[X] By utilizing a sufficient amount of firepower within a contained space such as Lancer's Bounded Field it's possible that they may be able to disintegrate and/or dissipate a good amount of the existing smog and destroy any existing shades of Assassin, such as whatever Rider only recently "slayed"; it also helps that the contained space prevents Assassin from avoiding the brunt of Rider's Noble Phantasm
[X] Inform everyone that what Lancer likely "killed" was a shade of Assassin, such as the one Rider "killed" for future reference; also inform them of Archer's success in consistently tracking her with a projection, and that when he and Caster encounters Assassin it'll likely be the real deal
[X] Continue to wait for Archer and Caster to catch up to Assassin while peering through Archer's senses
-[X] If Archer ever spots the Assassin that they're specifically tracking immediately time-stop with your group and eliminate Assassin
 
[X] By utilizing a sufficient amount of firepower within a contained space such as Lancer's Bounded Field it's possible that they may be able to disintegrate and/or dissipate a good amount of the existing smog and destroy any existing shades of Assassin, such as whatever Rider only recently "slayed"; it also helps that the contained space prevents Assassin from avoiding the brunt of Rider's Noble Phantasm
[X] Inform everyone that what Lancer likely "killed" was a shade of Assassin, such as the one Rider "killed" for future reference; also inform them of Archer's success in consistently tracking her with a projection, and that when he and Caster encounters Assassin it'll likely be the real deal
[X] Continue to wait for Archer and Caster to catch up to Assassin while peering through Archer's senses
-[X] If Archer ever spots the Assassin that they're specifically tracking immediately time-stop with your group and eliminate Assassin
 
It's entirely possible that such a thing already exists, though where that might be and which groups of Puella Magi it's connected to I haven't a clue.
Information isolation. Theres no way to know about such a network without other MGs telling you about it, if its protected from QB its protected from new girls too, and face to face contact can't transmit it because of heavy competition
 
Information isolation. Theres no way to know about such a network without other MGs telling you about it, if its protected from QB its protected from new girls too, and face to face contact can't transmit it because of heavy competition
Indeed, though it can slowly expand to other Puella Magi and more rarely groups under very good circumstances. Definitely agree with the information isolation, albeit it probably expands at a snail's pace unless some member Puella Magi perish, which probably happens every now and then. Depends on the members of the network and how much they're pushing to expand it, though the more out there they try to expand the more likely one of the Incubator species will find out about it.

In all likelihood there are probably plenty of small networks being established all across the world, though just as many will continue to fail through the groups of Puella Magi being wiped out or through Incubator intervention. And even with the relatively successful groups, with how few Puella Magi probably find out about the Incubator species' intentions the small groups that do pop up will more than likely be very isolated from one another to the point that it's very unlikely that two networks ever meet or conjoin.

EDIT: I should mention in regards to the whole competition thing, that only applies to locals and might not apply to each individual city depending on their Puella Magi-Witch ratio, which varies. They can still spread to visiting Puella Magi or Puella Magi who are affiliated with each other (e.g. family, friends, etc.) in other areas. The competition part also varies due to local Puella Magi temperaments, such as the difference between a city mostly comprised of Mamis and one comprised mostly of Kyokos.
 
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The competition part also varies due to local Puella Magi temperaments, such as the difference between a city mostly comprised of Mamis and one comprised mostly of Kyokos.
And what does a city of OriKiris look like, where instead of there being singular puella magi there are always a bonded pair consisting of an alpha lesbian and her submissive beta?
 
And what does a city of OriKiris look like, where instead of there being singular puella magi there are always a bonded pair consisting of an alpha lesbian and her submissive beta?
(O_O)
Uh... how about we never give Kyuubey the idea, even if it would see the idea as a waste. Never should we unleash such horrors upon the world.
 
(O_O)
Uh... how about we never give Kyuubey the idea, even if it would see the idea as a waste. Never should we unleash such horrors upon the world.
I only meant in terms of the social dynamic, not in terms of the murderhoboing. Or are you saying that the idea of a PM society where half of the population is unhealthily subservient to the other half and both members of each pair are unhealthily codependent on the other is a bad idea by Kyubey standards? Or a bad idea by the standards of normal, decent, God-fearing people?
 
