Wasn't there a Swordsage-esque Dragon somewhere?Any dragon that doesn't run on spellcasting. Gem dragons (psionic) and the Incarnum and Akashic dragons. Can't think of any others off-hand
Wasn't there a Swordsage-esque Dragon somewhere?Any dragon that doesn't run on spellcasting. Gem dragons (psionic) and the Incarnum and Akashic dragons. Can't think of any others off-hand
Wyrm of War variant, I think. Allows each spell slot to be replaces with a Maneuver.
Time Dragons were pretty much the most appropriately scary Epic monsters ever.
Anyone remember what book had D&D stats for timelords?Yea, normal Epic critter's are too much just 'more HD and HP and numbers.' Times are tough!
Vishap has some spell casting, but it's very limited (I don't think there's a single direct-damage among them), lacks any sort of breath-weapon, and - as mentioned previously - is flightless.Any dragon that doesn't run on spellcasting. Gem dragons (psionic) and the Incarnum and Akashic dragons. Can't think of any others off-hand
The one with completely arbitrary numbers on everything? Sounds about right.Google is only showing 'the Immortals Handbook,' the infamously over-the-top OGL product.
If it was in dragon magazine... I'd search it out but I don't know where my copy of the dragon magazine archives is.
Self-taught Treatments: You have faced more than mere swords on the battlefield - craven foes poison their weapons, while beasts spread disease. At sixth level, you have learned how to treat these as well. You gain proficiency with the herbalism kit, and you may spend ten minutes and two uses of a healer's kit to treat an individual, duplicating the effects of Lesser Restoration on them. Once you have used this ability, you may not use it again before completing a short rest.
Yeah, it is. I just added herbalism as a flavor thing, and to letting you make healing potions during downtime. I should probably rewrite that bit, or else make lesser restoration an upgrade to Bind Wounds that you get at level 10 instead.
Also, now that I've posted it, while I like the overall effect of Brutal Redirection, the phrasing is clunky, and I feel something's off about it. It's like, I feel you should be able to redirect a wizard's lightning bolt or a dragon's breath just fine, but maybe only ruin an archer's shot? What do you think?
You should specify what kind of attack you use for brutal redirection. Melee or ranged both okay?
*Looks at the cannon my party dragged with them for three sessions of high intensity siege weaponing*DMs- ever put stuff in a room with no intention of the players being able to leave with it (due to size or what have you), only to realize you also accidentally put in a way for them to get it out, and you just have to cross your fingers and hope they don't notice?
*Looks at the cannon my party dragged with them for three sessions of high intensity siege weaponing*
Nooooo, never.
DMs- ever put stuff in a room with no intention of the players being able to leave with it (due to size or what have you), only to realize you also accidentally put in a way for them to get it out, and you just have to cross your fingers and hope they don't notice?
I sense a story behind this.My players retroactively deleted an entire dungeon from existence due to effect interactions.
Yes.
CHARR
Ability Score Increase: Your Strength score increases by 2, and your Wisdom score increases by 1.
Age: Charr mature and age at about the same rate as humans.
Alignment: Charr society is heavily militarized and regimented. As a result, most charr tend to be lawful.
Size: Charr, while somewhat hunched, are still much taller and bulkier than most races, standing between 7 and 8 feet tall and weighing between 250 and 350 pounds.
Speed: Your base walking speed is 30 feet.
Legion Combat Training: You have proficiency with the shortsword, battleaxe, war pick, and warhammer.
Charr Manufacturing: You have proficiency in one of the three following sets of artisan's tools: smith's tools, tinker's tools, or jeweller's tools.
Engineer's Assessment: Whenever yo make an Intelligence (Investigation) check related to the purpose or operation of machinery or mechanical devices, you are considered proficient in the Investigation skill and add double your proficiency bonus to the check.
Languages: You can speak, read, and write Common and Charr.
Legions: Charr are divided into four Legions, each with a different specialization. Choose one.
ASH LEGION
As a soldier of the Ash Legion, you are trained in the art of espionage. You are spies, assassins, or sappers, covertly supporting your allies and undermining your enemies.
Covert Operations: You gain proficiency in the Stealth skill.
Sabotage: You gain proficiency with thief's tools
BLOOD LEGION
As a soldier of the Blood Legion, you are the tip of the spear. You are the hammer that crushes your foes, the anvil on which they are broken; you are the first to enter battle, and the last ones left standing at the end.
Field Medicine: You gain proficiency in the Medicine Skill.
Intimidating Presence: You gain proficiency in the Intimidation skill.
IRON LEGION
As a soldier of the Iron Legion, you build the great war machines that the others all rely on. You march to the thunder of siege engines, and are masters of building and tearing down fortifications, both yours and the enemy's.
Technical Acumen: You gain proficiency in a second set of artisan's tools.
Siege Engineer: You have advantage on checks related to determining structural weak points, and are proficient with siege weaponry.
FLAME LEGION
As a soldier of the Flame Legion, you are familiar with the less mundane side of warfare. Your legion is the posting of the greatest portion of warpriests and battlemages, and your magical might and know-how are formidable.
Arcane Intel: You gain proficiency in the Arcana skill.
Evoker: You know the Fire Bolt cantrip. It uses your casting modifier, or Wisdom if you aren't a caster.
To those that aren't familiar;