NOTICE: RULES ON MORALE WILL BE ADDED SHORTLY.
27/40
The Depression Whale's tears form an ocean around the Godmodder, who struggles to keep up with the rough currents and thus fails to notice the summoning of LORD WAILORD, WAILING WHALE LORD OF WHALING WAILORDS, who's wailord warlords summoned via his whaling whale the Godmodder while she drowns.
I'll have to go check what's going on at the Godmodder's location so far, to know for sure what's going on....
Well. The entire place has definitely been flooded by an ocean, and...
There's whale parts everywhere. I don't think that worked.
25/40 Charge 1
5/? Charge 2
Uh... I'll be looking into what had happen later...
For now, I think its best to reunite with my entities.
I quietly tap the lock-breaker hammer on Lunar Knight's prison and turn to the Lunar Priest next.
Lunar Knight freed!
Just so you know, you only have one "charge bar".
Charge 28/40
----------------------------------------------------------------
The creature outside feels a strange sensation occur within its body; it feels its body demand for nutrients. It craves for anything to be thrown inside what might be considered its mouth.
It feels hungry.
It scans its surroundings for anything it can consume, but the only thing within its sight is the swirl of meteors around it, thus it chooses to feed upon those. Utilizing the limbs it has just learned how to use, it grabs/impales whichever bits of meteors happen to float in front of it and chucks them all into an opening that leads inside the cube which, according to prior knowledge, still contains a swarm of traps. All bits of meteors that are thrown in are then minced to mere pebbles by the traps inside. The pebbles, upon touching any surface inside, are then melded into the creature, essentially acting as the nutrients the creature's body needed and sating the creature of its hunger, for now at least.
----------------------------------------------------------------
As the invaders go on to release the prisoners, which, upon further consideration, is not that hard of a task considering it only really involves pressing the "Unlock" option on a keypad displaying "Lock" and "Unlock," any who bothers to scan around would notice multiple escape pods that conveniently happen to be installed close by.
((These escape pods would allow for a quicker escape for the infiltrators, but they may be limited depending on GM allowance))
There's only one absurdly spacious escape pod here. Clown Escape Pod Discovered!
Grimoire Yggdrasilia 28/40 Take in types of thoughts and prayers that actually make things happen. Magical thinking with advanced magical application!
Send a transmission tipoff warning the Voidport and anti-godmodder free space in general that the fleet has deployed mines and includes forces that severely outrank us reality warpers in firepower. Direct defense not recommended: evacuation and guerrilla warfare possibly a better idea but I don't know enough about godmodder-controlled territory to be sure. Screw it. We're Descendants. Let's go for the kill. Tell them that if they have any Dark Forest grade long-range anti-system weapons, fire them off at the godmodder's coordinates and inconvenience whoever holds her place when they arrive. Let no sun bless that which deserves no blessing.
Scan the Voidport fleets. What are we working with and can we deal with a ship to ship fight on slightly better terms?
Spear of logic; how does the Godmodder actually run all this territory she controls, again? A big enough multiverse and...well. Not pretty.
The voidport is sending in two carriers, each with at least four squadrons of smaller fighters inside, as well as a bevy of escort ships. They thank you for the warning, but they have full faith in their numerical superiority!
26 CP
Suddenly, the Godmodder discovers that her hair is gone! Oh no, what a nightmare!
Unfortunately, the Godmodder is currently out of the range of your powers!
24/40
The lock on the Big Fish's cell suddenly vaporizes into mist.
Big Fish freed!
Grimoire Yggdrasilia 29/40 Don't ask where I got this batch of concepts, you won't like the answers.
Teleport a bunch of the Iron Prince's mines in the distance into the Godmodder. She wouldn't deny entry to her own faction because she likes dramatic teleports so much, right?
You teleport the Iron Prince's mines as far as you can, but they don't reach the Godmodder!
23/40 Sir Sparked
The Guy frees James.
James is free!
21/40
With a charge and an action,I paradoxify a whole bunch of Floating Hands under my control and all of them press the UNLOCK button on each Cell at once that has not yet been unlocked before fading out of existence again
I ask Indiana Jones to prepare Traps in case of Sudden Intruders using the Archetype of Spy to create better traps and remain stealthed
Well. In that case, everyone is free.
...I need a drink.