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I only meant in terms of the social dynamic, not in terms of the murderhoboing. Or are you saying that the idea of a PM society where half of the population is unhealthily subservient to the other half and both members of each pair are unhealthily codependent on the other is a bad idea by Kyubey standards? Or a bad idea by the standards of normal, decent, God-fearing people?
It would result in a very unhealthy and unethical social dynamic, as you said, especially if it extends to Puella Magi attempting to dominate and enslave others, and for Kyuubey it would just see it as promoting a lot of unnecessary conflict among Puella Magi to the point that more Puella Magi would die before becoming Witches, which would be a waste energy-wise.
 
It would result in a very unhealthy and unethical social dynamic, as you said, especially if it extends to Puella Magi attempting to dominate and enslave others, and for Kyuubey it would just see it as promoting a lot of unnecessary conflict among Puella Magi to the point that more Puella Magi would die before becoming Witches, which would be a waste energy-wise.
But on the other hand, consider the possibility- You've got two girls, so that's a bit more you're paying upfront for at the start; but on the other hand, two girls instead of one means that there's a greater chance of them both surviving in combat, but with only one Grief Seed per witch killed split between two girls, there's a higher chance of one of them witching out than normal, doubly so because having a partner means they're more likely to survive and become a witch rather than die in combat. And when the first one turns into a witch, the second is almost sure to follow, meaning that for a bit more in the initial investment you're hedging your bets on a greater chance to get a larger return on investment.

This is especially true if you incubate a culture within that city that places a high value on not messing with another girl's partner, because you value your own partner and don't want them messed with in turn. Actually, don't, because Grief is bound to build up quickly when you factor relationship troubles into the mix.

And then there's Asunaro...shudders
Asunaro is hardly a fair comparison. That city has five betas subservient to one alpha.
 
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Day 27 Chapter 15.5
[X] Inform everyone that what Lancer likely "killed" was a shade of Assassin, such as the one Rider "killed" for future reference; also inform them of Archer's success in consistently tracking her with a projection, and that when he and Caster encounters Assassin it'll likely be the real deal
[X] Continue to wait for Archer and Caster to catch up to Assassin while peering through Archer's senses
-[X] If Archer ever spots the Assassin that they're specifically tracking immediately time-stop with your group and eliminate Assassin



From your vantage point, you can see that the spread of the smog cover has been halted; Lancer's idea was a success. However, you've only just stopped the spread of her second labyrinth; you still have to contend with the monster lurking somewhere inside. And to do that, you'll start like so, "Based on the evidence, we've been given; Rider scoring a direct kill on Assassin, but no change to the labyrinth, and Archer still having a tracking signal on her, I think it's reasonable to assume that Assassin has the ability to make duplicates of herself." Shades, you had called them to Kyouko. "Frankly, I'm getting tired of her constantly sprouting new powers, but this is the situation as it presents itself to us, so all we can do is make the most of it."

"Yeah?" Kyouko shoots you a sour expression, firing back with "And I'm getting tired of just standing here while we let the goon squad do all the work."

"Kyouko, you know the ris-"

"Yeah I know the risks!" she shouts, interrupting you. "I know the risk'a going down there and trying ta fight her by myself, but I don't care anymore!" She saunters up to you, tossing her spear aside in anger as she grabs your collar with both hands clenched tight. "'Cause they sure as shit ain't getting anything done! I'm tired'a waiting! All we do is wait, wait wait; Wait fer that little bitch ta have her fill before going ta fight her! Wait up here standing around while our servants fail ta kill her! And then if this fails, we're just gunna wait around sum more til she decides ta show her face again! I'm tired of it! Lemme at her! Lemme at her right now!"

"Sakura-san, be reasonable!" Tomoe-san attempts to pry Kyouko off of you. "Akemi-san is just trying to take the path that maximises our safety, that's all! What would Chitose-san say if she saw you throw your life away for nothing? Because that's how we'd all feel if you were to die because you went down there."

