Huh they're making it a pretty easy choice for me to back unless they add some socialist gang... I mean you have the mob the yakuza various corpos rounding things out with steroid gang, hacker truthers and a corrupted neighbourhood watch. I mean the Mox seems like the most moral of the bunch?
 
Oi what the hell is that description for the Valentino's? I read that thinking "cool, I get play it all genteel, traditional mobster" working with those guys, but then I look at the actual wiki and get this. Most uncool.

This is a poser gang dedicated to seducing the most attractive women in Night City. The more unobtainable she appears to be, the more attractive a target she makes. They do not maintain any turf, and have no goals outside of seducing women. They are generally harmless to anyone except the husbands and boyfriends of very attractive women in the city.

The Tyger Claws don't exactly seem like I do the whole suit wearing Yakuza thing either. I guess maybe Arasaka would be more like that, who knows.
 
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What the hell is that description for the Valentino's? I read that thinking "cool, I get play it all genteel, traditional mobster" working with those guys, but then I look at the actual wiki and get this shit.



The Tyger Claws don't exactly seem like I do the whole suit wearing Yakuza thing either. I guess maybe Arasaka would be more like that, who knows.
I would wait for now before deciding which gangs are the worse ones, it seems like the wiki is using the info from the old books and many of the gangs in the game had changed from how they were in the past (how they were in 2020 != how they're in 2077) a.k.a they were remade for the game.
 
Okay, so we have:
  • Four racialized street gangs, varied in tactics, style, and ostensible "honourable conduct."
  • Three cyberpunk megacorps.
  • Ex-military vigilantes.
  • Heroic defenders of sex workers.
...yeah, I think a lot of people will gravitate towards the Moxes as the good guy faction, unless they somehow have some very serious skeletons in their closet - even by the standards of Night City.
 
Okay, so we have:
  • Four racialized street gangs, varied in tactics, style, and ostensible "honourable conduct."
  • Three cyberpunk megacorps.
  • Ex-military vigilantes.
  • Heroic defenders of sex workers.
...yeah, I think a lot of people will gravitate towards the Moxes as the good guy faction, unless they somehow have some very serious skeletons in their closet - even by the standards of Night City.
I wouldn't rule out the possibility that in practice they are like the Railroad in Fallout 4. For those not familar: Good intentions, but they fuck up in the long run and cause new problems/make existing ones worse.
 
I wouldn't rule out the possibility that in practice they are like the Railroad in Fallout 4. For those not familar: Good intentions, but they fuck up in the long run and cause new problems/make existing ones worse.

That's not really an accurate representation of the Railroad.

Like, there isn't any evidence they "fuck up in the long run" or make anything worse. They actually generally seem to just unironically be good guys.

Fallout 4 tries to play at moral ambiguity but it just has Fascists In A Blimp, Fascists Underground and 2 sets of "good but somewhat ineffectual" as the 4 factions.
 
The Moxes seem like a good opportunity for them to do some "ah, but abusive johns are people too!" and "militant feminism gone too far!" action. Which I hope they dont do, but I wouldnt be surprised because its exactly the kind of ah do you see stuff Id expect from a AAA game.

I am more excited about the Valentinos because they could be the more reasonable old school gangster contrasting with the violent thugs archetype being represented by POC instead of Italian-Americans. Though if we do get that Im still expecting a lot of "ey hermano what are ya doing in tha barrio" stereotype shit as well.

Yeah, Im kinda cynical about American ethnic gangs as represented by Polish people, I think thats understandable, no?
 
I am more excited about the Valentinos because they could be the more reasonable old school gangster contrasting with the violent thugs archetype being represented by POC instead of Italian-Americans. Though if we do get that Im still expecting a lot of "ey hermano what are ya doing in tha barrio" stereotype shit as well.

Why would Italians speak Spanish, though?
 
Yeah, Im kinda cynical about American ethnic gangs as represented by Polish people, I think thats understandable, no?
Now, now, they can't do worse than the US companies, right? :V

Though to be fair, I never expect much from latino characters that are gang members (it helps to avoid disappointment), now if you were to tell me that there's an important latino character that's not part of any gang (nor does they deal with drugs) you would get all my interest.

Why would Italians speak Spanish, though?
The Valentinos is a Latino American Gang.
 
Like, there isn't any evidence they "fuck up in the long run" or make anything worse. They actually generally seem to just unironically be good guys.
Synths are not humans (thought that is not to say they are not people, they are).

They do not grow old - at least not in the way we do - and they do not change body mass with diet or age. If they're made fat, they'll stay fat and vis versa The Railroad removing Synths memories and placing them into new lives where they don't know who they are is going to backfire horribly once people realize the twenty something has stayed a twenty something for the last 2 decades.

The Railroad are good guys, yes, but their ignorance, often willful, is going to backfire. Furthermore, they refuse to co-operate with the Minutemen in the defense of Bunkerhill, a battle the loose quite badly unless the Player character is on their side and bails them out. Also they blow the Institute up, thereby ensuring that unless they somehow match the century and change of technological innovation and infrastructure that the Institute had, they have consigned the Synths to extinction.

