Dungeon Crawler You!

In particular, he did not get the Conjure Cannon or Plunder skills that were the entire reason people voted for Pirate Admiral in the first place. I'm going to reopen voting for 24 hours
Let's be honest, if he'd gotten everything else, missing just the two out of fourteen perks we specifically wanted, I'd say keep it anyway. But this is both particularly bad in ratio of success and which abilities he got.

[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now
 
This post opens a very important vote. You really should read it.

Ouch. DCY is intended to be a light and breezy no-crunch quest, but the one thing I do always roll for is Drew's class abilities when reaching a new floor. It's pretty simple; he's got a ((Character Actor level x 10) + Fortuna's Favored Child)% chance of getting each ability in his class, except he's guaranteed to always get at least one thing. I start at the top of the list and go down the line, rolling for each thing. For each ability, he had a 52% chance of getting it. He whiffed on basically everything. Of the abilities that Pirate Admiral can grant, the only things he got were:
  • +6 Dex
  • +5 Wooden Ships and Iron Men skill,
  • +3 to the 'Attack Me Hearties' spell,
  • the double boss box benefit,
  • and the bonus luck effect when he swing on a rope/chandelier/etc
In particular, he did not get the Conjure Cannon or Plunder skills that were the entire reason people voted for Pirate Admiral in the first place. I'm going to reopen voting for 24 hours.


Topic: Should EJ reroll all of Drew's class abilities?

[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now
[x] No. 'Attack Me Hearties' sounds like enough fun on its own so I don't need cannons or plunder

And yes, I know. I could simply ignore the dice and do whatever I want, but I'm not going to. It defeats the entire point of the Former Child Actor class and I know myself; I'm likely to have all the super powerful abilities get 'rolled for' if I'm choosing, even though underpowered characters tend to be more interesting. Writing Drew as a minion manager for this floor would be an interesting challenge as a writer, but it's sufficiently against what the thread was planning for that I'm giving you the chance to reroll.
If on a meta level you give us the nod that clever minion strategies will work out, and maybe mild reassurance we have nice/coolplot sponsors I'm fine with going underpowered drew (otherwise.... Hm. There are seven actionables we care about here, out of 14 total, with a 52% chance individually. I'd say we got four of the actionables we care about here, so a mulligan is.... *checks excel for binomial* there's a 22% chance we get all seven, 34% chance we go under, *54*% chance we go over. How likely is it that we get worse than we got? 6.8%. Yeah we got a pretty bad roll lol. Mulliganing is def the *right* choice, if we're considering the ethics of ensuring the survival of hypothetical DCY earth.)

Wait, I slipped up. Doing the right binomial for that question, we get 28% to get four, 46% under, and 26% over. That's actually not that great, though the cannons should def be weighted higher and the way im doing this they're not. If we consider the cannons to be three or four times the worth of any other given actionable, then that definitely makes rerolling better.

I do like to praise jashin, so Imma vote for the reroll (is there any chance we can have a run-off race for banana whisperer? no? just me? okay :().

[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now

I also love the idea of pulling off the biggest dungeon upset ever.
We have Drew sitting in a safe room smoking a.... enchanted hookah that he can swing on (i dunno man creativity is hard), happy as a clam, while Drew's manager manages his army through a ridiculous portal array, fighting the entire dungeon and turning every service tunnel into a 'safe' zone. Taylor finds some crawler with debuff immunity and has them join trickshot, get leo or moose the ability somehow, or get a really really nasty flame debuff spell that we could transfer to someone else while pyrophelia prevents damage. Trickshot turns into a crawler saving/boss killing team with puppets and distraction tactics to stall for time while taylor brews up a boss killing nuke. We get full benefits out of the skills drew did get, and we can look to double down on his role as summoner/commander with further FCA procs.

We have sysop, the class that allows easy crawler communication on the floor that normally strangles coordination until much later. It's okay for Drew to be weak, Taylor's got it this floor. :p

[x] No. 'Attack Me Hearties' sounds like enough fun on its own so I don't need cannons or plunder
 
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[x] No. 'Attack Me Hearties' sounds like enough fun on its own so I don't need cannons or plunder

Doubled boss boxes is an actionable we can transfer and depending on the bosses will be worth more than Plunder.