Kyouko grits her teeth, relenting her grip on your collar as she backs off, bending over to grab her spear. "Mami-" she shoots Tomoe-san a look that could kill "Don't you ever use Yuma's name against me. You didn't know her, not one fucking bit; so what gives you the right ta tell me what she'd want me ta do?"

"Sakura-san, I-" Tomoe-san tries to speak, but the words fail in her throat.

"Hopefully Archer and Caster will make contact with Assassin soon. Once that happens, we'll give her no place to run or hide."

"Master, is Mikuni Oriko still up there with you?"

And would you speak of the devil. "Yes, she is. Why do you ask?"

"Because I could have sworn I saw her just a moment ago."

"Are you sure? Could it have been something in Assassin's labyrinth playing tricks on you?"

"It might have; I'm pretty sure that head of hair belonged to her, but before I had the chance to verify for myself she was gone."


You look to the silver-haired girl standing at the side of her lover and her servant. Mikuni Oriko is most definitively still here. She never left; of that you're positive. But then, what did Archer see?

[ ] Wat do?
 
Master, is Mikuni Oriko still up there with you?"

And would you speak of the devil. "Yes, she is. Why do you ask?"

"Because I could have sworn I saw her just a moment ago."

"Are you sure? Could it have been something in Assassin's labyrinth playing tricks on you?"

"It might have; I'm pretty sure that head of hair belonged to her, but before I had the chance to verify for myself she was gone."

Well that's ominous.
 
[X] Tell Archer - and for him to inform Caster - to attack anything that moves in the Labyrinth on sight aside from Rider and Berserker of whom should be readily apparent by their appearances, actions, and Prana signatures; the only time he and Caster shouldn't attack someone other than Servants is if they see the group together and wrapped together in Mami's ribbons
-[X] Inform Archer of the whole "shades" business and how this is potentially either an ability Assassin manifested or one her familiar is enacting
[X] Have Mami make sure the ribbons connecting them all are visible at all times; inform the group of Archer's discovery and your subsequent orders as a reason why
[X] Placate Kyoko by saying that once Archer and Caster track down the real Assassin and they get line of sight, once time is stopped Kyoko can take a stab or a hundred at her; remind her that she'd likely be instantly killed if she attempted to jump in and kill Assassin as is due to Assassin's conceptual nature

EDIT: By the way SVS, is Rider going to use his Noble Phantasm, or is that for next update?
 
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Next update. Kyouko was obviously a little distracted this update, but she'll get around to it once her head's cooled off.
Good to know! Wasn't sure if Kyoko accepted the reasoning or not which is why I asked when it would be addressed, but I'm assuming she did due to this statement. :)
 
"Master, is Mikuni Oriko still up there with you?"

And would you speak of the devil. "Yes, she is. Why do you ask?"

"Because I could have sworn I saw her just a moment ago."

Use telepathy to talk to the group except Oriko.
Actually with how high strung Kyouko is maybe don't hint that Oriko may be Assassin, she'd leap before you got the chance to look.

'Oriko' may be Assassin playing us. Try to contact Oriko with telepathy, ask her what's going on. If the telepathy reaches Oriko and she's confused as hell or the telepathy just fails the Oriko standing right next to us is probably Assassin or a shapeshifting Familiar of some sort.
Use time stop to very carefully examine Oriko for visual defects.
If you just can't Telepathy anyone then it's a feature of the barrier / smog and you should be aware that Assassin could potentially be any one of your friends you took your eyes off.

Worryingly, it may actually be Kyouko. She keeps reporting Rider fighting the smog clones, but if Kyouko was killed and replaced then Rider will have already disappeared. If we can get visual confirmation of the servants we can be assured our allies are still alive and we could potentially use Master / Servant telepathic relay to make sure that everyone is who they say they are. Just send a message to Archer, tell him to say to another servant a code phrase or word, and have that servant send the password back to our allies. If they can't pull of this relay they're probably a smog clone.

It's not paranoia if it saves a life.
 
[X] Enetious

Seems reasonable.

Sorry about taking a week or so off from reading/voting! Should be back for now.
 
Use telepathy to talk to the group except Oriko.
Actually with how high strung Kyouko is maybe don't hint that Oriko may be Assassin, she'd leap before you got the chance to look.

