Sort of? It's a combination of an RPG where you play a whole family, and more of a board game. I assume you haven't done a Grand Strategy RP before?
I'm just going to quote here:
So what's the point of Grand Strategy Roleplay, then?
Grand Strategy Rolaplay, roughly, is a forum for grand-scale roleplaying. This doesn't have as much to do with the stakes of a given game so much as it does the mechanics and who each individual player is playing. Roughly, where each player is not roleplaying as a character, but a group of them, an organization, a nation, or some other larger entity, the game is a Grand Strategy roleplay. If your DnD Campaign roleplay is about a group of individuals in a quest to save the world, that's not a grand-scale roleplay even if the stakes are grand. However, if your roleplay is about several
clans or
guilds that are doing that much, that's a different thing altogether. In the end, having hard and fast rules about this sort of thing is impossible; it's about knowing it when you see it. Here are some examples of games that would belong in Grand Strategy Roleplay:
- Nation Games: Nation Games are competitive games where each player controls a nation state, a corporation, or some other large entity and is explicitly in competition with other players. Created on AH.com, there are other examples of nation games across the web as the concept grew out of emulating Paradox Interactive Games like Europa Universalis III in text form. The settings have traditionally been historical, but games set in a fantasy universe or a sci-fi one are also popular. Games vary from having complex spreadsheets simulating economics to having very few explicit mechanics.
And as Dovahsith mentioned, RP is appreciated and an RP thread will be going up shortly after the IC thread.