9/40
I open the lock on the facilitys place. since the facility is still bodyguarding steffan, jason, aron, james and the squadmates, they must be in the same cell. so, they are now free. I toss them a void drive (pillfered from one of the subverted drones mid-assembly), and enclose the facility in a spherical portal.in the center lies a link to one of my stored radiation no-escape interchanges- altered to have an escape- which is filled with Gravitons. gravity warps time, not just space, so this gives them more time to analyse the void drive, duplicate it, and- once the graviton-loop runs out of gravitons- use it to escape into the subverted minelayer. which probably has enough space to fit the scrap-of-a-planet you can access from the outside of the facility, and any changes the entire semi-connected dimension of the planet causes to the layer would be invisible by the same token as the planet is.
Since paradox already openned everything, the guard drones also come. they are stationed inside the minelayer, but outside the facility. I want my minelayer to Look like it's still on the PARALAX's side (that reminds me, the minelayer is set to stay out of the way in a way that makes it look like a bit of a coward, instead of a defector)
Post Scriptum: If the bodyguarding is just lazyness, then I point out that my relevant body has 2 BOG ARMS, which are not attached to anything, 2 mist-hands (also not attached to anything), 2 BOG FEET (what, aren't you able to type with your toes?), and the ability to generate more mist-hands at will. so, that's at least 6 freeings, enough for Facility, steffan, jason, james, aron, and the squadmates (6 people), and up to infinity which would thus include the guard drones.
You stow the facility away into your subverted minelayer!
28/40
I free an entity that no one else is freeing this round that isnt a squadmate, unless those are the only guys left.
Everyone's been freed already. I forgot that you could do that.
22/40
I place even more traps and contingencies at strategic Locations,working with the Gentleman's Existing Runic Array for our escape when our cover is blown to smithereens
Traps activated!
28/40
With the nanomachines (son) going over the whole ship, I.... well, I grin. I know that prisoner. They are mine. And there is plenty of material around for me to repeat that trick.... heheheh. Eheheh. Hehehehehehe. I stand up on my asteroid and hold my hand 'up'. This being space, up simply refers to 'away from the asteroid I'm on'. Slowly but surely, the asteroids slow down and halt, changing course to eventually make their way over to my asteroid.
Asteroids cluster around you! I hope you know what you're doing....
22/40 Shenanigans
I preform a spin attack with my broadsword, SLAPPING the prisoners cell defenses away, freeing a couple of them, but damaging the Broadsword.
Now, while the crew would probably notice me savaging the cells, they are suddenly DISTACTED by the AURSHIP swooping down, and opening fire on the ship we are. It begins dodging the shots of the Parallax and Iron Prince's forces. THE AURSHIP HAS ARRIVED.
The shots that hit the AURSHIP would kill normal ships.... except for the fact that the AURSHIP has ridiculous amounts of HP and DEF
The AURSHIP will now DISTACT!
The Antarctica Conquest conquers the rest of the planet in short order.
The AURSHIP is now DISTACTING the Parallax! Everyone has already been freed, so no need to use your broadsword...
10/40
I order the minelayers nanites in a specific section to form some very specific runed rings, then cast a spell on them, creating an undetectable spacial extension where the facility will arrive.
I think for a moment... and open a rift into the semi-elemental plane of fast-solidifying super-goop. some standard telekinisis pulls a long line of goop through the rift, and once it leaves the plane it solidifies after a few moments. standard application of relativity changes the location of the rift relative to the rod of super-strong solid, resulting in it spinning around it. an increase in force is applied, accelerating the process, until I have an elongated sphere about the length of the PARALAX. then, I shatter it into thrice a dozen large shards and thrice a hundred smaller ones, and apply the alternate-universe link the facility possesses to each large shard, except for one thing: I remove every last one of the many safeties. as the facility arrives in the minelayer, that very instant, a gate spell is cast and three-dozen shards are tossed through the dimensional distortion. they swirl around, and once all of value is removed from here, a dispelling wave pushes into them, sending the thrice and twelve obloid spheroids into this reality, through deliberate mechanism of construction rather then anything else,and they all disrupt the atomic bonds of the nanites, neutralizing large swaths of the PARALAX. an instant later, they begin to react with one another, atoms fuse and release energy as a result,a massive explosion throughout the entirety of each rod, stronger near the prison hold due to the multiplicity of the solid substance.
