Dungeons and Dragons Megathread

How bullshit is an item that basically knocks someone's soul out of their body and sends it into the Astral Plane without any Saving Throws? And then handing that to a Lich?

(Also, as another thing, it doesn't do any damage to the body, which due to lacking a soul can be possessed/stolen without any resistance.)
 
Muhkat Lomorki- Pretty darn BS, unless it's like a literal god you pissed off in social encounter first, and/or it's a scripted plot scene where your soul ends up back in your body by the end.


to be fair, with so many archetypes proliferating, often one class name can refer to multiple classes.... Vigilante is a stalker archetype, for example, and i've seen two different classes/archtypes for Myrmidon, Occultist, and Warlord.

True, but the Stalker archetype would, well, also be very good for covert work! And they did reference the spellcasting (the thinking-they-couldn't-use-it-in-civvie-form stuff).

Maybe they have the image of Vigilantes as all, "Ah ha, I am Captain Mask! Watch as I swing through rooftops and make a big public image of myself!", not realizing it has more mechanical support for being anonymous and hidden than *anyone*.

I was just net-casting for games, I'm passing it on because I found their response funny ^^ I have somewhat higher hopes for another one, but even that is a backup in case my other games fall through.
 
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About as bullshit as all the other Grand Relics.

(Also, there were extenuating circumstances surrounding the lack of saving throw. The wheel spin, mainly.)
YOU LISTEN TO THE ADVENTURE ZONE TOO!? AWESOME!

Also, which moment is the most brutal in that arc?
For me it's when Magnus forgets Governor Kalen, especially since its been confirmed by Griffin that's permanent, unlike the loss of his body, which lasted about 2 episodes before he got better.
 
yeah, it being a potion would be stupid and too much like something in a video game.
What do you think it should be?
Well you can keep it a "Potion" mechanics-wise but change the fluff if you want to, maybe use one of these alternatives;
A candle, you have to melt the entire thing to get any use out of it, but don't necessarily have to light it and let it burn naturally.
A "Scroll" that has to be read or burned to activate.
An ofuda, or similar paper talisman.
A crystal that shatters when used.
A preserved plant that must be consumed or burned.
A small ceramic plate that needs to be broken or smashed.
A stick of incense that needs to be burned.
A short length of knotted cord or rope that must be either unraveled or cut.
A tattoo that disappears after use.
Maybe a vial of ink that you have to draw a design with, to make what is effectively a bootleg "spellbook" that can only be used for one spell?

edit:
...Have we had this conversation before?
 
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So, I just found a monster that looks like it makes an excellent choice of Nope-worthy PC, when you aren't high-oping. Anyone want to try doing a bit of optimizing around the LA's barrier, while fitting the thing's fluff blurb and focus of the default spells? It's mostly building up a good Illusion focused Sorcerer, minding a +4 LA. Racial casting stacks with class levels, right? Like, if one of these things took a level in Sorcerer, they'd have the casting of a 4th level Sorcerer, wouldn't they?

The SRD doesn't say anything about such stacking, at least at my casual glance at the seemingly-relevant sections, all it says is that they don't count as actually having the class. Of which the reasonable pure RAW reading from that is that they don't stack, but the reasonable logical reading is that they do stack, otherwise it gets weird and counter intuitive. And ruins the PC viability of such creatures even more than the LA larger than their RHD does.
 
So, how much of an asshole would I have to be to put the player characters in a small space containing a clay golem, with a shallow pool of acid filling the area and a ladder within the reach of aforementioned golem?
 
So, how much of an asshole would I have to be to put the player characters in a small space containing a clay golem, with a shallow pool of acid filling the area and a ladder within the reach of aforementioned golem?
Fairly dickish, unless you are running something that makes the Clay Golem immunities not quite as crazy.
 
I was thinking 5e, which might be better.
I'd probably not do it till 8th level at the lowest, and even then have it be a boss fight if some kind. Golem's are pretty rough, especially in confined quarters where they're being damaged and it's regenerating. Even for a level 9 party, the acid would probably make this a pretty difficult encounter.
 