'Oriko' may be Assassin playing us. Try to contact Oriko with telepathy, ask her what's going on. If the telepathy reaches Oriko and she's confused as hell or the telepathy just fails the Oriko standing right next to us is probably Assassin or a shapeshifting Familiar of some sort.
Use time stop to very carefully examine Oriko for visual defects.
If you just can't Telepathy anyone then it's a feature of the barrier / smog and you should be aware that Assassin could potentially be any one of your friends you took your eyes off.

Worryingly, it may actually be Kyouko. She keeps reporting Rider fighting the smog clones, but if Kyouko was killed and replaced then Rider will have already disappeared. If we can get visual confirmation of the servants we can be assured our allies are still alive and we could potentially use Master / Servant telepathic relay to make sure that everyone is who they say they are. Just send a message to Archer, tell him to say to another servant a code phrase or word, and have that servant send the password back to our allies. If they can't pull of this relay they're probably a smog clone.

It's not paranoia if it saves a life.
Actually, it would be informing them that an Oriko smog clone exists within the Labyrinth, but now that you've suggested it the Oriko by the Puella Magi might be Assassin, like you said. Assuming the worst, gonna edit my vote a bit to address that.

Rider should be using his Noble Phantasm next update, so Rider should still be around and therefor Kyoko. Kyoko would also be informing Rider to use his N.P. telepathically so therefor the Kyoko they see is more than likely Kyoko.

Anyways, aside from you activating my own paranoia, new voters are always welcome! :D

EDIT: Actually nevermind on the who Oriko-doppelganger thing, if Oriko wasn't Oriko she wouldn't be able to command Lancer to do anything, especially since Servants have a direct Prana connection to their Masters and therefor Lancer would know something's amiss
 
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Day 27 Chapter 16
[X] Enetious



Prompted by Archer's unusual concern, you look to the silver-haired girl standing at the side of her lover and her servant. Mikuni Oriko is most definitively still here. She never left; of that you're positive. But then, what did Archer see? Is it possible that the Mikuni Oriko you're seeing now isn't the real one? "You could identify Rider or Berserker at a distance, even in this smog, correct?"

"It'll be easier for me to spot them, yes. They've got larger silhouettes than either Assassin or her familiar, so even if I can't see the details I should be able to pick them out at a distance."

"Good. Based on Kyouko's previous report, I'm guessing that Assassin has some sort of ability to make shades of herself out of the smog, she or her familiar; and if she is also able to change their appearance that might explain how you thought you saw Mikuni Oriko. If you see movement and it isn't Rider, Berserker, or my entire team moving as a unit, you are to attack it on sight. I'll make sure Tomoe-san sends the same instructions to Caster."

"Understood."


"Akemi-san, is something the matter?" asks Mikuni Oriko, once she realizes that you are staring.

"It's nothing," you want to say, but the need to keep your team informed overrides your lingering suspicions of foul play. "Archer reports that he thought he saw you," you say to Mikuni Oriko "inside Assassin's labyrinth. I told him you were still here, but now I'm worried that Assassin may have somehow sprouted yet another power. I told him to attack on sight anything that isn't Rider, Berserker, or us acting as a unit." You turn to Tomoe-san and add "Incidentally, you should relay those same orders to Caster; and make sure that the ribbons keeping us tied together are visible at all times. If we go in there for whatever reason, it may be pertinent for us to prove that we're still us."

"Right, I'll make sure that Caster knows at once."

Kyouko is still fuming to herself off to the side, so once you've relayed the news to everyone and are confident that Tomoe-san is keeping Caster up to date, you approach her. Hearing your footsteps she turns, still scowling, but you intercept her before she can say anything. "Listen, Kyouko- I know how frustrated you must feel right now. To you, it must look like we're just stumbling around blind, and for what it's worth you're more right than not. We're trying our best, but it's hard to find a way to fight someone that can kill us instantly and refuses to fight us outside her own advantaged playing field."

