So, I'm thinking on this and this isn't a story suggestion but a thing for threadmarks.

The way you do omakes/apocrypha stuff is confusing for someone who isn't reading this as it's coming out.

I can say that both myself and @UR-025 (who I totally didn't convince to start reading this...) suffered from reading this in either reader mode or by just hitting the next arrow for threadmarks, thereby skipping the side material. If, say, this was purely optional, that would have been fine, but since its always essentially canon, except for the christmas one, its incredibly annoying to read; either you end up skipping them until way after the fact that they would have been useful, or you end up being hyper paranoid about not skipping them and overshoot and gain spoilers.

If there is one suggestion I can make for the next quest you do, its that you include them in the main Threadmarks, just use a different name for the title then the usual ones.

I could be just bitching to the wind, but if someone were to pick up this story and hit reader mode, they would never read the final omake and find out that Archer got resummoned. I think the side stuff should be included in the threadmark for that reason alone, let alone the fact that having them included also makes it easier to see when they happen compared to the rest of the storyline instead of having to match dates.

Maybe just title it "Interlude" or something?

What's your idea for the third holy grail war story?
 
So, I'm thinking on this and this isn't a story suggestion but a thing for threadmarks.

The way you do omakes/apocrypha stuff is confusing for someone who isn't reading this as it's coming out.
You do actually bring up a very good point about where omakes get threadmarked. It started as a legacy issue back in the first thread (let's play a game- See if you can spot the number of problems that have come up because the original thread wasn't owned by me) because Astra Myst, who started the original thread and who I took over for threadmarked them under Apocrypha, rather than Threadmarks. At the time I thought nothing of it, because I had all of two regular players and nobody ever popped their heads in to say "Hey I'm a new reader" who had to play catch-up, so I didn't see this as a problem to be fixed, and so didn't ask Astra to change how they were threadmarked. When I moved us over to this thread, I just retained their legacy threadmarking because, again, I didn't see it as being that much of a problem, on account of not really having anything in the way of players who hadn't been there for most of the quest's lifetime.

The other part of it is that, while they are canon (minus the occasional holiday specials) they aren't meant to be essential reading. With the exception of this very last one, it's not expected that you need to have read them to understand what's going on, though I will give you that the times when I call back to them can be confusing for people who haven't been following along; though if you'll recall, having people pop in to say "Hey I'm a new reader" isn't something this quest is known for, so it hasn't been something I've taken into account. I will give you that the last one should probably be a real threadmark, but I was going for a feel similar to the Réalta Nua ending to the Fate route, an epilogue rather than the "true" ending which is 47-25, and that was what swayed my decision to make it what it is instead of a true threadmarked ending.

I will keep your suggestion in mind no matter what project I move on to next, I just wanted you to know that there were reasons for why I threadmarked them the way I did.
What's your idea for the third holy grail war story?
In canon, the 3rd HGW takes place just before WWII, so I thought it would be a fun idea to really lean into the War aspect of it and focus on using servants in a military capacity, since as abridged!Rin states the regular HGW isn't really a War at all. I was planning on having the masters be representatives from each of the major belligerents with servants chosen from the myths and histories of their master's nations- The German master might have a figure from the Nibelungenlied or the Volsunga, for example, or the British master might have one of the knights of the Round Table. Players would have chosen their master, and gameplay would have been a mixture of master/servant combat and taking part in various military objectives to further the war effort- To use my two above examples, the British master might be airdropped into France to help the Resistance take out an important objective, while the German master might be sent to stop them.

It's a part of the Fate universe's canon that doesn't really get much examination, and taking the Grail War and turning it into an actual war war is a space I've never seen any other Fate fanworks go into. I thought it would be interesting, but that might just be me since I'm a huge military history buff.
 
The whole Grail War interacting with an actual war thing is very interesting, especially considering that in the Apocrypha timeline Darnic got the help of the literal Nazis to steal the grail. The Nazis were also involved in what little of Fate/type redline I read, That one's about the third grail war as well.
 
I've had a couple other thoughts;

I think the weakest part of the story for me, honestly, was Homura post-Elsa Maria.

It's weird to say this, but Homura who is characterized by having a life in stasis for so long, changing as drastically as she did after the Beach trip was... weird. I understand that this is partially or wholly the players' doing, as they are the ones who decided on how Homura sees others, but the way she befriended Oriko and adopted Kirika just seemed... like Homura-chan had been replaced with a entirely different one.