It is intentionally manipulated so none of the sphereoids strike the subverted factory.
Oh, and I detonate the 2 mines I scattered in the ships "least important" locations directly before this.
Through your clever thinking, you destroy the PARALAX. Heads are turned as a ship that sort of but wasn't really there explodes right next to the Parallax, but nothing really happens.
That is, until you detonate the voidmines. The ship is rocked by two simultaneous explosions as the mines destroy what really were the Spare Parts and Diplomatic Ambassador rooms. Thankfully, nobody was actually hurt. Nanomachines. They can take a lot of punishment.
5/40 Charge
Beginning +20 in reserves
With the Lunar Knight's cell open I do the same thing for the Lunar Priest and break the lock on her cell as well. I then smile at them and welcoming them back into my service.
(Orders)
Lunar Knight can try to breaking a random entitie's cell, otherwise, it goes back to Bodyguarding the Lunar Priest.
Lunar Priest heals up any of the prisoners that are still injured.
Entities ordered!
29/40 DRACO
I unlock the cell of METAL GEAR REX.
METAL GEAR REX has already been freed, but Naked Snake activates the planet-based armour it had previously. The war machine begins to grow....
23/40
I rise into the air, a tiny shimmer of green emitting from my chest. Said shimmer grows bigger as I close my eyes, and stop rising, hovering where I am. Red light joins the green, and the form a swirl of green and red. I open my eyes, which now glow a pure white, white energy flickering from them. Two wings, made of pure green energy, form on my back, along with a spinning circle of pure red. My broadsword absorbs some of the energy, upgrading it. I continue rising, my glow getting brighter and brighter....
((Attack will finish next turn))
As you charge up, you feel a familiar, hostile presence brush your mind...
30/40 DRACO
Armed with my knowledge of the Iron Prince's software systems which I obtained in the process of subverting a Drone Factory, I put together a virus which will spread throughout the Parallax and cause chaos, allowing us to escape in the confusion. I then release this virus into the Parallax's computer systems.
You hack all the nanites, causing them to discorporate into nanogoo! This destroys the majority of the rooms onboard, leaving behind only the bare essentials!
Charge: 24/40
The Gentleman finds a smile on his face, he has her, and she won't slip away again. The whistle kicks in again as the constant orange miasma flairs, thousands of Runes appearing for miles surrounding the Godmodder. Orange light sparks off of the Anchor Runes, simple things designed to keep a being from teleporting or moving at ridiculous speeds. Each feeds off of the presence of another, growing stronger for every Anchor Rune in the "Chain".
"Hopefully with this one of you might land a hit, don't squander this, alright?" The Gentleman broadcasts on an open telepathy channel, because that's how telepathy works don't question it, before turning his attention to the Parallax. Time to begin distracting, he supposes thinking semi-aloud.
From across the void, you hear someone snap their fingers, as your anchor runes begin to encircle you instead.
Oh dear.
Talist glances up, a questioning look in his eyes.
"Tal-Co? How do you know about that?"
He sighs and looks away, holding the back of his head in his hand.
"I suppose it doesn't really matter. But yes, I have plenty of that 'stuff' but nothing works, at least not the way they're supposed to. I just always... loved making, creating, but I've never been able to make anything consistent out of it. And now I'm... eh, never mind."
Moving along, Armelle and Talist go down to the prisoner bay.
"Hey, Talist? What's happening here? What are all these... boxes?"
Talist doesn't answer, partially because he wasn't 100% sure himself.
"Stay close by me. Be ready to run."
---------------
Alright. For my action, I open Jason's cell. Unless JoeBob technically already opened his cell, in which case I open the cell of Guard Drone V2.
Jason has already been freed...
((Could you please not put your charge in a spoiler? I can't see it when quoting posts.))
Charge 29/40
----------------------------------------------------------------
"Well it's about time that no-body came," barked the Big Fish as he walks out of his cell with his cane.
Pistol Shrimp, assuming he is also freed, walks out in silence, guns trained at every corner for potential ambushes.
----------------------------------------------------------------
As if the escape pods weren't enough...well, they may actually not be enough.
Somewhere else around the Prisoner Bay is an airlock mechanism large enough to release even the largest of prisoners contained in the bay. Normally, opening this would be a hazardous and strictly forbidden play, or at least, according to many science fictions. Those scenarios, however, did not exactly star several beings of which can manipulate reality with ease and the prospects of them having the capability to breathe in the void expansion of space is near-guaranteed, hence making the airlock a viable option of escape.
