So since my economy is 3 do I get 3 spending points or 2 if I don't want it do decrease?

Also can I diplomance factions that don't have a PC?
 
Last edited:
Your amount of major actions is threadmarked though. Top of faction stats.
Two things

  1. Great turns out I missed two actions
  2. With the greatest respect why on Thedas is it there of all places, instead of I don't know in the part of the OP named major actions?
Can I just spend them on the sort of stuff that doesn't end up in end of turn posts? I don't want to end up fighting at half- strength first turn
 
Last edited:
Two things

  1. Great turns out I missed two actions
  2. With the greatest respect why on Thedas is it there of all places, instead of I don't know in the part of the OP named major actions?
Can I just spend them on the sort of stuff that doesn't end up in end of turn posts? I don't want to end up fighting at half- strength first turn
Go raise troops with them, I guess?
 
Well, now that Aemon's year of sleeping on the couch is over. I guess I could try birth rolls. Who knows maybe Conor might have a brother.

@Theravis

Any rolls for magical talent? I mean, Connor had magical talent without his parent's being mages. Just asking if his brothers or sisters could have any, or is he special in that way?
EliudFS1 threw 1 100-faced dice. Reason: Conception Total: 82
82 82
EliudFS1 threw 1 100-faced dice. Reason: Pregnancy Success Total: 51
51 51
EliudFS1 threw 1 5-faced dice. Reason: Magic Total: 4
4 4
EliudFS1 threw 1 100-faced dice. Reason: Gender Total: 29
29 29
EliudFS1 threw 1 100-faced dice. Reason: Eyes Total: 15
15 15
EliudFS1 threw 1 100-faced dice. Reason: Hair Total: 49
49 49
EliudFS1 threw 1 100-faced dice. Reason: Skin Total: 65
65 65
EliudFS1 threw 1 100-faced dice. Reason: Features Total: 23
23 23
 
Manpower and Effective Manpower
Okay. A slight tweak I realized I could do now.

Manpower cost is always equal to how many people are in a unit. Catapults, for instance, take a crew of 4.

Effective Manpower however (abbreviated EM) is how many standard militiamen a soldier costs to train/equip. This is what is compared to your treasury cost. I'll threadmark this post, and values and descriptions for presently used units will be below. Units marked (R) need some form of research or event to be used.


Basically an untrained mob. They're only effective in numbers, since their morale is terrible and their training abysmal.

Your usual infantrymen. They can accomplish basic commands like marches in formation, changing formation, shield walls, etc. They are essentially the "standard"

Includes crossbowmen.

Equal to a man at arms, decreases disorder/crime when stationed in a city, takes penalties when moved out of the city they're garrisoned in

Men at arms, but usually better armed, armored, and trained.

Light cavalry are fast skirmishers, best used to scout, forage, and screen. They also have a researchable/discoverable archer variant.

Medium Cavalry are the all-rounders of the cavalry, with armored riders and unarmored horses. They can do everything decently, but nothing tremendously well. They also have a researchable/discoverable archer variant.

Heavy Cavalry are slow for cavalry, but terrifying and dangerous, heavily armored and capable of devastating shock in the charge. They also have a researchable/discoverable archer variant.

Especially effective against cavalry, but slow moving and slow to turn.

Massive, tough, and immensely strong.

Mabari are loyal, dangerous, empathic, and can sniff out werewolves. Most importantly, they don't take any actual manpower. Cause, y'know.... they're dogs.
 
Last edited:
Well, now that Aemon's year of sleeping on the couch is over. I guess I could try birth rolls. Who knows maybe Conor might have a brother.

@Theravis

Any rolls for magical talent? I mean, Connor had magical talent without his parent's being mages. Just asking if his brothers or sisters could have any, or is he special in that way?
Read the birth rolls section. He was via a "something goes wrong" roll.
 
Okay. A slight tweak I realized I could do now.

Manpower cost is always equal to how many people are in a unit. Catapults, for instance, take a crew of 4.

Effective Manpower however (abbreviated EM) is how many standard militiamen a soldier costs to train/equip. This is what is compared to your treasury cost. I'll threadmark this post, and values and descriptions for presently used units will be below. Units marked (R) need some form of research or event to be used.


Basically an untrained mob. They're only effective in numbers, since their morale is terrible and their training abysmal.

Your usual infantrymen. They can accomplish basic commands like marches in formation, changing formation, shield walls, etc. They are essentially the "standard"

Light cavalry are fast skirmishers, best used to scout, forage, and screen. They also have a researchable/discoverable archer variant.

Medium Cavalry are the all-rounders of the cavalry, with armored riders and unarmored horses. They can do everything decently, but nothing tremendously well. They also have a researchable/discoverable archer variant.

Heavy Cavalry are slow for cavalry, but terrifying and dangerous, heavily armored and capable of devastating shock in the charge. They also have a researchable/discoverable archer variant.

Especially effective against cavalry, but slow moving and slow to turn.

Massive, tough, and immensely strong.

Mabari are loyal, dangerous, empathic, and can sniff out werewolves. Most importantly, they don't take any actual manpower. Cause, y'know.... they're dogs.
Yay for decent economies!
 
Back
Top