no i got that i mean for V and the heist gig. did anyone involved try and find out wtf was up with the SECURITY lockdown of Watson that had the hotel of Yorunobu Arasaka along with the presence of the arasaka super carrier just off/docked in Night City?
While controlling the Flathead, you do run into a conversation between the Mayor and several Arasaka agents where it's shown that Arasaka is the faction putting pressure on him to lock down Watson, though I don't recall if it's made clear if it's Yorinobu's faction or his father's.
It could be Saburo trying to slow down any potential sale of the Chip, or Yorinobu increasing security.
No matter what, it all adds up to the Heist in question giving some extremely bad vibes that should probably have anyone whose fondest ambition isn't to get a drink named after them to pull the plug on that whole job.
I actually like the open world aspect of the game more than the story missions. The city itself is my favorite character, and is a really well-realized world. Just an outstanding piece of art. Been having way more fun just fucking around the city than I did having characters get up in my face to yell at me about shit I can't control.
Though, a lot of the missions are also pretty opaque and weird.
El Capitán's DLC carjacking missions are a mystery wrapped in an enigma. Each one more bewildering than the last.
El Capitán, why am I stealing a junked car from a demolition derby?
Why does it have to be a demolition derby attended by a dozen Maelstrom cyborgs?
Out of the junked cars, does it need to be the MaiMai microcar? I'm not sure I can fit in there.
El Capitán, I just climbed into the sports car parked here. I had to move it out of the way of the junked microcar. Are you sure you don't want the sports car instead? No? Okay. I'm bringing you the MaiMai. Only you're not getting the whole thing since the bumper just fell off...
Is this actually about jacking cars, or is this some kind of Mr. Beast gameshow situation?
The fact that it sounds like a cross between a Witcher reference and a crass joke about a porn genre makes me think that it's a CDProjekt joke. (Also the term "MILF" originated in 1999 in the film American Pie, nearly a decade after Cyberpunk 2020.) I tried checking a couple Cyberpunk wikis, but I found nothing, not even a page about an appearance in the video game. I'm pretty sure that most of the stuff in the ads is created specifically for the video game. The tabletop game wasn't quite so sex-obsessed.
El Capitán, why am I stealing a junked car from a demolition derby?
Why does it have to be a demolition derby attended by a dozen Maelstrom cyborgs?
Out of the junked cars, does it need to be the MaiMai microcar? I'm not sure I can fit in there.
El Capitán, I just climbed into the sports car parked here. I had to move it out of the way of the junked microcar. Are you sure you don't want the sports car instead? No? Okay. I'm bringing you the MaiMai. Only you're not getting the whole thing since the bumper just fell off...
Definitely curious about what else they could possibly have in mind, but I am hoping this returns the game to prior levels of performance stability, I felt like hopping on a few weeks back and I could not get my previous settings to really work as they had when Phantom Liberty came out.
Update 2.2 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!
With this patch you'll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things!
Read about all changes in the patch notes below.
New Features
Rayfield's CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!
Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle's color scheme for a small fee. You'll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you'll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.
All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.
The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:
Mizutani Shion MZ1
Mizutani Shion Targa MZT
Thorton Galena GA32t
Thorton Colby CST40
Archer Quartz EC-L r275
Quadra Type-66 640 TS
Quadra Type-66 680 TS
Mizutani Hozuki MH2
Villefort Deleon V410-S Coupe (Phantom Liberty only)
Mahir Supron FS3-T (Phantom Liberty only)
Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what's happening.
We've overhauled Photo Mode and added multiple community-requested features:
Drone Camera is now a free camera instead of an orbital camera centered around V.
Increased camera range.
Full Collision (ON/OFF) - determines whether the camera respects in-game object collisions.
Lock Camera (ON/OFF) - locks the camera to avoid misclicking and ruining the frame.
Precise Camera (ON/OFF) - slows the camera down for easier aiming.
Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
Lighting tab: Spawn and adjust light sources.
Fixed the Depth of Field ghosting issue.
Added an Effect Intensity slider.
SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V's apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.
Added more character customization options:
32 eye colors
18 lip makeup types
17 nail colors
10 cheek makeup types
16 eye makeup types
4 face scars
5 eyebrow shapes
4 face tattoos
2 body tattoos
8 cosmetic face cyberware options
Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you're aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
Added more secrets to discover in Night City.
Quests & Open World
Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn't always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where no shard could be found on the cyberpsycho's body, blocking progress.
Dream On - The Trauma Team AV on the roof will now be properly hidden in stealth mode.
Heroes - Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives "Talk to Padre" and "Talk to the Valentinos."
Phantom Liberty-Specific
Balls to the Wall - Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
Firestarter - Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed's car.
Gig: Waiting for Dodger - After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger's goons, preventing any unnecessary combat.
Hi Ho Silver Lining - The VIP section in the Heavy Hearts club will now be accessible to players who couldn't meet with Mr. Hands due to a keycard being required to use the elevator.
I've Seen That Face Before - The garage door preventing players from reaching the meeting point will now be open.
Run This Town - The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
Somewhat Damaged - Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
The Killing Moon - Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
Gameplay
Fixed one of the katana finisher animations so that it properly decapitates enemies.
Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.
Miscellaneous
Fixed an issue where TV program sound was muted or too quiet.
Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
Due to popular demand, we've lowered the Trauma Drama high scores.
Adjusted V's mouth movement in various scenes, including the endings.
Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
Fixed ray-traced shadows for V in Photo Mode.
PC-Specific
You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
I'm about ready to try a heavily modded Cyberpunk 2077 experience, but when looking at the available packs I'm having a hard time deciding between City of Dreams (heavy) and Ultraviolence -- anyone have any advice on how they compare, generally speaking?