I think this is a perspective I get from reading this all in under a week and would be hard for someone who was part of it's creation to notice- for everyone, the change happened over the course of months/years, especially with the beach trip and the arc 2 end fight... it was a bit over 2 month IRL, I think? In-character it was only three days. Homura from pre-beach and post-beach are so incredibly different, it gives me whiplash.

It's not necessarily a critique, since it's pointed out that Archer being part of Homura's life has made her more social and therefore opened her up to change, but it's just jarring. About 6 months ago I had actually tried to give this story a shot, and saw the most recent chapter before starting and was just left going "what the hell homura???" and promptly didn't touch it at that time. Totally forgot about it, and independently picked it up later...

I know this would be a lot of work, but have you thought about doing a story-only thread? Have the entire chronological order of threadmarks/side stories in a locked thread so people don't have to jump around between two different threads and within those two different threads the side stories and main threadmarks?

Before I go any further, I understand this would be a metric fuckton of work to do, but it IS a suggestion. It'd make it easier for new readers to pick it up.
 
The Nazis were also involved in what little of Fate/type redline I read, That one's about the third grail war as well.
Wait... You mean there's actually canon Fate material that talks about the 3rd HGW? Is it translated? Where can I read it?
I think the weakest part of the story for me, honestly, was Homura post-Elsa Maria.
I have no problems with this take, when even I feel the third act was the weakest of the three. Maybe if I had a solid plan for what I wanted out of Part 3 the whiplash could have been avoided, but I didn't, so players decided to invest the rest of Homura's points into social.

It's hard for players that are there right as things are happening to take into account how a newcomer will react to what they've done, and as you said it took real-life months for the change to happen. Ive seen the same criticism levied at the venerable Sayaka Quest, too, that things like Sayaka and Kyouko getting together, which took months in real life, took only a few days in-game to go from meeting to dating. I think it's just a problem that can't really be avoided, when in-game events are occurring much slower than real time, unless players make a very conscious effort to avoid going too fast.
I know this would be a lot of work, but have you thought about doing a story-only thread? Have the entire chronological order of threadmarks/side stories in a locked thread so people don't have to jump around between two different threads and within those two different threads the side stories and main threadmarks?
I hadn't considered it, actually. If we move on to the sequel that's definitely something I should think about, but you're also right in that it would be a fuckton of work.

If you'll notice, I did try to keep a completed index of everything that had happened in my "The story thus far" threadmark, but the problem there was I'd frequently forget to update it on account of my schedule, then when I'd come back with a bit of free time, I'd need to copy over the better part of a month's work of updates to keep it up to date. Not hard work, but repetitive, and not really worth doing for what I was getting out of it. Eventually, updating it just stopped being worth it for me, and I would need to decide whether a story-only thread and all the work I would need to do would be worth it for what I wanted to get out of it.
 
The thing I liked about this quest was the consistency of both output and quality, the high interactivity with the audience, and the characterization. Things I disliked was the pressure; we had incredibly quick turns, I felt, and while that certainly was cool, I sometimes didn't have the time to participate due to outside influences.

Also, I think Gilgamesh and Archer as summons made the Item Creation stuff (Projection/GoB) difficult, because we had to know, like, all potential NPs to use them properly.

Still, this quest not only married two of my favourite franchises, it did so well and awesomely.
 
Things I disliked was the pressure; we had incredibly quick turns, I felt, and while that certainly was cool, I sometimes didn't have the time to participate due to outside influences.
More than anything, I think this was a consequence just of the fact that we were in the final battle., and I was trying to have us do turn-based combat in what had previously been a mostly narrative-based quest that wasn't built for turn-based combat. I feel like the Wally fight on the whole was a weak point for me, but hopefully the non-combat stuff in whatever I do next will leave more room for players to breathe.
Also, I think Gilgamesh and Archer as summons made the Item Creation stuff (Projection/GoB) difficult, because we had to know, like, all potential NPs to use them properly.
Let's be honest here; this wouldn't have been a problem if Enetious's internet hadn't died on him.

But more than that, when I decided to have Gil as my Caster, I wasn't really expecting players to know every single thing he had in GoB, and the same goes for Archer. Then Enetious comes in, whips out his galaxy brain, and suddenly the expectation from the room is that we're always going to whip out the exact right counter to whatever we're up against, to the point that when we were without his galaxy brain we all suffered for it.
 