Airlock located!
25/40
The nameless stands up once more, looking around at the various doors, three of which are still open. The power behind the red door calls to the Nameless, and they turn and walk through it.
The Trial of Fire
"The fire is strong, powerful, it burns with a flaming passion. Those who would use it must be careful not to be harmed by the fire's burning ambitions."
The trial begins with searing heat. The nameless feels pain, for the first time as the fire surrounding it threatens to consume it. Around it sees nothing but neverending fire, and it feels the burning on its skin-analogue, as the fire licks and burns at it, a scorching sensation that threatens to consume all of the nameless's being.
It doesn't like this burning feeling, it feels wrong, but at the same time right. Shouldn't it all be right? That's the idea, isn't it, to understand, and become something new, something more complex and comprehensive. The fire needs to become part of that, the nameless can't just let it be consumed by something it needs to be.
So it pushes back against the heat, while there is no air to control, the nameless pushes back with what it knows, with their being. It will become more, it will become greater, it will understand and contain the fire. It feels the scorching heat begin to waver as it pushes outwards, and with a great heaving breath, the nameless pulls the fire in.
Flame and heat spiral inwards, pulling into the nameless, and with the other half of the breath, push back out, swirling and burning in the space around it. In, and out, the fire falls into the rhytm, for even the fire knows when to yield to the stronger victor. The nameless opens its eyes, and in those eyes burns an inner fire. It understands, more than it did before. While before it earned the freedom to act, it now has the ambition and desire to do so.
And then, out away from the battlefield something shifts. Now, something you should all be aware of by this point in time is that the Void is on fire. Something you've also probably gathered by this point, at least, if you've paid attention to previous Trials and their results, is that when the nameless finishes a Trial, they gain great commanding power over the respective powers, and the powers of the trials, given their target by those who sent the vessel in for the trials in the first place, are then directed to smite the nameless's target, even though the nameless does not know their target yet. Finally, there is something you might not know yet. Nanobots don't do well against fire and heat. It's an interesting fact about nanobots, but due to the increased surface area per volume due to it being a swarm rather than a singular object, things like fire, lightning and energy beams deal extra damage to them, like, a lot of extra damage to them.
Presumably, the Iron Prince has defenses against the passive void fire, but if I can overpower that in any wise, those nanobots are as good as toast. Metallic, burnt toast, but toast nonetheless.
The Iron Prince probably pays no heed to the shifting movement in the burning flames beyond his ship. Nothing seems out of the ordinary at all, really, it's probably just some void monster or horrorterror flailing as it burns to death.
That's what he thinks, of course, until every alarm that be set off by the outside of the ship being on fire goes off.
The ship is, in fact, on fire. In just a few seconds it went from repelling the fire of the void well enough to stay a massive coherent metal, to no longer doing that because the fire of the Void was aggressively surging towards it and turning it into a giant metal torch. This doesn't go below the top layer of nanobots of course, all the burning is superficial, I'm basically scorching the paintjob at this point, but it's still enough to set off alarms. The Iron Prince and his crew scramble to try and figure out what's going wrong, what's changed, and begin scrambling to put out the fires.
Some of the fires extinguish or move away, but two places only grow stronger, the front and the back. the flame seems to shift from the sides to the front and back of the Parallax, burning it with an intense heat the scorchs against the shields and waves of nanobots flooding in to defend against the heat. More and more defensive bots are called from the sides to fight the heat, especially once the movement in the void begins to surge upwards, particularly behind the Parallax, a massive beast of flame, swirling and roiling. It surges towards the Parallax, screaming towards the ship, ready to consume it with the very essence it is angered at the disruption of by the Godmodder.
The Iron Prince does the smart thing and puts up all shields to defend against the great raging beast of flame.
This leaves the sides unprotected to the beast's sister, which surges forwards upon seeing an opening, fashions itself into a single, burning edge of white hot intensity. It screams right into the Parallax from the side, and before the Iron Prince or any of his officers can do anything, the entire ship shakes as burning, melting, SEARING heat carves right through the middle of the ship, cutting it clean in half. The living blade of flame carves all the way through the ship, out the other side, leaving a massive wave of burning fire to follow in its wake, preventing the Parallax from resealing itself, cutting the back half off from the front, disrupting communication.
