Interest, but also first, a shining newbie question: is this RP going to work like Diplomacy, or am I completely missing the mark here?
 
His choice. I mean, it means there are spare Theirin's out there possibly, hopefully, killing Orlesians. In the meantime, i don't mind handling dealing with Eamon's balls up of the lads education. I owe his father that much.
Hey!

Don't you take Allister away! That lad is, or will be awesome and the coolest step-son one could ask for! :)
 
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Interest, but also first, a shining newbie question: is this RP going to work like Diplomacy, or am I completely missing the mark here?
Sort of? It's a combination of an RPG where you play a whole family, and more of a board game. I assume you haven't done a Grand Strategy RP before?

I'm just going to quote here:
So what's the point of Grand Strategy Roleplay, then?

Grand Strategy Rolaplay, roughly, is a forum for grand-scale roleplaying. This doesn't have as much to do with the stakes of a given game so much as it does the mechanics and who each individual player is playing. Roughly, where each player is not roleplaying as a character, but a group of them, an organization, a nation, or some other larger entity, the game is a Grand Strategy roleplay. If your DnD Campaign roleplay is about a group of individuals in a quest to save the world, that's not a grand-scale roleplay even if the stakes are grand. However, if your roleplay is about several clans or guilds that are doing that much, that's a different thing altogether. In the end, having hard and fast rules about this sort of thing is impossible; it's about knowing it when you see it. Here are some examples of games that would belong in Grand Strategy Roleplay:
  • Nation Games: Nation Games are competitive games where each player controls a nation state, a corporation, or some other large entity and is explicitly in competition with other players. Created on AH.com, there are other examples of nation games across the web as the concept grew out of emulating Paradox Interactive Games like Europa Universalis III in text form. The settings have traditionally been historical, but games set in a fantasy universe or a sci-fi one are also popular. Games vary from having complex spreadsheets simulating economics to having very few explicit mechanics.

And as Dovahsith mentioned, RP is appreciated and an RP thread will be going up shortly after the IC thread.
 
So, Alistar is off to make his fortune as a mercenary hopefully eventually warlord for hire, possibly in the war Loghain is about to drum up with France, and Cailan is going to solve the succession problem by throwing blood magic at it until things sort themselves out.....

.........

......


YOU WERE EXPECTING AETHAN, BUT IT WAS I, DAENA!
 
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So, Alistar is off to make his fortune as a mercenary hopefully eventually warlord for hire, possibly in the war Loghain is about to drum up with France, and Cailan is going to solve the succession problem by throwing blood magic at it until things sort themselves out.....

.........

......


KONE DAENA DA!
No way THIS could go wrong.

You'll have to compete with one of the most competent mage-hunters in Thedas!

I always find GSR to be rather daunting, but maybe this time to try again.

1. Archon
2. Starkhaven
3. House Wulff
Archon Davos.
 
Sort of? It's a combination of an RPG where you play a whole family, and more of a board game. I assume you haven't done a Grand Strategy RP before?
I actually have played a couple before, but elsewhere. This is less of a "how do I RP a family" question and more of a mechanics question. Basically, what I'm asking is, will this RP work in the way of "everybody PMs the GM their action for the turn, then stuff happens", or will it work in another way?
 
Soooo...probably not a good idea to delegate "Come up for an excuse to invade Orlais better than It's next door and full of Orlesians" to father-in-law, got it.
Angry letters demanding Maric back?
That or we find some border dispute to blow out of proportion, unless you fancy claiming the Most Divine should be in Andraste's birthplace.

Plain old revenge is always an idea.
 
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I actually have played a couple before, but elsewhere. This is less of a "how do I RP a family" question and more of a mechanics question. Basically, what I'm asking is, will this RP work in the way of "everybody PMs the GM their action for the turn, then stuff happens", or will it work in another way?
You only PM me if it's secret. You can post things publicly if they're 1) Entirely under your control, or 2) Not secret.

Though please don't post things with a clear chance of failure as though they've already succeeded.
 
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So it's an RP with crunch attached, gotcha. Tov, let's give it a go.
1. House Eremon, of the Waking Sea Bannorn.
2. House Hargrave, of Dragons Peak Bannorn.
3. House Wulff, Arl of the Western Hills.
 
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