I just want to say how much of a dingbat I am and to apologise for completely forgetting about Golden Week. It would have been from April 29th to May 5th in-quest, and I completely neglected to bring it up in the slightest, which is a massive oops on my part given just how important it is in Japan.
 
I really like the 3rd grail war idea, although it does raise some questions. What happens once one faction's servants are all eliminated? do the rest of the servants on the allied / axis sides fight over the grail now like in a Greater Grail War? I've also been having problems figuring out what servant the Russian master would summon, if there is one. There's really only 2 canon Russian servants we have much information on and FGO Ivan the Terrible is one from a Lostbelt. That leaves Anastasia and I get the feeling she wouldn't be too keen on fighting for the Soviet Union. Baba Yaga would probably make a good Caster/Rider if she's able to be summoned though.
 
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I really like the 3rd grail war idea, although it does raise some questions. What happens once one faction's servants are all eliminated? do the rest of the servants on the allied / axis sides fight over the grail now like in a Greater Grail War?
Oh, no, it wouldn't be a team of seven Allied masters versus a team of seven Axis masters. It would be one master from each major power; Britain, the US, the USSR, France, Germany, Japan, and Italy. Any alliances between masters is only going to be for so long. Countries spy on and act contrary to the interests of their supposed "allies" all the time, and that's without the promise of an omnipotent wish-granting device. You really think any formal alliance between masters is going to exist for any length of time just because their countries aren't openly at war with one another?
I've also been having problems figuring out what servant the Russian master would summon, if there is one. There's really only 2 canon Russian servants we have much information on and FGO Ivan the Terrible is one from a Lostbelt. That leaves Anastasia and I get the feeling she wouldn't be too keen on fighting for the Soviet Union. Baba Yaga would probably make a good Caster/Rider if she's able to be summoned though.
It's going to be [REDACTED] whose name I won't say because that would spoil the fun, and if people knew their identity ahead of time that might sway the decision to vote for or against playing as the Soviet's representative.
 
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Honestly, the best idea that I had was a french resistance member summoning Avenger Edmond Dantes. I just thought it would be neat considering that in the canon third grail war Avenger was summoned instead of Berserker. Side note, did Walpurgisnacht drop a Grief Seed?
 
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...who's rich enough to buy up the land and build a buildingover it?
" I am Homura Akemi, and I'm here to ask you a question.

Is a girl not entitled to the sweat of her brow?
'No!' says the man in the Clocktower, 'It belongs to the Association.'
'No!' says the girl in the Tokyo, 'It belongs to the Council'
'No!' says the Incubator , 'It belongs to me.'

I rejected those answers; instead, I chose something different.
I chose the impossible. I chose... Mitakihara Bay.
A city where the weak would not fear the extorters.
Where the magia would not be bound by grief limitation.
Where the servants would not be constrained by the mana!

And with the sweat of your brow, Mitakihara Bay can become your city as well.
 
So I know this isn't in the purview of this story, but if there is a sequel, would we be able to see how each of the girls reunited with their servants? Like a side story/omake?
 
Alright, here's my review!

Let me preface this by saying that in terms of enjoyment, I would rate this a 10/10. Additionally, your update cadence is insane and I honestly do not know how you managed it. To put your work of roughly 1 million words into perspective (I can't find that post with final tally), the Harry Potter series contains a total of 1,084,170 words. And ol' Rowling wrote that over a decade.


Things I liked
  • Reading this with the approach of a novel series works very well. At no point did I think it was necessary to go in and read the discussions and when I did it was due to curiosity.
  • Omakes were a great way to flesh out the side characters.
  • Homura's overall character development - it was a true joy to see her readjust to normal life and suddenly begin to have friends and maybe, just maybe, hope that this timeline wouldn't be an inevitable defeat.
  • The theme of friendship and camaraderie in the holy quint-eh-sextet was great.
  • Action scenes were solid and pretty fun to follow along. Usually not my cup of tea but they were easy to imagine, made tactical sense, and had a surprising degree of attention to detail (Homura's dropped rifle, for example).
  • Keeping the POV to Homura or Archer - Each character was allowed their faire share of character development (Homura naturally more so) and this dual POV approach broke up what could otherwise have been monotonous.
  • I genuinely cared for all the characters and felt they were each their own unique persons. Everyone grew on me a lot, and I'm going to miss them.
  • The servants each felt like their own persons too. While the scope of the story didn't allow all equal screen time, there was nonetheless consistency throughout. Assassin was a surprising late addition but one that grew on me.
  • Lots of memorable moments. Like when Archer and Homura started calling each other father and daughter, or when Kirika and Homura grew closer together as prospective step-sisters. I'd also like to highlight when, early on, Oriko surrendered and pleaded for Kirika's life. Those few lines she said was so heartfelt that I'll think about them for a long time to come. Indeed, that single moment struck me as incredibly tragic in what the whole puella magic system had turned these young girls into and made them do.
  • Turning Oriko and Kirika from enemies to friends was handled well and you showed that there were growing pains and lots of awkwardness to get past.
  • Nagatsuki being a late addition to the team was something I first thought was an ill-conceived move but worked out well. She kept her distance and felt like an outsider to a sufficient extent.
  • The romantic relationships were solid and I loved how nobody stayed still and grew together (or in Hitomi's case - alone I suppose - poor girl). Making Minako so central to the later part of the story initially felt risky but goddamn, I grew to love her. Her omake and seeing her so sad hurt.
  • "Saint Patrick didn't take any shit from snakes, and neither shall I" <- Single greatest line I've ever read in any work. Nothing will be able to top that.
  • Ending the story with Madoka kissing Homura was quite the perfect payoff.