You aren't sure if Kyouko is buying what you're trying to sell to her. Her face is still a mask of anger and frustration. You glance down at the ruby clasped in gold that sits over her heart; black tongues lick at the cherry center of the candy that is her soul, but there is still enough bright crimson that her wits shouldn't have left her just yet. "We are closing in on her, no matter how it seems right now; and once we have her, I'll freeze time and you can stab her as much as it takes for the frustration you're feeling now to leave."

Just as long as she leaves you enough to use as the summoning catalyst.

"But right now, we need you to get your head back in the game. If Rider hasn't already, have him activate his Noble Phantasm. Tear Assassin's labyrinth a new one, and we'll be that much closer to winning this." "Archer, Rider is going to use his Noble Phantasm to try and create a pressure shockwave that will hopefully either damage Assassin, or cause some of he smog cover to dissipate so we can get a better view of things."

Kyouko continues to stare at you, still donned in her mask of anger as she says, certainly not to you, "Alright Killer, you heard the boss. Tear that bitch's labyrinth a new one!"

You need wait only a second before the deafening crack of a sonic boom resounds; and over the ringing in your ears you barely manage to hear Archer saying "I saw something try to move out of the way of Rider's Noble Phantasm, so I opened fire. I'll remain observant and let you know if anything changes."



For a moment, your senses flare up as you identify a servant presence approaching. But once you hear your master, "Archer, Rider is going to use his Noble Phantasm to try and create a pressure shockwave that will hopefully either damage Assassin, or cause some of he smog cover to dissipate so we can get a better view of things," you allow yourself to relax.

Your swords fly try as you spot a black shadow leaping out of the way, as in the distance Rider's makes a mad dash across the labyrinth like a star football player on Pervitin. In the thick smog of the labyrinth, it's difficult for you to gauge whether your target was Assassin of her familiar, but it was definitely smaller than either Rider or Berserker. Once your fingers release from the drawstring, the blades soar towards the target with all speed, but any sound that might indicate a hit is drowned out by the sonic boom following in Rider's wake.

"I saw something try to move out of the way of Rider's Noble Phantasm, so I opened fire. I'll remain observant and let you know if anything changes."

"Good work. Hopefully whatever you hit was the real Assassin, and not another decoy."


You wait in the shadows, keeping watch over the place where the shadow had landed before your blades were loosed. One second turns to five, ten seconds turns to half a minute, but still you see no movement; and then, high above your head, the heavens themselves provide you with a sign. The thick smog cover finally breaks, and the moonless black of the false London fades away, revealing the starry night above. It's not much, but it's enough to lift the haze over your vision and give you a better glimpse at things.

<... other, it hu...> A whimpering voice in the direction of your target echoes in your ears, drawing you in closer. <... hy won't it stop hurti...>

The voices grow louder as you approach. <Don't cry, Jackie; it'll stop hurting soon, I promise. Just trust me.> You can make out the words being spoken in full, and they give you hope that your master's battle might soon be drawing to a close. <Just trust me, Jackie. You're going to make it. You're going to be fine.>

<But mother, you're hurt even worse than we are.>

<I'll be fine, Jackie; don't worry about me. Just focus on the sound of my voice, and you'll be fine. Mother's promise.>


Finally, you round the corner, coming face-to-face with the results of your barrage. At first, amid the ruin of the broken cobblestone street, you are only able to see the familiar of Assassin, and not the servant to whom she was unmistakably speaking. Much of her body below the waist is completely gone, laying in a blood-stained pile on the other side of the street as a thick trail of blood leads to her current position. She is hunched over, protecting with her body her servant master from the many of your swords embedded in her backside. Crimson footsteps trail away from the blood, but their mark is unidentifiable to you, and they fade after only a short distance.

In comparison, Assassin looks like she's faring much better, and despite the blood staining her face, inappropriately revealing leather attire, and exposed flesh, only a single jagged wound is visible going clean through her upper chest; but from the pulsing glow and the deep blue veins creeping up her neck it's obvious that her spiritual core has been irreparably damaged. <It hurts, mother. It hurts real bad, and it won't stop hurting no matter what.>

<I know, Jackie. But you've got to be strong, okay? Be strong for your mother.>


So engrossed are the dying pair in their own injuries, that they don't even notice you. "Master, I think you'll want want to take a look at this."

[ ] Wat do?​
 
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