Dovahsith
Lost on the road of life
- Location
- Manchester
Enchantment?
Enchantment?
It's a spoiler.
I know. You should have seen the old system. It was harder, required named characters, and had no modifiers.Your deep roads expedition system is incredibly lethal and slow, so I'm just happy to get a win here honestly.
Acceptable losses, though honestly i think I should get some sort of bonus to this roll considering I breezed through all the steps.
Hired them yeah.
I have seen the old system. It's terrible.I know. You should have seen the old system. It was harder, required named characters, and had no modifiers.
That's why I'm just going to kill the darkspawn now I have golems.But a +85 is just ridiculous, and you are descending into the depths of the Deep Roads to fight a horde of darkspawn for the ancient secrets of Dwarvenkind. It shouldn't be easy.
Those nice, clean fiefdom borders. It's like you've never played Crusader Kings.
I know. You should have seen the old system. It was harder, required named characters, and had no modifiers.
But a +85 is just ridiculous, and you are descending into the depths of the Deep Roads to fight a horde of darkspawn for the ancient secrets of Dwarvenkind. It shouldn't be easy.
I have seen the old system. It's terrible.
That's why I'm just going to kill the darkspawn now I have golems.
We start with one bonus modifier other people don't have, balanced out by the fact that we have no mages. So how about fuck no?You should have kept the named characters for the dwarves, as a balance for them starting off with a shitton of modifiers from the get. It fits with their nobility/elitism complex.
We start with one bonus modifier other people don't have, balanced out by the fact that we have no mages. So how about fuck no?
I agree. I wouldn't have felt the need to boost my modifier so high if the system wasn't brokenly difficult to begin with.You managed to completely negate the difficulty of the system. I'm not saying to retcon your gains, I'm saying the system is fucked.
I agree. I wouldn't have felt the need to boost my modifier so high if the system wasn't brokenly difficult to begin with.
He's already identified this issue and placed a cap on how much you can boost.
TerribleThe system is supposed to be luck based at its core, as a sister of the Valyrianaire system.
I was busy making a super-complicated plans to get my dwarves to Ferelde to investigate the Ortan Thaig for clues on golems before Theravis rolled out the expedition system.I commend Theravis for his hard work in the games he makes, but fuck if he likes to overly complicate shit with unnecessary maths for systems. Narrative is always the way to go. GM fiat keeps games running regardless of any situation, math just complicates things.
The ability to boost it so high is a large issue. The system is supposed to be luck based at its core, as a sister of the Valyrianaire system. I commend Theravis for his hard work in the games he makes, but fuck if he likes to overly complicate shit with unnecessary maths for systems. Narrative is always the way to go. GM fiat keeps games running regardless of any situation, math just complicates things.
Theravis may or may not roll dies for actions as the whim strikes him. The only actions that explicitly require rolls are expeditions, whose system is completely outlined in the relevant threadmark.I support the die system as a DnD player. That said, agree there needs to be amodifier cap.
I would say I'd like to see a full post with all the numbers and required die rolls for actions.
He's already identified this issue and placed a cap on how much you can boost.
Terrible
I was busy making a super-complicated plans to get my dwarves to Ferelde to investigate the Ortan Thaig for clues on golems before Theravis rolled out the expedition system.
I support the die system as a DnD player. That said, agree there needs to be amodifier cap.
I would say I'd like to see a full post with all the numbers and required die rolls for actions.
You mean Paragon Branka.
You say terrible, I say acceptable. Obviously as dwarves you're biased, but the point is that expeditions are supposed to generally not end with the levels of success you've found. PCGW has plot armor. You don't.
Those plans would have been sick.
I don't think this is something that's high priority though.
I hate that fight's guts.
Who are these people?Rolls
Delmon: Catches a massive wyvern very quickly, is moderately wounded.
Garland: Catches a midsize wyvern halfway through the night, sore and tired but unharmed.
Michel: Does not catch a wyvern. Forced to retire due to time running out.
Bastien: Catches a big wyvern quite quickly, completely unharmed.
Cyril: Catches a moderate wyvern halfway through the night, completely unharmed.
Delmon de Freyen is declared the winner of the hunt!
2nd place goes to Marshall Prouix.
3rd place goes to Cyril de Montfort
Birth roll:
In need of "comfort", Garland de Freyen beds and impregnates an elven maid with twin daughters.
It's an RP ongoing in... Kirkwall, actually. At Chateau Haine's annual Wyvern hunt.
@Secretariat ?It's an RP ongoing in... Kirkwall, actually. At Chateau Haine's annual Wyvern hunt.