Things I would've liked to see done differently
  • I didn't realize there were omakes (or rather, interludes I think I should call them since they're canon) I should read throughout, so had to go back and catch up on those.
  • Homura's acceptance of Kirika felt like it happened quite rapidly, particularly the 'big sis' part, even if it was mostly in jest at first. It felt just a tiny bit jarring and could've benefited from a slower progression.
  • For maybe the first half, I noticed that a paragraph could have a large (2-3 instances) of the exact same phrasing, which broke the reading flow a bit. You grew out of that, so well done. Mostly an issue in part 1.
  • Slice of life scenes could be a bit a bit stiff and stilted - but towards the end, they were nearly there! To go into greater detail, they tended to end too fast or be too vague. On quite a few instances, when I expected maybe another 2-3 paragraphs to round it off, the focus of the scene suddenly shifted quite forcefully (e.g. Homura straight up changing the subject). Likewise, an example of the latter issue was Archer asking 'So what's everyone else's plan for tomorrow' when he knew what Minako and Kirika's plans were. Everyday stuff can be challenging to write (I've struggled plenty myself), but my two pieces of advise would be to 1) be more random - think back to conversations with friends for reference perhaps and just go with it 2) Give these scenes a little bit more time. Again, lots of progress here as the story went on.
  • That Archer kept his status as a heroic spirit secret to Minako, and not being clear that he could be re-summoned when he said goodbye to Homura after the wally fight, feels a bit strange in retrospect with how it affected those around him.

Other thoughts
  • The Walpurgisnacht fight was probably a lot of fun to participate in, but reading it afterwards not so much. It was simply too long to be very enjoyable and I partially skimmed it. There's really no way to solve this with the quest format.
  • I would've loved to see an omake of the reunion between Minako and Archer, but I also get why the Homura omake is the last one - and it was a solid final omake.

For the constructive critique, please read this in the light of my awe at you having put together such an amazing quest and the immense enjoyment I've derived from spending hours upon hours of reading. I hope you'll find this feedback useful!

Should a sequel happen, I'll be hoping to participate. If it doesn't, then I still think this is a very satisfying conclusion to the tale. Having read almost nothing but this story over the past...1,5 months or so, I almost feel like I'm saying goodbye to a friend.
 
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Additionally, your update cadence is insane and I honestly do not know how you managed it. To put your work of roughly 1 million words into perspective (I can't find that post with final tally), the Harry Potter series contains a total of 1,084,170 words. And ol' Rowling wrote that over a decade.
Quite literally? I love to write when I'm writing about something I love. I also had the benefit of writing for two pre-established franchises where the personalities of the characters are already laid out for me, whereas Rowling had to make everything up from scratch. She also wasn't being given daily prompts to move characters in certain directions, meaning she again had to make it all up from scratch, where I just had to type out what I was given and figure out the consequences of my players' actions. So, there's a very good reason it took her eight years longer to break a 1,000,000 than it took me. My count was 1,067,000 words, but that's just the rounded estimate that Sufficient Velocity gives me when I add everything together. I'm sure the actual word count is a bit more erratic than ending on an even 000.
"Saint Patrick didn't take any shit from snakes, and neither shall I" <- Single greatest line I've ever read in any work. Nothing will be able to top that.
For all the rest of your "Things I liked" comments, I can say that I'm very glad to hear what you enjoyed from the story. But this one I'm going to address specifically. You say that, but now that you've given me the challenge you can be damn well sure I'm going to try to top it in the sequel... And I also hope that I haven't bitten off more than I can chew with the sequel.
Things I would've liked to see done differently
Several of the things you point out here highlight the reason why I think Part 2 was the best part in terms of quality. I've participated in and ran quests before, but this was the first and largest of its kind for me, and Part 1 is very much my teething ground. Then there's Part 3, or "The part where I ran out of ideas and just wanted to get to the sequel but couldn't because we still had to fight Wally," which I will admit is an incredibly poor take for a writer to have for his own work.