The two flaming beasts of the Void disappear into the burning abyss once more, perhaps they will return, but for now, they hide.
In an ideal world, this would completely disable the backhalf of the Parallax, I'm pretty sure I can't just instakill an entire half of the 7 million hit point entity, so my goal here is twofold:
Distraction. I think the Iron Prince will be a little distracted from us if his ship's on fire and been cut in half.
Disruption. Likewise, it'll also be a bit harder for him to utterly annhilate the incoming enemy fleet if he's unable to send orders to the nanobots on the back half of his ship.
The nameless appears in the temple in a puff of fire. Just as when it finished the Trial of air, 3 more trials have opened up, up on the gallery behind the door that led to the Trial of Fire.
Under the control of an entire overpantheon of Gods, the two Primal Fire Elementals work in tandem to bisect the Parallax, causing it's nanomachines to spill out into the void from the two halves of it's solid hull.
However, upon the completion of their appointed task, the creatures remain, resentful of being controlled.
...That might be a problem.
Charge 25/40
The passive Runes orbiting the various AG's inside the Parallax begin to crackle, light-orange lightning sparking off the floating pieces of debris. The aura that had once faded flairs to life, before shrinking around them, form-fitting around their bodies before vanishing from sight. Whilst this is going on, the Gentleman has made himself busy. With surgeon-like precision he etches a Rune onto the Void in front of him, looking similar to a cloak made of dizzying eldritch-esq geometric patterns. With a subtle ripple this fade from view. "Set up..." He mutters before splaying out his hands, seemingly reaching out to hug the Parallax.
Dozens of tendrils, made of violent pulsing energy, lash out from the Gentleman's fingertips. These tendrils shoot off towards the Parallax, before dividing again and again like a tree into hundreds of thousands tiny lances of energy. A quiet scratching noise would play in the back of the minds of anyone near enough to them, but given the distance that inherent flaw of drawing Runes directly into Reality in large numbers shouldn't be to troublesome. Especially with the Contingency Runes about to activate in short order.
As the tendrils etch a network of hundreds of thousands of Runes onto Logic itself, canvasing the entire Parallax ship, they vanish, fading from all forms of sight magical or otherwise. Allowing the installation of these Runes to slip by unnoticed. But the effects will not go unnoticed, throughout the ship reports of the AGs causing chaos come flooding in from every section of the Parallax. "And delivery." The Gentleman adds with a smirk. "You see, my first action was to Obscure my Runes thus preventing immediate action against them, though that should be obvious at this point." He chuckles. "Anyway, thanks to the helpful little guys floating around my allies I was able to create a Spectral Image of each of them, basically a hollow physical copy that I can project and puppeteer to my hearts content. Thanks to these-" The disheveled man points a gloved hand toward the invisible network of Runes "Every Rune projects a single Spectral Image, and now they number in the hundreds of thousands with the sole directive of causing chaos across the Parallax in order to draw attention away from the true AGs releasing prisoners." He finishes his monologue with no small amount of satisfaction with himself, beginning to wait for the action to begin.
At this point, the ship has already been cut in half, but still, spectral images begin to flood the ship, somehow causing
even more chaos than before.
Hidden behind the somebody else's problem field that exists to explain why nobody noticed me before I joined I reach Into my pocket grab
SCP-005 and use it to unlock Indiana Jones's cell
...Sorry, I have to inform you that you have recieved an ERROR: Object Not Found error with your powers. That's strange, to say the least. Regardless, Indiana Jones is free, so you can't unlock his cell.
Itinerary:
Attack the Godmodder
Leave the Parallax.
Ruin the Iron Prince's day even further.
As Spicy Serious' Contingency Runes activate, Demonic Energies rip through the hull of the Parallax, damaging it even further. As you stand in what used to be a voidship, a Black Mechsuit with a ℧ crashes through the hull, coming to a rest in front of you.
"Alright, that's it," says a computerized voice, issuing from the suit.
"Not one step, I have snipers ready to take you down."
Let's see, voice scramblers, one suit of powered armour, and only five snipers? I'd say he's horribly unprepared, and thoroughly spooked. Show him what you're made of.
