Kitsune (fox-shape): Actually decent, and seems like it would fit his vibe.
Not sure if this was unclear or if you simply weren't addressing it, but the kitsune have shapeshifting abilities. You can be a fox or a human woman, shifting back and forth between them freely except that there's a 5 minute cooldown between changing forms.
Suleizul (Djinn-spawn): A full heal every few hours, with automatic activation? If I were in the dungeon, this is what I'd pick. The +4 to all stats is just the cherry on top.
Note that out-of-combat healing isn't something you need to worry about. The Heal spell will take care of it easily enough that I'm not even bothering to track it. The difference with Suleizul healing is that it fixes
anything, including scars and amputations. Oh, and it will automatically activate to save you from death as long as it's not on cooldown.
Kitsune could be broken. Clairvoyance sucks, range seems really short. Distance poison gets really good with levels as its duration goes up and it stacks with itself. Possession is broken, and the fact that it gets +5 at level 50? Beyond broken. If Drew takes this and levels it enough to get to 10 before he hits level 50 he gets a lvl 15 Possession skill. Up until then he can mind control a mob in the group and have them turn on their allies, at 15 he might have a chance to mind control a city boss. Shit he might be able to poison them and then have them kill themselves as they are slowly poisoned to death, mindslaver style.
You're right that Clairvoyance is more intended for 'scout the inside of this building' than 'scout this entire city', but a range of 180 meters at level 9 (which Levi told you was relatively easy to get to) is pretty decent.
As to the rest, I think I wrote this unclearly. What the race says is:
- +1 to the Clairvoyance spell
- +3 to the Distant Poison spell (after reaching level 30)
- +5 to the Possession spell (after reaching level 50)
What this means is that you immediately get +1 to the Clairvoyance spell, which will give you access to the spell. You get the other bonuses when you reach the appropriate level, but until you get that bonus you don't have access to the spell. You could learn it some other way, e.g. by buying the spellbook at a shop if it's available, but you don't start with it. You're right about the key point: if Drew can somehow get access to Possession before reaching character level 50 then he could train it to spell level 10 and, when he hit character level 50, the spell would jump straight to level 15. That could be huge.
This is another "short term weakness, long term power" race. The Distant Poison and Possession abilities are extremely powerful, but you need to work to get to them.