It's the luck of the draw. Live by the luck build, die by the luck build. Anyway, if we don't lose a few, we won't appreciate the wins.
 
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[x] No. 'Attack Me Hearties' sounds like enough fun on its own so I don't need cannons or plunder



Doubled boss boxes is an actionable we can transfer and depending on the bosses will be worth more than Plunder.



It's the luck of the draw. Live by the luck build, die by the luck build. Anyway, we don't lose a few, we won't appreciate the wins.

Ok, look, I'm bringing this back up.

Character Actor

Also Rollup, but that's much less important to give to multiple people.

After thinking, I am positive we want Taylor Sysop and Calliope Wheeler Dealer, and I'm much more interested in taking a risk and making Taylor a Scion of the Zree. Benefits are Actionables, and I'm very interested in seeing what happens if we give the Zreean Royal Metamorphosis to someone who is already another race. We can also spread Drew's Fortuna's Favored Friend if it stacks, and we're not in a position where our once a floor use of the copy is better used on Character Actor or Royal Metamorphosis.
@eaglejarl Is Character Actor locked so we can't copy it, or does it work as our priority for what we do copy to the others for the next few Floors? Because I remember you edited Two Body Problem into being locked off, but I don't remember you ever saying we couldn't copy over Character Actor and get inefficient dual classing on the party members other than Drew.

This heavily matters to what we want from Pirate Admiral, because if we can copy C.A. we're not copying anything from Admiral specifically, and thus levelable skills (like Plunder) are far more valuable long term than Benefits.
 
It's bad for views to have doubled up special characteristics. That is, it does bad things for Drew's survivability if we copy his shtick.
 
Character actor is pretty safe from that perspective, since everyone will be getting different classes. Drew will always be the lucky green Chad, he's pretty unique.
It's chipping away at him, still. While he might be the only Tir Inqua this run, all other Tir Inquas from all other runs are lucky brightly colored Chads and Chadettes. It'll still take away interest from him.
 
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[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now
 
Currently, getting a reroll is winning by six votes. I'm not sure it's worth it, beyond the attempted infidelity to Lady Luck. We'd have a 25% chance of getting zero extra box skills or benefits and a 50% chance of getting no cannons. As things are, it's workable, we have the benefit that can almost double Calliope's unboxing speed. We can work with the luck buff and NPC minions and whatever spells Drew has.

@eaglejarl, is it possible to have a retcon? We didn't get to shop on the third floor for spellbooks while Drew had his discount and I'm positive we meant to.
 
[x] No. 'Attack Me Hearties' sounds like enough fun on its own so I don't need cannons or plunder

Live by the luck, die by the luck. We'll just have to pivot strategies here.

Wooden Ships and Iron Men gives Drew the following benefits:

While you are aboard a ship:
  • There will always be favorable wind
  • That vessel's speed, handling, and toughness increase by 100% per skill level
  • Any ship-mounted weapons do 100% more damage per skill level
  • All crew members and members of your party who are aboard the ship:
    • Gain +10% damage reduction
    • Do 25% more damage per level of this skill
    • Have their mana regen rate doubled
    • Gain +2 to the Regeneration skill, not to exceed level cap
We can take one of the carts on this level and put a sail on it. If it counts as a ship, that'll be enough to get us some wind, and it'll go six times fast as 'a favorable wind' would normally propel it. Everyone in the party will do 125% more damage while onboard 750% more when using weapons mounted to the ship. Fuck the cannons, we'll bring our own guns. With blackjack and hookers and double boss loot boxes.
 
@eaglejarl, is it possible to have a retcon? We didn't get to shop on the third floor for spellbooks while Drew had his discount and I'm positive we meant to.
But it also looks very natural that we didn't get to?
Or can you tell a moment where they should have been able to go to a magic shop and just didn't?