ENTITY ADVANTAGE:
[AG]
PG MORALE: 65%
AG MORALE: 100%
ARMADA COMING IN: 4 rounds!
[PG][BOSS] The Blackguard Mech Suit. 850,000/850,000 Hp. AC:4 Unload: 1/5
[PG][ELITE] Primal Fire Elemental. 640,000/640,000 Hp. x2
[PG] Sniper. 100,000/100,000 Hp. 20% Dodge Change. x5
[PG] Minelayer. 90,000/90,000 Hp. Laying Mines! x6
[PG] Escort Ship 120,000/120,000 Hp. x8
[PG] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 1/3 x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 3/3 x18
[PG] Turret Factory. 240,000/240,000 Hp. Create Turret: 3/4. x10
[PG] Indoor Defense Turret. 40,000/40,000 Hp. Reload 1/2. Active! x10
[PG] Voidmine. 4,000/4,000 Hp. x63
[AG-TOG] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Subverted to make Defective Drones!
[AG-JOE] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Compromised with a backdoor!
[AG-JOE] Minelayer. 90,000/90,000 Hp. Laying Mines! Totally hasn't been subverted by JOE! Not Bodyguarding the Facility!
[AG][ELITE] Metal Gear REX. 1,000,000/1,000,000 Hp. Nuclear Wasteland: 1/5
[AG-Vanestus] Thorgi. 118,000/118,000 Hp. 15% Dodge!
[AG-Vanestus] Androsphinx. 34,000/34,000 Hp. Heal: 3/3. Demoralizing Roar: 6/7.
[AG-Karpinsky] Slugthrower Drone. 3,000/3,000 Hp. Reload: 3/6. x21
[AG] Adamantine Angel. 30,000/30,000.
[A-PART] Blades Of Contradiction.
[A-PART] Tachyon Wings.
[A-PART] Impossible Soul. Attacks Bypass AC, Dodge and Bodyguarding! +1 AC, 10% Dodge!
[AG] Flamingflapjacks. 20/20 Hp.
[A] Broadsword of Slapwilney, 6/6 Durability.
[AG-ParadoxDragon] Indiana Jones. 40,000/40,000 Hp.
[AG] JOEbob. 20/20 Hp.
[A] Radiation Armor, 12/12 Shields, regenerates 3 each round! Wacky Radiation: 3/5. Mines Left: 5
[AG-Pionoplayer] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 4/4
[AG-Karpinsky] Dragon Drone. 1,000/1,000 Instant Reloads: 1.
[AG-Karpinsky] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Subverted to make Slugthrower Drones!
[AG-Winkins] Lunar Knight. 300,000/300,000 Hp. Lunar Fall: 1/6.
[AG-Krill] The Big Fish. 400,000/400,000 Hp.
[AG-JOE] The Facility. 300,000/300,000 Hp. Structural Stability: 110%! Bodyguarding Steffan, Jason, Aron and James. 1 AC.
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. Specialty: Engineering & Construction! Work Points: 0
[AG-JOE] #17: Jason. 20,000/20,000 Hp. Specialty: Programing! Work Points: 0
[AG-JOE] #34: Aron. 20,000/20,000 Hp. Specialty: Planning & Design! Work Points: 0
[AG-JOE] #51: James. 20,000/20,000 Hp. Specialty: The Substitute Person! Work Points: 0
[AG-JOE] Squadmates. 20,000/20,000 Hp. x60.
[AG] Tyranid Swarm. 355,000/355,000 Hp. Biomass: 118,000
[AG-JOE] Guard Drone. 60,000/60,000 Hp.
[AG-ParadoxDragon] Spaceship. 205,000/205,000 Hp.
[AG-JOE] Guard Drone. v2. 55,000/55,000 Hp. 2 AC.
[AG-Winkins] Lunar Priest. 150,000/150,000 Hp. Lunar's Light: 1/4.
[AG-Krill] Pistol Shrimp. 50,000/50,000 Hp.
[N] Clown Escape Pod. 5,000/5,000 Hp. Absurdly Spacious!
Elsewhere:
[GM] The Godmodder. 70/80 Hp. LOCATION ACQUIRED, DIRECT ATTACK AVAILABLE
Demiplane:
[AG-Crusher] Millenium Falcon. 70,000/70,000 Hp. Deploying Drones: 4/4. BFG9K: 4/10