Hitpoints
HD: 2d4 per clown level
Hit Points at 1st Level: 8+Constitution modifier
Hit Points at Higher Levels: 2d4(or 5)+your Constitution modifier per ranger level after 1st level.
Proficiencies
Armor: Light
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Disguise Kit, two musical instruments
Equipment
- (a) a rapier, (b) a shortsword, or (c) any simple weapon
- An entertainer's pack
- Any musical instrument
- 2 daggers
- A costume
Tumbling Roll
As a reaction, Clowns may use their preformance check to attempt to evade getting hit, instead of using their armor class. This can only be done, however, when unarmored.
Tricks
Clowns all have a light element of magic to them. This is called "tricks". They tend to lack much of the power of regular magic but are very useful for diversions. They are made with either a performance or deception check.
A clown may use tricks either as an action or a reaction. At first level, a Clown may use only one trick per round.