So yes, the Railroad are the good guys, fighting against the Instiute and liberating the Synths. They are also more often than not their biggest enemy.
 
Furthermore, they refuse to co-operate with the Minutemen in the defense of Bunkerhill, a battle the loose quite badly unless the Player character is on their side and bails them out.

This is true of literally every faction. Congratulations on cracking the code of how Fallout 4 works.

The rest of your post is kinda debatable; I don't know how canonical it is that gen 3 synths don't age, for example, but this particular point is just laughable.
 
The Moxes seem like a good opportunity for them to do some "ah, but abusive johns are people too!" and "militant feminism gone too far!" action. Which I hope they dont do, but I wouldnt be surprised because its exactly the kind of ah do you see stuff Id expect from a AAA game.
I'm expecting more "had a good point and cause, but have become what they once fought", possibly with a rebel faction that seeks to return the old days, where "protection" wasn't an euphemism for "exploitation".
 
I'm expecting more "had a good point and cause, but have become what they once fought", possibly with a rebel faction that seeks to return the old days, where "protection" wasn't an euphemism for "exploitation".
They're a street gang - expect greed to have taken over. Sure, if you're a working gal/guy you can get protection. If you pay your dues, if you don't, they'll often be the one's cracking down.
 
Aw come on I know its a dystopia but shouldn't there be at least one nice faction? Is the player going to have to play pulp fiction detective with only taking quests from people at a case by case basis while lamenting on the dark and ugly underbelly of society?
 
Aw come on I know its a dystopia but shouldn't there be at least one nice faction? Is the player going to have to play pulp fiction detective with only taking quests from people at a case by case basis while lamenting on the dark and ugly underbelly of society?
Considering the trailers so far, there are probably some people that you can trust, but only at individual levels, a whole faction of good people? Unlikely. A group of 4 maybe 5 nice persons? Possible.

And remember not matter what, Johnny "Keanu" Silverhand is with you, always in your heart head. :V
 
What's not nice about the Mox?

Couple of replies above me they predict they'll have fallen to greed like the neighbourhood watch.
If they are the more moral faction available then I'll definitely do their quests though but the developers kinda makes all endings bittersweet in their games so far and you always got to pay the price of admission to get them.
 
Aw come on I know its a dystopia but shouldn't there be at least one nice faction? Is the player going to have to play pulp fiction detective with only taking quests from people at a case by case basis while lamenting on the dark and ugly underbelly of society?
The Mox seem pretty nice to me. Like I said, they're heroic defenders of the sex workers.

Personally though, I prefer it when there's no "obviously good" choice. I like being forced to ponder my decisions and pick my poison between various ups and downs.
 
Literally every non-Institute faction in Fallout 4 blows up the Institute at the end.
The Brotherhood hates Synths and wants them all dead, and the Minutemen are more concerned about the existential threat that the Institute is to the Commonwealth at large, rather than the welfare of the Synths. The Railroad is supposed to care about the Synths, and destroying the only place where they are made (and therefore the only place the species can reproduce) is very much against their objective.

Now, much of this comes from FO4 having a fairly meh storyline, where Bethesda seemed to go out of their way to have the three other factions have the same ending but by degrees - but we got the game we got and as such we can only work with the factions as they are presented. And the Railroad as presented is short-sighted, often counter productive to their own goals.
 
The Brotherhood hates Synths and wants them all dead, and the Minutemen are more concerned about the existential threat that the Institute is to the Commonwealth at large, rather than the welfare of the Synths. The Railroad is supposed to care about the Synths, and destroying the only place where they are made (and therefore the only place the species can reproduce) is very much against their objective.

Now, much of this comes from FO4 having a fairly meh storyline, where Bethesda seemed to go out of their way to have the three other factions have the same ending but by degrees - but we got the game we got and as such we can only work with the factions as they are presented. And the Railroad as presented is short-sighted, often counter productive to their own goals.

I mean, that's sorta true, but it seems more like the same ending (destroy the Institute) is just copy-pasted across all three? Or at least, I think that's the point. If a character randomly says a line that Generic NPCs say about, "The hero could be anyone!" when they're best friends with the hero, we assume that this is bullshit laziness with coding/design?

Like, it's perfectly okay to say, "This is nonsense that doesn't make sense, and therefore is just an artifact of Bethesda's terminal laziness."
 
Aw come on I know its a dystopia but shouldn't there be at least one nice faction? Is the player going to have to play pulp fiction detective with only taking quests from people at a case by case basis while lamenting on the dark and ugly underbelly of society?
Quoth Mike Pondsmith, creator of Cyberpunk 2020, "Cyberpunk isn't about saving humanity, it's about saving yourself."

You've got enough to worry about. Let other people worry about themselves. That said, even the Witcher had alright people like Zoltan, the Tailor, Kalkstein, Shani, Guillaume, I wouldn't worry about there being nothing but jerks.
 
I am going to side with Valentinos 90% of the time. Call it loyalty to my own.

I don't read them as necessarily mob-types, tho I would be fine with that.

I am still dreading the make-up of Night City, any big city in California should have a massive Latino pop. I was skeptical that CDPR would be aware of what California is actually like and we'd get maybe one Latino in the whole game lol.
 
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