[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now
 
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[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now

[x] No. 'Attack Me Hearties' sounds like enough fun on its own so I don't need cannons or plunder

Birdy convinced me
 
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But it also looks very natural that we didn't get to?
Or can you tell a moment where they should have been able to go to a magic shop and just didn't?
Sure. Any time between the Kitchen Sink vote and the poker game. Any time between our escape from the city and the Belphegor notification. Any city or town we passed through while fleeing. Look for night vision goggles or something while unable to move during the dark. It was on the list of stuff to look for while shopping.

[x] No. 'Attack Me Hearties' sounds like enough fun on its own so I don't need cannons or plunder

Live by the luck, die by the luck. We'll just have to pivot strategies here.

Wooden Ships and Iron Men gives Drew the following benefits:

While you are aboard a ship:
  • There will always be favorable wind
  • That vessel's speed, handling, and toughness increase by 100% per skill level
  • Any ship-mounted weapons do 100% more damage per skill level
  • All crew members and members of your party who are aboard the ship:
    • Gain +10% damage reduction
    • Do 25% more damage per level of this skill
    • Have their mana regen rate doubled
    • Gain +2 to the Regeneration skill, not to exceed level cap
We can take one of the carts on this level and put a sail on it. If it counts as a ship, that'll be enough to get us some wind, and it'll go six times fast as 'a favorable wind' would normally propel it. Everyone in the party will do 125% more damage while onboard 750% more when using weapons mounted to the ship. Fuck the cannons, we'll bring our own guns. With blackjack and hookers and double boss loot boxes.
Do you think that if we mount a ship to a train, the train will count as a ship-mounted weapon?

By the way, we'll probably really need this skill on the next floor. I don't want to take the 1/2 chance we won't get it.
 
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By the way, we'll probably really need this skill on the next floor. I don't want to take the 1/2 chance we won't get it.
It might be useful then but water doesn't necessarily mean sailing action - note that Carl and Donut spent most of their time in the other sections of the sphere and the water part was underwater. Of the current set we'd most likely copy the double boss boxes. There's not going to be a chance to level it this floor and keep it that way either. The other keeper is the pirate summoning but Drew should be able to level it. Minions would make SRS a safer pick on future floors too.

With the odds at 42% per trait last floor, we were really lucky with how much of Wizard Supremacist Drew kept.
 
This post opens a very important vote. You really should read it.

Ouch. DCY is intended to be a light and breezy no-crunch quest, but the one thing I do always roll for is Drew's class abilities when reaching a new floor. It's pretty simple; he's got a ((Character Actor level x 10) + Fortuna's Favored Child)% chance of getting each ability in his class, except he's guaranteed to always get at least one thing. I start at the top of the list and go down the line, rolling for each thing. For each ability, he had a 52% chance of getting it. He whiffed on basically everything. Of the abilities that Pirate Admiral can grant, the only things he got were:
  • +6 Dex
  • +5 Wooden Ships and Iron Men skill,
  • +3 to the 'Attack Me Hearties' spell,
  • the double boss box benefit,
  • and the bonus luck effect when he swing on a rope/chandelier/etc
In particular, he did not get the Conjure Cannon or Plunder skills that were the entire reason people voted for Pirate Admiral in the first place. I'm going to reopen voting for 24 hours.


Topic: Should EJ reroll all of Drew's class abilities?

[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now
[x] No. 'Attack Me Hearties' sounds like enough fun on its own so I don't need cannons or plunder

And yes, I know. I could simply ignore the dice and do whatever I want, but I'm not going to. It defeats the entire point of the Former Child Actor class and I know myself; I'm likely to have all the super powerful abilities get 'rolled for' if I'm choosing, even though underpowered characters tend to be more interesting. Writing Drew as a minion manager for this floor would be an interesting challenge as a writer, but it's sufficiently against what the thread was planning for that I'm giving you the chance to reroll.
I think the reroll itself defeats the point of Former Child Actor somewhat. We picked a luck-based class on the base of a luck-based race. It's meant to give bad outcomes sometimes, that's why it's luck. Both Character Actor and Fortuna's Favored Child are going to keep improving, so we're never going to have odds as bad as these again on class choices, rerolling because we don't like the results means that we weren't really willing to lose the rolls. It just feels like a sore loser thing to do, and will have us using rerolls later as well when things don't work out. This is what we chose with Tir Inqua and Former Character Actor, it seems like wiggling out of the downsides that came with those choices.

