AuraTwilight
The Sorcerer of Smiles
- Location
- The Silver City
To be fair that also describes Druids, Oracles, Witches, and Warlocks.
Bah, literally half of those are glorified Cleric subclasses anyway.
To be fair that also describes Druids, Oracles, Witches, and Warlocks.
to be fair, with so many archetypes proliferating, often one class name can refer to multiple classes.... Vigilante is a stalker archetype, for example, and i've seen two different classes/archtypes for Myrmidon, Occultist, and Warlord.
Yeah, I kind of got that.Muhkat Lomorki- Pretty darn BS, unless it's like a literal god you pissed off in social encounter first, and/or it's a scripted plot scene where your soul ends up back in your body by the end.
About as bullshit as all the other Grand Relics.How bullshit is an item that basically knocks someone's soul out of their body and sends it into the Astral Plane without any Saving Throws? And then handing that to a Lich?
YOU LISTEN TO THE ADVENTURE ZONE TOO!? AWESOME!About as bullshit as all the other Grand Relics.
(Also, there were extenuating circumstances surrounding the lack of saving throw. The wheel spin, mainly.)
So a single-use Pearl of Power?Anyway, what about a potion that gets you back one level one spell slot?
yeah, it being a potion would be stupid and too much like something in a video game.So a single-use Pearl of Power?
Feels weird for it to be a Potion though.
Well you can keep it a "Potion" mechanics-wise but change the fluff if you want to, maybe use one of these alternatives;yeah, it being a potion would be stupid and too much like something in a video game.
What do you think it should be?
Fairly dickish, unless you are running something that makes the Clay Golem immunities not quite as crazy.So, how much of an asshole would I have to be to put the player characters in a small space containing a clay golem, with a shallow pool of acid filling the area and a ladder within the reach of aforementioned golem?
What if it's an event that happens if the players get a natural 1 while exploring a maze?Fairly dickish, unless you are running something that makes the Clay Golem immunities not quite as crazy.
Then it's just a disproportionate encounter, given the one-in-twenty chance of it happening and the status as something that happens with natural 1s.What if it's an event that happens if the players get a natural 1 while exploring a maze?
So it's alright for Tier 2 characters?Then it's just a disproportionate encounter, given the one-in-twenty chance of it happening and the status as something that happens with natural 1s.
If it's 3.5, then probably not until level 13, because of Immunity to Magic and all t2 characters use magic for most of their function. Unless one of them is a Summon spamming character. In which case, the summons can largely handle the golem.
I was thinking 5e, which might be better.If it's 3.5, then probably not until level 13, because of Immunity to Magic and all t2 characters use magic for most of their function. Unless one of them is a Summon spamming character. In which case, the summons can largely handle the golem.
I'd probably not do it till 8th level at the lowest, and even then have it be a boss fight if some kind. Golem's are pretty rough, especially in confined quarters where they're being damaged and it's regenerating. Even for a level 9 party, the acid would probably make this a pretty difficult encounter.
That's why it only happens if you get a natural one on your maze check and there is a ladder in the pit.I'd probably not do it till 8th level at the lowest, and even then have it be a boss fight if some kind. Golem's are pretty rough, especially in confined quarters where they're being damaged and it's regenerating. Even for a level 9 party, the acid would probably make this a pretty difficult encounter.
Well, 5e doesn't really have proper tiers. The class balance is quite close, at least in core.
As a random encounter/1 in 20 chance this is super rough at lower levels. Clay golem is already a decent match for a level 9 party, and this is basically just stacking the deck in it's favor.That's why it only happens if you get a natural one on your investigation check and there is a ladder in the pit.
I would say the party would be around 8 to 10, which might make this only slightly horrible for them, but still, I do want to make sure to balance this for them. Maybe make it a 1 out of 100 chance instead?As a random encounter/1 in 20 chance this is super rough at lower levels. Clay golem is already a decent match for a level 9 party, and this is basically just stacking the deck in it's favor.
For a higher level game, it'd make a nice trap and a good fuck you from whoever designed the maze, for a low level game it's an almost literal dead end for anyone who meets it.
It'd be scary, and there's a very good chance of killing a player (caster's in particular), so it really just comes down to what kinda acid it is. Since the acid would be both continuously damaging the party and healing the golem. 1 or 2 d4 worth of acid damage a round, with a save for halve, maybe?I would say the party would be around 8 to 10, which might make this only slightly horrible for them, but still, I do want to make sure to balance this for them. Maybe make it a 1 out of 100 chance instead?
I was thinking the acid to be a straight d4 without a save, although if the save would allow for it to be balanced, I'll do that.It'd be scary, and there's a very good chance of killing a player (caster's in particular), so it really just comes down to what kinda acid it is. Since the acid would be both continuously damaging the party and healing the golem. 1 or 2 d4 worth of acid damage a round, with a save for halve, maybe?
If you actually want to see it in happen, a natural 1 or a horribly botched survival/investigation check to escape the maze is probably fine, you just have to be careful about the actual encounter given its lethality.
La+4 locks you out of 9th level spells pre-epic and being 5 levels behind the wizard in Max spell level is terrible for a dedicated caster.So, I just found a monster that looks like it makes an excellent choice of Nope-worthy PC, when you aren't high-oping. Anyone want to try doing a bit of optimizing around the LA's barrier, while fitting the thing's fluff blurb and focus of the default spells? It's mostly building up a good Illusion focused Sorcerer, minding a +4 LA. Racial casting stacks with class levels, right? Like, if one of these things took a level in Sorcerer, they'd have the casting of a 4th level Sorcerer, wouldn't they?
The SRD doesn't say anything about such stacking, at least at my casual glance at the seemingly-relevant sections, all it says is that they don't count as actually having the class. Of which the reasonable pure RAW reading from that is that they don't stack, but the reasonable logical reading is that they do stack, otherwise it gets weird and counter intuitive. And ruins the PC viability of such creatures even more than the LA larger than their RHD does.