Looks pretty cool. I figured you'd go for an axe for your offhand, but I can definitely see the advantages of the clan dagger's Parry and Versatile Blugeoning abilities.
Couple of corrections, tho. Untrained proficiency is level - 2, so your untrained skills should have a -1 modifier instead of 0. Finesse weapons like your sorcerer's dragon claws can use Dex for attack, but they still use Strength for damage. And as far as I know, ranged touch attack spells still use Dex like other ranged attacks (if you've spotted a rule that says otherwise, please let me know). Also, you forgot to add a bonus to your halfling's Intimidation skill for being trained.
Clearly 5th edition has messed with how I read things. Fixing all of that.
That's not new for this edition. Clerics have gotten to choose domains which grant them new powers and spells since 3E, and PF1 let wizards do the same with their choice of Arcane School (previously all it gave them was +1 to spell DCs with that school of magic in exchange for being terrible at two others) and sorcerers with their choice of bloodline. Letting sorcerer bloodline also decide your spell list instead of always being arcane is new, tho. (Not a lot of bloodlines to choose from in the Playtest, compared to the PF1 core book.)
I guess my criticism is that choosing a bloodline somehow feels less impactful than chosing double slice on a fighter. No idea why though.
Sorcerers have always gotten more skills than wizards (not accounting for Int). Less magical versatility, more mundane versatility. Less time spent studying ancient tomes, more time getting hands on.
What pisses me off is that they have more skills than fighters, monks and barbarians, who have no magic and are all about the hands-on experience, and the same as rangers, which is supposed to be a skill-monkey class in its own right.
Wizard skill points is honestly my personal bugbear, since I believe every class should have (default skill points for class)+int mod, instead of default number of skill points = a number + what we think their skill mod should be. And between lore skills and a=skills like arcana, I don't think arguing that wizards do less hands on stuff than sorcerers is a good argument.
And yeah, its way worse for fighters. Fuck, just give everyone trained in a non lore skill from background then 4+int mod from class, with 6+int for rangers, rogues and bards I guess. Why bother with the other differences?
Honestly, I feel that more magic items is how they get more versatility. A high climb skill is nice, up until the wizard gets fly and then its completely outclassed, etc.
Have the fighters be decked out like an old god. Boots of flight, belt to double your strength, hammers that shoot lightning, bracers that let you phase etc.
Basically if they have magic items they can trade out they get a smaller pool of magic which they can cast more often.
Yes, let me be Thor. It feels like every greek hero got something (mirrored shield, golden armour, nemean lion skin, winged sandals, etc) and King Arthur's magic sword is super iconic. Why is every system weird with magic items?
No more fucking rolling for hit points. That was always a terrible idea. Taking max was a house rule in my games for a decade, and I'm glad its official now.
Level to AC, fucking finally. I've been wanting that since the first time I played D&D. Finally your defense is based at least somewhat on your fighting skill instead of just on magic items.
Magic weapons add a die of damage for each +1, so martial weapon damage will increase sixfold over the course of 20 levels instead of staying largely static while casters are dealing more damage. Although I'd rather characters did more damage because of their fighting skill instead of their magic weapon.
I somehow missed the health thing, its definitely an improvement, especially with alrger hp at 1st level (4e also did this right). I dislike adding level to AC and saves because it feels kinda like number inflation for the sake of number inflation, but you do have a point. And man I'm gonna get caught out by magic items like that a few times.