It's fine if Drew is 'underpowered', in the tight confines of the train cars, he's going to want to choke enemies out with Smoke Form anyway. We can afford to give EJ his challenge as a writer, we rolled up a nice benefit to give Calliope and while Attack, Me Hearties! isn't going to be a classically powerful attack skill (unless it scales with Charisma?), we do have other options. We will have other options later.

Tl;dr: LOSING IS FUN!
 
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One important thing drew got is the Pirates luck skill. Which is explicitly stated to stack with Fortunas.
Swinging from a rope/chandelier/similar for 1min luck boost is gameable with Leos magically controlled rope.

If we keep this skill, next floor he can decide on his class, but not click it yet, swing on Leos rope, then click the decision with Pirates luck active.
 
Unfortunately, the Pirate's Luck effect is the result of a benefit, not a skill. We can't keep it unless we decide it's more important than significantly charging Leo up with doubled boss boxes.

Edit: I just had a silly thought. @eaglejarl, do the summoned pirates from Attack, Me Hearties! have the Pirate's Luck effect? Because if they do, that changes that spell's effectiveness drastically.
 
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[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now

Fuck it we ball
 
Unfortunately, the Pirate's Luck effect is the result of a benefit, not a skill. We can't keep it unless we decide it's more important than significantly charging Leo up with doubled boss boxes.
Oh, crap.
Yeah then that roll is total ass.
A "maybe if we are very lucky we can rig a situation to make it relevant this floor" skill. (If it works it would be great now and could fit well next floor)
A 30hr cd skill that we probably could engineer situations for it to be useful.

Compared to the "get a bajillion money boxes and roll them up" skill. (needs to be on someone able to reliably finish. Gravity anvil will do in a pinch)
The "look, cannons from nowhere!" skill with 5h cd. That looks promising, can maybe be custom loaded (imagine Levy has a proper crafting table to make chemistry ammunition before the cannon gets to level 15 and Taylor uses an alchemy table to do some crafting with this background music)
 
They gotta! The effect is called Pirate's Luck and Attack, Me Hearties! specifically summons pirates. It's a 15-hour cooldown and lasting effect and only summons a small number of pirates, they have to be effective. I'm willing to bet that they get the effect that specifically stacks with our luck AoE.

If it does turn out that our summoned pirates get the luck effect, it'll be a seriously useful spell. We're able to level it, keep it, we'll have multiple stooges that will be even luckier than Drew. Their effectiveness will scale even higher with Drew's Charisma/command ability.
It might be useful then but water doesn't necessarily mean sailing action - note that Carl and Donut spent most of their time in the other sections of the sphere and the water part was underwater. Of the current set we'd most likely copy the double boss boxes. There's not going to be a chance to level it this floor and keep it that way either. The other keeper is the pirate summoning but Drew should be able to level it. Minions would make SRS a safer pick on future floors too.

With the odds at 42% per trait last floor, we were really lucky with how much of Wizard Supremacist Drew kept.
Ships aren't necessarily sailing ships. A submarine is a ship and an airship is a ship. There's probably other possibilities for what could be considered a ship, too.
Compared to the "get a bajillion money boxes and roll them up" skill. (needs to be on someone able to reliably finish. Gravity anvil will do in a pinch)
First, the boss boxes are perfectly fine. They're a reliable way of getting high-tier boxes.

Second, I doubt it'll be that awesome, and if it is, it'll be nerfed. Not only is it killer-specific, but the level of the killed needs to be higher than that of the killer.

Third, it's not compared to that skill, it's compared to a 50% chance of that skill and a 25% chance of getting neither.
 
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