Oh, that's cool. I was going to ask if there was a way to fight adjacent targets with a Reach weapon besides using that one polearm-specialist fighter archetype. You'd done a pretty good job of making sure that you could use your Longaxe for everything with Weapon Versatility, so it'd be a shame if you had to drop it whenever somebody got in and adjacent square.
Yeah, custom job - turns out there's
just enough room in the Longaxe design to add Spring-Loaded, according to the Weapon Design rules. Only time I won't be able to use it is when I can't use a two-handed weapon for whatever reason - grappled, swallowed, something like that.
Sadly, yes. I'd forgotten that myself.
Damn. Thanks for the link, though.
Ways to get dodge bonuses: Dodge (+1), Combat Expertise (+1 + 1/4 levels), fighting defensively with Acrobatics trained (+3). Those last two require reducing your attack, so you wouldn't want to use them all the time, but they could be useful for special occasions. The issues with Mobility we previously discussed, but there's another feat that you can get after that one called
Just Out Of Reach that grants +4 dodge bonus against attackers with reach. Low Profile requires you to be small, so no luck there.
Seething/Fury might be worth it. But there are some other options with a lot of potential, too. Weapon Spec equals it on damage. Spring Attack lets you avoid AoOs and so does using Acrobatics. What's best is probably going to depend on style and taste.
Hm... maybe just get the Acrobatics ranks with Adaptable Training, the normal Weapon Specialisation, and... then either Cosmopolitan (Did you know it's
really damn fun translating for the party face, when you're a Dwarf dealing with Orcs? I want that fun with Goblins, too! ...plus the whole Knowledge(Local) and Sense Motive as Class Skills thing, too), or Greater Weapon Specialisation, for a total of +4 to the d12, before you get Strength or Enhancements or Power Attacks involved.
Dancing shield? Or magic ring of continuous shield spell? I'm fond of the latter myself. It's a force effect, so it blocks magic missiles and incorporeal touch attacks.
I was actually thinking of commissioning
Bracers of Continuous Shield. Same ability, different slot. Might try and get a Ring of Protection +5 as well, or an Amulet of Natural Armour +5 - of course, those take up slots that could be otherwise useful, while a quick browse didn't find anything I was particularly interested in, in the Wrists slot. Hands, that's another matter - Gloves of Dueling, ho!
...need to narrow down magical items I want, as well as enchantments on my armour. I've got a list of
sixteen enchantments I would like on my armour, and while only three of them use +# slots, for a total of +5, all the rest will add up in gold and crafting time! But I
definitely want the Comfort enchantment, no doubt there. Autocleaning heavy armour that acts as cold weather gear and can be slept in with no penalty? Sign me up!