Part 2 was also the only part where I had a real, concrete plan for what I wanted to do with that part. I also admit to being absolutely terrible at writing slice-of-life stuff or for stuff where I don't have a clear plan or goal in mind, but I'll try to keep your advice in mind for the sequel. Jefardi also mentioned the whiplash from how quickly Homura accepted Kirika as her sister, but like I told him, I think that's just a problem with the fact that this quest occurred in slower-than-realtime, and what took just a few days in-quest took months for the players voting on it. Without the players making a conscious effort to slow themselves down, I don't know how much of this I can actually change.

Your last dislike, however, is one the blame for which I'm going to pin squarely on the players. They, or rather Enetious who was then rubber-stamped by everyone else, never voted to or made plans to have Archer reveal his status to Minako, so I had him stay silent, even until the very end. I think his disappearance and reappearance is something I'm going to address at some point in the sequel, however.
For the constructive critique, please read this in the light of my awe at you having put together such an amazing quest and the immense enjoyment I've derived from spending hours upon hours of reading. I hope you'll find this feedback useful!
I have found your feedback most useful, thank you very much. I wish I had gotten more like it from more of my players.
 
Several of the things you point out here highlight the reason why I think Part 2 was the best part in terms of quality. I've participated in and ran quests before, but this was the first and largest of its kind for me, and Part 1 is very much my teething ground. Then there's Part 3, or "The part where I ran out of ideas and just wanted to get to the sequel but couldn't because we still had to fight Wally," which I will admit is an incredibly poor take for a writer to have for his own work.

Between the dates, the training session and Homura getting to know her knew family, I enjoyed the latter slice of life stuff a lot, so don't be too hard on yourself. There was a brief moment where it felt a bit directionless (just after Elsa Marie iirc) but I didn't notice it past that. And like I said...across a million words over 2 years... .

Part 2 was also the only part where I had a real, concrete plan for what I wanted to do with that part. I also admit to being absolutely terrible at writing slice-of-life stuff or for stuff where I don't have a clear plan or goal in mind, but I'll try to keep your advice in mind for the sequel. Jefardi also mentioned the whiplash from how quickly Homura accepted Kirika as her sister, but like I told him, I think that's just a problem with the fact that this quest occurred in slower-than-realtime, and what took just a few days in-quest took months for the players voting on it. Without the players making a conscious effort to slow themselves down, I don't know how much of this I can actually change.

You're correct and I see I failed to take that into consideration. My apologies. And, in addition, it must be very difficult to get the pacing always right in this kind of format, but that was the only time it was really noticeable to me, so well done.

Your last dislike, however, is one the blame for which I'm going to pin squarely on the players. They, or rather Enetious who was then rubber-stamped by everyone else, never voted to or made plans to have Archer reveal his status to Minako, so I had him stay silent, even until the very end. I think his disappearance and reappearance is something I'm going to address at some point in the sequel, however.

Thanks for clarifying that. It's one of things that's hard to gauge without delving into the discussions.

I have found your feedback most useful, thank you very much. I wish I had gotten more like it from more of my players.

No problem! I think this was the least I could do : )