I'd probably not do it till 8th level at the lowest, and even then have it be a boss fight if some kind. Golem's are pretty rough, especially in confined quarters where they're being damaged and it's regenerating. Even for a level 9 party, the acid would probably make this a pretty difficult encounter.
That's why it only happens if you get a natural one on your maze check and there is a ladder in the pit. :V
 
That's why it only happens if you get a natural one on your investigation check and there is a ladder in the pit. :V
As a random encounter/1 in 20 chance this is super rough at lower levels. Clay golem is already a decent match for a level 9 party, and this is basically just stacking the deck in it's favor.

For a higher level game, it'd make a nice trap and a good fuck you from whoever designed the maze, for a low level game it's an almost literal dead end for anyone who meets it.
 
As a random encounter/1 in 20 chance this is super rough at lower levels. Clay golem is already a decent match for a level 9 party, and this is basically just stacking the deck in it's favor.

For a higher level game, it'd make a nice trap and a good fuck you from whoever designed the maze, for a low level game it's an almost literal dead end for anyone who meets it.
I would say the party would be around 8 to 10, which might make this only slightly horrible for them, but still, I do want to make sure to balance this for them. Maybe make it a 1 out of 100 chance instead?
 
I would say the party would be around 8 to 10, which might make this only slightly horrible for them, but still, I do want to make sure to balance this for them. Maybe make it a 1 out of 100 chance instead?
It'd be scary, and there's a very good chance of killing a player (caster's in particular), so it really just comes down to what kinda acid it is. Since the acid would be both continuously damaging the party and healing the golem. 1 or 2 d4 worth of acid damage a round, with a save for halve, maybe?

If you actually want to see it in happen, a natural 1 or a horribly botched survival/investigation check to escape the maze is probably fine, you just have to be careful about the actual encounter given its lethality.
 
It'd be scary, and there's a very good chance of killing a player (caster's in particular), so it really just comes down to what kinda acid it is. Since the acid would be both continuously damaging the party and healing the golem. 1 or 2 d4 worth of acid damage a round, with a save for halve, maybe?

If you actually want to see it in happen, a natural 1 or a horribly botched survival/investigation check to escape the maze is probably fine, you just have to be careful about the actual encounter given its lethality.
I was thinking the acid to be a straight d4 without a save, although if the save would allow for it to be balanced, I'll do that.

Also, there is a ladder, so that might allow for the party to escape without being totally fucked.
 
So, I just found a monster that looks like it makes an excellent choice of Nope-worthy PC, when you aren't high-oping. Anyone want to try doing a bit of optimizing around the LA's barrier, while fitting the thing's fluff blurb and focus of the default spells? It's mostly building up a good Illusion focused Sorcerer, minding a +4 LA. Racial casting stacks with class levels, right? Like, if one of these things took a level in Sorcerer, they'd have the casting of a 4th level Sorcerer, wouldn't they?

The SRD doesn't say anything about such stacking, at least at my casual glance at the seemingly-relevant sections, all it says is that they don't count as actually having the class. Of which the reasonable pure RAW reading from that is that they don't stack, but the reasonable logical reading is that they do stack, otherwise it gets weird and counter intuitive. And ruins the PC viability of such creatures even more than the LA larger than their RHD does.
La+4 locks you out of 9th level spells pre-epic and being 5 levels behind the wizard in Max spell level is terrible for a dedicated caster.

The abilities it gets aren't even anything very special.

If you want a class with high LA that might be halfway worthwhile to use for a caster, the Cheshire Cat is maybe okay if you use LA buy off. LA+3 for invisibility at will and decent stat adjustments isn't too bad for a sorcerer. Also, you're a cat, which is nifty.

There's also that terrifying abomination in one of the FR books that gets to multi-cast because it has like 3 heads, and can and shoot spells through it's summonable (Su) hex portals. Can't remember the name offhand.
 
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