofnmorenthat are really goos
again, I at no point demanded that everyone use my system.
you are attacking a strawman that exists only in your head.
I brought up laziness only in the sense that you called "re-flavoring mechanics" too much work. Jumping from that to "anyone who doesn't use my system is lazy" is ridiculous. Is English not your primary language? Because I'm having a hard time understanding where your wild accusations are coming from, short of a language gap.
You literally said "anyone too lazy to use your system shouldn't play a TTRPG" in response to me saying:But honestly this is incredibly little work, and anyone too lazy to even do that much is probably going to prefer a game not based on imagination and story crafting - eg, they probably should play something other than a tRPG. (Yes I have met people this lazy but that also meant they were terrible RPG players in general who made the game miserable for everyone else and basically needed to be kicked out anyway because of that.)
I said "not everyone will enjoy the work of flavor texting their class's powers". Not that it's too much work, but that it's not fun for everyone. You called those people lazy and said they shouldn't play table top RPGs. That's effectively saying "anyone who doesn't want to use your method shouldn't be playing TTRPGs."Also, relying on flavor text to create the "character" of a class might shift more work onto the players. Some players will enjoy the additional opportunities, but not everyone will. It might also make building NPCs more work, though I'm not sure.
to be egotistical and narcissistic. You told someone you couldn't understand their problem (narcissistic and/or self-centered). Then you portrayed your "system" (a shorthand I used to refer to your ideas, not a literal new system) as a simple solution to a significant, long standing problem of game balance (egotistical). On top of that you've consistently been rude to me, accusing me of "just nitpicking" after dismissing all my comments on 4e as irrelevant and misunderstanding my other main point, calling my comment that not everyone will enjoy your method "spurious", and accusing me of " digging for reasons to dislike/disagree with me here" when my reason was "your system isn't for everyone."I don't know what your problem is, honestly. If you want everyone in 5e to have unique powers, have everyone play the casting archetype of their class and pick different spells
wow, everyone is different now. Amazing!
The best approach if you want everyone to have unique powers is to just do what 4e did and get rid of the caster/martial divide and the frankly shitty legacy code of "spells". - Everyone has powers, with differing mechanics but roughly equal power and breadth - flavor them however you like
Boom, done. It's more balanced and more "unique"
a set of descriptive rules for how things work in-setting for Phoenix.