But! Because I can't sleep, here are some more feedback
  • The Fate franchise and it's lore has always been a bit of a mystery to me, but your story was still very accessible despite my rudimentary knowledge. It did also contribute to me reading the fate wiki a bit because of a kindled interest, so thank you for that! As an added bonus, I'm sure Jefardi won't despair as much the next time we talk about anything fate-related.
  • The integration of PMMM & Fate mechanics melded together well and enhanced the story. The runes in particular was a great addition to giving each character some more versatility.
  • Including Bazett was fantastic, as was the way she got Lancer back. The appearance of Rin was likewise enjoyable and further grounded the story in the fate-universe.
  • Homura taking up archery - this was a good call to flesh out her personality and allowed the introduction of some side characters too (and they were well-written and took up just the right amount of space). Another instance was whenever she was playing with Amy or marveling at modern video games. In the same manner, things like Oriko enjoying cooking, Kirika being enthusiastic about guns... that's the spice that gives characters life, so seeing that consistently for all of them was rewarding.
  • The fact that all issues were not resolved in a linear manner. I'm a big fan of characters juggling multiple issues of various degrees of importance and where resolving them doesn't happen instantly (e.g. how Oriko struggles with guilt or how it took Sayaka a couple of days to be mostly fine with Homura again, or how Sayaka and Kyouko ended up reconciling and dating (and it still not being entirely smooth due to their personalities).
  • Witches had a nice variety to them and Elsa Marie in particular was a fun fight, as was the leadup to it. I wanted to smack myself for forgetting all about the rosaries and being caught off guard completely. It was soooo obvious in hindsight :V
 
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The Fate franchise and it's lore has always been a bit of a mystery to me, but your story was still very accessible despite my rudimentary knowledge.

The integration of PMMM & Fate mechanics melded together well and enhanced the story. The runes in particular was a great addition to giving each character some more versatility.
I think part of this just had to do with me not being a Nasuverse expert. At the time I started writing this quest, I had actually only marathoned Zero, the Ufotable UBW, and Apocrypha a few months prior, and since I have a dumb phone playing FGO and getting the FGO lore was and still is impossible for me. I read what I could on the wiki whenever I needed to, but I'm definitely no expert like Enetious is. It ended up being accessible as a consequence of me needing to write for my own knowledge level, and looking at some of the things Enetious has "It doesn't work like that"'ed at me, I think if I had gone in with a greater level of knowledge of the Nasuverse it would have ended up being less accessible.

I'm also glad that you liked the way the two series' mechanics melded together. I can't really say anything more than what was said in-quest on the matter; I saw the connections and ran with them. We'll definitely be seeing more of the magic systems interacting in the sequel, as well as some things we didn't get to see this time around.
Witches had a nice variety to them and Elsa Marie in particular was a fun fight, as was the leadup to it. I wanted to smack myself for forgetting all about the rosaries and being caught off guard completely. It was soooo obvious in hindsight
I don't think I could tell you how much fun I had putting Elsa Maria together and leading the entirety of Part 2 up to her arrival.
 
I think part of this just had to do with me not being a Nasuverse expert. At the time I started writing this quest, I had actually only marathoned Zero, the Ufotable UBW, and Apocrypha a few months prior, and since I have a dumb phone playing FGO and getting the FGO lore was and still is impossible for me. I read what I could on the wiki whenever I needed to, but I'm definitely no expert like Enetious is. It ended up being accessible as a consequence of me needing to write for my own knowledge level, and looking at some of the things Enetious has "It doesn't work like that"'ed at me, I think if I had gone in with a greater level of knowledge of the Nasuverse it would have ended up being less accessible.
Absolutely.
Nasuverse lore is so thoroughly entangled with unreliable narrators and exceptions that for the most part people trying to be accurate tend to lose track of comprehensibility rather quickly.

Easier to just go with the tone, that certain things work, and certain things need special exceptions and nobody IC actually knows how it works but have Opinions....that works and actually feels rather authentic.
 
Let me preface this by saying that in terms of enjoyment, I would rate this a 10/10. Additionally, your update cadence is insane and I honestly do not know how you managed it. To put your work of roughly 1 million words into perspective (I can't find that post with final tally), the Harry Potter series contains a total of 1,084,170 words. And ol' Rowling wrote that over a decade.
I know I said earlier that this was all on me loving to write, but there's another factor that I think I've been neglecting to pay respect to that's equally as important; the size of my historic playerbase. For most of this quest's life, the playerbase was comprised of just two or three people, with votes largely being the product of Enetious putting something out and everyone else rubber-stamping his vote. As much as I've bemoaned the lack of player interaction over this quest's lifetime, I don't think I'd have been able to put out as much as I did, in as short a time as I did, without things being that way. When there was a much larger playerbase that was engaged and discussing the combat plans during Jefardi's turn at bat, my pace was much slower than what it had been during Enetious's tenure.
 
Well, it's been another month, and @Enetious still hasn't returned from his extended internet vacation. I have no idea when, or even if, he'll be back, so what are all of you thinking? Is there still enough interest in a sequel to make the effort worthwhile, or has the iron cooled after so long?
 
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